AMD Radeon 880M vs NVIDIA GeForce GTX 750 Comparison
AMD Radeon 880M
GeForce GTX 750
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 880M vs NVIDIA GeForce GTX 750
Head-to-Head Benchmarks
The recorded data shows a decisive margin in the two shared benchmark tests between the AMD Radeon 880M and the NVIDIA GeForce GTX 750. In Geekbench OpenCL, the AMD Radeon 880M scores 31,285 against 9,315 for the GeForce GTX 750, a delta of 235.9%. This is not a close contest; the integrated part from AMD is more than three times faster in this compute-oriented test. The Geekbench Vulkan result is even more lopsided. The AMD Radeon 880M posts 40,006, while the NVIDIA GeForce GTX 750 manages 8,078, yielding a 395.2% advantage. The AMD part is nearly five times faster in Vulkan, which reflects both architectural maturity and the generational gap between the two products.
Looking at the overall averages, the AMD Radeon 880M carries an average benchmark score of 8,436 across its full suite, which includes DirectX 9, 10, 11, 12, G2D, G3D, and compute tests. The GeForce GTX 750, by contrast, has an average of 7,222, but this is drawn from only three tests: Metal, OpenCL, and Vulkan. The two averages are not directly comparable due to differing test sets, but the head-to-head results are unambiguous: the AMD Radeon 880M wins both shared tests. The data records 2 wins for the AMD Radeon 880M and 0 wins for the NVIDIA GeForce GTX 750 in direct comparisons.
The percentile ranking further contextualizes the gap. The AMD Radeon 880M sits at the 43rd percentile among all GPUs in the database, while the GeForce GTX 750 is at the 40th percentile. This is a modest overall positioning difference, but the extreme deltas in the shared tests suggest that the AMD part is particularly strong in modern API workloads, while the older NVIDIA part struggles in those same scenarios. The GeForce GTX 750's nearest rivals include the AMD Radeon Vega 8 Mobile at 7,203 (0.3% behind), the NVIDIA GeForce GTX 560 SE at 7,171 (0.7% behind), and the Intel Iris Pro Graphics P580 at 7,170 (0.7% behind). Its closest competitor, the NVIDIA GeForce GTX 970, sits at 7,157, which is 0.9% lower, a surprising placement given the GTX 970's higher tier in its own generation. The AMD Radeon 880M's nearest rivals are all within 1.3% of its average, including the NVIDIA GeForce GTX 675MX at 8,427 (0.1% behind) and the AMD Radeon R9 M375X at 8,325 (1.3% behind). This indicates that the AMD Radeon 880M, despite its large head-to-head wins, occupies a similar overall performance class to those older discrete parts.
Architecture Differences
The two GPUs come from entirely different design eras and process nodes. The AMD Radeon 880M is built on TSMC's 4 nm process, using the RDNA 3.5 architecture, and is part of the Navi III IGP generation for Strix Point mobile platforms. It integrates 34,000 million transistors on a 233 mm² die, yielding a transistor density of 145.9 million per square millimeter. In contrast, the NVIDIA GeForce GTX 750 uses the Maxwell architecture on TSMC's 28 nm process, with 1,870 million transistors on a 148 mm² die, a density of only 12.6 million per square millimeter. The AMD part benefits from a much more advanced fabrication process, which explains its higher transistor count and density despite being an integrated graphics processor.
The compute resources differ substantially. The AMD Radeon 880M has 768 shading units, 48 texture mapping units, and 16 raster operations units, along with 12 ray tracing cores. The GeForce GTX 750 has 512 shading units, 32 TMUs, and 16 ROPs, with no ray tracing cores. The AMD part's shading unit count is 50% higher, and its texture unit count is 50% higher as well. The ROP count is identical at 16, which means pixel throughput is not a differentiator in architecture, but the raw shader and texture throughput are clearly in the AMD part's favor.
