AMD Radeon HD 7730M vs NVIDIA GeForce GTX 1650 Comparison

AMD
RADEON

AMD Radeon HD 7730M

CORE STATE Chelsea
VRAM 2 GB
CLOCK SPEED 675 MHz
TDP 25 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2012
VS
NVIDIA
GEFORCE

GeForce GTX 1650

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1665 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019

PERFORMANCE BENCHMARKS

geekbench_opencl
6,581
29,629
3dmark_3dmark_steel_nomad_dx12
N/A
305
geekbench_vulkan
N/A
33,042
passmark_directx_10
N/A
39
passmark_directx_11
N/A
58
passmark_directx_12
N/A
35
passmark_directx_9
N/A
124
passmark_g2d
N/A
561
passmark_g3d
N/A
7,880
passmark_gpu_compute
N/A
3,048

Analysis: AMD Radeon HD 7730M vs NVIDIA GeForce GTX 1650

The NVIDIA GeForce GTX 1650 and the AMD Radeon HD 7730M represent two distinctly different eras of mobile and desktop graphics. The GTX 1650, released in 2019, is a modern entry-level desktop card built on Turing architecture. The HD 7730M, released in 2012, is a legacy mobile GPU from AMD’s GCN 1.0 generation. The database contains a single shared benchmark result, but the specification sheets alone reveal a chasm in performance, features, and efficiency. This analysis compares the two based solely on recorded data, providing a clear picture for anyone evaluating these end-of-life products.

FAQ

Q: What is the performance difference in the only shared benchmark?

A: In the Geekbench OpenCL test, the NVIDIA GeForce GTX 1650 scores 29,629, while the AMD Radeon HD 7730M scores 6,581. This results in a delta of 350.2%, meaning the GTX 1650 is approximately four and a half times faster in this compute workload.

Q: How does each GPU rank among all graphics cards?

A: The GTX 1650 sits at the 40th percentile of all GPUs, with an average benchmark score of 7,472. The HD 7730M sits at the 38th percentile, with an average benchmark score of 6,581. The percentile difference is small, but the GTX 1650’s average score is higher by about 13.5%.

Q: What are the closest rivals for each card according to the database?

A: For the GTX 1650, its nearest rivals include the AMD Radeon HD 8850M (average score 7,447, delta 0.3%), Intel UHD Graphics 750 (7,441, delta 0.4%), AMD Radeon R7 350 (7,425, delta 0.6%), and Intel Arc A310 (7,550, delta -1%). For the HD 7730M, rivals include Intel UHD Graphics P750 (6,554, delta 0.4%), AMD Radeon R7 M460 (6,612, delta -0.5%), NVIDIA GeForce GTX 670M (6,513, delta 1%), and NVIDIA GeForce GT 555M (6,493, delta 1.4%).

Q: Which card has more memory and bandwidth?

A: The GTX 1650 has 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth. The HD 7730M has 2 GB of DDR3 memory on a 128-bit bus, delivering 28.80 GB/s. The GTX 1650 offers more than four times the memory bandwidth.

Q: What are the clock speeds and power draws?

A: The GTX 1650 has a base clock of 1485 MHz and a boost clock of 1665 MHz, with a TDP of 75 W. The HD 7730M has a base clock of 575 MHz and a boost clock of 675 MHz, with a TDP of 25 W. The GTX 1650 runs at roughly 2.6 times the base clock and 2.5 times the boost clock, while consuming three times the power.

Q: Which card supports newer graphics APIs?

A: The GTX 1650 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The HD 7730M supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. Both support DirectX 12 and OpenGL 4.6, but the GTX 1650 has a higher DirectX feature level and a newer Vulkan version.

The Verdict

The data points to a single clear conclusion: the NVIDIA GeForce GTX 1650 is the superior product for virtually any use case involving modern workloads. Its Geekbench OpenCL score of 29,629 dwarfs the HD 7730M’s 6,581, a 350.2% advantage. The GTX 1650 also holds a higher average benchmark score (7,472 vs. 6,581) and a better percentile ranking (40th vs. 38th). For gaming, compute, or general GPU acceleration, the GTX 1650 is the only viable choice.

The AMD Radeon HD 7730M, however, has one distinct advantage: power consumption. With a TDP of 25 W, it uses one-third the power of the GTX 1650’s 75 W. This makes it suitable for legacy laptops or low-power embedded systems where performance is secondary to thermal and electrical constraints. But given its 2012 release date, its 2 GB of DDR3 memory, and its 28.80 GB/s bandwidth, it is only practical for very old or undemanding applications. The GTX 1650, despite being end-of-life, remains a far more capable card for 1080p gaming and entry-level content creation.

