AMD Radeon Pro 555X vs NVIDIA GeForce RTX 3050 OEM Comparison

AMD
RADEON

AMD Radeon Pro 555X

CORE STATE Polaris 21
VRAM 4 GB
CLOCK SPEED —
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2018
VS
NVIDIA
GEFORCE

GeForce RTX 3050 OEM

CORE STATE GA106
VRAM 8 GB
CLOCK SPEED 1755 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_metal
14,479
N/A
geekbench_opencl
12,628
60,740
geekbench_vulkan
12,855
57,103
passmark_directx_10
N/A
61
passmark_directx_11
N/A
86
passmark_directx_12
N/A
58
passmark_directx_9
N/A
137
passmark_g2d
N/A
973
passmark_g3d
N/A
11,857
passmark_gpu_compute
N/A
5,779

Analysis: AMD Radeon Pro 555X vs NVIDIA GeForce RTX 3050 OEM

Head-to-Head Benchmarks

The benchmark database paints a decisive picture in this matchup. Across the two shared test workloads, the NVIDIA GeForce RTX 3050 OEM records a clean sweep, winning both head-to-head comparisons with margins that are difficult to contextualize as anything other than dominant.

In Geekbench OpenCL, the RTX 3050 OEM posts a score of 60,740, while the AMD Radeon Pro 555X manages 12,628. That represents a 381% advantage for the NVIDIA part. To put that in perspective, the RTX 3050 OEM's average benchmark score of 15,199 places it in the 57th percentile of all GPUs, while the Radeon Pro 555X sits at 13,321 average and the 54th percentile. The sheer magnitude of the OpenCL gap suggests not just architectural superiority, but also a generational chasm in compute throughput.

The Vulkan results tell a similar story, though with a slightly narrower spread. The RTX 3050 OEM scores 57,103 against 12,855 for the Radeon Pro 555X, a 344.2% difference. Vulkan is a modern, low-level API that tends to reward architectures with robust driver support and hardware features designed for contemporary rendering workloads. The fact that NVIDIA still manages a 4.4x advantage here reinforces that the gap is not merely a driver optimization issue on AMD's side, but a fundamental hardware disparity.

Looking at the broader benchmark suite, the RTX 3050 OEM shows consistent strength across legacy and modern APIs. Its Passmark G3D score is 11,857, and it records 137 in Passmark DirectX 9, 86 in DirectX 11, 61 in DirectX 10, and 58 in DirectX 12. The Radeon Pro 555X has no comparable Passmark entries in the database, so cross-API comparisons are limited to the two Geekbench tests. However, the RTX 3050 OEM's average benchmark score of 15,199 sits remarkably close to its nearest rivals, notably the AMD Radeon RX 7600 at 15,171 (a 0.2% delta) and the AMD Radeon 680M at 15,270 (a -0.5% delta). This indicates the RTX 3050 OEM is competitively positioned within its own performance tier, whereas the Radeon Pro 555X, with its 13,321 average, aligns more closely with older discrete GPUs like the NVIDIA GeForce GTX 480 (13,300, 0.2% delta) and the AMD FirePro M6100 (13,354, -0.2% delta).

The wins tally in the head-to-head section is 2 for NVIDIA and 0 for AMD. That is not a close contest; it is a formality. The recorded data shows no workload where the Radeon Pro 555X closes the gap to within a competitive margin, and given the architectural differences detailed below, that outcome is expected rather than surprising.

Architecture Differences

The two GPUs come from entirely different design eras and philosophies. The NVIDIA GeForce RTX 3050 OEM is built on the GA106 chip, using the Ampere architecture, fabricated on an 8 nm process at Samsung. It packs 12,000 million transistors into a 276 mm² die, yielding a transistor density of 43.5 million per square millimeter. The AMD Radeon Pro 555X, in contrast, uses the Polaris 21 chip with GCN 4.0 architecture, built on a 14 nm process at GlobalFoundries. Its transistor count is 3,000 million on a 123 mm² die, with a density of 24.4 million per square millimeter. The NVIDIA part has 4x the transistors and more than double the die area, which speaks to the complexity of its feature set.

