AMD Radeon Pro 570X vs NVIDIA GeForce MX570 A Comparison

AMD
RADEON

AMD Radeon Pro 570X

CORE STATE Ellesmere
VRAM 4 GB
CLOCK SPEED 1105 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce MX570 A

CORE STATE GA107SB
VRAM 2 GB
CLOCK SPEED 1155 MHz
TDP 25 W
BUS WIDTH 64 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
40,066
N/A
geekbench_opencl
27,604
39,780
geekbench_vulkan
28,859
37,601

Analysis: AMD Radeon Pro 570X vs NVIDIA GeForce MX570 A

FAQ

Q: Which GPU is faster in OpenCL workloads?

A: The NVIDIA GeForce MX570 A scores 39,780 in Geekbench OpenCL, while the AMD Radeon Pro 570X scores 27,604. That is a 44.1% advantage for the NVIDIA part.

Q: How do the two compare in Vulkan performance?

A: The NVIDIA GeForce MX570 A leads again, with 37,601 points versus 28,859 points for the AMD Radeon Pro 570X, a 30.3% gap in favor of NVIDIA.

Q: What is the memory configuration of each card?

A: The NVIDIA GeForce MX570 A uses 2 GB of GDDR6 on a 64-bit bus, yielding 96.00 GB/s of bandwidth. The AMD Radeon Pro 570X uses 4 GB of GDDR5 on a 256-bit bus, yielding 217.0 GB/s of bandwidth.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce MX570 A has 2,048 shading units, whereas the AMD Radeon Pro 570X has 1,792 shading units. NVIDIA also has 16 dedicated ray tracing cores and 64 tensor cores, while AMD has none of either.

Q: What is the thermal design power of each GPU?

A: The NVIDIA GeForce MX570 A is rated at 25 W. The AMD Radeon Pro 570X is rated at 150 W.

Q: How do their average benchmark scores compare?

A: The NVIDIA GeForce MX570 A has an average benchmark score of 38,691 and sits in the 81st percentile of all GPUs. The AMD Radeon Pro 570X averages 32,176 and sits in the 76th percentile.

Architecture Differences

The two GPUs come from fundamentally different design generations. The NVIDIA GeForce MX570 A is built on the Ampere architecture, using the GA107SB chip on an 8 nm Samsung process. The AMD Radeon Pro 570X uses the older GCN 4.0 architecture, with the Ellesmere chip fabricated on a 14 nm GlobalFoundries process. This process gap is significant: NVIDIA crams 8,700 million transistors into a 200 mm² die, giving a transistor density of 43.5 million per mm². AMD's Ellesmere packs 5,700 million transistors into a larger 232 mm² die, for a density of only 24.6 million per mm². The NVIDIA chip is smaller in physical area yet holds over 50% more transistors, a direct consequence of the newer node.

Feature support diverges sharply. NVIDIA's Ampere silicon includes 16 ray tracing cores and 64 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. AMD's GCN 4.0 part has neither feature. On the API front, NVIDIA supports DirectX 12 Ultimate (feature level 12_2), while AMD tops out at DirectX 12 (12_0). Both support OpenGL 4.6, but NVIDIA lists Vulkan 1.4 support versus Vulkan 1.3 on AMD.

The memory architecture is also fundamentally different. NVIDIA uses 2 GB of GDDR6 on a 64-bit interface, while AMD uses 4 GB of GDDR5 on a 256-bit interface. The bus width difference gives AMD a massive bandwidth advantage: 217.0 GB/s versus 96.00 GB/s. The NVIDIA part compensates with a higher effective memory clock, 12 Gbps versus 6.8 Gbps on AMD, but the narrow bus limits total throughput.

Compute resources tell a mixed story. NVIDIA has more shading units (2,048 vs. 1,792) and more ROPs are equal at 32, but AMD has nearly double the texture mapping units: 112 versus 64. This explains the texture rate disparity: AMD hits 123.8 GTexel/s, NVIDIA only 73.92 GTexel/s. Pixel rates are close, 36.96 GPixel/s for NVIDIA and 35.36 GPixel/s for AMD. Raw FP32 throughput favors NVIDIA at 4.731 TFLOPS versus 3.960 TFLOPS, and both deliver FP16 at a 1:1 ratio with FP32.

