AMD Radeon Pro 560 vs NVIDIA GeForce RTX 3070 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 560

CORE STATE Polaris 21
VRAM 4 GB
CLOCK SPEED
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce RTX 3070 Mobile

CORE STATE GA104
VRAM 8 GB
CLOCK SPEED 1560 MHz
TDP 115 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
20,918
N/A
geekbench_opencl
15,504
92,939
geekbench_vulkan
16,232
86,768
3dmark_3dmark_steel_nomad_dx12
N/A
2,380
passmark_directx_10
N/A
113
passmark_directx_11
N/A
138
passmark_directx_12
N/A
64
passmark_directx_9
N/A
160
passmark_g2d
N/A
641
passmark_g3d
N/A
15,309
passmark_gpu_compute
N/A
6,827

Analysis: AMD Radeon Pro 560 vs NVIDIA GeForce RTX 3070 Mobile

Where Each One Wins

The benchmark data presents a starkly one-sided picture. The NVIDIA GeForce RTX 3070 Mobile wins both recorded head-to-head tests, leaving the AMD Radeon Pro 560 without a single victory in the shared workload comparisons. This is not a close contest by any measure; the deltas are enormous, with the NVIDIA part leading by 499.5% in Geekbench OpenCL and 434.5% in Geekbench Vulkan.

Looking at the broader benchmark suite, the RTX 3070 Mobile shows its strengths across a wide range of workloads. Its Passmark G3D score reaches 15309, while its Passmark GPU Compute result is 6827. The card also posts strong results in legacy DirectX tests: 160 in Passmark DirectX 9, 138 in DirectX 11, 113 in DirectX 10, and 64 in DirectX 12. The Geekbench scores are particularly impressive, with 92939 in OpenCL and 86768 in Vulkan. The 3DMark Steel Nomad DX12 result of 2,380 rounds out the picture.

The AMD Radeon Pro 560, by contrast, has a much thinner benchmark footprint in the database. Its recorded results include a Geekbench Metal score of 20918, a Geekbench OpenCL score of 15504, and a Geekbench Vulkan score of 16232. The Metal score is notable because it represents a workload that the NVIDIA card does not have a recorded result for in this database, suggesting the AMD part retains some relevance in Apple-centric ecosystems. However, for every workload where both cards have data, the NVIDIA part dominates.

The average benchmark scores reinforce this hierarchy. The RTX 3070 Mobile averages 20534 across its benchmark suite, while the Radeon Pro 560 averages 17551. The percentile rankings also tell a story: the NVIDIA card sits at the 65th percentile among all GPUs, while the AMD card sits at the 61st. These are not worlds apart in percentile terms, but the per-test deltas show how much ground the AMD part loses in compute-heavy workloads.

Architecture Differences

The architectural gap between these two mobile GPUs is generational and profound. The NVIDIA GeForce RTX 3070 Mobile is built on the Ampere architecture, using the GA104 chip fabricated on Samsung's 8 nm process. The AMD Radeon Pro 560 uses the older GCN 4.0 architecture, with the Polaris 21 chip built on GlobalFoundries' 14 nm process. This process difference alone explains much of the efficiency and performance gap, as the newer 8 nm node allows for significantly higher transistor density.

The transistor counts illustrate the scale difference. The GA104 packs 17,400 million transistors on a 392 mm² die, yielding a transistor density of 44.4 million per square millimeter. The Polaris 21, by contrast, contains just 3,000 million transistors on a 123 mm² die, for a density of 24.4 million per square millimeter. The NVIDIA chip has nearly six times the transistor budget, which translates directly into compute resources.

The compute configuration differs dramatically. The RTX 3070 Mobile fields 5120 shading units, 160 texture mapping units, and 80 raster output units. It also includes 40 dedicated ray tracing cores and 160 tensor cores, features entirely absent from the Radeon Pro 560. The AMD part has 1024 shading units, 64 TMUs, and only 16 ROPs. These are not incremental differences; they represent different product categories entirely.

Clock behavior also diverges. The RTX 3070 Mobile has a base clock of 1110 MHz and a boost clock of 1560 MHz, while the Radeon Pro 560 has no recorded base or boost clocks in the database. The memory clocks differ as well: the NVIDIA card runs at 1750 MHz with 14 Gbps effective data rate, while the AMD card runs at 1270 MHz with 5.1 Gbps effective. The memory subsystems are equally mismatched, with the RTX 3070 Mobile using 8 GB of GDDR6 on a 256 bit bus for 448.0 GB/s bandwidth, versus 4 GB of GDDR5 on a 128 bit bus for 81.28 GB/s on the AMD side.

