AMD Radeon 610M vs NVIDIA Quadro 4000M Comparison
AMD Radeon 610M
Quadro 4000M
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 610M vs NVIDIA Quadro 4000M
# AMD Radeon 610M vs NVIDIA Quadro 4000M
The AMD Radeon 610M and NVIDIA Quadro 4000M represent two very different eras of mobile graphics. The Radeon 610M is a modern integrated processor built on RDNA 2.0, while the Quadro 4000M is a legacy Fermi-era discrete mobile workstation part. Benchmark data shows the Quadro 4000M holds a single head-to-head win in OpenCL, but the Radeon 610M counters with a higher overall percentile ranking and a more modern feature set. This comparison breaks down what each GPU does well, where they struggle, and who should consider which based strictly on measured performance and architectural capabilities.
FAQ
Q: Which GPU is faster in the Geekbench OpenCL benchmark?
A: The NVIDIA Quadro 4000M scores 5,211 in Geekbench OpenCL, which is 13% ahead of the AMD Radeon 610M's 4,535 in the same test. This is the only direct head-to-head benchmark available, and it favors the older NVIDIA part.
Q: How do their overall benchmark averages compare?
A: The AMD Radeon 610M has a higher average benchmark score of 5,444 across all tests, compared to the Quadro 4000M's 5,211 average. However, the Radeon 610M's average includes a Vulkan score of 6,353, which the Quadro 4000M has no equivalent for.
Q: Which GPU has better percentile ranking among all GPUs?
A: The AMD Radeon 610M sits at the 32nd percentile, while the NVIDIA Quadro 4000M sits at the 30th percentile. This means the Radeon 610M outperforms a slightly larger share of the overall GPU population.
Q: Do both GPUs support the same modern APIs?
A: No. The AMD Radeon 610M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA Quadro 4000M supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan support listed in the data.
Q: What is the difference in their manufacturing processes?
A: The AMD Radeon 610M is built on a 6 nm process at TSMC, while the NVIDIA Quadro 4000M is built on a 40 nm process, also at TSMC. This represents a massive generational leap in fabrication technology.
Q: How do their power requirements compare?
A: The AMD Radeon 610M has a 15 W TDP and is an integrated graphics processor (IGP), while the NVIDIA Quadro 4000M has a 100 W TDP and comes as an MXM module. The Radeon 610M consumes 85 W less power.
Architecture Differences
The architectural gap between these two GPUs is substantial, reflecting more than a decade of development. The AMD Radeon 610M uses the RDNA 2.0 architecture on a 6 nm process from TSMC, with a die size of 100 mm². It belongs to the Navi II IGP generation specifically designed for Mendocino mobile processors. The NVIDIA Quadro 4000M, by contrast, uses the Fermi architecture on a 40 nm process, with a much larger 332 mm² die and 1,950 million transistors, translating to a transistor density of 5.9M per mm².
The Radeon 610M features 128 shading units, 8 texture mapping units, and 4 raster output pipelines, along with 2 dedicated ray tracing cores. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Quadro 4000M offers 336 shading units, 56 TMUs, and 32 ROPs, which are far higher counts, but it lacks ray tracing cores entirely. Its API support is limited to DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan support.
Memory configurations differ fundamentally. The Radeon 610M uses system shared memory, with bandwidth that is system dependent and a bus width that is also system shared. The Quadro 4000M has a dedicated 2 GB of GDDR5 memory on a 256-bit bus, delivering 80.00 GB/s of bandwidth and running at 625 MHz (2.5 Gbps effective). The Radeon 610M's memory performance is entirely dependent on the host system's RAM configuration.
Clock behavior also diverges. The Radeon 610M has a base clock of 1500 MHz and a boost clock of 1900 MHz. The Quadro 4000M has no base or boost clock listed in the data, only its memory clock. The Radeon 610M achieves a pixel rate of 7.600 GPixel/s and a texture rate of 15.20 GTexel/s, while the Quadro 4000M reaches 6.650 GPixel/s and 26.60 GTexel/s respectively. FP32 performance favors the Quadro at 638.4 GFLOPS versus 486.4 GFLOPS, but the Radeon 610M adds FP16 capability at 972.8 GFLOPS (2:1) which the Quadro lacks entirely.
The Verdict
The data presents a nuanced picture. The NVIDIA Quadro 4000M wins the only direct head-to-head benchmark, taking Geekbench OpenCL by 13% with a score of 5,211 versus 4,535. It also has substantially more shading units, TMUs, and ROPs, plus dedicated GDDR5 memory with 80 GB/s bandwidth. For raw compute throughput in older OpenCL workloads, the Quadro 4000M appears to hold an advantage.
However, the AMD Radeon 610M counters with a higher average benchmark score of 5,444 (boosted by its Vulkan result of 6,353) and a better percentile ranking at 32 versus 30. It supports modern APIs including DirectX 12 Ultimate and Vulkan 1.4, has ray tracing cores, and offers FP16 compute. It also consumes only 15 W compared to 100 W, making it dramatically more power-efficient.
The choice depends on workload. For legacy OpenCL-based professional applications that can leverage the Quadro 4000M's higher shading unit count and dedicated memory, the NVIDIA part may still deliver competitive results despite its age. For modern games and applications that use Vulkan or DirectX 12 Ultimate features, the Radeon 610M is clearly the more capable and future-proof option. The Quadro 4000M's lack of Vulkan support and its older feature level make it a poor fit for contemporary software.
