AMD Radeon Pro 5300 vs NVIDIA GeForce RTX 5050 Mobile Comparison
AMD Radeon Pro 5300
GeForce RTX 5050 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 5300 vs NVIDIA GeForce RTX 5050 Mobile
The NVIDIA GeForce RTX 5050 Mobile and AMD Radeon Pro 5300 target different corners of the mobile GPU market, and the benchmark data reflects a clear split. The RTX 5050 Mobile is the decisive winner in raw compute power, posting a Geekbench OpenCL score of 84,171 against the Radeon Pro 5300’s 38,747, a 117.2% advantage. However, the Radeon Pro 5300 holds its own in the broader competitive landscape, with an average benchmark score of 40,870 that places it within 0.8% of the NVIDIA GeForce RTX 3080 Ti. The RTX 5050 Mobile, by contrast, averages 43,268, landing it within 0.9% of the RTX 4090 Mobile. These are not interchangeable parts; one is a modern, forward-looking compute engine, while the other is an older, specialized workstation piece with distinct strengths in specific API workloads.
Where Each One Wins
NVIDIA GeForce RTX 5050 Mobile wins the only direct head-to-head benchmark available, and it wins decisively. In Geekbench OpenCL, the RTX 5050 Mobile scores 84,171, more than double the Radeon Pro 5300’s 38,747. This is a compute-heavy workload, and the NVIDIA part’s 2,560 shading units, 20 RT cores, and 80 tensor cores provide a massive parallel processing advantage over the AMD card’s 1,280 shading units and lack of dedicated RT or tensor hardware. The RTX 5050 Mobile also delivers 7.680 TFLOPS of FP32 performance, compared to 4.224 TFLOPS for the Radeon Pro 5300, reinforcing its lead in general-purpose GPU compute.
AMD Radeon Pro 5300 wins in the specific niche of Apple ecosystem compatibility and legacy API performance. Its benchmark suite includes Geekbench Metal (48,070) and Geekbench Vulkan (35,793) results, neither of which the RTX 5050 Mobile has recorded. The Radeon Pro 5300’s 8.448 TFLOPS of FP16 performance (at a 2:1 ratio) exceeds the RTX 5050 Mobile’s 7.680 TFLOPS FP16 (at 1:1), indicating a potential advantage in half-precision workloads where the AMD architecture’s dedicated FP16 path is utilized. Additionally, the Radeon Pro 5300’s pixel rate of 52.80 GPixel/s and texture rate of 132.0 GTexel/s both exceed the RTX 5050 Mobile’s 48.00 GPixel/s and 120.0 GTexel/s, suggesting faster fill-rate-bound operations.
FAQ
Q: Which GPU is faster in OpenCL compute?
A: The NVIDIA GeForce RTX 5050 Mobile is dramatically faster, scoring 84,171 in Geekbench OpenCL versus 38,747 for the AMD Radeon Pro 5300, a 117.2% difference.
Q: Does the AMD Radeon Pro 5300 have any benchmark advantage?
A: The Radeon Pro 5300 has recorded results in Geekbench Metal (48,070) and Geekbench Vulkan (35,793) that the RTX 5050 Mobile lacks, and it offers higher FP16 throughput (8.448 TFLOPS vs 7.680 TFLOPS) along with superior pixel and texture fill rates.
Q: How do these GPUs compare to their nearest rivals?
A: The RTX 5050 Mobile’s average score of 43,268 puts it 0.9% behind the RTX 4090 Mobile and 0.1% ahead of the RTX 4070 SUPER. The Radeon Pro 5300’s average of 40,870 places it 0.8% behind the RTX 3080 Ti and 1.2% ahead of the RTX 5070.
Q: What is the memory configuration difference?
A: The RTX 5050 Mobile has 8 GB of GDDR7 memory on a 128-bit bus, yielding 384.0 GB/s bandwidth. The Radeon Pro 5300 has 4 GB of GDDR6 memory on the same 128-bit bus, providing 224.0 GB/s bandwidth.
Q: Which GPU is more power-efficient?
A: The RTX 5050 Mobile has a 50 W TDP, while the Radeon Pro 5300 has an 85 W TDP, indicating the NVIDIA part draws significantly less power despite its higher compute performance.
Q: Are these GPUs current products?
A: No. The RTX 5050 Mobile is listed as Active, released on 2025-06-23, while the Radeon Pro 5300 is End-of-life, released on 2020-08-03.
Head-to-Head Benchmarks
The single direct comparison in the data is Geekbench OpenCL, and it is a blowout. The NVIDIA GeForce RTX 5050 Mobile scores 84,171, while the AMD Radeon Pro 5300 scores 38,747. That is a 117.2% delta, meaning the NVIDIA part delivers more than twice the OpenCL performance. This result is consistent with the raw specifications: the RTX 5050 Mobile has 2,560 shading units, 80 TMUs, 32 ROPs, and 20 RT cores, all operating at a boost clock of 1500 MHz. The Radeon Pro 5300 has exactly half the shading units (1,280) and the same TMU/ROP counts (80/32), but boosts to 1650 MHz. The higher clock rate on the AMD part does not compensate for the 2x shading unit deficit in this workload.