Core configuration differences are stark. The RTX 3050 OEM has 2,304 shading units, 72 texture mapping units, and 32 ROPs. It also includes 18 ray tracing cores and 72 tensor cores, hardware that is entirely absent from the Radeon Pro 555X. The AMD part fields 768 shading units, 48 TMUs, and 16 ROPs, with no ray tracing or tensor core support. This explains the compute performance gap: the RTX 3050 OEM delivers 8.087 TFLOPS FP32, while the Radeon Pro 555X manages 1,393.2 GFLOPS. That is roughly a 5.8x difference in raw shader throughput, which aligns with the observed benchmark margins.

Clock speeds also differ, though the Radeon Pro 555X does not list base or boost clocks in the database. The RTX 3050 OEM runs at a 1515 MHz base and 1755 MHz boost clock. Memory configurations are telling: the RTX 3050 OEM uses 8 GB of GDDR6 on a 128-bit bus, achieving 224.0 GB/s bandwidth, while the Radeon Pro 555X uses 4 GB of GDDR5 on the same 128-bit bus, but only reaches 94.08 GB/s. The NVIDIA part has more memory, faster memory, and double the bandwidth, which matters for texture-heavy workloads and higher resolutions.

API support further separates them. The RTX 3050 OEM supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Radeon Pro 555X supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The 12_2 feature level on the NVIDIA side enables hardware ray tracing and variable rate shading, capabilities that the GCN 4.0 architecture cannot offer regardless of driver updates. Power consumption reflects the performance divide: the RTX 3050 OEM is rated at 130 W TDP with a dual-slot form factor and a single 8-pin power connector, while the Radeon Pro 555X is an IGP (integrated graphics processor) at 75 W with no power connectors. The NVIDIA card requires a 300 W suggested PSU, whereas the AMD part is portable-device dependent.

FAQ

Q: Which GPU has higher raw compute performance?

A: The NVIDIA GeForce RTX 3050 OEM delivers 8.087 TFLOPS FP32, while the AMD Radeon Pro 555X provides 1,393.2 GFLOPS. The NVIDIA part is roughly 5.8x faster in shader throughput, which is reflected in its 381% lead in Geekbench OpenCL.

Q: Does the Radeon Pro 555X support ray tracing?

A: No. The AMD part has no ray tracing cores and no tensor cores. The RTX 3050 OEM includes 18 RT cores and 72 tensor cores, enabling DirectX 12 Ultimate (12_2) features that the Radeon Pro 555X cannot access with its DirectX 12 (12_0) support.

Q: How do their memory systems compare?

A: The RTX 3050 OEM has 8 GB GDDR6 on a 128-bit bus with 224.0 GB/s bandwidth. The Radeon Pro 555X has 4 GB GDDR5 on a 128-bit bus with 94.08 GB/s bandwidth. The NVIDIA card has double the capacity and 2.38x the bandwidth.

Q: What is the percentile ranking of each GPU?

A: The RTX 3050 OEM sits in the 57th percentile of all GPUs with an average benchmark score of 15,199. The Radeon Pro 555X sits in the 54th percentile with 13,321 average.

Q: Are these GPUs still in production?

A: Both are listed as end-of-life in the database. The RTX 3050 OEM was released in January 2022, while the Radeon Pro 555X was released in July 2018.

Q: Which GPU is better for Vulkan workloads?

A: The RTX 3050 OEM scores 57,103 in Geekbench Vulkan, a 344.2% lead over the Radeon Pro 555X's 12,855. The NVIDIA part also supports Vulkan 1.4 versus Vulkan 1.3 on the AMD side.

The Verdict

The data leaves no room for ambiguity. The NVIDIA GeForce RTX 3050 OEM outperforms the AMD Radeon Pro 555X in every recorded comparison, with margins ranging from 344% to 381% in the shared benchmarks. The RTX 3050 OEM's average benchmark score of 15,199 places it among contemporaries like the AMD Radeon RX 7600 and the AMD Radeon 680M, while the Radeon Pro 555X's 13,321 average aligns it with GPUs from a previous generation, such as the NVIDIA GeForce GTX 480 and AMD FirePro M6100.

Who should pick the RTX 3050 OEM? Anyone needing discrete desktop performance with modern API support, ray tracing hardware, 8 GB of GDDR6 memory, and the ability to handle DirectX 12 Ultimate workloads. Its 57th percentile standing indicates it is a mid-range part that competes well within its tier.

