AMD Radeon 680M vs NVIDIA GeForce GTX 570 Comparison

AMD
RADEON

AMD Radeon 680M

CORE STATE Rembrandt+
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 50 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce GTX 570

CORE STATE GF110
VRAM 1280 MB
CLOCK SPEED
TDP 219 W
BUS WIDTH 320 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2010

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
378
N/A
geekbench_opencl
23,468
13,515
geekbench_vulkan
21,965
N/A

Analysis: AMD Radeon 680M vs NVIDIA GeForce GTX 570

Head-to-Head Benchmarks

The database contains a single directly comparable benchmark between the AMD Radeon 680M and the NVIDIA GeForce GTX 570: Geekbench OpenCL. The results are decisive. The AMD Radeon 680M records a score of 23,468, while the NVIDIA GeForce GTX 570 posts 13,515. That translates to a 73.6% advantage for the AMD integrated part. This is not a marginal lead; it is a substantial generational gap that places the 680M in a completely different performance tier.

The magnitude of this delta is striking when viewed against the broader context of the database. The 680M's average benchmark score across all recorded tests is 15,270, while the GTX 570's average is 13,515. The 680M sits at the 57th percentile of all GPUs, whereas the GTX 570 sits at the 54th. While both cards cluster near the middle of the overall distribution, the head-to-head result shows a clear winner in raw compute throughput. The GTX 570's best rival comparisons, such as the AMD Radeon HD 7770M at -0.2% and the NVIDIA P106-090 at +0.3%, show it competing with older or lower-tier parts, whereas the 680M's nearest rivals include the NVIDIA GeForce RTX 2060 and the AMD Radeon RX 7600, both within 0.7% of its average score.

The single benchmark win for the 680M is indicative of its architectural efficiency. The GTX 570, despite having a much larger physical die and higher power envelope, cannot match the compute throughput of the modern RDNA 2.0 design. The Geekbench OpenCL test exercises general-purpose compute, and the 680M's 73.6% lead here suggests a fundamental advantage in shader and math throughput. The GTX 570 does not win any of the recorded head-to-head benchmarks. The data shows a one-sided contest: the 680M wins the only available comparison, and it wins by a wide margin.

Where Each One Wins

Based on the recorded data, the AMD Radeon 680M is the clear winner in compute-heavy workloads. Its Geekbench OpenCL score of 23,468 versus the GTX 570's 13,515 indicates that applications leveraging OpenCL for tasks like physics simulation, video encoding, or data processing will favor the 680M. The 680M also has a Vulkan score of 21,965, although no direct Vulkan comparison exists for the GTX 570 in the database. The GTX 570 has no Vulkan support listed, which is a significant limitation for modern game APIs.

For gaming, the 680M's support for DirectX 12 Ultimate (12_2) and its 12 ray tracing cores give it a feature set that the GTX 570 cannot match. The GTX 570 only supports DirectX 12 (11_0), lacking the hardware ray tracing and mesh shader capabilities of the 680M. The 680M's 3DMark Steel Nomad DX12 score of 378, while not directly comparable to any GTX 570 test in the database, further demonstrates its ability to handle modern graphics workloads. The GTX 570, with its Fermi 2.0 architecture from 2010, is limited to older API paths and lacks the hardware features required for current-generation titles.

The GTX 570's only advantage lies in its dedicated memory subsystem. It has 1280 MB of GDDR5 memory on a 320-bit bus, providing 152.0 GB/s of bandwidth. The 680M uses system shared memory, making its bandwidth system dependent. In scenarios where the host system's memory bandwidth is low, the GTX 570 could potentially maintain more consistent performance in memory-bound tasks. However, the recorded benchmarks do not show any test where this advantage translates into a win. The GTX 570's pixel rate of 21.96 GPixel/s and texture rate of 43.92 GTexel/s are both lower than the 680M's respective 70.40 GPixel/s and 105.6 GTexel/s, further confirming the 680M's superiority in rasterization throughput.

FAQ

Q: Which GPU has a higher Geekbench OpenCL score?

A: The AMD Radeon 680M scores 23,468, which is 73.6% higher than the NVIDIA GeForce GTX 570's score of 13,515.

Q: Does the NVIDIA GeForce GTX 570 support ray tracing?

A: No. The GTX 570 has no ray tracing cores listed in the database. The AMD Radeon 680M includes 12 ray tracing cores.

Q: What is the average benchmark score for each GPU?

A: The AMD Radeon 680M has an average benchmark score of 15,270, while the NVIDIA GeForce GTX 570 has an average of 13,515.

Q: Which GPU has a higher pixel fill rate?

A: The AMD Radeon 680M has a pixel rate of 70.40 GPixel/s, which is significantly higher than the NVIDIA GeForce GTX 570's 21.96 GPixel/s.

Q: What is the power consumption difference?

A: The AMD Radeon 680M has a TDP of 50 W, while the NVIDIA GeForce GTX 570 has a TDP of 219 W. The GTX 570 also requires a suggested 550 W power supply and two 6-pin power connectors.

Q: Which GPU supports the newer DirectX feature set?

A: The AMD Radeon 680M supports DirectX 12 Ultimate (12_2), while the NVIDIA GeForce GTX 570 only supports DirectX 12 (11_0).

Specification Differences

The two GPUs differ across nearly every core specification. The AMD Radeon 680M is built on a 6 nm process at TSMC, while the NVIDIA GeForce GTX 570 uses a 40 nm process at the same foundry. The 680M integrates 13,100 million transistors on a 208 mm² die, resulting in a transistor density of 63.0M per mm². The GTX 570 has 3,000 million transistors on a much larger 520 mm² die, yielding a density of only 5.8M per mm². This density difference is the primary driver of the 680M's efficiency.

Clock speeds also differ substantially. The 680M has a base clock of 2000 MHz and a boost clock of 2200 MHz. The GTX 570 has no base or boost clock listed in the database, but its memory runs at 950 MHz (3.8 Gbps effective). The 680M's memory is system shared, with bandwidth that is system dependent, whereas the GTX 570 has 1280 MB of dedicated GDDR5 memory on a 320-bit bus, providing 152.0 GB/s of bandwidth.

Compute units differ as well. The 680M has 768 shading units, 48 TMUs, and 32 ROPs. The GTX 570 has 480 shading units, 60 TMUs, and 40 ROPs. Despite having fewer TMUs and ROPs, the 680M achieves higher texture and pixel rates due to its much higher clocks. The 680M also has 12 ray tracing cores, while the GTX 570 has none. The 680M's FP32 throughput is 3.379 TFLOPS, compared to the GTX 570's 1,405.4 GFLOPS. The 680M also supports FP16 at 6.758 TFLOPS (2:1), while the GTX 570 has no FP16 capability listed.

Power and physical requirements are starkly different. The 680M is an IGP with a TDP of 50 W and no power connectors. The GTX 570 is a dual-slot card with a TDP of 219 W, requiring two 6-pin power connectors and a suggested 550 W power supply. The GTX 570 is 267 mm long (10.5 inches), while the 680M has no listed dimensions as it is integrated into a processor package. The bus interfaces differ: the 680M uses PCIe 4.0 x8, while the GTX 570 uses PCIe 2.0 x16. Display outputs on the 680M are portable device dependent, while the GTX 570 has 2x DVI and 1x mini-HDMI 1.3a.

Architecture Differences

The architectural gap between these two GPUs is generational. The AMD Radeon 680M is based on the RDNA 2.0 architecture, specifically the Rembrandt+ chip, and belongs to the Navi II IGP generation. It was released on January 2, 2023, and its predecessor is the Vega II IGP, with the successor being the Navi III IGP. The NVIDIA GeForce GTX 570 uses the Fermi 2.0 architecture, built on the GF110 chip, and belongs to the GeForce 500 generation. It was released on December 6, 2010, with the GeForce 400 as its predecessor and GeForce 600 as its successor.