Feature support shows the newer part's advantages. The RTX 3070 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Radeon Pro 560 supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The bus interface also differs, with PCIe 4.0 x16 on the NVIDIA side versus PCIe 3.0 x8 on the AMD side. The AMD card is classified as an IGP, while the NVIDIA card carries no slot width designation. Both parts use no external power connectors and have display outputs described as portable device dependent.

The Verdict

The data points in one clear direction: the NVIDIA GeForce RTX 3070 Mobile is the overwhelmingly faster GPU in every shared benchmark. Its 499.5% lead in Geekbench OpenCL and 434.5% lead in Geekbench Vulkan leave no ambiguity about raw compute superiority. The RTX 3070 Mobile also has a higher average benchmark score of 20534 versus 17551 for the Radeon Pro 560, and a higher percentile ranking at 65 compared to 61.

Who should pick the RTX 3070 Mobile? Anyone whose workload involves OpenCL or Vulkan compute, which covers most modern game engines and GPU-accelerated applications. The 8 GB GDDR6 memory with 448.0 GB/s bandwidth provides ample headroom for large datasets, while the 5120 shading units and 160 tensor cores enable workloads that the AMD part simply cannot attempt. The ray tracing cores also make this the only option between the two for hardware-accelerated ray tracing.

Who should pick the Radeon Pro 560? The database shows only one area where it has a recorded advantage, and it is not a performance advantage: the AMD part has a Geekbench Metal score of 20918, a workload for which the NVIDIA card has no recorded result. This suggests the Radeon Pro 560 may still be relevant in environments where Metal is the primary API, such as macOS-based workflows. The 75 W TDP also indicates lower power draw than the 115 W TDP of the RTX 3070 Mobile, which could matter in thermally constrained systems. But for pure performance, the data is unambiguous.

FAQ

Q: How much faster is the NVIDIA GeForce RTX 3070 Mobile in OpenCL?

A: The RTX 3070 Mobile scores 92939 in Geekbench OpenCL, which is 499.5% ahead of the Radeon Pro 560's 15504.

Q: Does the AMD Radeon Pro 560 win any benchmark?

A: In the recorded head-to-head benchmarks, the AMD card wins none. The NVIDIA card wins both Geekbench OpenCL and Geekbench Vulkan. However, the AMD card has a Geekbench Metal score of 20918, a test the NVIDIA card has no recorded result for.

Q: What are the memory specifications of each card?

A: The RTX 3070 Mobile has 8 GB of GDDR6 on a 256 bit bus with 448.0 GB/s bandwidth. The Radeon Pro 560 has 4 GB of GDDR5 on a 128 bit bus with 81.28 GB/s bandwidth.

Q: Which card supports ray tracing?

A: Only the NVIDIA GeForce RTX 3070 Mobile. It has 40 dedicated ray tracing cores. The AMD Radeon Pro 560 has no ray tracing cores listed.

Q: How do the average benchmark scores compare?

A: The RTX 3070 Mobile averages 20534 across its benchmark suite, while the Radeon Pro 560 averages 17551. The NVIDIA part also ranks at the 65th percentile among all GPUs versus the 61st percentile for the AMD part.

Q: What is the TDP of each card?

A: The RTX 3070 Mobile has a TDP of 115 W, while the Radeon Pro 560 has a TDP of 75 W.

Head-to-Head Benchmarks

The two shared benchmarks tell a consistent story of NVIDIA dominance. In Geekbench OpenCL, the RTX 3070 Mobile scores 92939 against the Radeon Pro 560's 15504, a delta of 499.5%. This near-sixfold advantage reflects the massive difference in shading units (5120 versus 1024), texture units (160 versus 64), and memory bandwidth (448.0 GB/s versus 81.28 GB/s). The OpenCL test exercises general-purpose compute, and the NVIDIA architecture simply has far more resources to bring to bear.

The Geekbench Vulkan test shows a similar pattern, with the RTX 3070 Mobile scoring 86768 versus 16232 for the AMD part, a delta of 434.5%. Vulkan is a low-level graphics and compute API, and the newer Ampere architecture's support for Vulkan 1.4 versus GCN 4.0's Vulkan 1.3 may contribute to the gap. The RTX 3070 Mobile also has the advantage of PCIe 4.0 x16 connectivity versus PCIe 3.0 x8 on the AMD side, which could affect data transfer rates in bandwidth-sensitive workloads.

Looking beyond the head-to-head tests, the RTX 3070 Mobile's benchmark suite shows consistent strength. Its Passmark G3D score of 15309 and GPU Compute score of 6827 demonstrate solid performance in both rasterization and compute tasks. The DirectX tests show a wide spread, from 160 in DirectX 9 to 64 in DirectX 12, which is typical for a modern GPU where older APIs may not fully exploit the hardware. The 3DMark Steel Nomad DX12 score of 2,380 provides another modern gaming workload data point.

