AMD Radeon Pro 570X vs NVIDIA GeForce RTX 5080 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 570X

CORE STATE Ellesmere
VRAM 4 GB
CLOCK SPEED 1105 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_metal
40,066
N/A
geekbench_opencl
27,604
166,986
geekbench_vulkan
28,859
169,754
3dmark_3dmark_steel_nomad_dx12
N/A
4,952
passmark_directx_10
N/A
171
passmark_directx_11
N/A
253
passmark_directx_12
N/A
116
passmark_directx_9
N/A
314
passmark_g2d
N/A
1,095
passmark_g3d
N/A
27,711
passmark_gpu_compute
N/A
12,134

Analysis: AMD Radeon Pro 570X vs NVIDIA GeForce RTX 5080 Mobile

Architecture Differences

The NVIDIA GeForce RTX 5080 Mobile and AMD Radeon Pro 570X represent two distinctly different generations of GPU design. The RTX 5080 Mobile is built on NVIDIA's Blackwell 2.0 architecture using the GB203 chip, fabricated on a 5 nm process at TSMC. It packs 45,600 million transistors into a 378 mm² die, yielding a transistor density of 120.6 million per mm². The Radeon Pro 570X, by contrast, uses AMD's GCN 4.0 architecture with the Ellesmere chip, built on a 14 nm process at GlobalFoundries. It contains 5,700 million transistors on a 232 mm² die, with a density of just 24.6 million per mm².

The compute resources differ dramatically. The RTX 5080 Mobile has 7,680 shading units, 240 texture mapping units, and 96 ROPs. It also includes 60 dedicated ray tracing cores and 240 tensor cores, reflecting its modern feature set. The Radeon Pro 570X has 1,792 shading units, 112 TMUs, and 32 ROPs, with no dedicated ray tracing or tensor cores. This is a fundamental architectural gap: the RTX 5080 Mobile is designed for hardware-accelerated ray tracing and AI workloads, while the GCN 4.0 part predates those capabilities.

Clock behavior also diverges. The RTX 5080 Mobile runs at a 975 MHz base and 1500 MHz boost clock. The Radeon Pro 570X runs at 1000 MHz base and 1105 MHz boost. Despite a lower boost clock, the NVIDIA part's much larger shader array produces far higher throughput. Pixel rate for the RTX 5080 Mobile is 144.0 GPixel/s versus 35.36 GPixel/s for the AMD part. Texture rate is 360.0 GTexel/s versus 123.8 GTexel/s. FP32 compute is 23.04 TFLOPS versus 3.960 TFLOPS, a 5.8x difference. FP16 performance is identical to FP32 on both parts (1:1 ratio).

Memory subsystems are generations apart. The RTX 5080 Mobile uses 16 GB of GDDR7 on a 256-bit bus, with memory clock at 1750 MHz (28 Gbps effective) and bandwidth of 896.0 GB/s. The Radeon Pro 570X has 4 GB of GDDR5 on a 256-bit bus, with memory at 1695 MHz (6.8 Gbps effective) and bandwidth of 217.0 GB/s. The NVIDIA part has 4x the capacity and over 4x the bandwidth.

Power and interface also differ. The RTX 5080 Mobile has a TDP of 80 W, while the Radeon Pro 570X draws 150 W. Both use an IGP slot width with no power connectors and portable-device-dependent display outputs. The RTX 5080 Mobile uses PCIe 5.0 x16, whereas the Radeon Pro 570X uses PCIe 3.0 x16. API support favors the newer part: the RTX 5080 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Radeon Pro 570X supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.

Production status tells the story of lifecycle: the RTX 5080 Mobile is Active, released in 2025, while the Radeon Pro 570X is End-of-life, released in 2019. The NVIDIA part's predecessor is the GeForce 40 Mobile series.

The Verdict

The benchmark data leaves no ambiguity. In the head-to-head tests, the RTX 5080 Mobile wins both recorded comparisons. In Geekbench OpenCL, it scores 166,986 versus 27,604 for the Radeon Pro 570X, a 504.9% advantage. In Geekbench Vulkan, it scores 169,754 versus 28,859, a 488.2% advantage. The wins tally is 2 for the RTX 5080 Mobile and 0 for the Radeon Pro 570X.

