AMD Radeon HD 6850 X2 vs AMD Radeon Vega 3 Comparison

AMD
RADEON

AMD Radeon HD 6850 X2

CORE STATE Barts
VRAM 2 GB
CLOCK SPEED —
TDP 254 W
BUS WIDTH 256 bit
ARCHITECTURE TeraScale 2
nm
PROCESS 40 nm
LAUNCH DATE 2011
VS
AMD
RADEON

Radeon Vega 3

CORE STATE Picasso
VRAM System Shared
CLOCK SPEED 1100 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE GCN 5.0
nm
PROCESS 12 nm
LAUNCH DATE 2019

PERFORMANCE BENCHMARKS

geekbench_opencl
3,977
3,963
geekbench_metal
N/A
4,880
geekbench_vulkan
N/A
3,961

Analysis: AMD Radeon HD 6850 X2 vs AMD Radeon Vega 3

The AMD Radeon Vega 3 and AMD Radeon HD 6850 X2 represent two vastly different eras of GPU design, separated by nearly a decade of architectural evolution. The data reveals a striking statistical dead heat in the single available benchmark, yet the specifications tell a story of two completely different approaches to graphics processing. The Vega 3 is a modern integrated processor (IGP) designed for efficiency, while the HD 6850 X2 is a dual-GPU behemoth from the discrete graphics era, drawing massive power and occupying a dual-slot footprint.

Head-to-Head Benchmarks

The only point of direct comparison in the dataset is the Geekbench OpenCL test, and the results are remarkably close. The AMD Radeon HD 6850 X2 edges out the Vega 3 with a score of 3977 against 3963, a difference of just 0.4%. This margin is statistically insignificant, placing the two products in the same performance tier despite their radically different designs. The HD 6850 X2 wins the single head-to-head matchup, but the data shows a near-tie that defies the hardware disparities.

Looking at the broader benchmark landscape, the Vega 3's average score of 4268 pulls from three tests: Geekbench Metal at 4880, Geekbench Vulkan at 3961, and the OpenCL result of 3963. The HD 6850 X2 has no Metal or Vulkan scores listed, meaning it cannot even run modern compute APIs that the Vega 3 supports natively. The Vega 3's average is 6.8% higher than the HD 6850 X2's 3977 average, indicating that across a wider range of workloads, the modern IGP actually pulls ahead.

Rival comparisons reinforce this picture. The Vega 3 sits at the 25th percentile of all GPUs, with its nearest rival being the NVIDIA Quadro K3000M at just 0.6% behind. The HD 6850 X2 occupies the 24th percentile, with the NVIDIA Quadro K2000 as its closest competitor at 0.3% ahead. Both products are firmly in entry-level territory, but the Vega 3's higher average score and broader API support suggest it handles a wider variety of tasks more consistently.

Architecture Differences

The architectural chasm between these two GPUs is enormous. The Vega 3 uses the GCN 5.0 architecture on a 12 nm process from GlobalFoundries, while the HD 6850 X2 relies on the much older TeraScale 2 architecture on a 40 nm process from TSMC. This process difference alone explains the power and efficiency gap: the Vega 3 integrates 4,940 million transistors into a 210 mm² die with a density of 23.5 million transistors per square millimeter, whereas the HD 6850 X2 packs only 1,700 million transistors into a larger 255 mm² die at 6.7 million per square millimeter.

The Vega 3's Picasso chip is a single integrated component designed for laptops and compact systems, while the HD 6850 X2's Barts chip represents a dual-GPU configuration on a single card. The Vega 3 operates with a base clock of 300 MHz and a boost of 1100 MHz, whereas the HD 6850 X2 has no listed base or boost clocks, only a memory clock of 1050 MHz (4.2 Gbps effective). The Vega 3 uses system-shared memory with dependent bandwidth, while the HD 6850 X2 comes with 2 GB of dedicated GDDR5 memory on a 256-bit bus delivering 134.4 GB/s.

Compute resources differ starkly. The HD 6850 X2 fields 960 shading units, 48 texture mapping units (TMUs), and 32 raster operators (ROPs), compared to the Vega 3's 192 shaders, 12 TMUs, and 4 ROPs. Yet the Vega 3's newer architecture achieves competitive compute throughput per shader. The HD 6850 X2 delivers 1.536 TFLOPS of FP32 compute, while the Vega 3 manages 422.4 GFLOPS — the older card is 3.6 times faster in raw floating-point math. Pixel and texture rates follow suit: 25.60 GPixel/s and 38.40 GTexel/s for the HD 6850 X2 versus 4.400 GPixel/s and 13.20 GTexel/s for the Vega 3.