Who should pick which? Users needing any modern graphics performance, even at entry level, should choose the GTX 1650. Its compute power, memory capacity, and API support are in a different league. Users constrained to a 25 W power budget, such as those repairing or upgrading a specific laptop chassis that cannot accommodate a larger GPU, have no choice but the HD 7730M. For everyone else, the GTX 1650 is the clear winner.

Head-to-Head Benchmarks

The database records exactly one shared benchmark between these two GPUs: Geekbench OpenCL. In that test, the GTX 1650 scores 29,629, and the HD 7730M scores 6,581. The delta is 350.2%, meaning the GTX 1650 is about 4.5 times faster. This is not a marginal lead; it is a generational gap. OpenCL performance is a proxy for general-purpose compute, including physics simulations, video encoding, and some rendering tasks. The GTX 1650’s massive advantage here reflects its modern architecture, higher clock speeds, and greater memory bandwidth.

The GTX 1650 also has a higher average benchmark score across all recorded tests: 7,472 versus 6,581 for the HD 7730M. That is a 13.5% difference in the aggregate. While the two cards are close in percentile rank (40th vs. 38th), the average score suggests that the GTX 1650 is consistently faster across a broader range of workloads. The HD 7730M’s only recorded benchmark is the OpenCL test, so its average is derived from that single data point.

Looking at the nearest rivals provides context. The GTX 1650’s closest competitor is the Intel Arc A310, which scores 7,550, a delta of -1% relative to the GTX 1650. This means the GTX 1650 is slightly slower than the Arc A310 in the aggregate. Meanwhile, the HD 7730M’s nearest rival is the AMD Radeon R7 M460, which scores 6,612, a delta of -0.5%. The HD 7730M is slightly slower than that. In both cases, the cards are at the low end of their respective performance tiers, but the GTX 1650 operates in a higher tier altogether.

The wins tally is one for the GTX 1650 and zero for the HD 7730M in the head-to-head comparison. This is unsurprising given the single shared benchmark. The data shows no area where the HD 7730M outperforms the GTX 1650.

Specification Differences

The two cards differ in nearly every measurable specification. The GTX 1650 uses a 12 nm process node, while the HD 7730M uses a 28 nm node. The GTX 1650 has 4,700 million transistors on a 200 mm² die, resulting in a transistor density of 23.5M per mm². The HD 7730M has 1,500 million transistors on a 123 mm² die, with a density of 12.2M per mm². The GTX 1650 has more than three times the transistor count and a higher density.

Memory is another major differentiator. The GTX 1650 has 4 GB of GDDR5 memory with a 128-bit bus and 128.1 GB/s of bandwidth. The HD 7730M has 2 GB of DDR3 memory with a 128-bit bus and 28.80 GB/s of bandwidth. The GTX 1650 offers double the capacity and over four times the bandwidth. Memory clock speeds also differ: the GTX 1650 runs at 2001 MHz (8 Gbps effective), while the HD 7730M runs at 900 MHz (1800 Mbps effective).

Compute units are vastly different. The GTX 1650 has 896 shading units, 56 texture mapping units (TMUs), and 32 render output units (ROPs). The HD 7730M has 512 shading units, 32 TMUs, and 16 ROPs. The GTX 1650 has 75% more shading units, 75% more TMUs, and double the ROPs. Pixel rate is 53.28 GPixel/s for the GTX 1650 versus 10.80 GPixel/s for the HD 7730M. Texture rate is 93.24 GTexel/s versus 21.60 GTexel/s. Floating-point performance (FP32) is 2.984 TFLOPS for the GTX 1650 versus 691.2 GFLOPS for the HD 7730M, a difference of over four times.

Power and physical specifications also diverge. The GTX 1650 has a TDP of 75 W, is dual-slot, uses no power connectors, and requires a 250 W suggested PSU. The HD 7730M has a TDP of 25 W, with no recorded slot width, power connectors, or PSU suggestion. The GTX 1650 has a PCIe 3.0 x16 interface, while the HD 7730M uses PCIe 2.0 x16. Display outputs differ: the GTX 1650 offers 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a, while the HD 7730M is listed as “Portable Device Dependent,” reflecting its mobile origins. The GTX 1650 measures 229 mm in length, 111 mm in height, and 35 mm in width; the HD 7730M has no recorded dimensions.

