AMD Radeon Pro 450 vs NVIDIA GeForce RTX 3050 Ti Mobile Comparison

AMD
RADEON

AMD Radeon Pro 450

CORE STATE Baffin
VRAM 2 GB
CLOCK SPEED —
TDP 35 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

GeForce RTX 3050 Ti Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1035 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
12,893
N/A
geekbench_opencl
9,002
57,915
geekbench_vulkan
10,518
55,812
3dmark_3dmark_steel_nomad_dx12
N/A
469
passmark_directx_10
N/A
60
passmark_directx_11
N/A
76
passmark_directx_12
N/A
49
passmark_directx_9
N/A
120
passmark_g2d
N/A
498
passmark_g3d
N/A
10,093
passmark_gpu_compute
N/A
4,305

Analysis: AMD Radeon Pro 450 vs NVIDIA GeForce RTX 3050 Ti Mobile

The GeForce RTX 3050 Ti Mobile and the AMD Radeon Pro 450 occupy different corners of the mobile graphics landscape, one a modern high-throughput part and the other an older, power-lean workstation option. The head-to-head data in the database shows a stark performance gulf, but the Radeon Pro 450 still has a story worth telling around efficiency and legacy support. This analysis relies solely on recorded benchmark results and specification fields to break down what each GPU can and cannot do.

Head-to-Head Benchmarks

The database contains two direct comparison tests between these GPUs, and both are decisive wins for the NVIDIA GeForce RTX 3050 Ti Mobile. In Geekbench OpenCL, the RTX 3050 Ti Mobile scores 57,915 points against the Radeon Pro 450’s 9,002 points. That is a delta of 543.4%, meaning the NVIDIA part delivers more than six times the raw compute throughput in this workload. The Geekbench Vulkan result is similarly lopsided: the RTX 3050 Ti Mobile records 55,812 points versus 10,518 points for the Radeon Pro 450, a 430.6% advantage.

These are not marginal wins. The delta percentages dwarf anything seen in the nearest-rival comparisons for either card. For context, the RTX 3050 Ti Mobile’s own nearest rivals in the database, such as the AMD Radeon RX 580 and NVIDIA GeForce GTX 1660 SUPER, sit within 0.1% and 0.4% of its average score, respectively. The Radeon Pro 450’s nearest rivals, including the NVIDIA Quadro K2200 and GeForce MX350, are also within roughly one percentage point of its average. The gap between the two reviewed cards, however, is a chasm.

The average benchmark score reinforces this. The RTX 3050 Ti Mobile holds an average score of 12,940 across all its recorded tests, while the Radeon Pro 450 averages 10,804. That is a 2,136-point difference, or roughly 19.8% higher for the NVIDIA part on average, though the individual head-to-head deltas are far larger because the common test set is limited to OpenCL and Vulkan.

It is also worth noting where the Radeon Pro 450 does not get to compete. The database lists a Geekbench Metal score of 12,893 for the Radeon Pro 450, a test that does not appear for the RTX 3050 Ti Mobile. Similarly, the RTX 3050 Ti Mobile has a full suite of Passmark tests (DirectX 9 through 12, G2D, G3D, and compute) that the Radeon Pro 450 lacks. The absence of overlapping tests in these areas means the head-to-head picture is incomplete, but the two tests that do overlap are unambiguous.

Where Each One Wins

The RTX 3050 Ti Mobile wins where modern API performance and raw throughput matter. Its 5.299 TFLOPS FP32 rating, combined with 80 tensor cores and 20 RT cores, positions it for contemporary rendering pipelines that leverage DirectX 12 Ultimate (12_2) and Vulkan 1.4. The Vulkan score of 55,812, over five times the Radeon Pro 450’s 10,518, shows how far ahead it is in compute-heavy, low-overhead workloads. The OpenCL score of 57,915 similarly indicates strong general-purpose compute, which suits tasks like video encoding, physics simulation, and data-parallel processing.

The Radeon Pro 450, by contrast, has no recorded wins in any shared benchmark. Its strengths lie elsewhere: in its power envelope and its compatibility profile. It carries a 35 W TDP versus the RTX 3050 Ti Mobile’s 75 W, making it the more thermally conservative option for thin-and-light chassis or systems where battery life is prioritized over performance. It also supports OpenGL 4.6, matching the NVIDIA part, and its GCN 4.0 architecture has a long driver maturity tail, though that is qualitative inference from the data available.

