GPU Comparison
RADEON
AMD Playstation 4 Pro GPU
CORE STATE
Neo
VRAM
8 GB
CLOCK SPEED
—
TDP
150 W
BUS WIDTH
256 bit
ARCHITECTURE
GCN 2.0
PROCESS
16 nm
LAUNCH DATE
2016
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Playstation 4 Pro GPU
GTX 1650 Mobile
Core Specs
Shading Units
2,304
1,024
-55.6%
Shaders
2,304
1,024
-55.6%
TMUs
144
64
-55.6%
ROPs
32
32
0.0%
Compute Units
36
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
911 MHz
—
Memory Clock
1700 MHz
6.8 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096
-50.0%
Memory Type
GDDR5
GDDR5
Memory Bus
256 bit
128 bit
Bandwidth
217.6 GB/s
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
29.15 GPixel/s
49.92 GPixel/s
Texture Rate
131.2 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
4.198 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
8.396 TFLOPS (2:1)
6.390 TFLOPS (2:1)
Power
TDP
150 W
50 W
TDP (W)
150
50
-66.7%
Power Connectors
—
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Neo
TU117
Generation
Console GPU
(Sony)
GeForce 16 Mobile
Process Size
16 nm
12 nm
Transistors
5,700 million
4,700 million
Die Size
322 mm²
200 mm²
Foundry
TSMC
TSMC
Density
17.7M / mm²
23.5M / mm²
API Support
DirectX
—
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.1
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
6.0
6.8
Physical
Length
327 mm
12.9 inches
—
Height
295 mm
11.6 inches
—
Outputs
1x HDMI 1.4a
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
399 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile