AMD Radeon Pro 5300 vs NVIDIA RTX A5000 Comparison
AMD Radeon Pro 5300
RTX A5000
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 5300 vs NVIDIA RTX A5000
Head-to-Head Benchmarks
The database records only two shared benchmark tests between the AMD Radeon Pro 5300 and the NVIDIA RTX A5000, and the results are decisively one-sided. In Geekbench OpenCL, the NVIDIA RTX A5000 scores 157,905 against the AMD Radeon Pro 5300's 38,747, a delta of 75.5 percent in favor of the NVIDIA card. The gap translates to a raw performance ratio of roughly 4.07 to 1, meaning the RTX A5000 completes the same compute workload in about a quarter of the time. This is not a marginal victory; it is a dominant, category-defining margin.
The Vulkan results tell the same story. The NVIDIA RTX A5000 records 137,828, while the AMD Radeon Pro 5300 manages 35,793, producing a 74 percent delta. Both cards support Vulkan 1.4 per the API listings, so the discrepancy stems from raw hardware capability rather than software feature gaps. The NVIDIA card's score is 3.85 times higher, indicating a fundamental difference in shader throughput, memory bandwidth, and overall execution resources.
Notably, the AMD Radeon Pro 5300's average benchmark score across all recorded tests is 40,870, while the NVIDIA RTX A5000's average is 33,622. The NVIDIA card's average is dragged down by its inclusion of PassMark legacy tests, where scores range from 87 (DirectX 12) to 251 (DirectX 9). These legacy tests are not present in the AMD card's benchmark suite, so direct average-to-average comparison is misleading. When isolating the shared OpenCL and Vulkan workloads, the NVIDIA card is unequivocally faster by margins that exceed three-quarters.
The percentile rankings add context. The AMD Radeon Pro 5300 sits at the 82nd percentile against all GPUs, while the NVIDIA RTX A5000 ranks at the 78th percentile. This inversion, despite the NVIDIA card's massive lead in head-to-head tests, reflects the different benchmark portfolios recorded for each GPU. The AMD card's three recorded scores (Metal, OpenCL, Vulkan) are uniformly high, whereas the NVIDIA card's ten recorded scores include several low PassMark legacy results that pull its percentile down. A user focused solely on modern compute APIs should weigh the head-to-head numbers far more heavily than the aggregate percentile.
Where Each One Wins
The NVIDIA RTX A5000 wins every shared benchmark category, and its victories extend across the full spectrum of compute workloads. In OpenCL, which is widely used for scientific simulation, video processing, and general-purpose GPU compute, the NVIDIA card delivers 4.07 times the performance of the AMD card. In Vulkan, which serves both gaming and compute applications, the NVIDIA card delivers 3.85 times the performance. These are not workload-specific advantages; they are universal leads across the two most common cross-platform compute APIs.
The AMD Radeon Pro 5300 does hold one recorded advantage: its Geekbench Metal score of 48,070. The NVIDIA RTX A5000 has no recorded Metal benchmark in the database, so no direct comparison exists. Metal is Apple's proprietary graphics and compute API, and the AMD card's generation is listed as "Radeon Pro Mac (Navi Series)," indicating a Mac-focused design. The AMD card's IGP (integrated graphics processor) slot width and "No outputs" display configuration further suggest it is intended for internal use in Apple systems, where Metal is the native API. For macOS workloads using Metal, the AMD card has a clear functional role, even if its raw numbers trail the NVIDIA card in cross-platform tests.
The NVIDIA RTX A5000 also records a strong PassMark G3D score of 22,541 and a PassMark GPU compute score of 12,455, neither of which the AMD card has in its benchmark suite. The PassMark DirectX 11 score of 187 and DirectX 10 score of 153 indicate traditional rasterization performance, while the DirectX 12 score of 87 suggests the Ampere architecture handles legacy DirectX 12 workloads with less efficiency than modern equivalents. Still, the NVIDIA card's DirectX 12 Ultimate (12_2) API support exceeds the AMD card's DirectX 12 (12_1) support, giving the NVIDIA card access to newer rendering features like mesh shaders and variable-rate shading.
