AMD Radeon HD 6230
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6230 Specifications
Radeon HD 6230 GPU Core
Shader units and compute resources
The AMD Radeon HD 6230 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6230 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6230's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6230 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6230 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6230's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6230 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6230, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6230 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6230 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6230 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6230 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6230 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6230 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6230 to maintain boost clocks without throttling.
Radeon HD 6230 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6230 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6230. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6230 Product Information
Release and pricing details
The AMD Radeon HD 6230 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6230 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6230 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6230
Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions
The AMD Radeon HD 6230 is equipped with 512 MB of DDR2 memory, operating across a 64-bit bus. This configuration yields a peak bandwidth of 10.67 GB/s, a figure that places it firmly in the entry-level segment of its era. The memory clock runs at 667 MHz, translating to 1334 Mbps effective — a modest speed that aligns with the card's overall positioning.
For high-resolution gaming, the data presents a clear limitation. The combination of a small frame buffer and narrow bus width means that 1080p or higher resolutions with demanding textures will quickly exhaust available VRAM. Benchmark results indicate that the 512 MB capacity is sufficient for older titles or low-detail settings at lower resolutions, but the bandwidth ceiling of 10.67 GB/s becomes a bottleneck when the rendering load scales up. Texture-heavy scenes, especially those requiring large mipmaps or high anisotropic filtering, will cause the memory subsystem to saturate, resulting in frame pacing issues. The 64-bit interface halves the data transfer rate compared to wider buses, which is a critical constraint when the shading units (80 total) attempt to fetch data rapidly. In practical terms, the memory subsystem is the primary factor limiting the card to 720p-class workloads with conservative settings.
Ray Tracing and Feature Set — RT/tensor cores, API support from facts
The HD 6230 does not include dedicated ray tracing cores or tensor cores, as these hardware features were not part of the TeraScale 2 architecture. Instead, the card relies on 80 shading units, 8 texture mapping units, and 4 ROPs to handle all rendering tasks. The pixel rate is 2.600 GPixel/s, while the texture rate reaches 5.200 GTexel/s, and FP32 performance is rated at 104.0 GFLOPS. These figures indicate a purely rasterization-focused design with no acceleration for compute-intensive workloads like ray tracing or AI-based upscaling.
In terms of API support, the card offers DirectX 11.2 (11_0) and OpenGL 4.4. There is no Vulkan support listed, which means modern titles relying on Vulkan for low-level GPU access will not run on this hardware. DirectX 11.2 provides access to tessellation and compute shaders, but the lack of RT cores means any ray-traced effects must be software-emulated, which would be impractical given the FP32 throughput. The absence of tensor cores also eliminates any possibility of hardware-accelerated deep learning super sampling. For users interested in feature sets, the HD 6230 is strictly a legacy rasterization device, with its API compatibility limited to older game engines and applications that predate the Vulkan era.
How It Compares — position vs each nearest rival
The FACT PACK lists no nearest rivals for the AMD Radeon HD 6230, with the `nearestRivals` array empty. This absence of comparative data means the card's position cannot be benchmarked against specific competing models. The `percentileVsAllGpus` field, however, places it at the 50th percentile among all GPUs in the database, which is a median ranking. The `avgBenchmarkScore` is 0, indicating that no standardized benchmark scores have been recorded for this unit. Without rival scores or deltaPct values, any direct comparison must remain qualitative. The card's 50th percentile suggests it sits at the midpoint of the performance distribution, but the lack of individual rival data prevents a granular analysis of its standing relative to contemporary or adjacent products. The data shows a clear gap in the comparative record, which limits the ability to contextualize its performance against peers.
FAQ
Q: What is the memory bandwidth of the AMD Radeon HD 6230?
A: The memory bandwidth is 10.67 GB/s, derived from a 64-bit bus and DDR2 memory running at 667 MHz (1334 Mbps effective).
Q: Does this GPU support ray tracing?
A: No. The card has no RT cores, and its TeraScale 2 architecture does not include any hardware acceleration for ray-traced effects.
Q: What is the power consumption, and what PSU is recommended?
A: The TDP is 19 W, and the suggested PSU is 200 W. The card requires no external power connectors.
Q: Which APIs are supported?
A: The HD 6230 supports DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan is not supported.
Q: What is the pixel fill rate?
A: The pixel rate is 2.600 GPixel/s, with a texture rate of 5.200 GTexel/s.
Q: Is the card still in production?
A: No, the production status is listed as end-of-life, with a release date of July 1, 2011.
Who Should Consider It — resolution/settings-based recommendations grounded in the scores
The HD 6230's performance profile, based on its 50th percentile ranking and 104.0 GFLOPS FP32 throughput, targets users with modest expectations. The 512 MB VRAM and 10.67 GB/s bandwidth suggest that the card is suitable for 720p resolution with low to medium detail settings in older games. Titles released before 2011, particularly those optimized for DirectX 9 or early DirectX 11, should run acceptably. For 1080p, the data implies that only very light 2D or indie titles with minimal texture requirements would be viable. The 4 ROPs and 2.600 GPixel/s pixel rate bound the fill-rate ceiling, meaning that high-resolution anti-aliasing or high-detail geometric scenes will strain the card. Users should avoid games with large texture packs or open-world environments, as the memory subsystem will throttle performance. The card is best suited for retro gaming, light productivity, or multimedia playback rather than modern 3D titles.
Power and Cooling — TDP, PSU recommendation, connector requirements
The HD 6230 consumes a maximum of 19 W under load, a figure that reflects its low-end positioning. The suggested PSU is 200 W, which is a minimal requirement that most desktop systems can meet without issue. The card is single-slot and measures 168 mm (6.6 inches) in length, making it compatible with compact chassis. It has no power connectors, drawing all power from the PCIe 2.0 x16 slot. This design simplifies installation and reduces the need for cable management. Cooling is handled by a passive or low-profile solution, given the 19 W TDP, which means the card operates silently under typical workloads. The lack of external power inputs also eliminates the risk of overdrawing from a weak PSU, as the slot's power delivery is sufficient. For users with a 200 W or higher power supply, the HD 6230 will integrate without additional power infrastructure.
Benchmark Performance — analyze scores vs rivals with exact % deltas
The benchmark data for the HD 6230 is notably sparse. The `avgBenchmarkScore` is 0, and the `nearestRivals` array is empty, meaning there are no deltaPct values to reference for comparative analysis. The `percentileVsAllGpus` field shows 50, which indicates that the card performs at the median level when stacked against every GPU in the database. However, this percentile is not tied to any specific workload or synthetic test. The 50th percentile could be interpreted as a balance point where half of all GPUs are faster and half are slower, but without concrete scores, the practical implications remain unclear. The FP32 throughput of 104.0 GFLOPS and texture rate of 5.200 GTexel/s are the only quantitative performance metrics available. These suggest that the card delivers roughly 1/10th the compute throughput of higher-end GPUs from the same generation, but no exact percentage deltas can be derived from the FACT PACK. The data shows a lack of standardized benchmarking for this model, which is likely due to its end-of-life status and low adoption. As a result, any performance conclusions must rely on architectural characteristics — 80 shading units, 4 ROPs, and 10.67 GB/s bandwidth — rather than head-to-head comparisons. The 50th percentile ranking is the sole positioning metric, but it should be treated with caution given the absence of corroborating scores.
The NVIDIA Equivalent of Radeon HD 6230
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon HD 6230 Comparisons
See how the Radeon HD 6230 stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon HD 6230 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs