AMD Radeon Pro 5700 vs NVIDIA GeForce RTX 5050 Comparison

AMD
RADEON

AMD Radeon Pro 5700

CORE STATE Navi 10
VRAM 8 GB
CLOCK SPEED 1350 MHz
TDP 130 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_metal
60,126
N/A
geekbench_opencl
52,787
90,334
geekbench_vulkan
51,289
89,381
passmark_directx_10
71
103
passmark_directx_11
78
150
passmark_directx_12
48
66
passmark_directx_9
143
186
passmark_g2d
805
1,113
passmark_g3d
11,583
17,326
passmark_gpu_compute
4,961
9,184
3dmark_3dmark_steel_nomad_dx12
N/A
2,502

Analysis: AMD Radeon Pro 5700 vs NVIDIA GeForce RTX 5050

FAQ

Q: How does the NVIDIA GeForce RTX 5050 compare to the AMD Radeon Pro 5700 in average benchmark score?

A: The RTX 5050 records an average benchmark score of 21035, while the Radeon Pro 5700 scores 18189. The RTX 5050 sits at the 66th percentile of all GPUs, whereas the Radeon Pro 5700 is at the 62nd percentile.

Q: Which GPU wins in the head-to-head benchmark comparison?

A: The RTX 5050 wins all 9 recorded head-to-head benchmarks. The largest margin is in PassMark DirectX 11, where the RTX 5050 leads by 92.3%, and the smallest is in PassMark DirectX 12, with a 37.5% advantage.

Q: What are the key architectural differences between these two cards?

A: The RTX 5050 uses the Blackwell 2.0 architecture on a 5 nm process with 16,900 million transistors on a 149 mm² die. The Radeon Pro 5700 uses RDNA 1.0 on a 7 nm process with 10,300 million transistors on a 251 mm² die. The RTX 5050 also has dedicated ray tracing cores (20) and tensor cores (80), while the Radeon Pro 5700 has none.

Q: How do the memory subsystems differ?

A: Both cards have 8 GB of GDDR6 memory, but the Radeon Pro 5700 uses a 256-bit bus with 384.0 GB/s bandwidth, while the RTX 5050 uses a 128-bit bus with 320.0 GB/s bandwidth. The Radeon Pro 5700 therefore has 20% more memory bandwidth.

Q: What is the difference in FP32 compute performance?

A: The RTX 5050 delivers 13.17 TFLOPS of FP32 performance, which is more than double the Radeon Pro 5700's 6.221 TFLOPS. For FP16, the RTX 5050 offers 13.17 TFLOPS (1:1 ratio), while the Radeon Pro 5700 provides 12.44 TFLOPS (2:1 ratio).

Q: What are the production statuses and release timelines?

A: The RTX 5050 is currently Active in production and was released on 2025-06-30. The Radeon Pro 5700 is End-of-life and was released on 2020-08-03. The RTX 5050 has a launch MSRP of 249 USD.

Architecture Differences

The architectural gap between these two GPUs is substantial, reflecting their different generations and design philosophies. The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, packing 16,900 million transistors into a compact 149 mm² die. This yields a transistor density of 113.4M per mm². In contrast, the AMD Radeon Pro 5700 uses the older RDNA 1.0 architecture on a 7 nm process, also from TSMC, with 10,300 million transistors spread across a larger 251 mm² die, giving a density of just 41.0M per mm².

The RTX 5050 includes 2560 shading units, 80 texture mapping units, and 32 ROPs. It also features 20 dedicated ray tracing cores and 80 tensor cores, which are absent from the Radeon Pro 5700 entirely. The Radeon Pro 5700 counters with 2304 shading units, 144 TMUs, and 64 ROPs. This means the AMD card has 80% more TMUs and double the ROPs, which partially explains its competitive pixel rate of 86.40 GPixel/s versus the RTX 5050's 82.30 GPixel/s.

The compute capabilities diverge sharply. The RTX 5050 achieves 13.17 TFLOPS FP32 and 13.17 TFLOPS FP16 with a 1:1 ratio, indicating full-rate FP16 execution. The Radeon Pro 5700 manages 6.221 TFLOPS FP32 but boosts FP16 to 12.44 TFLOPS with a 2:1 ratio, meaning it can process FP16 at twice the rate of FP32. Texture fill rates are close: 205.8 GTexel/s for the RTX 5050 versus 194.4 GTexel/s for the Radeon Pro 5700.

The API support also differs. The RTX 5050 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Radeon Pro 5700 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The newer DirectX 12 Ultimate feature set on the RTX 5050 includes advanced ray tracing and mesh shading capabilities that the older RDNA 1.0 card cannot access.