For users whose workloads center on Metal, the Radeon Pro 450’s 12,893 Geekbench Metal score is the only data point in that API, suggesting it retains some utility in macOS environments. The RTX 3050 Ti Mobile has no recorded Metal result, so this is the sole niche where the AMD card shows a measurable capability without direct NVIDIA comparison.

Architecture Differences

The two GPUs come from opposite design philosophies. The RTX 3050 Ti Mobile uses the GA106 chip on an 8 nm Samsung process, packing 12,000 million transistors into a 276 mm² die for a transistor density of 43.5 million per square millimeter. The Radeon Pro 450 uses the Baffin chip on a 14 nm GlobalFoundries process, with 3,000 million transistors on a 123 mm² die, yielding 24.4 million transistors per square millimeter. The NVIDIA part is newer, released in May 2021, while the Radeon Pro 450 dates to October 2016.

The compute resources differ by a factor of four in shading units: 2,560 for the RTX 3050 Ti Mobile versus 640 for the Radeon Pro 450. Texture mapping units are 80 versus 40, and ROPs are 32 versus 16. The NVIDIA card adds dedicated hardware that the AMD part lacks entirely: 20 RT cores for ray tracing and 80 tensor cores for AI acceleration. The Radeon Pro 450 has neither field populated in the database.

Memory configurations also diverge sharply. The RTX 3050 Ti Mobile pairs 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s of bandwidth, while the Radeon Pro 450 uses 2 GB of GDDR5 on the same 128-bit bus but reaches only 81.28 GB/s. Clock behavior is not directly comparable because the AMD card lists no base or boost clock, only a memory clock of 1270 MHz with 5.1 Gbps effective. The NVIDIA card runs at 735 MHz base, 1035 MHz boost, with memory at 1500 MHz and 12 Gbps effective.

Interface support differs as well. The RTX 3050 Ti Mobile uses PCIe 4.0 x16, while the Radeon Pro 450 is limited to PCIe 3.0 x8. The NVIDIA part supports DirectX 12 Ultimate (12_2) and Vulkan 1.4; the AMD part is capped at DirectX 12 (12_0) and Vulkan 1.3. Both support OpenGL 4.6. The RTX 3050 Ti Mobile is an IGP-class slot width with no power connectors, whereas the Radeon Pro 450 is an MXM module.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 3050 Ti Mobile averages 12,940 across all recorded tests, while the AMD Radeon Pro 450 averages 10,804.

Q: How large is the performance gap in OpenCL?

A: The RTX 3050 Ti Mobile scores 57,915 in Geekbench OpenCL compared to 9,002 for the Radeon Pro 450, a 543.4% advantage.

Q: Does the Radeon Pro 450 have any ray tracing or tensor core hardware?

A: No. The database lists no RT cores or tensor cores for the Radeon Pro 450, while the RTX 3050 Ti Mobile has 20 RT cores and 80 tensor cores.

Q: What is the memory bandwidth difference?

A: The RTX 3050 Ti Mobile provides 192.0 GB/s from 4 GB of GDDR6, while the Radeon Pro 450 provides 81.28 GB/s from 2 GB of GDDR5.

Q: Which GPU supports newer PCIe and DirectX versions?

A: The RTX 3050 Ti Mobile uses PCIe 4.0 x16 and DirectX 12 Ultimate (12_2), whereas the Radeon Pro 450 uses PCIe 3.0 x8 and DirectX 12 (12_0).

Q: How do the power requirements compare?

A: The RTX 3050 Ti Mobile has a 75 W TDP, more than double the Radeon Pro 450’s 35 W TDP.

The Verdict

The data points to the RTX 3050 Ti Mobile as the clear performance leader in every shared benchmark. Its 543.4% OpenCL delta and 430.6% Vulkan delta are not competitive margins; they are generational leaps. The NVIDIA part also brings 4 GB of memory versus 2 GB, a newer process node (8 nm versus 14 nm), and dedicated RT and tensor cores that the Radeon Pro 450 cannot match. For any workload that uses modern APIs, compute shaders, or ray tracing, the choice is obvious.

