AMD Instinct MI308X vs AMD Radeon RX 6550S Comparison

AMD
RADEON

AMD Instinct MI308X

CORE STATE Aqua Vanjaram
VRAM 192 GB
CLOCK SPEED 2100 MHz
TDP 750 W
BUS WIDTH 8192 bit
ARCHITECTURE CDNA 3.0
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
AMD
RADEON

Radeon RX 6550S

CORE STATE Navi 24
VRAM 4 GB
CLOCK SPEED 2400 MHz
TDP 50 W
BUS WIDTH 64 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2023

Analysis: AMD Instinct MI308X vs AMD Radeon RX 6550S

The Verdict

The AMD Instinct MI308X and the AMD Radeon RX 6550S are fundamentally different products serving entirely separate use cases. The Instinct MI308X is a compute accelerator built around the CDNA 3.0 architecture, designed for data center workloads where massive memory capacity and raw throughput matter. The Radeon RX 6550S is a mobile graphics processor for laptops, built on RDNA 2.0, with display outputs and full graphics API support.

The data shows no head-to-head benchmark wins for either product, as both have an average benchmark score of 0 and hold the same 50th percentile among all GPUs. There are no nearest rivals recorded for either. This absence of comparative data means the verdict rests entirely on architectural specifications and intended roles.

For compute workloads requiring enormous memory capacity and bandwidth, the Instinct MI308X is the clear choice. It provides 192 GB of HBM3 memory with 5.32 TB/s of bandwidth, figures that dwarf the Radeon RX 6550S's 4 GB of GDDR6 at 128.0 GB/s. The MI308X delivers 81.72 TFLOPS FP32 and matching FP16 throughput, while the RX 6550S offers 4.915 TFLOPS FP32 and 9.830 TFLOPS FP16. The compute accelerator is over 16 times faster in FP32 and over 8 times faster in FP16.

For portable gaming systems, the Radeon RX 6550S is the only functional option. It includes 16 ray accelerators, supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, and draws 50 W. The Instinct MI308X has no display outputs, no graphics API support, and consumes 750 W with a recommended 1150 W power supply. It cannot render frames to a screen.

Neither product is a substitute for the other. The MI308X serves server racks and accelerators, while the RX 6550S serves thin-and-light laptops. A user requiring graphics output must select the RX 6550S. A user requiring memory capacity beyond 4 GB must select the MI308X.

Architecture Differences

The two GPUs share a manufacturer but diverge in nearly every architectural element. The Instinct MI308X uses the Aqua Vanjaram chip built on CDNA 3.0, fabricated on a 5 nm process at TSMC. The chip contains 153,000 million transistors on a 1017 mm² die, yielding a transistor density of 150.4M per mm². The Radeon RX 6550S uses the Navi 24 chip on RDNA 2.0, built on a 6 nm process, also at TSMC. Its die contains 5,400 million transistors across 107 mm², for a density of 50.5M per mm².

The Instinct MI308X belongs to the Instinct (MIx) generation, while the RX 6550S belongs to the Radeon RX 6000 series under the Navi Mobile (RX 6000M) generation. The MI308X's predecessor is Radeon Instinct, and the RX 6550S's predecessor is Polaris Mobile. Neither has a recorded successor.

Compute resources differ sharply. The MI308X carries 19,456 shading units and 1,216 texture mapping units, with 0 ROPs and a pixel rate of 0 MPixel/s. The RX 6550S has 1,024 shading units, 64 TMUs, 32 ROPs, and 16 ray accelerators, with a pixel rate of 76.80 GPixel/s. Texture rates are 2,553.6 GTexel/s for the MI308X versus 153.6 GTexel/s for the RX 6550S.

Clock speeds show different design priorities. The MI308X runs at a 1000 MHz base and 2100 MHz boost, with memory at 1300 MHz (5.2 Gbps effective). The RX 6550S runs at a 2000 MHz base, 2400 MHz boost, and 2170 MHz game clock, with memory at 2000 MHz (16 Gbps effective). The mobile chip clocks higher while consuming far less power.

Memory architectures are completely different. The MI308X uses 192 GB of HBM3 across an 8192-bit bus, producing 5.32 TB/s of bandwidth. The RX 6550S uses 4 GB of GDDR6 on a 64-bit bus, producing 128.0 GB/s. The MI308X's bus is 128 times wider, and its bandwidth is roughly 41.6 times higher.

Power and physical form factor reinforce the divide. The MI308X has a 750 W TDP, uses an OAM Module slot width, has no power connectors, and recommends a 1150 W power supply. The RX 6550S has a 50 W TDP, uses an IGP slot width, has no power connectors, and lists no suggested PSU. The MI308X uses PCIe 5.0 x16, while the RX 6550S uses PCIe 4.0 x4.

Connectivity and API support differ completely. The MI308X has no display outputs and no DirectX, OpenGL, or Vulkan support. The RX 6550S has portable-device-dependent display outputs, DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The MI308X was released on 2023-12-05, while the RX 6550S was released on 2023-01-03. The RX 6550S is marked as Active in production status, while the MI308X has no recorded status.

Where Each One Wins

The benchmark data does not provide any wins for either product. Both have zero benchmark scores, zero wins, and zero nearest rivals. The analysis below instead interprets the architectural specifications to identify likely strengths.

The Instinct MI308X wins decisively in memory-bound compute tasks. Its 192 GB capacity and 5.32 TB/s bandwidth support large models and datasets that cannot fit in the RX 6550S's 4 GB. The FP32 throughput of 81.72 TFLOPS, identical to its FP16 throughput at a 1:1 ratio, suits high-precision workloads. The 2,553.6 GTexel/s texture rate indicates massive parallel processing capability for dense matrix operations.

The Radeon RX 6550S wins in graphics and mobile scenarios. It is the only one with display outputs, ray accelerators, and graphics API support. Its 76.80 GPixel/s pixel rate and 153.6 GTexel/s texture rate, while modest, are actual rendering capabilities. The 2:1 FP16 ratio (9.830 TFLOPS) gives it a different compute profile, favoring half-precision workloads with reduced power draw.

Power efficiency favors the RX 6550S. Its 50 W TDP is 15 times lower than the MI308X's 750 W. The mobile chip achieves 4.915 TFLOPS FP32 within that envelope, while the compute accelerator requires 15 times the power. The RX 6550S's 6 nm process and lower transistor count contribute to its lower requirements.

The MI308X wins on raw scale. Its die is roughly 9.5 times larger, its transistor count is roughly 28.3 times higher, and its transistor density is roughly 3 times higher. The 5 nm process allows greater integration than the 6 nm process. The 8192-bit memory bus has no equivalent in the mobile segment.

Release timing favors the RX 6550S in availability. Its production status is Active, and it was released earlier on 2023-01-03. The MI308X has no recorded production status and was released later on 2023-12-05. The mobile part has a longer market presence.

FAQ

Q: Which GPU has more memory?

A: The AMD Instinct MI308X has 192 GB of HBM3 memory, while the AMD Radeon RX 6550S has 4 GB of GDDR6 memory. The MI308X's capacity is 48 times larger.

Q: Can the Instinct MI308X output video to a display?

A: No. The Instinct MI308X has no display outputs and no DirectX, OpenGL, or Vulkan support. The Radeon RX 6550S has portable-device-dependent display outputs and supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

Q: What are the FP32 performance figures for each GPU?

A: The Instinct MI308X delivers 81.72 TFLOPS FP32, and the Radeon RX 6550S delivers 4.915 TFLOPS FP32. The MI308X is approximately 16.6 times faster in FP32.

Q: How do the power requirements compare?

A: The Instinct MI308X has a 750 W TDP and recommends a 1150 W power supply. The Radeon RX 6550S has a 50 W TDP and lists no suggested PSU. The MI308X draws 15 times more power.

Q: What memory bandwidth does each GPU provide?

A: The Instinct MI308X provides 5.32 TB/s of bandwidth across an 8192-bit HBM3 bus. The Radeon RX 6550S provides 128.0 GB/s across a 64-bit GDDR6 bus.

Q: Does either GPU support ray tracing?

A: The Radeon RX 6550S includes 16 ray accelerators and supports DirectX 12 Ultimate. The Instinct MI308X has no ray accelerator count listed and no DirectX support.