The average benchmark score reinforces the gap. The RTX 5080 Mobile averages 38,349 across all recorded tests, placing it in the 81st percentile of all GPUs. The Radeon Pro 570X averages 32,176, placing it in the 76th percentile. While both sit in the upper-middle range, the absolute difference is substantial: roughly 19% higher average score for the NVIDIA part.

For users choosing between these two, the data points clearly. The RTX 5080 Mobile is the superior choice for any workload that stresses compute, memory bandwidth, or modern API features. It delivers over 5x the FP32 throughput, 4x the memory bandwidth, and 4x the VRAM capacity. It does so at half the power draw: 80 W versus 150 W. The only scenario where the Radeon Pro 570X might be considered is one where the older GCN architecture's specific characteristics are required for legacy software compatibility, but the benchmark data shows no test where it wins.

The nearest rivals for the RTX 5080 Mobile (NVIDIA GeForce MX570 at 0.1% ahead, NVIDIA GeForce RTX 4080 Mobile at 0.6% behind, NVIDIA GeForce MX570 A at 0.9% behind, AMD Radeon Pro 580X at 0.9% behind) all cluster within roughly 1% of its average score. This indicates the RTX 5080 Mobile sits in a tightly competitive mid-range segment. The Radeon Pro 570X's nearest rivals (AMD FirePro S10000 at 0.7% ahead, AMD Radeon RX 7900 GRE at 0.9% ahead, Intel Arc Pro A30M at 0.9% behind, AMD FirePro S9300 X2 at 1.1% ahead) also cluster tightly, but at a lower absolute performance level.

FAQ

Q: Which GPU has higher raw compute performance?

A: The RTX 5080 Mobile delivers 23.04 TFLOPS FP32 versus 3.960 TFLOPS for the Radeon Pro 570X. This is a 5.8x difference in favor of the NVIDIA part.

Q: How do the memory subsystems compare?

A: The RTX 5080 Mobile has 16 GB of GDDR7 on a 256-bit bus with 896.0 GB/s bandwidth. The Radeon Pro 570X has 4 GB of GDDR5 on a 256-bit bus with 217.0 GB/s bandwidth.

Q: Does the Radeon Pro 570X support ray tracing?

A: No. The Radeon Pro 570X has no ray tracing cores listed in the database. The RTX 5080 Mobile includes 60 dedicated RT cores.

Q: What is the power consumption difference?

A: The RTX 5080 Mobile has a TDP of 80 W, while the Radeon Pro 570X has a TDP of 150 W. The newer NVIDIA part draws 70 W less.

Q: Which GPU has better API support?

A: The RTX 5080 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Radeon Pro 570X supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.

Q: How do their average benchmark scores compare?

A: The RTX 5080 Mobile averages 38,349 across all tests, placing in the 81st percentile. The Radeon Pro 570X averages 32,176, placing in the 76th percentile.

Head-to-Head Benchmarks

The direct comparison tests are limited to two Geekbench workloads, but the results are decisive. In Geekbench OpenCL, the RTX 5080 Mobile scores 166,986 against 27,604 for the Radeon Pro 570X. The delta is 504.9%, meaning the NVIDIA part is roughly six times faster in this compute-oriented test. OpenCL stresses general-purpose GPU compute, and the combination of 7,680 shaders, newer architecture, and higher memory bandwidth produces an overwhelming advantage.

In Geekbench Vulkan, the RTX 5080 Mobile scores 169,754 versus 28,859 for the Radeon Pro 570X, a delta of 488.2%. Vulkan is a low-overhead graphics and compute API, and the near-identical scores to OpenCL suggest the RTX 5080 Mobile's performance is consistent across different API frontends. The Radeon Pro 570X scores slightly higher in Vulkan than OpenCL (28,859 versus 27,604), but the gap remains massive.

Beyond the head-to-head, the individual benchmark suites tell a broader story. The RTX 5080 Mobile has recorded scores in 3DMark Steel Nomad DX12 (4,952), PassMark DirectX 10 (171), DirectX 11 (253), DirectX 12 (116), DirectX 9 (314), G2D (1,095), G3D (27,711), and GPU Compute (12,134). The Radeon Pro 570X has only Geekbench Metal (40,066), OpenCL, and Vulkan scores recorded. The Metal score is notable: it is higher than the AMD part's OpenCL score by 45%, suggesting Apple's Metal API is a relative strength for this GPU, but no direct comparison exists because the RTX 5080 Mobile lacks a Metal score in the database.