Power and interface differ as well. NVIDIA is rated at 25 W, AMD at 150 W, a six-fold difference. NVIDIA uses PCIe 4.0 x8, while AMD uses PCIe 3.0 x16. Both are integrated-class parts (IGP slot width) with no power connectors, and both have display outputs described as portable device dependent. NVIDIA launched later, in December 2021, versus March 2019 for AMD. Both are end-of-life products.

The Verdict

The data points to a clear winner for most workloads. The NVIDIA GeForce MX570 A wins both head-to-head benchmark categories, taking OpenCL by 44.1% and Vulkan by 30.3%. Its average benchmark score of 38,691 is 20.2% above AMD's 32,176. The NVIDIA part also sits in the 81st percentile of all GPUs, five points higher than AMD's 76th percentile. For users prioritizing compute performance in OpenCL or Vulkan, the choice is unambiguous.

The AMD Radeon Pro 570X does have countervailing strengths. It offers twice the memory capacity, 4 GB versus 2 GB, and more than double the memory bandwidth, 217.0 GB/s versus 96.00 GB/s. Its texture rate is substantially higher, 123.8 GTexel/s versus 73.92 GTexel/s. These factors matter for texture-heavy or memory-capacity-sensitive workloads, but the benchmark record does not show them translating into higher OpenCL or Vulkan scores. AMD also consumes 150 W, six times NVIDIA's 25 W, which is a significant efficiency penalty.

The verdict depends on priorities. For raw compute, modern API support, and efficiency, the NVIDIA GeForce MX570 A is the stronger part. For memory capacity and texture throughput, the AMD Radeon Pro 570X has measurable advantages, though they do not appear in the recorded benchmarks. The NVIDIA part is also the more modern design, with ray tracing and tensor cores that AMD lacks entirely.

Specification Differences

| Specification | NVIDIA GeForce MX570 A | AMD Radeon Pro 570X |

|---|---|---|

| Architecture | Ampere | GCN 4.0 |

| Process node | 8 nm | 14 nm |

| Foundry | Samsung | GlobalFoundries |

| Transistors | 8,700 million | 5,700 million |

| Die size | 200 mm² | 232 mm² |

| Transistor density | 43.5M / mm² | 24.6M / mm² |

| Base clock | 832 MHz | 1000 MHz |

| Boost clock | 1155 MHz | 1105 MHz |

| Memory clock | 1500 MHz, 12 Gbps effective | 1695 MHz, 6.8 Gbps effective |

| Memory size | 2 GB | 4 GB |

| Memory type | GDDR6 | GDDR5 |

| Memory bus | 64 bit | 256 bit |

| Memory bandwidth | 96.00 GB/s | 217.0 GB/s |

| Shading units | 2048 | 1792 |

| TMUs | 64 | 112 |

| ROPs | 32 | 32 |

| Ray tracing cores | 16 | None |

| Tensor cores | 64 | None |

| Pixel rate | 36.96 GPixel/s | 35.36 GPixel/s |

| Texture rate | 73.92 GTexel/s | 123.8 GTexel/s |

| FP32 | 4.731 TFLOPS | 3.960 TFLOPS |

| FP16 | 4.731 TFLOPS (1:1) | 3.960 TFLOPS (1:1) |

| TDP | 25 W | 150 W |

| Bus interface | PCIe 4.0 x8 | PCIe 3.0 x16 |

| DirectX | 12 Ultimate (12_2) | 12 (12_0) |

| Vulkan | 1.4 | 1.3 |

| Release date | 2021-12-16 | 2019-03-17 |

Head-to-Head Benchmarks

The head-to-head record is decisive. In Geekbench OpenCL, the NVIDIA GeForce MX570 A scores 39,780 against 27,604 for the AMD Radeon Pro 570X. That is a 44.1% margin, the largest win for either card in any test. The NVIDIA part's FP32 throughput of 4.731 TFLOPS versus 3.960 TFLOPS helps explain the OpenCL result, since OpenCL workloads often scale with raw compute. The NVIDIA card also has 2,048 shading units versus 1,792, and 64 tensor cores that can accelerate certain compute paths.