The most significant architectural difference is the presence of ray tracing hardware. The 680M includes 12 ray tracing cores, a feature completely absent from the GTX 570. This allows the 680M to support DirectX 12 Ultimate (12_2), which includes features like hardware ray tracing, mesh shaders, and variable rate shading. The GTX 570 is limited to DirectX 12 (11_0), which lacks these modern features. The 680M also supports Vulkan 1.4, while the GTX 570 has no Vulkan support listed.

The manufacturing process is another fundamental difference. The 680M uses a 6 nm process at TSMC, while the GTX 570 uses a 40 nm process at the same foundry. This process shrink, combined with the RDNA 2.0 design, allows the 680M to pack over four times more transistors (13,100 million vs 3,000 million) into a smaller die (208 mm² vs 520 mm²). The result is a transistor density of 63.0M per mm² for the 680M versus 5.8M per mm² for the GTX 570. This density advantage is what enables the 680M to achieve higher performance while consuming only 50 W compared to the GTX 570's 219 W.

The memory architecture also reflects the generational shift. The 680M relies on system shared memory, which is a hallmark of integrated graphics. This means its bandwidth is system dependent, and it does not have a dedicated VRAM pool. The GTX 570, as a discrete card from 2010, uses 1280 MB of GDDR5 on a 320-bit bus, offering a fixed 152.0 GB/s bandwidth. While the GTX 570's dedicated memory can be an advantage in certain scenarios, the 680M's higher compute throughput and modern feature set more than compensate in the recorded benchmarks. The 680M's production status is active, while the GTX 570 is end-of-life, reflecting their respective positions in the market lifecycle.

DETAILED SPECIFICATIONS

SPECIFICATION
680M
GTX 570
Core Specs
Shading Units
768
480 -37.5%
Shaders
768
480 -37.5%
TMUs
48
60 +25.0%
ROPs
32
40 +25.0%
Compute Units
12
SM Count
15
Clocks
Base Clock
2000 MHz
Boost Clock
2200 MHz
GPU Clock
732 MHz
Shader Clock
1464 MHz
Memory Clock
System Shared
950 MHz 3.8 Gbps effective
Memory
Memory Size
System Shared
1280 MB
VRAM (MB)
1,280
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
320 bit
Bandwidth
System Dependent
152.0 GB/s
Cache
L1 Cache
128 KB per Array
64 KB (per SM)
L2 Cache
2 MB
640 KB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
70.40 GPixel/s
21.96 GPixel/s
Texture Rate
105.6 GTexel/s
43.92 GTexel/s
FP32 (TFLOPS)
3.379 TFLOPS
1,405.4 GFLOPS
FP64 (TFLOPS)
211.2 GFLOPS (1:16)
175.7 GFLOPS (1:8)
FP16 (TFLOPS)
6.758 TFLOPS (2:1)
AI/RT
RT Cores
12
Power
TDP
50 W
219 W
TDP (W)
50
219 +338.0%
Suggested PSU
550 W
Power Connectors
None
2x 6-pin
Architecture
Architecture
RDNA 2.0
Fermi 2.0
GPU Name
Rembrandt+
GF110
Generation
Navi II IGP (Rembrandt Mobile)
GeForce 500
Process Size
6 nm
40 nm
Transistors
13,100 million
3,000 million
Die Size
208 mm²
520 mm²
Foundry
TSMC
TSMC
Density
63.0M / mm²
5.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
2.0
1.1
CUDA
2.0
Shader Model
6.8
5.1
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Outputs
Portable Device Dependent
2x DVI1x mini-HDMI 1.3a
Bus Interface
PCIe 4.0 x8
PCIe 2.0 x16
Other
Launch Price
349 USD
Production
Active
End-of-life
Predecessor
Vega II IGP
GeForce 400
Successor
Navi III IGP
GeForce 600
View Radeon 680M Details View GeForce GTX 570 Details