Clock speeds also tell a story of design philosophy. The AMD Radeon 880M runs at a base of 400 MHz and boosts to 2900 MHz, a 7.25x boost multiplier that is typical of power-constrained integrated parts. The GeForce GTX 750 runs at a base of 1020 MHz and boosts to 1085 MHz, a much narrower range. The AMD part's high boost clock compensates for its low base clock, and the result is a pixel rate of 46.40 GPixel/s and a texture rate of 139.2 GTexel/s. The GeForce GTX 750 achieves 17.36 GPixel/s and 34.72 GTexel/s. The AMD part is roughly 2.7x faster in pixel rate and 4x faster in texture rate, which aligns with the benchmark deltas.
Memory architecture is another major divergence. The AMD Radeon 880M uses system shared memory, with a bus width and type that are also system dependent, and its bandwidth is listed as system dependent. The GeForce GTX 750 uses 1024 MB of dedicated GDDR5 memory on a 128-bit bus, with 80.19 GB/s of bandwidth and a memory clock of 1253 MHz (5 Gbps effective). The AMD part's memory performance cannot be quantified from the data, but the shared nature of its memory means it depends entirely on the host platform's RAM configuration. The GeForce GTX 750's dedicated memory offers predictable bandwidth, but the AMD part's access to faster system memory, potentially in dual-channel configurations, could close or exceed that gap in practice.
Feature support differs as well. The AMD Radeon 880M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The GeForce GTX 750 supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 Ultimate feature level on the AMD part indicates support for ray tracing, mesh shaders, and other modern features, while the GTX 750's DirectX 12 support is at the 11_0 feature level, which is a legacy baseline. The AMD part's 12 ray tracing cores are a clear architectural advantage, although the GTX 750 has none.
The Verdict
The data points to a straightforward conclusion: the AMD Radeon 880M is the superior performer in every shared benchmark. Its 235.9% lead in OpenCL and 395.2% lead in Vulkan are not marginal improvements; they represent a generational leap. The AMD part's higher shading unit count, more advanced process node, and modern architecture all contribute to this outcome. The GeForce GTX 750, despite being a dedicated discrete GPU, cannot overcome its 28 nm process, Maxwell architecture, and lower compute resources.
For users who prioritize modern API performance, particularly Vulkan, the AMD Radeon 880M is the clear choice. The data shows a nearly 5x advantage in Vulkan, which is the API most likely to be used in current cross-platform games and compute workloads. The GeForce GTX 750, however, still holds relevance in older DirectX-based scenarios, as its average score of 7,222 and 40th percentile ranking place it within striking distance of the AMD part's 43rd percentile. The GTX 750's nearest rival, the AMD Radeon Vega 8 Mobile, is only 0.3% behind it, indicating that the GTX 750 is competitive with integrated graphics from a later generation, but not with the Radeon 880M.
The AMD Radeon 880M's average benchmark score of 8,436 and its nearest rivals, which include the NVIDIA GeForce GTX 675MX at 8,427 and the AMD Radeon R9 M375X at 8,325, suggest that it performs like a mid-range discrete GPU from a few years ago. The GeForce GTX 750's average of 7,222 and its nearest rivals, including the NVIDIA GeForce GTX 560 SE at 7,171, place it in a lower performance tier. The verdict is that the AMD Radeon 880M is the better buy for any workload that uses modern APIs, while the GeForce GTX 750 is only viable for legacy DirectX 9 or 10 titles, where its dedicated memory and lower power draw might be sufficient.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon 880M has an average benchmark score of 8,436, while the NVIDIA GeForce GTX 750 has an average of 7,222. However, these averages are drawn from different test sets, so the head-to-head results are the more reliable comparison.
Q: How much faster is the AMD Radeon 880M in Vulkan?
A: The AMD Radeon 880M scores 40,006 in Geekbench Vulkan, while the NVIDIA GeForce GTX 750 scores 8,078. This is a 395.2% advantage for the AMD part.
Q: Does the NVIDIA GeForce GTX 750 support ray tracing?
A: No, the NVIDIA GeForce GTX 750 has no ray tracing cores. The AMD Radeon 880M has 12 ray tracing cores.
Q: What are the process nodes for each GPU?
A: The AMD Radeon 880M is built on a 4 nm process at TSMC, while the NVIDIA GeForce GTX 750 is built on a 28 nm process at TSMC.
Q: Which GPU has more shading units?
A: The AMD Radeon 880M has 768 shading units, compared to 512 on the NVIDIA GeForce GTX 750.