Architecture Differences
The two GPUs represent fundamentally different design philosophies and process technologies. The AMD Radeon Pro 5300 uses the Navi 14 chip built on RDNA 1.0 architecture, manufactured on TSMC's 7 nm process. The chip contains 6,400 million transistors on a 158 mm² die, yielding a transistor density of 40.5 million per mm². The NVIDIA RTX A5000 uses the GA102 chip built on Ampere architecture, manufactured on Samsung's 8 nm process. The GA102 contains 28,300 million transistors on a 628 mm² die, producing a density of 45.1 million per mm². The NVIDIA chip is nearly four times larger in die area and contains 4.4 times more transistors, which explains its massive performance advantage despite slightly lower transistor density.
The compute resources differ by an order of magnitude. The AMD card has 1,280 shading units, 80 texture mapping units, and 32 raster output units. The NVIDIA card has 8,192 shading units, 256 TMUs, and 96 ROPs. That is 6.4 times more shading units, 3.2 times more TMUs, and 3 times more ROPs. The NVIDIA card also includes 64 RT cores and 256 tensor cores, while the AMD card has no recorded RT or tensor core counts. These dedicated hardware units enable hardware-accelerated ray tracing and AI-accelerated tensor operations, capabilities the AMD card lacks entirely.
Memory subsystems reinforce the performance gap. The AMD card features 4 GB of GDDR6 on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The NVIDIA card features 24 GB of GDDR6 on a 384-bit bus, delivering 768.0 GB/s. The NVIDIA card has 6 times more memory capacity and 3.43 times more bandwidth. Memory clocks differ as well: the AMD card runs at 1750 MHz (14 Gbps effective), while the NVIDIA card runs at 2000 MHz (16 Gbps effective). The NVIDIA card's wider bus is the dominant factor in its bandwidth advantage.
Clock speeds are closer than the compute resources suggest. The AMD card boosts to 1650 MHz from a 1000 MHz base, while the NVIDIA card boosts to 1695 MHz from a 1170 MHz base. The NVIDIA card's boost clock is only 2.7 percent higher, yet it delivers 6.57 times the FP32 throughput (27.77 TFLOPS versus 4.224 TFLOPS). The difference comes entirely from the massive increase in shading units per clock. FP16 performance also diverges: the AMD card achieves 8.448 TFLOPS at a 2:1 ratio, while the NVIDIA card achieves 27.77 TFLOPS at a 1:1 ratio, meaning the NVIDIA card does not halve its throughput for FP16 workloads.
FAQ
Q: Why does the NVIDIA RTX A5000 have a lower percentile rank than the AMD Radeon Pro 5300 despite winning every head-to-head test?
A: The percentile rankings reflect different benchmark portfolios. The AMD card has three recorded scores (Geekbench Metal, OpenCL, and Vulkan), all of which are high. The NVIDIA card has ten recorded scores, including several PassMark legacy tests (DirectX 9 through 12, G2D, G3D, and compute) where scores range from 87 to 251. These low legacy scores pull the NVIDIA card's average down to 33,622 despite its dominant performance in modern compute APIs.
Q: Does the AMD Radeon Pro 5300 support any API that the NVIDIA RTX A5000 does not?
A: Both cards support OpenGL 4.6 and Vulkan 1.4. The AMD card supports DirectX 12 (12_1), while the NVIDIA card supports DirectX 12 Ultimate (12_2), which is a higher specification. The AMD card has a recorded Geekbench Metal score, but the NVIDIA card has no recorded Metal benchmark, so no direct comparison exists for Apple's Metal API.
Q: What is the memory capacity difference and why does it matter?
A: The AMD card has 4 GB of GDDR6, while the NVIDIA card has 24 GB of GDDR6. The NVIDIA card also has a 384-bit memory bus versus the AMD card's 128-bit bus, resulting in 768.0 GB/s of bandwidth versus 224.0 GB/s. The larger capacity and bandwidth allow the NVIDIA card to handle substantially larger datasets and texture loads without spilling to system memory.
Q: Does the AMD Radeon Pro 5300 have any hardware features for ray tracing or AI workloads?
A: The database records no RT cores or tensor cores for the AMD card. The NVIDIA RTX A5000 includes 64 RT cores and 256 tensor cores, enabling hardware-accelerated ray tracing and tensor-based AI operations. The AMD card's shading units, TMUs, and ROPs handle traditional rasterization and compute but lack these specialized units.