Specification Differences
The two GPUs differ across nearly every specification category. The AMD Radeon 610M uses a 6 nm process with a 100 mm² die, while the NVIDIA Quadro 4000M uses a 40 nm process with a 332 mm² die and 1,950 million transistors. The Radeon 610M has 128 shading units, 8 TMUs, and 4 ROPs, whereas the Quadro 4000M has 336 shading units, 56 TMUs, and 32 ROPs. The Radeon 610M includes 2 ray tracing cores; the Quadro has none.
Memory is a key differentiator. The Radeon 610M uses system shared memory with system-dependent bandwidth and bus width. The Quadro 4000M has 2 GB of GDDR5 on a 256-bit bus with 80.00 GB/s bandwidth. Clock speeds show the Radeon 610M at 1500 MHz base and 1900 MHz boost, while the Quadro 4000M only lists a 625 MHz memory clock (2.5 Gbps effective).
Compute rates differ meaningfully. The Radeon 610M delivers 7.600 GPixel/s pixel rate and 15.20 GTexel/s texture rate, with 486.4 GFLOPS FP32 and 972.8 GFLOPS FP16. The Quadro 4000M delivers 6.650 GPixel/s and 26.60 GTexel/s, with 638.4 GFLOPS FP32 and no FP16 support. TDP is 15 W for the Radeon 610M versus 100 W for the Quadro 4000M. The Radeon 610M is an IGP with PCIe 4.0 x8 interface, while the Quadro 4000M is an MXM module with MXM-B (3.0) interface.
API support shows the Radeon 610M ahead with DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Quadro 4000M supports DirectX 12 (11_0) and OpenGL 4.6 but lacks Vulkan. The Radeon 610M was released on 2022-09-19, while the Quadro 4000M came out on 2011-02-21. Both are end-of-life products.
Head-to-Head Benchmarks
The single direct comparison available is Geekbench OpenCL. The NVIDIA Quadro 4000M scores 5,211, beating the AMD Radeon 610M's 4,535 by a 13% margin. This is a significant win for the older Fermi-based GPU and suggests that in pure OpenCL compute workloads, the Quadro 4000M's higher shading unit count (336 vs 128) and dedicated GDDR5 memory with 80 GB/s bandwidth provide a real advantage.
However, looking at the broader benchmark picture changes the interpretation. The Radeon 610M has an average benchmark score of 5,444 across all tests, which is 4.5% higher than the Quadro 4000M's 5,211 average. This is largely due to the Radeon 610M's Geekbench Vulkan score of 6,353, a test the Quadro 4000M cannot run due to lack of Vulkan support. The Radeon 610M's OpenCL score of 4,535 is its weaker result, while the Quadro 4000M has no Vulkan score to balance its profile.
In terms of nearest rivals, the Radeon 610M's average score of 5,444 places it near the NVIDIA Quadro M4000 (5,467, -0.4% delta), AMD Radeon R7 M365X (5,416, +0.5%), AMD Radeon R7 M440 (5,483, -0.7%), and NVIDIA GeForce GTX 765M (5,501, -1%). The Quadro 4000M's average of 5,211 sits near the NVIDIA GeForce GTX 760M (5,236, -0.5%), AMD Radeon R7 M260X (5,161, +1%), NVIDIA Quadro K3100M (5,154, +1.1%), and NVIDIA GeForce 940M (5,284, -1.4%). The Radeon 610M's rivals are generally newer and more capable parts, while the Quadro 4000M's peers are similarly aged.
Where Each One Wins
The NVIDIA Quadro 4000M wins in raw OpenCL compute performance. Its 5,211 score versus 4,535 represents a 13% advantage, and this gap is driven by its 336 shading units, 56 TMUs, and 32 ROPs. For workloads that rely heavily on OpenCL and can utilize the Quadro's dedicated 2 GB GDDR5 memory with 80 GB/s bandwidth, it is the stronger performer. Its texture rate of 26.60 GTexel/s is 75% higher than the Radeon 610M's 15.20 GTexel/s, and its FP32 output of 638.4 GFLOPS exceeds the Radeon's 486.4 GFLOPS.
The AMD Radeon 610M wins in modern API support and overall versatility. Its Vulkan score of 6,353 demonstrates strong performance in a contemporary API that the Quadro 4000M cannot even use. The Radeon 610M supports DirectX 12 Ultimate (12_2) versus the Quadro's DirectX 12 (11_0), meaning it can handle newer rendering features. It also includes 2 ray tracing cores, which the Quadro lacks entirely. FP16 compute at 972.8 GFLOPS gives it a significant advantage in workloads that use half-precision arithmetic.
Power efficiency is another clear win for the Radeon 610M. At 15 W TDP versus 100 W, it consumes 85% less power while still delivering competitive average benchmark scores. For thin-and-light laptops or systems with tight thermal budgets, the Radeon 610M is the only viable option of the two. Its 6 nm process versus 40 nm also means it generates far less heat per unit of performance.
The Radeon 610M's higher percentile ranking (32 vs 30) and higher average score (5,444 vs 5,211) indicate it is the better-rounded GPU overall. The Quadro 4000M's single benchmark win in OpenCL is notable, but it comes in a test that favors its specific hardware strengths. For anyone running modern games, Vulkan-based applications, or DirectX 12 Ultimate content, the Radeon 610M is the clear choice. For legacy OpenCL compute tasks where the Quadro's dedicated memory and higher shading unit count can be fully utilized, it retains a niche advantage.