The Radeon Pro 560's benchmark profile is much narrower, with only three recorded results. Its Geekbench Metal score of 20918 is the standout, as this is a workload where the NVIDIA card has no recorded data. The OpenCL and Vulkan scores of 15504 and 16232, respectively, are both far below the NVIDIA card's results in the same tests. The AMD part's lower memory bandwidth of 81.28 GB/s likely constrains its performance in memory-intensive workloads, while its 16 ROPs limit pixel throughput to 14.51 GPixel/s compared to 124.8 GPixel/s for the NVIDIA card.

Specification Differences

The specification sheets for these two GPUs read like products from different eras, which they are. The RTX 3070 Mobile uses an 8 nm process from Samsung, while the Radeon Pro 560 uses a 14 nm process from GlobalFoundries. The transistor counts differ by an order of magnitude: 17,400 million for the NVIDIA chip versus 3,000 million for the AMD chip. Die sizes are 392 mm² versus 123 mm², and transistor densities are 44.4 million per mm² versus 24.4 million per mm².

The clock specifications show the NVIDIA card running at 1110 MHz base and 1560 MHz boost, while the AMD card has no recorded base or boost clocks. Memory clocks are 1750 MHz with 14 Gbps effective on the NVIDIA side versus 1270 MHz with 5.1 Gbps effective on the AMD side. Memory configurations differ in capacity (8 GB versus 4 GB), type (GDDR6 versus GDDR5), bus width (256 bit versus 128 bit), and bandwidth (448.0 GB/s versus 81.28 GB/s).

Compute resources are heavily skewed toward the NVIDIA card. The RTX 3070 Mobile has 5120 shading units, 160 TMUs, and 80 ROPs, plus 40 ray tracing cores and 160 tensor cores. The Radeon Pro 560 has 1024 shading units, 64 TMUs, and 16 ROPs, with no ray tracing or tensor cores. Pixel rate is 124.8 GPixel/s versus 14.51 GPixel/s, and texture rate is 249.6 GTexel/s versus 58.05 GTexel/s. FP32 compute is 15.97 TFLOPS versus 1.858 TFLOPS, with both cards offering 1:1 FP16 performance.

Power and interface specifications also differ. The RTX 3070 Mobile has a TDP of 115 W, while the Radeon Pro 560 has a TDP of 75 W. Both use no external power connectors. The bus interface is PCIe 4.0 x16 for the NVIDIA card and PCIe 3.0 x8 for the AMD card. The AMD card is classified as an IGP, while the NVIDIA card has no slot width designation. API support favors the NVIDIA card with DirectX 12 Ultimate (12_2) and Vulkan 1.4, versus DirectX 12 (12_0) and Vulkan 1.3 for the AMD part. Both support OpenGL 4.6. The NVIDIA card's generation is listed as GeForce 30 Mobile, while the AMD card belongs to the Radeon Pro Mac (500 Series). Both are end-of-life products, with the NVIDIA card releasing in 2021 and the AMD card in 2017.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 560
RTX 3070 Mobile
Core Specs
Shading Units
1,024
5,120 +400.0%
Shaders
1,024
5,120 +400.0%
TMUs
64
160 +150.0%
ROPs
16
80 +400.0%
Compute Units
16
SM Count
40
Clocks
Base Clock
1110 MHz
Boost Clock
1560 MHz
GPU Clock
907 MHz
Memory Clock
1270 MHz 5.1 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
81.28 GB/s
448.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
1024 KB
4 MB
Performance
Pixel Rate
14.51 GPixel/s
124.8 GPixel/s
Texture Rate
58.05 GTexel/s
249.6 GTexel/s
FP32 (TFLOPS)
1.858 TFLOPS
15.97 TFLOPS
FP64 (TFLOPS)
116.1 GFLOPS (1:16)
249.6 GFLOPS (1:64)
FP16 (TFLOPS)
1.858 TFLOPS (1:1)
15.97 TFLOPS (1:1)
AI/RT
RT Cores
40
Tensor Cores
160
Power
TDP
75 W
115 W
TDP (W)
75
115 +53.3%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Polaris 21
GA104
Generation
Radeon Pro Mac (500 Series)
GeForce 30 Mobile
Process Size
14 nm
8 nm
Transistors
3,000 million
17,400 million
Die Size
123 mm²
392 mm²
Foundry
GlobalFoundries
Samsung
Density
24.4M / mm²
44.4M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
View Radeon Pro 560 Details View GeForce RTX 3070 Mobile Details