GPU Comparison
RADEON
AMD Radeon 540
CORE STATE
Lexa
VRAM
1024 MB
CLOCK SPEED
—
TDP
50 W
BUS WIDTH
32 bit
ARCHITECTURE
GCN 4.0
PROCESS
14 nm
LAUNCH DATE
2017
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
540
GTX 1650 Mobile
Core Specs
Shading Units
384
1,024
+166.7%
Shaders
384
1,024
+166.7%
TMUs
24
64
+166.7%
ROPs
16
32
+100.0%
Compute Units
6
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
1183 MHz
—
Memory Clock
1500 MHz
6 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
1024 MB
4 GB
VRAM (MB)
1,024
4,096
+300.0%
Memory Type
GDDR5
GDDR5
Memory Bus
32 bit
128 bit
Bandwidth
24.00 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
512 KB
1024 KB
Performance
Pixel Rate
18.93 GPixel/s
49.92 GPixel/s
Texture Rate
28.39 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
908.5 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
56.78 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
908.5 GFLOPS (1:1)
6.390 TFLOPS (2:1)
Power
TDP
50 W
50 W
TDP (W)
50
50
0.0%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Turing
GPU Name
Lexa
TU117
Generation
Polaris
(RX 500)
GeForce 16 Mobile
Process Size
14 nm
12 nm
Transistors
2,200 million
4,700 million
Die Size
103 mm²
200 mm²
Foundry
GlobalFoundries
TSMC
Density
21.4M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.7
6.8
Physical
Slot Width
Single-slot
—
Outputs
2x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Arctic Islands
GeForce 10 Mobile
Successor
Vega
GeForce 20 Mobile