The Verdict

The data presents a paradox. The HD 6850 X2 has overwhelming hardware advantages in memory bandwidth, compute units, and fill rates, yet it only beats the Vega 3 by 0.4% in the one benchmark they share. This suggests the TeraScale 2 architecture is severely hamstrung by software and driver limitations compared to the modern GCN 5.0 design. The Vega 3 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, while the HD 6850 X2 is limited to DirectX 11.2 (11_0) and OpenGL 4.4 with no Vulkan support at all.

For anyone running modern applications, the Vega 3 is clearly the more functional choice. Its API support alone makes it viable for contemporary workloads, and its 15 W TDP versus the HD 6850 X2's 254 W power draw represents a 94% reduction in power consumption. The HD 6850 X2 requires a 600 W suggested PSU and dual 8-pin power connectors, while the Vega 3 draws everything from the motherboard with no external power needed. The production status shows both are end-of-life, but the Vega 3 is a decade younger, released in November 2019 versus September 2011.

The HD 6850 X2's only claim to relevance is raw compute throughput, but that advantage fails to translate into real-world benchmark wins. The data indicates that for any practical purpose, the Vega 3 is the superior product despite its lower theoretical specifications.

Specification Differences

The two GPUs differ in nearly every measurable specification:

  • Process Node: Vega 3 uses 12 nm from GlobalFoundries; HD 6850 X2 uses 40 nm from TSMC.
  • Transistors: Vega 3 has 4,940 million; HD 6850 X2 has 1,700 million.
  • Die Size: Vega 3 measures 210 mm²; HD 6850 X2 measures 255 mm².
  • Shading Units: Vega 3 has 192; HD 6850 X2 has 960.
  • TMUs: Vega 3 has 12; HD 6850 X2 has 48.
  • ROPs: Vega 3 has 4; HD 6850 X2 has 32.
  • Memory: Vega 3 uses System Shared; HD 6850 X2 has 2 GB GDDR5 on a 256-bit bus.
  • Bandwidth: Vega 3 is System Dependent; HD 6850 X2 delivers 134.4 GB/s.
  • TDP: Vega 3 draws 15 W; HD 6850 X2 draws 254 W.
  • Power Connectors: Vega 3 has None; HD 6850 X2 requires 2x 8-pin.
  • Slot Width: Vega 3 is an IGP; HD 6850 X2 is Dual-slot.
  • Bus Interface: Vega 3 uses IGP; HD 6850 X2 uses PCIe 2.0 x16.
  • APIs: Vega 3 supports DirectX 12_1, OpenGL 4.6, Vulkan 1.3; HD 6850 X2 supports DirectX 11_0, OpenGL 4.4, no Vulkan.
  • FP32: Vega 3 achieves 422.4 GFLOPS; HD 6850 X2 achieves 1.536 TFLOPS.
  • Pixel Rate: Vega 3 hits 4.400 GPixel/s; HD 6850 X2 hits 25.60 GPixel/s.
  • Texture Rate: Vega 3 reaches 13.20 GTexel/s; HD 6850 X2 reaches 38.40 GTexel/s.
  • Release Date: Vega 3 launched November 2019; HD 6850 X2 launched September 2011.

FAQ

Q: Which GPU has better benchmark performance in the shared test?

A: The AMD Radeon HD 6850 X2 wins the Geekbench OpenCL test with a score of 3977 versus 3963 for the Vega 3, a 0.4% difference.

Q: Does the Vega 3 support modern graphics APIs?

A: Yes, the Vega 3 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, while the HD 6850 X2 is limited to DirectX 11.2 (11_0), OpenGL 4.4, and has no Vulkan support.

Q: How do the power requirements compare?

A: The Vega 3 has a TDP of 15 W with no external power connectors, while the HD 6850 X2 draws 254 W and requires two 8-pin power connectors plus a 600 W suggested power supply.

Q: What is the memory configuration difference?

A: The Vega 3 uses system-shared memory with bandwidth dependent on the system, while the HD 6850 X2 has 2 GB of dedicated GDDR5 memory on a 256-bit bus with 134.4 GB/s bandwidth.

Q: Which GPU has more shading units?

A: The HD 6850 X2 has 960 shading units compared to the Vega 3's 192, a 5x advantage, though this does not translate to proportional benchmark wins.

Q: What are the production statuses of these GPUs?

A: Both are marked as end-of-life, with the Vega 3 released in November 2019 and the HD 6850 X2 released in September 2011.

Where Each One Wins

The HD 6850 X2 wins in raw compute capability. Its 1.536 TFLOPS of FP32 performance, 25.60 GPixel/s pixel rate, and 38.40 GTexel/s texture rate dwarf the Vega 3's numbers. For legacy applications that can leverage TeraScale 2's parallel architecture and are not limited by API constraints, the HD 6850 X2 would theoretically excel. Its 134.4 GB/s of dedicated memory bandwidth and 2 GB frame buffer also provide advantages for texture-heavy workloads that fit within older DirectX 11 frameworks. The HD 6850 X2 also wins the single head-to-head benchmark, even if only by a razor-thin 0.4% margin.

The Vega 3 wins in nearly every practical category. It achieves a higher average benchmark score of 4268 versus 3977, representing a 7.3% advantage across multiple tests including Metal and Vulkan, which the HD 6850 X2 cannot run at all. The Vega 3's modern architecture supports DirectX 12 and Vulkan, making it compatible with contemporary games and compute applications. Its 15 W power draw means it can run in thin laptops and compact systems without additional cooling or power delivery, whereas the HD 6850 X2 demands a bulky dual-slot card with multiple power connectors. The Vega 3's 12 nm process compared to 40 nm gives it a transistor density 3.5 times higher, enabling more functionality in a smaller, cooler package.

For users running modern software, the Vega 3 is the only viable choice. The HD 6850 X2's lack of Vulkan and DirectX 12 support effectively locks it out of current-generation applications, rendering its raw compute advantages moot. The data shows that architectural age matters more than brute-force specifications. The Vega 3's 0.4% deficit in the shared OpenCL test is a rounding error compared to the compatibility gap, making the HD 6850 X2 a curiosity for retro computing rather than a practical graphics solution.

DETAILED SPECIFICATIONS

SPECIFICATION
HD 6850 X2
Vega 3
Core Specs
Shading Units
960
192 -80.0%
Shaders
960
192 -80.0%
TMUs
48
12 -75.0%
ROPs
32
4 -87.5%
Compute Units
12
3 -75.0%
Clocks
Base Clock
—
300 MHz
Boost Clock
—
1100 MHz
GPU Clock
800 MHz
—
Memory Clock
1050 MHz 4.2 Gbps effective
System Shared
Memory
Memory Size
2 GB
System Shared
VRAM (MB)
2,048
—
Memory Type
GDDR5
System Shared
Memory Bus
256 bit
System Shared
Bandwidth
134.4 GB/s
System Dependent
Cache
L1 Cache
8 KB (per CU)
—
L2 Cache
512 KB
—
Performance
Pixel Rate
25.60 GPixel/s
4.400 GPixel/s
Texture Rate
38.40 GTexel/s
13.20 GTexel/s
FP32 (TFLOPS)
1.536 TFLOPS
422.4 GFLOPS
FP64 (TFLOPS)
—
26.40 GFLOPS (1:16)
FP16 (TFLOPS)
—
844.8 GFLOPS (2:1)
Power
TDP
254 W
15 W
TDP (W)
254
15 -94.1%
Suggested PSU
600 W
—
Power Connectors
2x 8-pin
None
Architecture
Architecture
TeraScale 2
GCN 5.0
GPU Name
Barts
Picasso
Generation
Northern Islands (HD 6800)
Vega IGP (Picasso)
Process Size
40 nm
12 nm
Transistors
1,700 million
4,940 million
Die Size
255 mm²
210 mm²
Foundry
TSMC
GlobalFoundries
Density
6.7M / mm²
23.5M / mm²
API Support
DirectX
11.2 (11_0)
12 (12_1)
OpenGL
4.4
4.6
Vulkan
—
1.3
OpenCL
1.2
2.1
Shader Model
5.0
6.7
Physical
Slot Width
Dual-slot
IGP
Outputs
2x DVI1x HDMI 1.3a1x DisplayPort 1.1
Motherboard Dependent
Bus Interface
PCIe 2.0 x16
IGP
Other
Production
End-of-life
End-of-life
Predecessor
Evergreen
GCN 3.0 IGP
Successor
Southern Islands
Vega II IGP
View Radeon HD 6850 X2 Details View Radeon Vega 3 Details