The Radeon Pro 450 is not without merit, but its merits are confined to its 35 W TDP and its Metal benchmark score of 12,893. Systems constrained by power or thermal limits, particularly older Mac-oriented platforms that rely on Metal, might still find it serviceable. Its 49th percentile ranking among all GPUs, versus the RTX 3050 Ti Mobile’s 53rd, reflects a narrower but not nonexistent capability set.

The verdict is straightforward: buyers needing performance should select the RTX 3050 Ti Mobile. Buyers locked into the Radeon Pro 450’s power class or Metal-based ecosystem may accept its limitations, but the benchmark data shows no scenario where it outperforms the NVIDIA part in a direct comparison.

Specification Differences

| Field | NVIDIA GeForce RTX 3050 Ti Mobile | AMD Radeon Pro 450 |

|---|---|---|

| Architecture | Ampere | GCN 4.0 |

| Process Node | 8 nm | 14 nm |

| Foundry | Samsung | GlobalFoundries |

| Transistors | 12,000 million | 3,000 million |

| Die Size | 276 mm² | 123 mm² |

| Transistor Density | 43.5M / mm² | 24.4M / mm² |

| Base Clock | 735 MHz | null |

| Boost Clock | 1035 MHz | null |

| Memory Clock | 1500 MHz, 12 Gbps effective | 1270 MHz, 5.1 Gbps effective |

| Memory Size | 4 GB | 2 GB |

| Memory Type | GDDR6 | GDDR5 |

| Memory Bandwidth | 192.0 GB/s | 81.28 GB/s |

| Shading Units | 2560 | 640 |

| TMUs | 80 | 40 |

| ROPs | 32 | 16 |

| RT Cores | 20 | null |

| Tensor Cores | 80 | null |

| Pixel Rate | 33.12 GPixel/s | 12.80 GPixel/s |

| Texture Rate | 82.80 GTexel/s | 32.00 GTexel/s |

| FP32 | 5.299 TFLOPS | 1,024.0 GFLOPS |

| FP16 | 5.299 TFLOPS (1:1) | 1,024.0 GFLOPS (1:1) |

| TDP | 75 W | 35 W |

| Slot Width | IGP | MXM Module |

| Power Connectors | None | null |

| Bus Interface | PCIe 4.0 x16 | PCIe 3.0 x8 |

| DirectX | 12 Ultimate (12_2) | 12 (12_0) |

| Vulkan | 1.4 | 1.3 |

| Release Date | 2021-05-10 | 2016-10-29 |

| Percentile | 53 | 49 |

| Average Benchmark Score | 12,940 | 10,804 |

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 450
RTX 3050 Ti Mobile
Core Specs
Shading Units
640
2,560 +300.0%
Shaders
640
2,560 +300.0%
TMUs
40
80 +100.0%
ROPs
16
32 +100.0%
Compute Units
10
—
SM Count
—
20
Clocks
Base Clock
—
735 MHz
Boost Clock
—
1035 MHz
GPU Clock
800 MHz
—
Memory Clock
1270 MHz 5.1 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096 +100.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
81.28 GB/s
192.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
1024 KB
2 MB
Performance
Pixel Rate
12.80 GPixel/s
33.12 GPixel/s
Texture Rate
32.00 GTexel/s
82.80 GTexel/s
FP32 (TFLOPS)
1,024.0 GFLOPS
5.299 TFLOPS
FP64 (TFLOPS)
64.00 GFLOPS (1:16)
82.80 GFLOPS (1:64)
FP16 (TFLOPS)
1,024.0 GFLOPS (1:1)
5.299 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
35 W
75 W
TDP (W)
35
75 +114.3%
Power Connectors
—
None
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Baffin
GA106
Generation
Radeon Pro Mac (400 Series)
GeForce 30 Mobile
Process Size
14 nm
8 nm
Transistors
3,000 million
12,000 million
Die Size
123 mm²
276 mm²
Foundry
GlobalFoundries
Samsung
Density
24.4M / mm²
43.5M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
8.6
Shader Model
6.7
6.8
Physical
Slot Width
MXM Module
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 20 Mobile
View Radeon Pro 450 Details View GeForce RTX 3050 Ti Mobile Details