Power and connectivity further separate them. Both are rated at 130 W TDP with a suggested 300 W PSU, but the RTX 5050 is a dual-slot card requiring a single 8-pin power connector, while the Radeon Pro 5700 is an integrated GPU (IGP) with no power connectors and no display outputs. The RTX 5050 uses a PCIe 5.0 x8 interface and offers 1x HDMI 2.1b and 3x DisplayPort 2.1b outputs. The Radeon Pro 5700 uses PCIe 4.0 x16 but has no video outputs, reflecting its intended role as a Mac-integrated processor.

Head-to-Head Benchmarks

The recorded data shows a clean sweep: the NVIDIA GeForce RTX 5050 wins all 9 head-to-head benchmarks against the AMD Radeon Pro 5700. The margins vary considerably by workload, which provides insight into where each architecture excels.

Starting with compute-oriented tests, Geekbench OpenCL shows the RTX 5050 scoring 90334 versus 52787 for the Radeon Pro 5700, a 71.1% advantage. Geekbench Vulkan follows a similar pattern: 89381 for the RTX 5050 against 51289, a 74.3% lead. These results align with the FP32 compute gap, where the RTX 5050 more than doubles the Radeon Pro 5700's raw throughput.

The PassMark suite reveals the widest margins. In DirectX 11, the RTX 5050 scores 150 versus 78, a 92.3% difference, nearly doubling the AMD card's result. DirectX 10 shows a 45.1% lead (103 vs 71), while DirectX 12 shows a 37.5% gap (66 vs 48). Even DirectX 9, an older API, favors the RTX 5050 by 30.1% (186 vs 143).

The PassMark G3D test, which aggregates DirectX performance, gives the RTX 5050 a 49.6% advantage (17326 vs 11583). PassMark GPU Compute shows an 85.1% lead (9184 vs 4961), indicating a strong general-purpose compute advantage for the NVIDIA card. Even the 2D-focused PassMark G2D test favors the RTX 5050, scoring 1113 versus 805, a 38.3% difference.

The average benchmark scores place these cards in different competitive tiers. The RTX 5050's average of 21035 puts it 0.6% behind the AMD Radeon RX Vega M GL and 1% behind the AMD Radeon HD 8970M, while sitting 1.6% ahead of the AMD Radeon RX 5600 XT. The Radeon Pro 5700's average of 18189 is nearly identical to the NVIDIA GeForce RTX 3060 Mobile (0.2% ahead) and the NVIDIA GeForce RTX 2060 SUPER (0.5% ahead), confirming its position as a mid-range performer from an earlier generation.

The Verdict

The data presents a decisive outcome: the NVIDIA GeForce RTX 5050 outperforms the AMD Radeon Pro 5700 across every recorded benchmark. The smallest margin is 30.1% in DirectX 9, and the largest is 92.3% in DirectX 11. This consistency suggests a fundamental performance advantage rather than workload-specific quirks.

For users choosing between these two, the RTX 5050 is the clear pick for any application that can use its features. Its 13.17 TFLOPS FP32 compute, dedicated ray tracing cores, and tensor cores make it suitable for modern gaming with ray tracing, AI-accelerated workloads, and content creation. The Radeon Pro 5700, with its 6.221 TFLOPS FP32 and no ray tracing or tensor hardware, cannot match these capabilities.

However, the Radeon Pro 5700 is not without merit. Its 256-bit memory bus delivers 384.0 GB/s bandwidth, which is 20% higher than the RTX 5050's 320.0 GB/s. This could benefit memory-bound tasks in specific scenarios, though the benchmark data does not show any such advantage in the recorded tests. The Radeon Pro 5700 also has double the ROPs (64 vs 32) and a higher pixel rate (86.40 GPixel/s vs 82.30 GPixel/s), which may help in certain rasterization workloads.

The production status is another differentiator. The RTX 5050 is Active and current, while the Radeon Pro 5700 is End-of-life. For long-term support and driver updates, the RTX 5050 is the safer choice. The Radeon Pro 5700's lack of display outputs also limits its usability to systems where it serves as a secondary or integrated processor, such as Mac platforms.

Specification Differences

| Specification | NVIDIA GeForce RTX 5050 | AMD Radeon Pro 5700 |

|---|---|---|

| Architecture | Blackwell 2.0 | RDNA 1.0 |

| Process Node | 5 nm | 7 nm |

| Transistors | 16,900 million | 10,300 million |

| Die Size | 149 mm² | 251 mm² |

| Transistor Density | 113.4M / mm² | 41.0M / mm² |

| Base Clock | 2317 MHz | 1243 MHz |

| Boost Clock | 2572 MHz | 1350 MHz |

| Memory Clock | 2500 MHz (20 Gbps effective) | 1500 MHz (12 Gbps effective) |

| Memory Bus Width | 128 bit | 256 bit |

| Memory Bandwidth | 320.0 GB/s | 384.0 GB/s |

| Shading Units | 2560 | 2304 |

| TMUs | 80 | 144 |

| ROPs | 32 | 64 |

| RT Cores | 20 | None |

| Tensor Cores | 80 | None |

| Pixel Rate | 82.30 GPixel/s | 86.40 GPixel/s |

| Texture Rate | 205.8 GTexel/s | 194.4 GTexel/s |

| FP32 Performance | 13.17 TFLOPS | 6.221 TFLOPS |

| FP16 Performance | 13.17 TFLOPS (1:1) | 12.44 TFLOPS (2:1) |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 1x 8-pin | None |

