AMD Radeon Pro 570X vs NVIDIA GeForce RTX 3050 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 570X

CORE STATE Ellesmere
VRAM 4 GB
CLOCK SPEED 1105 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce RTX 3050 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
40,066
N/A
geekbench_opencl
27,604
50,038
geekbench_vulkan
28,859
49,051
3dmark_3dmark_steel_nomad_dx12
N/A
421

Analysis: AMD Radeon Pro 570X vs NVIDIA GeForce RTX 3050 Mobile

The NVIDIA GeForce RTX 3050 Mobile and AMD Radeon Pro 570X represent two very different approaches to mobile graphics, separated by process generation and design philosophy. The data shows the RTX 3050 Mobile as the clear performance leader, winning both head-to-head benchmark comparisons by substantial margins. However, the Radeon Pro 570X, built for the Mac ecosystem, retains its own niche. The RTX 3050 Mobile holds an average benchmark score of 33170, placing it in the 78th percentile of all GPUs, while the Radeon Pro 570X scores 32176, sitting in the 76th percentile. This 3% gap in average score is modest, but the specific tests reveal a much wider chasm in raw compute performance.

The Verdict

The benchmark data is unambiguous: the NVIDIA GeForce RTX 3050 Mobile is the superior choice for anyone prioritizing raw computational throughput. In the Geekbench OpenCL test, it scores 50038 against the Radeon Pro 570X’s 27604, an 81.3% advantage. In the Vulkan test, the NVIDIA part leads 49051 to 28859, a 70% margin. If your workload leverages OpenCL or Vulkan, the RTX 3050 Mobile is the only rational pick from this data.

The AMD Radeon Pro 570X’s case rests entirely on its Geekbench Metal score of 40066, a test the RTX 3050 Mobile does not have a recorded result for. For users locked into Apple’s Metal API, this makes the 570X the relevant option. But for general-purpose compute or gaming, the data offers no scenario where the 570X wins. The RTX 3050 Mobile’s 78th percentile ranking versus the 570X’s 76th percentile confirms its higher standing in the overall GPU hierarchy. The verdict is simple: choose the RTX 3050 Mobile for performance, choose the Radeon Pro 570X only if the application requires Metal support.

Architecture Differences

The two GPUs are built on fundamentally different architectures and process nodes. The NVIDIA GeForce RTX 3050 Mobile uses the GA107 chip based on the Ampere architecture, fabricated on an 8 nm process at Samsung. It packs 8,700 million transistors into a 200 mm² die, yielding a transistor density of 43.5M per mm². In contrast, the AMD Radeon Pro 570X uses the Ellesmere chip with the older GCN 4.0 architecture, built on a 14 nm process at GlobalFoundries. This older node holds 5,700 million transistors on a larger 232 mm² die, resulting in a much lower transistor density of 24.6M per mm².

These architectural differences translate directly into feature sets. The RTX 3050 Mobile boasts 16 RT cores and 64 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. The Radeon Pro 570X has neither RT cores nor tensor cores, making it a pure rasterization engine. The NVIDIA GPU also supports DirectX 12 Ultimate (12_2), while the AMD part is limited to DirectX 12 (12_0). Both support OpenGL 4.6, but the RTX 3050 Mobile has Vulkan 1.4 support compared to the 570X’s Vulkan 1.3.

Shading resources differ notably. The RTX 3050 Mobile has 2048 shading units, 64 texture mapping units, and 32 ROPs. The Radeon Pro 570X has fewer shading units at 1792, but more TMUs at 112, with the same 32 ROPs. This explains the texture rate difference: the AMD GPU achieves 123.8 GTexel/s versus the NVIDIA part’s 85.95 GTexel/s. However, the NVIDIA GPU’s higher boost clock of 1343 MHz versus 1105 MHz on the AMD part helps it achieve a higher pixel rate of 42.98 GPixel/s compared to 35.36 GPixel/s. Memory configurations also diverge sharply, with the RTX 3050 Mobile using 4 GB of GDDR6 on a 128-bit bus for 192.0 GB/s bandwidth, while the Radeon Pro 570X uses 4 GB of GDDR5 on a 256-bit bus for a higher 217.0 GB/s bandwidth.

Head-to-Head Benchmarks

The two common benchmarks between these GPUs are Geekbench OpenCL and Geekbench Vulkan, and the results are lopsided. In Geekbench OpenCL, the RTX 3050 Mobile scores 50038 against the Radeon Pro 570X’s 27604. This 81.3% delta is the largest margin of any comparison on this page. The NVIDIA GPU’s FP32 throughput of 5.501 TFLOPS versus 3.960 TFLOPS on the AMD part explains much of this gap, as does the newer Ampere architecture’s efficiency.

In Geekbench Vulkan, the RTX 3050 Mobile again dominates with 49051 versus 28859, a 70% advantage. Vulkan is a low-level API that benefits from driver optimization and architectural efficiency. The RTX 3050 Mobile’s support for Vulkan 1.4, alongside its higher shading unit count and clock speeds, gives it a decisive edge. The Radeon Pro 570X’s older GCN architecture, with its Vulkan 1.3 support, simply cannot keep pace.

