AMD Radeon Pro 570 vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 570

CORE STATE Ellesmere
VRAM 4 GB
CLOCK SPEED 1105 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_metal
39,945
N/A
geekbench_opencl
27,702
84,171
geekbench_vulkan
31,974
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
2,365

Analysis: AMD Radeon Pro 570 vs NVIDIA GeForce RTX 5050 Mobile

Where Each One Wins

The benchmark record splits these two mobile GPUs along a clear generational and architectural line. The NVIDIA GeForce RTX 5050 Mobile takes the only shared head-to-head measurement, and it does so decisively. In the Geekbench OpenCL test, the RTX 5050 Mobile posts a score of 84,171, while the AMD Radeon Pro 570 manages just 27,702, a delta of 203.8% in favor of NVIDIA. That single result means the RTX 5050 Mobile wins the sole direct comparison in the database.

Looking beyond that one test, the overall benchmark averages reinforce the separation. The RTX 5050 Mobile has an average benchmark score of 43,268, placing it in the 83rd percentile of all GPUs. The Radeon Pro 570 sits at an average of 33,207, which lands it in the 78th percentile. The RTX 5050 Mobile also has a second recorded benchmark, a 3DMark Steel Nomad DX12 result of 2,365, which the AMD part has no equivalent for in the database. The Radeon Pro 570 counters with additional Geekbench entries in Metal (39,945) and Vulkan (31,974), tests that have no NVIDIA counterpart in the recorded data.

The use-case split is therefore straightforward. The RTX 5050 Mobile is the choice for compute-heavy OpenCL workloads and modern DX12 gaming. The Radeon Pro 570, while older and slower in raw compute, still offers functional Metal and Vulkan paths, which makes it relevant for macOS-oriented tasks where those APIs matter. In practice, the data shows the NVIDIA part is not merely faster: it is in a different performance class entirely, with a 30% higher average benchmark score and a 5-point higher percentile ranking.

Architecture Differences

The two GPUs are separated by roughly eight years of process and design evolution. The NVIDIA GeForce RTX 5050 Mobile uses the GB207 chip on a 5 nm TSMC process, packing 16,900 million transistors into a 149 mm² die, for a transistor density of 113.4 million per square millimeter. The AMD Radeon Pro 570 uses the Ellesmere chip on a 14 nm GlobalFoundries process, with 5,700 million transistors spread across a 232 mm² die, giving a density of just 24.6 million per square millimeter. The NVIDIA part is built on Blackwell 2.0 architecture, while the AMD part uses GCN 4.0.

The feature sets diverge sharply. The RTX 5050 Mobile includes 20 ray tracing cores and 80 tensor cores, capabilities that the Radeon Pro 570 simply does not have; the AMD chip lists no RT or tensor core counts. Shader resources also differ: the NVIDIA GPU has 2,560 shading units, 80 texture mapping units, and 32 ROPs, whereas the AMD GPU has 1,792 shading units, 112 TMUs, and 32 ROPs. Despite having fewer shaders, the AMD part actually has more texture units, which explains why its texture rate of 123.8 GTexel/s is slightly ahead of the NVIDIA part's 120.0 GTexel/s.

The memory subsystems tell another story. The RTX 5050 Mobile uses 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s of bandwidth. The Radeon Pro 570 uses 4 GB of GDDR5 on a 256-bit bus, delivering 217.0 GB/s. The NVIDIA part has twice the capacity and nearly 77% more bandwidth, despite the narrower bus, thanks to the newer memory standard. The AMD part's wider bus is a legacy advantage that cannot overcome the GDDR7 speed advantage.

API support also favors the newer part. The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Radeon Pro 570 supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The NVIDIA GPU's higher DirectX feature level and newer Vulkan revision matter for compatibility with modern titles and compute workloads. The AMD part's DirectX 12_0 support is a generation behind, which can limit feature enablement in newer games.

Production status and release timing reinforce the generational gap. The RTX 5050 Mobile is listed as Active, released on June 23, 2025, and is the successor to the GeForce 40 Mobile series. The Radeon Pro 570 is End-of-life, released on June 4, 2017, and has no listed predecessor or successor in the database.

Head-to-Head Benchmarks

The only direct head-to-head measurement in the database is the Geekbench OpenCL test, and the result is lopsided. The NVIDIA GeForce RTX 5050 Mobile scores 84,171, which is 203.8% higher than the AMD Radeon Pro 570's 27,702. That is a 3x performance advantage in raw compute throughput. The RTX 5050 Mobile's FP32 rating of 7.680 TFLOPS versus the Radeon Pro 570's 3.960 TFLOPS explains the gap: the NVIDIA part delivers nearly double the raw floating-point compute, and the OpenCL benchmark reflects that scaling.

The RTX 5050 Mobile's other recorded benchmark, 3DMark Steel Nomad DX12, yields a score of 2,365. The Radeon Pro 570 has no corresponding DX12 test result in the database, so a direct comparison is not possible for that workload. However, the AMD part does have three Geekbench entries: Metal at 39,945, OpenCL at 27,702, and Vulkan at 31,974. Notably, the AMD part's best result (Metal) is still less than half of the NVIDIA part's OpenCL score.