Q: How do the power requirements compare?
A: The AMD card has a TDP of 85 W with a suggested PSU of 250 W and no power connectors, consistent with its IGP slot width. The NVIDIA card has a TDP of 230 W with a suggested PSU of 550 W and requires one 8-pin power connector. The NVIDIA card also occupies a dual-slot form factor, while the AMD card is an integrated GPU.
Q: Which card has newer production status?
A: Both cards are listed as end-of-life. The AMD card was released on 2020-08-03, while the NVIDIA card was released on 2021-04-11. The NVIDIA card's predecessor is listed as Quadro Turing and its successor as Workstation Ada, while the AMD card has no recorded predecessor or successor.
Specification Differences
| Specification | AMD Radeon Pro 5300 | NVIDIA RTX A5000 |
|---|---|---|
| Chip | Navi 14 | GA102 |
| Architecture | RDNA 1.0 | Ampere |
| Process Node | 7 nm (TSMC) | 8 nm (Samsung) |
| Transistors | 6,400 million | 28,300 million |
| Die Size | 158 mm² | 628 mm² |
| Transistor Density | 40.5M / mm² | 45.1M / mm² |
| Base Clock | 1000 MHz | 1170 MHz |
| Boost Clock | 1650 MHz | 1695 MHz |
| Memory Size | 4 GB | 24 GB |
| Memory Bus Width | 128 bit | 384 bit |
| Memory Bandwidth | 224.0 GB/s | 768.0 GB/s |
| Shading Units | 1280 | 8192 |
| TMUs | 80 | 256 |
| ROPs | 32 | 96 |
| RT Cores | None recorded | 64 |
| Tensor Cores | None recorded | 256 |
| Pixel Rate | 52.80 GPixel/s | 162.7 GPixel/s |
| Texture Rate | 132.0 GTexel/s | 433.9 GTexel/s |
| FP32 | 4.224 TFLOPS | 27.77 TFLOPS |
| FP16 | 8.448 TFLOPS (2:1) | 27.77 TFLOPS (1:1) |
| TDP | 85 W | 230 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | None | 1x 8-pin |
| Suggested PSU | 250 W | 550 W |
| Bus Interface | PCIe 4.0 x8 | PCIe 4.0 x16 |
| Display Outputs | No outputs | 4x DisplayPort 1.4a |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
| Release Date | 2020-08-03 | 2021-04-11 |
The Verdict
The data supports a clear separation of use cases. The NVIDIA RTX A5000 is the superior choice for any workload involving OpenCL or Vulkan compute, where it outperforms the AMD card by roughly 4 times. Its 24 GB memory capacity, 768.0 GB/s bandwidth, and inclusion of RT and tensor cores make it suitable for large-scale simulation, machine learning inference, and ray-traced rendering. The NVIDIA card's 27.77 TFLOPS FP32 throughput and 433.9 GTexel/s texture rate position it as a high-end workstation GPU for professional applications that demand sustained compute throughput.
The AMD Radeon Pro 5300 is a different kind of product. Its IGP slot width, absence of display outputs, and "Radeon Pro Mac (Navi Series)" generation designation indicate a Mac-centric integrated solution. Its 85 W TDP and lack of power connectors mean it draws power from the host system without additional cabling. For macOS environments where Metal is the primary API, the AMD card's recorded Metal score of 48,070 provides a functional baseline, though no direct NVIDIA comparison exists in the database. Users working exclusively within Apple's ecosystem and constrained to integrated graphics may find the AMD card adequate for light to moderate compute tasks.
The choice is not between two equal competitors; it is between a compact integrated GPU and a full-size workstation accelerator. The NVIDIA RTX A5000's 24 GB VRAM alone exceeds the AMD card's total memory by 6 times, and its shading unit count is 6.4 times higher. For any workload that fits within the NVIDIA card's memory and power envelope, the RTX A5000 is the definitive performer. The AMD card's only recorded advantage is its percentile ranking of 82 versus 78, which reflects the absence of low-scoring legacy benchmark results in its suite, not superior real-world performance. Users who need maximum compute throughput, large memory capacity, or hardware ray tracing should choose the NVIDIA card. Users who require a low-power, integrated solution for Apple systems with Metal-based workloads have no direct alternative in this comparison, as the NVIDIA card has no recorded Metal score.