It is worth remembering the AMD part has a Geekbench Metal score of 40066, a benchmark the NVIDIA GPU has no recorded result for. This test measures performance in Apple’s Metal API, where the Radeon Pro 570X is clearly optimized. However, in the two tests where both GPUs compete head-to-head, the RTX 3050 Mobile wins both, giving it a 2-0 record in wins. The average benchmark scores also reflect this: the RTX 3050 Mobile’s 33170 is 3% higher than the 570X’s 32176.

FAQ

Q: Which GPU has higher raw compute performance?

A: The NVIDIA GeForce RTX 3050 Mobile has significantly higher FP32 throughput at 5.501 TFLOPS compared to the AMD Radeon Pro 570X’s 3.960 TFLOPS. This is reflected in the 81.3% OpenCL score advantage.

Q: Does the AMD Radeon Pro 570X support ray tracing?

A: No. The Radeon Pro 570X has no ray tracing cores and no tensor cores. The NVIDIA RTX 3050 Mobile includes 16 RT cores and 64 tensor cores.

Q: What is the memory bandwidth of each GPU?

A: The RTX 3050 Mobile has 192.0 GB/s bandwidth from 4 GB of GDDR6 on a 128-bit bus. The Radeon Pro 570X has 217.0 GB/s bandwidth from 4 GB of GDDR5 on a 256-bit bus.

Q: Which GPU is more power efficient?

A: The RTX 3050 Mobile has a TDP of 45 W, while the Radeon Pro 570X has a TDP of 150 W. The NVIDIA part delivers far higher performance with less than a third of the power draw.

Q: How do these GPUs rank against all other GPUs?

A: The RTX 3050 Mobile is in the 78th percentile of all GPUs, while the Radeon Pro 570X is in the 76th percentile. Their average benchmark scores are 33170 and 32176, respectively.

Q: Which API versions does each GPU support?

A: The RTX 3050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Radeon Pro 570X supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.

Where Each One Wins

The NVIDIA GeForce RTX 3050 Mobile is the winner in every head-to-head benchmark recorded in the data. Its 81.3% lead in OpenCL and 70% lead in Vulkan make it the go-to choice for compute-heavy applications, modern game development, and any workload that can leverage DirectX 12 Ultimate features. The presence of RT cores and tensor cores opens up ray-traced rendering and AI-accelerated tasks that the Radeon Pro 570X cannot attempt. The 45 W TDP also makes it far more suitable for thin-and-light laptops, whereas the 150 W TDP of the 570X demands a larger chassis and more substantial cooling.

The AMD Radeon Pro 570X’s only recorded win is in the Geekbench Metal benchmark, scoring 40066. This is its exclusive territory. For users running macOS applications that rely on Metal, the 570X is the only GPU here with a recorded score in that API. Its higher texture rate of 123.8 GTexel/s and greater memory bandwidth of 217.0 GB/s also suggest it could have an edge in texture-heavy workloads that are not captured by the OpenCL and Vulkan tests. The 256-bit memory bus provides more raw bandwidth, which can benefit certain graphical tasks. However, with no ray tracing support and significantly lower FP32 performance, its use cases are limited to legacy or Apple-specific environments.

The data also shows the RTX 3050 Mobile’s nearest rivals are the NVIDIA T550 Mobile, AMD Radeon Pro 570, NVIDIA P104-100, and NVIDIA T600 Mobile, all within a 1% performance delta. The Radeon Pro 570X’s closest competitors include the AMD FirePro S10000, AMD Radeon RX 7900 GRE, Intel Arc Pro A30M, and AMD FirePro S9300 X2, with deltas ranging from -1.1% to 0.9%. This places both GPUs in similar performance tiers overall, but the RTX 3050 Mobile’s decisive head-to-head victories make it the clear recommendation for cross-platform workloads. The Radeon Pro 570X is a niche product for Metal-specific tasks, while the RTX 3050 Mobile is the versatile, higher-performing option.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 570X
RTX 3050 Mobile
Core Specs
Shading Units
1,792
2,048 +14.3%
Shaders
1,792
2,048 +14.3%
TMUs
112
64 -42.9%
ROPs
32
32 0.0%
Compute Units
28
SM Count
16
Clocks
Base Clock
1000 MHz
1065 MHz
Boost Clock
1105 MHz
1343 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
217.0 GB/s
192.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
35.36 GPixel/s
42.98 GPixel/s
Texture Rate
123.8 GTexel/s
85.95 GTexel/s
FP32 (TFLOPS)
3.960 TFLOPS
5.501 TFLOPS
FP64 (TFLOPS)
247.5 GFLOPS (1:16)
85.95 GFLOPS (1:64)
FP16 (TFLOPS)
3.960 TFLOPS (1:1)
5.501 TFLOPS (1:1)
AI/RT
RT Cores
16
Tensor Cores
64
Power
TDP
150 W
45 W
TDP (W)
150
45 -70.0%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Ellesmere
GA107
Generation
Radeon Pro Mac (500X Series)
GeForce 30 Mobile
Process Size
14 nm
8 nm
Transistors
5,700 million
8,700 million
Die Size
232 mm²
200 mm²
Foundry
GlobalFoundries
Samsung
Density
24.6M / mm²
43.5M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
View Radeon Pro 570X Details View GeForce RTX 3050 Mobile Details