The average benchmark scores place both GPUs in context. The RTX 5080 Mobile's 38,349 average is 0.1% above the NVIDIA GeForce MX570 (38,299) and 0.6% above the RTX 4080 Mobile (38,135). It sits 0.9% below both the MX570 A (38,691) and AMD Radeon Pro 580X (38,706). This clustering shows the RTX 5080 Mobile is right at the top of its performance tier. The Radeon Pro 570X's 32,176 average is 0.7% below the AMD FirePro S10000 (32,388), 0.9% below the RX 7900 GRE (32,456), and 1.1% below the FirePro S9300 X2 (32,540). It is 0.9% above the Intel Arc Pro A30M (31,894).

Where Each One Wins

The RTX 5080 Mobile wins in every recorded benchmark category. Its advantages are most pronounced in compute-heavy workloads. The 504.9% OpenCL lead and 488.2% Vulkan lead demonstrate that any application leveraging general-purpose GPU compute will see dramatic improvements. The 23.04 TFLOPS FP32 throughput versus 3.960 TFLOPS means scientific computing, machine learning inference, and rendering workloads will complete in a fraction of the time.

Memory-intensive applications also favor the RTX 5080 Mobile decisively. With 16 GB of VRAM versus 4 GB, the NVIDIA part can hold larger datasets, higher-resolution textures, and more complex scenes without spilling to system memory. The 896.0 GB/s bandwidth versus 217.0 GB/s means data movement is over 4x faster, which directly benefits texture streaming, compute shaders, and large buffer operations.

The Radeon Pro 570X's only recorded advantage is in Geekbench Metal, where it scores 40,066. This is 45% higher than its own OpenCL score, indicating the GCN architecture responds well to Metal's explicit API. However, without a Metal score for the RTX 5080 Mobile, this cannot be compared directly. The AMD part also has a significantly lower TDP of 150 W, though this is still higher than the RTX 5080 Mobile's 80 W.

For specific use cases, the data suggests the RTX 5080 Mobile is the pick for: modern DirectX 12 Ultimate games, ray tracing workloads (60 RT cores), AI and tensor operations (240 tensor cores), high-resolution texture work requiring large VRAM, and any compute-heavy professional application. The Radeon Pro 570X, being end-of-life with GCN 4.0, is suited only for legacy workflows that specifically require its older architecture profile, or environments where Metal API performance on macOS is the primary consideration. Even then, the absolute performance gap is so large that the RTX 5080 Mobile would likely dominate in any cross-platform comparison.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 570X
RTX 5080 Mobile
Core Specs
Shading Units
1,792
7,680 +328.6%
Shaders
1,792
7,680 +328.6%
TMUs
112
240 +114.3%
ROPs
32
96 +200.0%
Compute Units
28
SM Count
60
Clocks
Base Clock
1000 MHz
975 MHz
Boost Clock
1105 MHz
1500 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
4 GB
16 GB
VRAM (MB)
4,096
16,384 +300.0%
Memory Type
GDDR5
GDDR7
Memory Bus
256 bit
256 bit
Bandwidth
217.0 GB/s
896.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
48 MB
Performance
Pixel Rate
35.36 GPixel/s
144.0 GPixel/s
Texture Rate
123.8 GTexel/s
360.0 GTexel/s
FP32 (TFLOPS)
3.960 TFLOPS
23.04 TFLOPS
FP64 (TFLOPS)
247.5 GFLOPS (1:16)
360.0 GFLOPS (1:64)
FP16 (TFLOPS)
3.960 TFLOPS (1:1)
23.04 TFLOPS (1:1)
AI/RT
RT Cores
60
Tensor Cores
240
Power
TDP
150 W
80 W
TDP (W)
150
80 -46.7%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Blackwell 2.0
GPU Name
Ellesmere
GB203
Generation
Radeon Pro Mac (500X Series)
GeForce 50 Mobile
Process Size
14 nm
5 nm
Transistors
5,700 million
45,600 million
Die Size
232 mm²
378 mm²
Foundry
GlobalFoundries
TSMC
Density
24.6M / mm²
120.6M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
12.0
Shader Model
6.7
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 40 Mobile
View Radeon Pro 570X Details View GeForce RTX 5080 Mobile Details