Q: What is the memory configuration of the NVIDIA GeForce GTX 750?
A: The NVIDIA GeForce GTX 750 has 1024 MB of GDDR5 memory on a 128-bit bus, with 80.19 GB/s of bandwidth and a memory clock of 1253 MHz (5 Gbps effective).
Where Each One Wins
The AMD Radeon 880M wins decisively in all shared benchmarks. Its Geekbench OpenCL score of 31,285 versus 9,315 (235.9% delta) makes it the preferred choice for compute-heavy workloads that use OpenCL, such as certain physics simulations, video encoding, and general-purpose GPU computing. Its Vulkan score of 40,006 versus 8,078 (395.2% delta) makes it the clear winner for modern games and applications that leverage Vulkan, which is common in cross-platform titles and emulators. The AMD part's 12 ray tracing cores and DirectX 12 Ultimate support also give it a feature advantage for future titles that use ray-traced effects.
The NVIDIA GeForce GTX 750 has no benchmark wins in the shared tests, but it does have advantages in specific non-performance areas. Its dedicated 1024 MB of GDDR5 memory means it does not depend on system RAM, which could be beneficial in systems with slow or single-channel memory. Its 55 W TDP is higher than the AMD part's 15 W TDP, but it is a single-slot card with no power connectors, making it easy to install in older systems with a 250 W power supply recommendation. The GeForce GTX 750 also has a physical form factor of 145 mm (5.7 inches) in length, which fits in small cases, and its display outputs include 2x DVI and 1x mini-HDMI 1.4a, which is a fixed set versus the AMD part's portable device dependent outputs.
For users who only run older DirectX 9 or DirectX 10 games, the GeForce GTX 750's dedicated memory and mature driver stack for legacy titles may still provide a stable experience, but the data does not show any performance win for it. The AMD Radeon 880M's 16 ROPs match the GTX 750's 16 ROPs, so pixel fill rate is not a differentiator, but the AMD part's higher texture rate (139.2 GTexel/s vs 34.72 GTexel/s) gives it a clear edge in texture-heavy scenes.
Specification Differences
The following specifications differ between the AMD Radeon 880M and the NVIDIA GeForce GTX 750:
- Architecture: AMD RDNA 3.5 vs NVIDIA Maxwell
- Generation: Navi III IGP (Strix Point Mobile) vs GeForce 700
- Process Node: 4 nm vs 28 nm
- Transistors: 34,000 million vs 1,870 million
- Die Size: 233 mm² vs 148 mm²
- Transistor Density: 145.9M / mm² vs 12.6M / mm²
- Base Clock: 400 MHz vs 1020 MHz
- Boost Clock: 2900 MHz vs 1085 MHz
- Memory Size: System Shared vs 1024 MB
- Memory Type: System Shared vs GDDR5
- Memory Bus Width: System Shared vs 128 bit
- Memory Bandwidth: System Dependent vs 80.19 GB/s
- Memory Clock: System Shared vs 1253 MHz (5 Gbps effective)
- Shading Units: 768 vs 512
- TMUs: 48 vs 32
- ROPs: 16 vs 16 (identical, not a difference)
- RT Cores: 12 vs None
- Pixel Rate: 46.40 GPixel/s vs 17.36 GPixel/s
- Texture Rate: 139.2 GTexel/s vs 34.72 GTexel/s
- FP32: 4.454 TFLOPS vs 1,111.0 GFLOPS
- FP16: 4.454 TFLOPS (1:1) vs null
- TDP: 15 W vs 55 W
- Slot Width: IGP vs Single-slot
- Power Connectors: None vs None (identical, not a difference)
- Suggested PSU: null vs 250 W
- Bus Interface: PCIe 4.0 x8 vs PCIe 3.0 x16
- Display Outputs: Portable Device Dependent vs 2x DVI, 1x mini-HDMI 1.4a
- DirectX Support: 12 Ultimate (12_2) vs 12 (11_0)
- Production Status: Active vs End-of-life
- Release Date: 2024-07-14 vs 2014-02-17
- Predecessor: Navi II IGP vs GeForce 600
- Successor: null vs GeForce 900
- Launch MSRP: null vs 119 USD (the GTX 750's launch MSRP is 119 USD)