The nearest rival data puts both parts in context. The RTX 5050 Mobile's average score of 43,268 is within 0.1% of the NVIDIA Quadro M6000 24 GB (43,262) and the NVIDIA GeForce RTX 4070 SUPER (43,223). It sits 0.9% behind the GeForce RTX 4090 Mobile (43,667), which is a remarkable result for a 50 W part. The Radeon Pro 570's average of 33,207 is 0.1% ahead of the GeForce RTX 3050 Mobile (33,170) and 0.1% ahead of the NVIDIA T550 Mobile (33,161). It leads the NVIDIA P104-100 (32,982) by 0.7% and the NVIDIA T600 Mobile (32,849) by 1.1%.

The implication is clear: the RTX 5050 Mobile is not just faster than the Radeon Pro 570; it competes with desktop-class GPUs from a higher tier, while the Radeon Pro 570 sits in the same bracket as entry-level mobile parts.

Specification Differences

The two GPUs differ on nearly every measurable specification. The RTX 5050 Mobile uses a 5 nm process and a GB207 chip, while the Radeon Pro 570 uses a 14 nm process and the Ellesmere chip. Transistor counts are 16,900 million versus 5,700 million, and die sizes are 149 mm² versus 232 mm². The NVIDIA part has a much higher transistor density at 113.4M per mm², compared to 24.6M per mm² for AMD.

Clock speeds are close at the base level: 1020 MHz for NVIDIA versus 1000 MHz for AMD. The boost clocks diverge more: 1500 MHz for NVIDIA versus 1105 MHz for AMD. Memory clocks are also different: the RTX 5050 Mobile runs at 1500 MHz with 24 Gbps effective, while the Radeon Pro 570 runs at 1695 MHz with 6.8 Gbps effective. Memory capacity is 8 GB of GDDR7 versus 4 GB of GDDR5, with bus widths of 128-bit versus 256-bit. Bandwidth is 384.0 GB/s versus 217.0 GB/s.

Compute resources differ as listed: 2,560 shading units versus 1,792, 80 TMUs versus 112, 32 ROPs versus 32, and 20 RT cores versus none. The RTX 5050 Mobile has 80 tensor cores; the Radeon Pro 570 has none. Pixel rates are 48.00 GPixel/s versus 35.36 GPixel/s, and texture rates are 120.0 GTexel/s versus 123.8 GTexel/s. FP32 performance is 7.680 TFLOPS versus 3.960 TFLOPS, and FP16 is identical in ratio at 1:1 for both.

Power and interface specs differ substantially. The RTX 5050 Mobile has a TDP of 50 W, while the Radeon Pro 570 has a TDP of 150 W. Both use an IGP slot width and have no power connectors, and both have display outputs listed as portable device dependent. The bus interface is PCIe 5.0 x16 for NVIDIA versus PCIe 3.0 x16 for AMD. The API support differs as noted: DirectX 12 Ultimate (12_2) versus DirectX 12 (12_0), with Vulkan 1.4 versus 1.3; both support OpenGL 4.6.

Production status and release dates are the final differentiators: the RTX 5050 Mobile is Active and released on June 23, 2025, while the Radeon Pro 570 is End-of-life and released on June 4, 2017.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5050 Mobile has an average benchmark score of 43,268, compared to the AMD Radeon Pro 570's average of 33,207.

Q: How much faster is the RTX 5050 Mobile in the OpenCL benchmark?

A: The RTX 5050 Mobile scores 84,171 in Geekbench OpenCL, which is 203.8% higher than the Radeon Pro 570's score of 27,702.

Q: Does the AMD Radeon Pro 570 have ray tracing or tensor cores?

A: No. The Radeon Pro 570 has no ray tracing cores and no tensor cores, while the RTX 5050 Mobile has 20 RT cores and 80 tensor cores.

Q: What is the memory configuration difference between the two?

A: The RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The Radeon Pro 570 has 4 GB of GDDR5 on a 256-bit bus with 217.0 GB/s bandwidth.

Q: Which GPU consumes more power?

A: The AMD Radeon Pro 570 has a TDP of 150 W, which is three times the 50 W TDP of the NVIDIA GeForce RTX 5050 Mobile.

Q: Are both GPUs currently in production?

A: No. The RTX 5050 Mobile is listed as Active, while the Radeon Pro 570 is End-of-life.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 570
RTX 5050 Mobile
Core Specs
Shading Units
1,792
2,560 +42.9%
Shaders
1,792
2,560 +42.9%
TMUs
112
80 -28.6%
ROPs
32
32 0.0%
Compute Units
28
SM Count
20
Clocks
Base Clock
1000 MHz
1020 MHz
Boost Clock
1105 MHz
1500 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR5
GDDR7
Memory Bus
256 bit
128 bit
Bandwidth
217.0 GB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
32 MB
Performance
Pixel Rate
35.36 GPixel/s
48.00 GPixel/s
Texture Rate
123.8 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
3.960 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
247.5 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
3.960 TFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
150 W
50 W
TDP (W)
150
50 -66.7%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Blackwell 2.0
GPU Name
Ellesmere
GB207
Generation
Radeon Pro Mac (500 Series)
GeForce 50 Mobile
Process Size
14 nm
5 nm
Transistors
5,700 million
16,900 million
Die Size
232 mm²
149 mm²
Foundry
GlobalFoundries
TSMC
Density
24.6M / mm²
113.4M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
12.0
Shader Model
6.7
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 40 Mobile
View Radeon Pro 570 Details View GeForce RTX 5050 Mobile Details