The RTX 5050 Mobile’s 7.680 TFLOPS FP32 output is 81.8% higher than the Radeon Pro 5300’s 4.224 TFLOPS, and the memory bandwidth gap is similarly wide: 384.0 GB/s versus 224.0 GB/s. The RTX 5050 Mobile also supports DirectX 12 Ultimate (12_2), while the Radeon Pro 5300 is limited to DirectX 12 (12_1), which affects feature-level support in modern titles. While the Radeon Pro 5300 posts competitive numbers in its own API-specific tests (Metal at 48,070 and Vulkan at 35,793), these are not directly comparable to the RTX 5050 Mobile’s OpenCL run, and they do not change the fact that in the only shared test, the NVIDIA part wins by a wide margin.
Specification Differences
The two GPUs differ across nearly every core specification. The RTX 5050 Mobile uses 2,560 shading units, while the Radeon Pro 5300 uses 1,280. TMU counts are identical at 80, and ROP counts are also identical at 32. The RTX 5050 Mobile adds 20 RT cores and 80 tensor cores; the Radeon Pro 5300 has neither. Clock speeds differ slightly: the RTX 5050 Mobile has a 1020 MHz base and 1500 MHz boost, while the Radeon Pro 5300 has a 1000 MHz base and a higher 1650 MHz boost. The NVIDIA part’s memory is 8 GB of GDDR7 at 1500 MHz (24 Gbps effective) for 384.0 GB/s bandwidth; the AMD part has 4 GB of GDDR6 at 1750 MHz (14 Gbps effective) for 224.0 GB/s. Pixel rate favors the Radeon Pro 5300 at 52.80 GPixel/s versus 48.00 GPixel/s, as does texture rate at 132.0 GTexel/s versus 120.0 GTexel/s. FP32 throughput favors the RTX 5050 Mobile at 7.680 TFLOPS versus 4.224 TFLOPS, but FP16 favors the AMD part at 8.448 TFLOPS versus 7.680 TFLOPS. The RTX 5050 Mobile has a 50 W TDP; the Radeon Pro 5300 has an 85 W TDP and a suggested PSU of 250 W. The NVIDIA part uses PCIe 5.0 x16, while the AMD part uses PCIe 4.0 x8.
Architecture Differences
The architectural gap is generational. The RTX 5050 Mobile is built on NVIDIA’s Blackwell 2.0 architecture, using the GB207 chip fabricated on a 5 nm TSMC process. It integrates 16,900 million transistors on a 149 mm² die, achieving a transistor density of 113.4M per mm². The Radeon Pro 5300 is based on AMD’s RDNA 1.0 architecture, using the Navi 14 chip on a 7 nm TSMC process. It packs 6,400 million transistors on a 158 mm² die, for a density of 40.5M per mm². The RTX 5050 Mobile’s newer node and higher density enable its feature set, including dedicated ray tracing cores and tensor cores, neither of which exist on the Radeon Pro 5300. The NVIDIA part supports DirectX 12 Ultimate (12_2), while the AMD part is capped at DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The Radeon Pro 5300 belongs to the Radeon Pro Mac series, is marked End-of-life, and has no display outputs; the RTX 5050 Mobile is an Active product with display outputs described as portable-device dependent.
The Verdict
The data is unambiguous for general compute and modern workloads: choose the NVIDIA GeForce RTX 5050 Mobile. It delivers a 117.2% higher OpenCL score, has double the shading units, 4 GB more memory, and nearly 72% more memory bandwidth than the Radeon Pro 5300. Its 83rd percentile ranking among all GPUs, compared to the Radeon Pro 5300’s 82nd, reflects a slightly higher standing in the overall performance distribution. The RTX 5050 Mobile also achieves this with a 50 W TDP versus 85 W, making it the clear efficiency winner. Its 2025 release date and Active production status mean it is a current, supported part.
Choose the AMD Radeon Pro 5300 only if your workload is tied to Apple’s Metal API or legacy Vulkan paths, where it has recorded results (48,070 Metal, 35,793 Vulkan) that the RTX 5050 Mobile has not been tested on. The Radeon Pro 5300 also offers higher FP16 throughput (8.448 TFLOPS) and better fill rates (52.80 GPixel/s and 132.0 GTexel/s), which could matter in specific half-precision or fill-rate-bound tasks. However, its 4 GB memory capacity and 224.0 GB/s bandwidth are half the RTX 5050 Mobile’s figures, and its End-of-life status means it is a legacy product. For any cross-platform compute benchmark, the RTX 5050 Mobile is the superior part; the Radeon Pro 5300’s niche advantages do not offset its fundamental hardware deficit.