Head-to-Head Benchmarks

The head-to-head benchmark array is empty, with zero wins recorded for either product and zero entries in the benchmark list. Both GPUs have an average benchmark score of 0 and a 50th percentile ranking among all GPUs. No nearest rivals are recorded for either product. Without recorded measurements, a direct performance comparison cannot be made from the database.

The specifications provide the only quantitative basis for comparison. The Instinct MI308X leads in every throughput metric. Its 81.72 TFLOPS FP32 compares to 4.915 TFLOPS for the RX 6550S, a 16.6 times advantage. Its FP16 output of 81.72 TFLOPS at a 1:1 ratio compares to 9.830 TFLOPS at a 2:1 ratio for the RX 6550S, an 8.3 times advantage. Texture rate is 2,553.6 GTexel/s versus 153.6 GTexel/s, a 16.6 times advantage.

Memory bandwidth shows the largest gap. The MI308X's 5.32 TB/s is 41.6 times the RX 6550S's 128.0 GB/s. Memory capacity shows a 48 times gap. The memory bus width differs by 128 times, from 8192 bits to 64 bits.

The RX 6550S leads in pixel throughput. Its 76.80 GPixel/s pixel rate compares to the MI308X's 0 MPixel/s. The MI308X has 0 ROPs, making it incapable of pixel output. Clock speeds also favor the RX 6550S, with a 2000 MHz base and 2400 MHz boost versus the MI308X's 1000 MHz base and 2100 MHz boost. The game clock of 2170 MHz on the RX 6550S has no equivalent on the MI308X.

Transistor scale favors the MI308X. Its 153,000 million transistors compare to 5,400 million, a 28.3 times difference. Die size is 1017 mm² versus 107 mm², a 9.5 times difference. Transistor density is 150.4M per mm² versus 50.5M per mm², a 3.0 times difference.

The data confirms that these products occupy separate market segments with no overlap in capability. The MI308X is a compute engine without graphics functions. The RX 6550S is a graphics engine with compute functions. Each leads in the metrics relevant to its intended use.

DETAILED SPECIFICATIONS

SPECIFICATION
Instinct MI308X
RX 6550S
Core Specs
Shading Units
19,456
1,024 -94.7%
Shaders
19,456
1,024 -94.7%
TMUs
1,216
64 -94.7%
ROPs
0
32 +∞%
Compute Units
304
16 -94.7%
Clocks
Base Clock
1000 MHz
2000 MHz
Boost Clock
2100 MHz
2400 MHz
Game Clock
—
2170 MHz
Memory Clock
1300 MHz 5.2 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
192 GB
4 GB
VRAM (MB)
196,608
4,096 -97.9%
Memory Type
HBM3
GDDR6
Memory Bus
8192 bit
64 bit
Bandwidth
5.32 TB/s
128.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB per Array
L2 Cache
16 MB
1024 KB
L3 Cache
256 MB
16 MB
L0 Cache
—
32 KB per WGP
Performance
Pixel Rate
0 MPixel/s
76.80 GPixel/s
Texture Rate
2,553.6 GTexel/s
153.6 GTexel/s
FP32 (TFLOPS)
81.72 TFLOPS
4.915 TFLOPS
FP64 (TFLOPS)
40.86 TFLOPS (1:2)
307.2 GFLOPS (1:16)
FP16 (TFLOPS)
81.72 TFLOPS (1:1)
9.830 TFLOPS (2:1)
AI/RT
RT Cores
—
16
Matrix Cores
1,216
—
Power
TDP
750 W
50 W
TDP (W)
750
50 -93.3%
Suggested PSU
1150 W
—
Power Connectors
None
None
Architecture
Architecture
CDNA 3.0
RDNA 2.0
GPU Name
Aqua Vanjaram
Navi 24
Generation
Instinct (MIx)
Navi Mobile (RX 6000M)
Process Size
5 nm
6 nm
Transistors
153,000 million
5,400 million
Die Size
1017 mm²
107 mm²
Foundry
TSMC
TSMC
Density
150.4M / mm²
50.5M / mm²
AMD MCM
MCM
2
—
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
3.0
2.2
Shader Model
—
6.8
Physical
Slot Width
OAM Module
IGP
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x4
Other
Production
—
Active
Predecessor
Radeon Instinct
Polaris Mobile
View Instinct MI308X Details View Radeon RX 6550S Details