Architecture Differences

The architectural gap between these two GPUs is fundamental. The GTX 1650 is built on NVIDIA’s Turing architecture, using the TU117 chip. It is part of the GeForce 16 series, which succeeded the GeForce 10 series and preceded the GeForce 20 series. Turing introduced significant improvements in shading efficiency and power management compared to older architectures. The GTX 1650 has no ray tracing cores or tensor cores, but it does support DirectX 12 (12_1) and Vulkan 1.4, making it compatible with modern game APIs.

The HD 7730M uses AMD’s GCN 1.0 architecture, with the Chelsea chip. It belongs to the London generation (HD 7700M series). GCN 1.0 was AMD’s first Graphics Core Next architecture, designed for compute-heavy workloads. It supports DirectX 12 (11_1) and Vulkan 1.2.170, but with a lower feature level than the GTX 1650. The HD 7730M also lacks any dedicated ray tracing or tensor hardware, but that is expected for a 2012 GPU.

The process node difference is a major architectural factor. The GTX 1650 uses TSMC’s 12 nm process, while the HD 7730M uses TSMC’s 28 nm process. The smaller node allows for higher clock speeds and better transistor density. The GTX 1650’s base clock of 1485 MHz is more than double the HD 7730M’s 575 MHz, and its boost clock of 1665 MHz is similarly higher than the HD 7730M’s 675 MHz. The GTX 1650 also has a higher transistor density (23.5M per mm² vs. 12.2M per mm²), indicating a more advanced design.

FP16 support is another difference. The GTX 1650 has FP16 performance of 5.967 TFLOPS (2:1 ratio), meaning it can process half-precision floats at twice the rate of FP32. The HD 7730M has no recorded FP16 capability. This matters for machine learning inference and certain compute tasks that leverage half precision.

The GTX 1650 supports Vulkan 1.4, while the HD 7730M supports Vulkan 1.2.170. Both support OpenGL 4.6. The DirectX versions differ: 12 (12_1) for the GTX 1650 versus 12 (11_1) for the HD 7730M. This means the GTX 1650 can use more advanced DirectX 12 features, such as higher-tier shader models and optional features.

In summary, the GTX 1650 is a modern, efficient, and far more powerful GPU. The HD 7730M is a legacy part with limited memory, low clocks, and an outdated architecture. The recorded data shows no scenario where the HD 7730M competes with the GTX 1650 on performance. The only advantage for the HD 7730M is its low 25 W power draw, which is irrelevant for desktop users but may matter in specific mobile or embedded applications. For any task involving modern software, the GTX 1650 is the definitive choice.

DETAILED SPECIFICATIONS

SPECIFICATION
HD 7730M
GTX 1650
Core Specs
Shading Units
512
896 +75.0%
Shaders
512
896 +75.0%
TMUs
32
56 +75.0%
ROPs
16
32 +100.0%
Compute Units
8
—
SM Count
—
14
Clocks
Base Clock
575 MHz
1485 MHz
Boost Clock
675 MHz
1665 MHz
Memory Clock
900 MHz 1800 Mbps effective
2001 MHz 8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096 +100.0%
Memory Type
DDR3
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
28.80 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
256 KB
1024 KB
Performance
Pixel Rate
10.80 GPixel/s
53.28 GPixel/s
Texture Rate
21.60 GTexel/s
93.24 GTexel/s
FP32 (TFLOPS)
691.2 GFLOPS
2.984 TFLOPS
FP64 (TFLOPS)
43.20 GFLOPS (1:16)
93.24 GFLOPS (1:32)
FP16 (TFLOPS)
—
5.967 TFLOPS (2:1)
Power
TDP
25 W
75 W
TDP (W)
25
75 +200.0%
Suggested PSU
—
250 W
Power Connectors
—
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Chelsea
TU117
Generation
London (HD 7700M)
GeForce 16
Process Size
28 nm
12 nm
Transistors
1,500 million
4,700 million
Die Size
123 mm²
200 mm²
Foundry
TSMC
TSMC
Density
12.2M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
—
Dual-slot
Length
—
229 mm 9 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x16
Other
Launch Price
—
149 USD
Production
End-of-life
End-of-life
Predecessor
Vancouver
GeForce 10
Successor
Solar System
GeForce 20
View Radeon HD 7730M Details View GeForce GTX 1650 Details