In Geekbench Vulkan, the NVIDIA GeForce MX570 A scores 37,601, while the AMD Radeon Pro 570X manages 28,859. The 30.3% delta is smaller than the OpenCL gap but still substantial. Vulkan performance tends to reflect driver efficiency and architecture-level scheduling. NVIDIA's Ampere design, with its newer process and higher transistor density, likely contributes here. The AMD part's higher texture rate, 123.8 GTexel/s versus 73.92 GTexel/s, did not rescue its Vulkan score, suggesting the bottleneck lies elsewhere, perhaps in geometry throughput or command processing.

AMD's strongest showing is in the Metal API, where it records 40,066 points in Geekbench Metal. NVIDIA has no recorded Metal benchmark in the database, so no direct comparison is possible there. This is notable for macOS users, as the Radeon Pro 570X is positioned in the Radeon Pro Mac (500X Series) generation. However, in the two tests where both cards have recorded scores, NVIDIA wins both.

The average benchmark scores reinforce the head-to-head picture. NVIDIA averages 38,691 across its recorded tests, AMD averages 32,176. NVIDIA's nearest rival is the AMD Radeon Pro 580X at 38,706, a 0% delta, meaning the MX570 A essentially trades blows with a higher-tier AMD workstation card. It also sits 0.9% ahead of the NVIDIA GeForce RTX 5080 Mobile and 1% ahead of the non-A MX570. AMD's nearest rival is the AMD FirePro S10000 at 32,388, which beats it by 0.7%; the AMD Radeon RX 7900 GRE is 0.9% ahead, and the AMD FirePro S9300 X2 is 1.1% ahead. The Intel Arc Pro A30M trails the Radeon Pro 570X by 0.9%.

The percentile data tells a similar story. NVIDIA's 81st percentile places it above AMD's 76th percentile. In practical terms, the NVIDIA card is closer to much more powerful parts in the database, while the AMD card sits among older workstation GPUs. The efficiency gap is stark: NVIDIA achieves its higher scores at 25 W, while AMD requires 150 W to produce lower scores. Benchmark results indicate the NVIDIA GeForce MX570 A is the superior choice for OpenCL and Vulkan compute, with the AMD Radeon Pro 570X retaining advantages only in memory capacity, bandwidth, and texture throughput.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 570X
MX570 A
Core Specs
Shading Units
1,792
2,048 +14.3%
Shaders
1,792
2,048 +14.3%
TMUs
112
64 -42.9%
ROPs
32
32 0.0%
Compute Units
28
SM Count
16
Clocks
Base Clock
1000 MHz
832 MHz
Boost Clock
1105 MHz
1155 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
4 GB
2 GB
VRAM (MB)
4,096
2,048 -50.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
64 bit
Bandwidth
217.0 GB/s
96.00 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
35.36 GPixel/s
36.96 GPixel/s
Texture Rate
123.8 GTexel/s
73.92 GTexel/s
FP32 (TFLOPS)
3.960 TFLOPS
4.731 TFLOPS
FP64 (TFLOPS)
247.5 GFLOPS (1:16)
73.92 GFLOPS (1:64)
FP16 (TFLOPS)
3.960 TFLOPS (1:1)
4.731 TFLOPS (1:1)
AI/RT
RT Cores
16
Tensor Cores
64
Power
TDP
150 W
25 W
TDP (W)
150
25 -83.3%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Ellesmere
GA107SB
Generation
Radeon Pro Mac (500X Series)
GeForce MX (5xx)
Process Size
14 nm
8 nm
Transistors
5,700 million
8,700 million
Die Size
232 mm²
200 mm²
Foundry
GlobalFoundries
Samsung
Density
24.6M / mm²
43.5M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
View Radeon Pro 570X Details View GeForce MX570 A Details