Who should pick the Radeon Pro 555X? The database suggests this is a specialized mobile part, classified as an IGP with portable-device-dependent outputs and no power connectors. It was released in 2018 and represents GCN 4.0 architecture, which lacks ray tracing and tensor cores. Its 54th percentile ranking is respectable for its class, but its 4 GB GDDR5 memory and 94.08 GB/s bandwidth are limiting factors. It would only make sense for legacy Mac systems or embedded applications where the 75 W TDP and integrated form factor are mandatory constraints.

The verdict is straightforward: the RTX 3050 OEM is the superior GPU by every measurable metric in the database. The Radeon Pro 555X is a product of its time, and that time has passed.

Specification Differences

| Specification | NVIDIA GeForce RTX 3050 OEM | AMD Radeon Pro 555X |

|----------------|-----------------------------|----------------------|

| Manufacturing Process | 8 nm | 14 nm |

| Transistors | 12,000 million | 3,000 million |

| Die Size | 276 mm² | 123 mm² |

| Transistor Density | 43.5M / mm² | 24.4M / mm² |

| Memory Size | 8 GB GDDR6 | 4 GB GDDR5 |

| Memory Clock | 1750 MHz, 14 Gbps effective | 1470 MHz, 5.9 Gbps effective |

| Memory Bandwidth | 224.0 GB/s | 94.08 GB/s |

| Shading Units | 2304 | 768 |

| TMUs | 72 | 48 |

| ROPs | 32 | 16 |

| RT Cores | 18 | None |

| Tensor Cores | 72 | None |

| Pixel Rate | 56.16 GPixel/s | 14.51 GPixel/s |

| Texture Rate | 126.4 GTexel/s | 43.54 GTexel/s |

| FP32 Performance | 8.087 TFLOPS | 1,393.2 GFLOPS |

| FP16 Performance | 8.087 TFLOPS (1:1) | 1,393.2 GFLOPS (1:1) |

| TDP | 130 W | 75 W |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 1x 8-pin | None |

| Suggested PSU | 300 W | Not specified |

| Bus Interface | PCIe 4.0 x8 | PCIe 3.0 x8 |

| Display Outputs | 1x HDMI 2.1, 3x DisplayPort 1.4a | Portable Device Dependent |

| DirectX Support | 12 Ultimate (12_2) | 12 (12_0) |

| Vulkan Support | 1.4 | 1.3 |

| Release Date | 2022-01-03 | 2018-07-15 |

| Production Status | End-of-life | End-of-life |

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 555X
RTX 3050 OEM
Core Specs
Shading Units
768
2,304 +200.0%
Shaders
768
2,304 +200.0%
TMUs
48
72 +50.0%
ROPs
16
32 +100.0%
Compute Units
12
—
SM Count
—
18
Clocks
Base Clock
—
1515 MHz
Boost Clock
—
1755 MHz
GPU Clock
907 MHz
—
Memory Clock
1470 MHz 5.9 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
94.08 GB/s
224.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
1024 KB
2 MB
Performance
Pixel Rate
14.51 GPixel/s
56.16 GPixel/s
Texture Rate
43.54 GTexel/s
126.4 GTexel/s
FP32 (TFLOPS)
1,393.2 GFLOPS
8.087 TFLOPS
FP64 (TFLOPS)
87.07 GFLOPS (1:16)
126.4 GFLOPS (1:64)
FP16 (TFLOPS)
1,393.2 GFLOPS (1:1)
8.087 TFLOPS (1:1)
AI/RT
RT Cores
—
18
Tensor Cores
—
72
Power
TDP
75 W
130 W
TDP (W)
75
130 +73.3%
Suggested PSU
—
300 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Polaris 21
GA106
Generation
Radeon Pro Mac (500X Series)
GeForce 30
Process Size
14 nm
8 nm
Transistors
3,000 million
12,000 million
Die Size
123 mm²
276 mm²
Foundry
GlobalFoundries
Samsung
Density
24.4M / mm²
43.5M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
242 mm 9.5 inches
Height
—
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 20
Successor
—
GeForce 40
View Radeon Pro 555X Details View GeForce RTX 3050 OEM Details