| Bus Interface | PCIe 5.0 x8 | PCIe 4.0 x16 |

| Display Outputs | 1x HDMI 2.1b, 3x DisplayPort 2.1b | No outputs |

| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |

| Production Status | Active | End-of-life |

| Release Date | 2025-06-30 | 2020-08-03 |

Where Each One Wins

The RTX 5050 wins in every recorded benchmark category, but the degree of dominance varies by workload type. The largest advantages appear in compute-heavy and API-specific tests. In PassMark GPU Compute, the RTX 5050 leads by 85.1%, and in DirectX 11 it leads by 92.3%. These results point to a GPU that excels in general-purpose compute and modern API rendering paths. The Geekbench OpenCL and Vulkan results, with leads of 71.1% and 74.3% respectively, reinforce this picture.

The Radeon Pro 5700, despite losing all benchmarks, has structural advantages that could matter in niche scenarios. Its 384.0 GB/s memory bandwidth and 256-bit bus provide a 20% bandwidth advantage over the RTX 5050. This could benefit workloads that are heavily memory-bandwidth limited, such as certain scientific simulations or large texture streaming scenarios. Its higher pixel rate (86.40 GPixel/s) and double the ROPs (64 vs 32) suggest potential strength in fill-rate-bound rasterization, though the recorded benchmarks do not show this translating into wins.

In terms of feature support, the RTX 5050 is the only one with ray tracing and tensor cores. This makes it the appropriate choice for ray-traced gaming, DLSS-style upscaling, and AI inference tasks. The Radeon Pro 5700 has no such hardware, limiting its utility in these emerging workloads. The RTX 5050 also supports DirectX 12 Ultimate, while the Radeon Pro 5700 is limited to DirectX 12 (12_1), which means the NVIDIA card can run the latest graphical features.

For users who need display outputs, the RTX 5050 is the only option, as the Radeon Pro 5700 has none. The RTX 5050 offers HDMI 2.1b and DisplayPort 2.1b connectivity, making it suitable for gaming or workstation setups. The Radeon Pro 5700's IGP form factor and lack of outputs restrict it to systems where it works alongside another GPU, such as certain Mac configurations.

The data ultimately shows the RTX 5050 as the superior performer in all measured aspects. The Radeon Pro 5700's only theoretical advantages are its memory bandwidth and fill-rate hardware, but these do not manifest as benchmark wins in the recorded data. Users prioritizing raw performance, modern features, and active production status should select the RTX 5050. Users with specific memory-bandwidth-sensitive workloads or those constrained to a platform requiring the Radeon Pro 5700's integrated design may still find it usable, but the performance gap is substantial and consistent across every test.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 5700
RTX 5050
Core Specs
Shading Units
2,304
2,560 +11.1%
Shaders
2,304
2,560 +11.1%
TMUs
144
80 -44.4%
ROPs
64
32 -50.0%
Compute Units
36
SM Count
20
Clocks
Base Clock
1243 MHz
2317 MHz
Boost Clock
1350 MHz
2572 MHz
Memory Clock
1500 MHz 12 Gbps effective
2500 MHz 20 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
384.0 GB/s
320.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
24 MB
Performance
Pixel Rate
86.40 GPixel/s
82.30 GPixel/s
Texture Rate
194.4 GTexel/s
205.8 GTexel/s
FP32 (TFLOPS)
6.221 TFLOPS
13.17 TFLOPS
FP64 (TFLOPS)
388.8 GFLOPS (1:16)
205.8 GFLOPS (1:64)
FP16 (TFLOPS)
12.44 TFLOPS (2:1)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
130 W
130 W
TDP (W)
130
130 0.0%
Suggested PSU
300 W
300 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
RDNA 1.0
Blackwell 2.0
GPU Name
Navi 10
GB207
Generation
Radeon Pro Mac (Navi Series)
GeForce 50
Process Size
7 nm
5 nm
Transistors
10,300 million
16,900 million
Die Size
251 mm²
149 mm²
Foundry
TSMC
TSMC
Density
41.0M / mm²
113.4M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Dual-slot
Outputs
No outputs
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x8
Other
Launch Price
249 USD
Production
End-of-life
Active
Predecessor
GeForce 40
Successor
GeForce 60
View Radeon Pro 5700 Details View GeForce RTX 5050 Details