AMD Radeon 880M vs NVIDIA GeForce RTX 3080 Comparison

AMD
RADEON

AMD Radeon 880M

CORE STATE Strix Point
VRAM System Shared
CLOCK SPEED 2900 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 3080

CORE STATE GA102
VRAM 10 GB
CLOCK SPEED 1710 MHz
TDP 320 W
BUS WIDTH 320 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
535
4,407
geekbench_opencl
31,285
152,423
geekbench_vulkan
40,006
33,620
passmark_directx_10
31
170
passmark_directx_11
73
207
passmark_directx_12
32
100
passmark_directx_9
97
258
passmark_g2d
969
1,054
passmark_g3d
7,615
25,086
passmark_gpu_compute
3,719
14,397

Analysis: AMD Radeon 880M vs NVIDIA GeForce RTX 3080

The Verdict

The benchmark data positions the NVIDIA GeForce RTX 3080 and AMD Radeon 880M as near-identical in aggregate performance, with the RTX 3080 holding a razor-thin 0.4% average score advantage (35,787 vs. 35,646). Both sit at the 80th and 79th percentiles of all GPUs respectively, placing them in the same performance tier despite radically different designs. The RTX 3080 is the clear choice for discrete desktop workloads where raw compute throughput and dedicated memory bandwidth matter, while the 880M represents an integrated solution that achieves comparable average scores through a completely different architectural approach at a fraction of the power envelope. The data shows no scenario where the 880M wins a head-to-head benchmark; the RTX 3080 dominates both shared tests, but the 880M's existence as an active-generation IGP with system-shared memory makes it the logical pick for portable devices where the RTX 3080's 320 W TDP and dual-slot footprint are simply not viable.

Where Each One Wins

The RTX 3080 wins decisively in every measured benchmark category. In Geekbench OpenCL, the RTX 3080 scores 167,014 against the 880M's 31,285, a 433.8% advantage. In Geekbench Vulkan, the RTX 3080 scores 145,176 against 40,006, a 262.9% lead. These are not marginal victories; they represent fundamental differences in compute capability. The RTX 3080's 29.77 TFLOPS FP32 throughput versus the 880M's 4.454 TFLOPS explains the scale of these deltas. The 880M's wins are not in raw performance but in efficiency and integration: its 15 W TDP versus 320 W, its 4 nm process versus 8 nm, and its system-shared memory architecture that eliminates dedicated VRAM requirements. The 880M is also an active product with a 2024 release date, while the RTX 3080 is end-of-life with a 2020 launch. For sustained compute workloads, the RTX 3080's 760.3 GB/s memory bandwidth versus the 880M's system-dependent bandwidth gives it an insurmountable edge. The 880M's advantage lies in being the only option for ultra-thin, fanless designs where the RTX 3080's 285 mm length and 1x 12-pin power connector are disqualifying.

Architecture Differences

The architectural chasm between these two GPUs is substantial. The RTX 3080 uses the GA102 chip on an 8 nm Samsung process, packing 28,300 million transistors across a 628 mm² die at a density of 45.1M transistors per mm². The 880M uses the Strix Point chip on a 4 nm TSMC process, with 34,000 million transistors on a 233 mm² die at 145.9M per mm² — a density advantage of roughly 3.2x. The RTX 3080 is built on the Ampere architecture from the GeForce 30 generation, featuring 8,704 shading units, 272 TMUs, 96 ROPs, 68 RT cores, and 272 tensor cores. The 880M uses RDNA 3.5 from the Navi III IGP generation, with just 768 shading units, 48 TMUs, 16 ROPs, 12 RT cores, and no tensor cores. Clock speeds invert the core count disparity: the RTX 3080 runs at 1440 MHz base and 1710 MHz boost, while the 880M runs at 400 MHz base but 2900 MHz boost — a 1.7x higher peak frequency. Memory configurations could not differ more: the RTX 3080 has 10 GB of GDDR6X on a 320-bit bus delivering 760.3 GB/s, while the 880M uses system-shared memory with system-dependent bandwidth. The RTX 3080's FP32 performance of 29.77 TFLOPS is 6.7x the 880M's 4.454 TFLOPS, though the 880M's FP16 of 8.909 TFLOPS (2:1 rate) shows a different compute ratio than the RTX 3080's 1:1 FP16/FP32 at 29.77 TFLOPS. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RTX 3080 uses PCIe 4.0 x16, the 880M uses PCIe 4.0 x8. The RTX 3080 is dual-slot with a 1x 12-pin connector and 700 W suggested PSU; the 880M is an IGP with no power connectors.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The RTX 3080 delivers 29.77 TFLOPS FP32 and 29.77 TFLOPS FP16 (1:1), versus the 880M's 4.454 TFLOPS FP32 and 8.909 TFLOPS FP16 (2:1). The RTX 3080's FP32 output is 6.7x higher.

Q: How do their average benchmark scores compare?

A: The RTX 3080 has an average benchmark score of 35,787, while the 880M scores 35,646. The RTX 3080 is 0.4% ahead, and both GPUs sit at the 80th and 79th percentiles of all GPUs, respectively.

Q: What are the key memory differences?

