GPU Comparison
RADEON
AMD Radeon HD 6230
CORE STATE
Park
VRAM
512 MB
CLOCK SPEED
—
TDP
19 W
BUS WIDTH
64 bit
ARCHITECTURE
TeraScale 2
PROCESS
40 nm
LAUNCH DATE
2011
VS
GEFORCE
GeForce RTX 2080 Mobile
CORE STATE
TU104
VRAM
8 GB
CLOCK SPEED
1590 MHz
TDP
150 W
BUS WIDTH
256 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
HD 6230
RTX 2080 Mobile
Core Specs
Shading Units
80
2,944
+3580.0%
Shaders
80
2,944
+3580.0%
TMUs
8
184
+2200.0%
ROPs
4
64
+1500.0%
Compute Units
2
—
SM Count
—
46
Clocks
Base Clock
—
1380 MHz
Boost Clock
—
1590 MHz
GPU Clock
650 MHz
—
Memory Clock
667 MHz
1334 Mbps effective
1750 MHz
14 Gbps effective
Memory
Memory Size
512 MB
8 GB
VRAM (MB)
512
8,192
+1500.0%
Memory Type
DDR2
GDDR6
Memory Bus
64 bit
256 bit
Bandwidth
10.67 GB/s
448.0 GB/s
Cache
L1 Cache
8 KB (per CU)
64 KB (per SM)
L2 Cache
128 KB
4 MB
Performance
Pixel Rate
2.600 GPixel/s
101.8 GPixel/s
Texture Rate
5.200 GTexel/s
292.6 GTexel/s
FP32 (TFLOPS)
104.0 GFLOPS
9.362 TFLOPS
FP64 (TFLOPS)
—
292.6 GFLOPS (1:32)
FP16 (TFLOPS)
—
18.72 TFLOPS (2:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
368
Power
TDP
19 W
150 W
TDP (W)
19
150
+689.5%
Suggested PSU
200 W
—
Power Connectors
None
None
Architecture
Architecture
TeraScale 2
Turing
GPU Name
Park
TU104
Generation
Northern Islands
(HD 6200)
GeForce 20 Mobile
Process Size
40 nm
12 nm
Transistors
292 million
13,600 million
Die Size
59 mm²
545 mm²
Foundry
TSMC
TSMC
Density
4.9M / mm²
25.0M / mm²
API Support
DirectX
11.2 (11_0)
12 Ultimate (12_2)
OpenGL
4.4
4.6
Vulkan
—
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
Single-slot
MXM Module
Length
168 mm
6.6 inches
—
Outputs
1x DVI1x HDMI 1.3a
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Evergreen
GeForce 10 Mobile
Successor
Southern Islands
GeForce 30 Mobile