AMD Radeon Pro 5300M vs NVIDIA GeForce RTX 3050 A Mobile Comparison
AMD Radeon Pro 5300M
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 5300M vs NVIDIA GeForce RTX 3050 A Mobile
Where Each One Wins
The recorded benchmark data splits cleanly along workload types. The NVIDIA GeForce RTX 3050 A Mobile takes 7 of 8 head-to-head tests, while the AMD Radeon Pro 5300M claims exactly one. That single victory is in Passmark G2D, the 2D graphics throughput test, where the AMD scores 582 against NVIDIA's 526, a 10.6% advantage. This suggests the Radeon Pro 5300M retains an edge in legacy 2D rasterization or desktop composition tasks, likely due to its higher texture unit count (80 TMUs versus 56) and its RDNA 1.0 design prioritizing raw fill work over shader-heavy pipelines.
Every other measured discipline favors the RTX 3050 A Mobile. The most decisive wins come in DirectX 11 and DirectX 12 workloads: the NVIDIA card posts 94 versus 37 in Passmark DX11 (a 60.6% lead) and 55 versus 25 in DX12 (a 54.5% lead). These are not marginal gaps; they indicate the Ampere architecture handles modern API command processing and draw calls far more efficiently than the older Navi 14 part. The OpenCL result reinforces this: 52998 for NVIDIA versus 29252 for AMD, a 44.8% deficit for the Radeon. Compute-heavy tasks, whether GPU physics, video encoding, or general-purpose math, clearly favor the RTX 3050 A Mobile.
The 3D gaming proxy, Passmark G3D, shows a similar story: 11664 for NVIDIA versus 5918 for AMD, a 49.3% gap. This is the headline number for anyone comparing these as gaming or content-creation GPUs. Even the legacy DirectX 9 test, where the AMD part scores 80, the NVIDIA still wins with 152, a 47.4% margin. The only other NVIDIA win, Passmark GPU Compute (4419 vs 2658, a 39.9% lead), confirms that the RTX 3050 A Mobile is not just a gaming chip but also a more capable stream processor for non-graphics workloads.
What this means in practice: if a workload relies on 2D acceleration, legacy DX9 paths, or texture-heavy composition, the Radeon Pro 5300M holds a narrow but real advantage. For everything else, including modern DirectX titles, OpenCL compute, and 3D rendering, the RTX 3050 A Mobile is the dominant part, often by margins exceeding 40%.
FAQ
Q: Which GPU wins more head-to-head benchmarks?
A: The NVIDIA GeForce RTX 3050 A Mobile wins 7 of 8 recorded tests. The AMD Radeon Pro 5300M wins only the Passmark G2D test.
Q: How large is the performance gap in modern DirectX workloads?
A: In Passmark DirectX 12, the RTX 3050 A Mobile scores 55 versus 25 for the Radeon Pro 5300M, a 54.5% lead. In DirectX 11, the gap is even larger: 94 versus 37, a 60.6% advantage.
Q: Is the Radeon Pro 5300M better at any compute task?
A: No. In Passmark GPU Compute, the RTX 3050 A Mobile scores 4419 versus 2658, a 39.9% lead. In Geekbench OpenCL, the NVIDIA part scores 52998 against 29252, a 44.8% advantage. The AMD part only wins the 2D G2D test.
Q: What do the average benchmark scores indicate about overall positioning?
A: The Radeon Pro 5300M has a higher average benchmark score of 10013, placing it at the 48th percentile of all GPUs. The RTX 3050 A Mobile averages 8746, at the 44th percentile. This seems contradictory given the head-to-head results, but the averages include different test sets and the AMD part's G2D win plus its higher texture rate likely buoy its aggregate.
Q: How does the RTX 3050 A Mobile compare to its nearest rivals in the database?
A: Its average score of 8746 sits nearly level with the NVIDIA GeForce GTX 460 v2 (8743, 0% delta) and the NVIDIA Quadro P2200 (8686, 0.7% ahead). It trails the AMD Radeon R9 M265X by 1.2% and the AMD Radeon Pro WX 5100 by 1.3%.
Q: What does the Radeon Pro 5300M's nearest rival data show?
A: Its average of 10013 is essentially tied with the NVIDIA Quadro K5100M (10043, -0.3%) and the AMD Radeon R9 M375 (10070, -0.6%). It leads the GeForce GTX 870M by 0.5% and the Quadro 6000 by 1.7%.
The Verdict
Based strictly on the recorded benchmark data, the NVIDIA GeForce RTX 3050 A Mobile is the clear choice for any workload involving DirectX 11 or 12, OpenCL compute, or 3D rendering. Its 60.6% lead in DX11 and 49.3% lead in G3D are decisive, and its 44.8% OpenCL advantage makes it the better option for compute-heavy applications. Anyone running modern games, GPU-accelerated video editing, or CUDA-style compute workloads should select the NVIDIA part without hesitation.
The AMD Radeon Pro 5300M, however, wins the 2D G2D test by 10.6% and posts a higher average benchmark score (10013 vs 8746) despite losing most head-to-head tests. This implies the Radeon is better suited for legacy 2D environments, desktop composition, or older DX9 applications where its 80 TMUs and 32 ROPs can shine. The data also shows the AMD part sits at a higher percentile (48th vs 44th), suggesting that in mixed or older workloads, it may hold up better than the head-to-head results alone indicate.
For a user prioritizing modern gaming and compute, pick the RTX 3050 A Mobile. For someone working primarily with 2D interfaces, legacy software, or texture-bound tasks, the Radeon Pro 5300M's G2D win and higher aggregate score make it the safer bet. There is no universal winner; the choice depends entirely on the workload distribution.
Specification Differences
The two GPUs differ in nearly every architectural specification recorded. The AMD Radeon Pro 5300M uses a Navi 14 chip on TSMC's 7 nm process, packing 6,400 million transistors on a 158 mm² die. The NVIDIA GeForce RTX 3050 A Mobile uses a GA106 chip on Samsung's 8 nm process, with 12,000 million transistors on a 276 mm² die. The NVIDIA part has nearly double the transistor count and a 43.5M / mm² density versus 40.5M / mm² for AMD.
Clock speeds differ as well. The Radeon Pro 5300M runs at 1000 MHz base and 1250 MHz boost, while the RTX 3050 A Mobile runs at 1065 MHz base and 1343 MHz boost. Shader configuration is starkly different: the AMD has 1280 shading units, 80 TMUs, and 32 ROPs, while the NVIDIA has 1792 shading units, 56 TMUs, and 32 ROPs. The NVIDIA part also includes 14 ray tracing cores and 56 tensor cores, features completely absent from the Radeon.
Memory is identical in size and type: 4 GB GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth and 12 Gbps effective speed. The pixel rate differs slightly (42.98 GPixel/s for NVIDIA vs 40.00 GPixel/s for AMD), but the texture rate favors AMD at 100.0 GTexel/s versus 75.21 GTexel/s for NVIDIA. FP32 throughput favors NVIDIA at 4.813 TFLOPS versus 3.200 TFLOPS, and the FP16 ratio differs: AMD runs 6.400 TFLOPS at a 2:1 rate, while NVIDIA runs 4.813 TFLOPS at 1:1.
Power consumption is a major separator. The Radeon Pro 5300M draws 85 W TDP, while the RTX 3050 A Mobile draws only 45 W. Both use no external power connectors and both are PCIe 4.0 x8. The NVIDIA part is marked as IGP slot width, while the AMD has no slot width recorded. API support also differs: NVIDIA supports DirectX 12 Ultimate (12_2), while AMD only supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Head-to-Head Benchmarks
The largest single win for the NVIDIA GeForce RTX 3050 A Mobile comes in Passmark DirectX 11, where it scores 94 against 37 for the Radeon Pro 5300M, a 60.6% margin. This is the most extreme gap in the entire dataset. DirectX 12 is nearly as lopsided: 55 versus 25, a 54.5% lead. These two results alone suggest the Ampere architecture's geometry and rasterization pipeline is dramatically more efficient under modern API load.
The 3D gaming proxy, Passmark G3D, shows the RTX 3050 A Mobile at 11664 versus 5918, a 49.3% advantage. This aligns with the FP32 throughput difference (4.813 vs 3.200 TFLOPS) and the higher shader unit count. In Geekbench OpenCL, the NVIDIA part scores 52998 versus 29252, a 44.8% lead, reinforcing that compute performance is not just about raw FP32 but also about the tensor core and driver-level scheduling advantages.
Legacy DirectX 9 shows the NVIDIA part still ahead: 152 versus 80, a 47.4% margin. This is notable because the AMD part has more texture units (80 vs 56), yet still loses the old API test. The Passmark GPU Compute test rounds out the NVIDIA sweep at 4419 versus 2658, a 39.9% lead.
The AMD Radeon Pro 5300M's only win is in Passmark G2D, scoring 582 versus 526 for NVIDIA, a 10.6% advantage. This is a modest but real lead, and it correlates with the AMD part's higher texture rate (100.0 GTexel/s vs 75.21 GTexel/s) and its 80 TMUs. The win is narrow enough that it does not offset the NVIDIA dominance elsewhere, but it does show the Radeon retains a specific strength in 2D composition and texture-heavy desktop workloads.
Architecture Differences
The AMD Radeon Pro 5300M is built on RDNA 1.0, AMD's first-generation RDNA architecture, using the Navi 14 chip. It is fabricated on TSMC's 7 nm process with 6,400 million transistors on a 158 mm² die. The architecture uses a traditional shader array with 1280 shading units and 80 texture mapping units, but it has no dedicated ray tracing or tensor cores. Its FP16 throughput runs at a 2:1 rate, meaning half-rate FP16 execution.
The NVIDIA GeForce RTX 3050 A Mobile is built on Ampere, the second-generation RTX architecture, using the GA106 chip. It is fabricated on Samsung's 8 nm process with 12,000 million transistors on a 276 mm² die. The architecture features 1792 shading units, 56 TMUs, and adds 14 ray tracing cores and 56 tensor cores, enabling hardware-accelerated ray tracing and AI-based tensor operations. Its FP16 runs at 1:1 rate, meaning full-rate FP16 execution.
The process node difference is significant: TSMC 7 nm versus Samsung 8 nm. The AMD part achieves a higher transistor density (40.5M / mm²) despite the smaller transistor count, while the NVIDIA part has a slightly higher density (43.5M / mm²) on a larger die. The NVIDIA architecture also supports DirectX 12 Ultimate, which includes features like mesh shaders and variable-rate shading, while the AMD part only supports DirectX 12 (12_1).
Power delivery differs substantially: the Radeon Pro 5300M has an 85 W TDP, while the RTX 3050 A Mobile draws only 45 W. This makes the NVIDIA part far more efficient for thin-and-light mobile designs, despite its higher raw performance. The AMD part's higher TDP likely explains its higher texture rate and G2D win, but it comes at a cost of battery life and thermal headroom. Both GPUs use PCIe 4.0 x8 and have no external power connectors, indicating they are designed for integrated or semi-integrated mobile systems.