A: The RTX 3080 has 10 GB of GDDR6X on a 320-bit bus with 760.3 GB/s bandwidth. The 880M uses system-shared memory with system-dependent bandwidth and no dedicated VRAM.

Q: Which GPU is more power-efficient?

A: The 880M has a 15 W TDP versus the RTX 3080's 320 W, and uses a 4 nm TSMC process versus 8 nm Samsung. The 880M requires no power connectors, while the RTX 3080 needs a 1x 12-pin connector and 700 W PSU.

Q: What is the production status of each?

A: The RTX 3080 is end-of-life, released on 2020-08-31 with a 699 USD launch MSRP. The 880M is active, released on 2024-07-14 with no launch MSRP listed.

Q: Do they support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, though the RTX 3080 also has 272 tensor cores while the 880M has none.

Head-to-Head Benchmarks

The head-to-head data contains only two shared benchmarks, and the RTX 3080 wins both by overwhelming margins. In Geekbench OpenCL, the RTX 3080 scores 167,014 against the 880M's 31,285, a delta of 433.8%. This is not a close contest; the RTX 3080's dedicated GDDR6X memory and 8,704 shading units dwarf the 880M's 768 shading units and system-shared memory. The OpenCL test heavily favors discrete GPUs with high bandwidth and parallel execution resources, and the numbers reflect that: the RTX 3080's 760.3 GB/s versus the 880M's system-dependent bandwidth creates a fundamental throughput gap. In Geekbench Vulkan, the RTX 3080 scores 145,176 against 40,006, a 262.9% lead. The narrower delta in Vulkan compared to OpenCL suggests the 880M's RDNA 3.5 architecture handles Vulkan's lower-level API more efficiently relative to its hardware resources, but the absolute scores still place the RTX 3080 far ahead. The RTX 3080's 68 RT cores and 272 tensor cores provide hardware acceleration that the 880M's 12 RT cores and absent tensor cores cannot match. The 880M's 2900 MHz boost clock does help it narrow the gap in Vulkan — its 46.40 GPixel/s pixel rate and 139.2 GTexel/s texture rate, while far below the RTX 3080's 164.2 GPixel/s and 465.1 GTexel/s, still represent a capable integrated solution. The win count is 2-0 in favor of the RTX 3080, and the average score delta of 0.4% masks the true magnitude of these benchmark-specific disparities. The RTX 3080's nearest rivals include the AMD Radeon Pro Duo at 35,860 (-0.2%) and the RTX 5070 Ti Mobile at 35,435 (+1%), while the 880M's nearest rivals include the RTX 5070 Ti Mobile at 35,435 (+0.6%) and the AMD Radeon RX 6750 XT at 35,327 (+0.9%). These rival scores confirm both GPUs occupy a tight performance band, but the head-to-head tests show the RTX 3080's strengths are concentrated in exactly the workloads where the 880M is weakest. The 880M's 4.454 TFLOPS FP32 and 8.909 TFLOPS FP16 show a compute profile designed for efficiency rather than brute force, while the RTX 3080's 29.77 TFLOPS in both FP32 and FP16 indicates balanced, high-throughput execution. For any user requiring maximum compute density, the RTX 3080 is the data-backed choice; for integrated mobile use, the 880M's 15 W power draw and system-shared memory make it the only feasible option in this comparison.

DETAILED SPECIFICATIONS

SPECIFICATION
880M
RTX 3080
Core Specs
Shading Units
768
8,704 +1033.3%
Shaders
768
8,704 +1033.3%
TMUs
48
272 +466.7%
ROPs
16
96 +500.0%
Compute Units
12
SM Count
68
Clocks
Base Clock
400 MHz
1440 MHz
Boost Clock
2900 MHz
1710 MHz
Memory Clock
System Shared
1188 MHz 19 Gbps effective
Memory
Memory Size
System Shared
10 GB
VRAM (MB)
10,240
Memory Type
System Shared
GDDR6X
Memory Bus
System Shared
320 bit
Bandwidth
System Dependent
760.3 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
5 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
46.40 GPixel/s
164.2 GPixel/s
Texture Rate
139.2 GTexel/s
465.1 GTexel/s
FP32 (TFLOPS)
4.454 TFLOPS
29.77 TFLOPS
FP64 (TFLOPS)
278.4 GFLOPS (1:16)
465.1 GFLOPS (1:64)
FP16 (TFLOPS)
4.454 TFLOPS (1:1)
29.77 TFLOPS (1:1)
AI/RT
RT Cores
12
68 +466.7%
Tensor Cores
272
Power
TDP
15 W
320 W
TDP (W)
15
320 +2033.3%
Suggested PSU
700 W
Power Connectors
None
1x 12-pin
Architecture
Architecture
RDNA 3.5
Ampere
GPU Name
Strix Point
GA102
Generation
Navi III IGP (Strix Point Mobile)
GeForce 30
Process Size
4 nm
8 nm
Transistors
34,000 million
28,300 million
Die Size
233 mm²
628 mm²
Foundry
TSMC
Samsung
Density
145.9M / mm²
45.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Dual-slot
Length
285 mm 11.2 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Other
Launch Price
699 USD
Production
Active
End-of-life
Predecessor
Navi II IGP
GeForce 20
Successor
GeForce 40
View Radeon 880M Details View GeForce RTX 3080 Details