RADEON

AMD Radeon RX 6550S

AMD graphics card specifications and benchmark scores

4 GB
VRAM
2400
MHz Boost
50W
TDP
64
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 4 GB
Boost Clock 2,400 MHz
Shaders 1,024
Bus Width 64-bit
TDP 50W
Memory Type GDDR6
RT Cores 16
Architecture RDNA 2.0
nm
Process 6 nm
Released Jan 2023

AMD Radeon RX 6550S Specifications

Radeon RX 6550S GPU Core

Shader units and compute resources

The AMD Radeon RX 6550S GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
Compute Units
16

RX 6550S Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 6550S's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 6550S by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2000 MHz
Base Clock
2,000 MHz
Boost Clock
2400 MHz
Boost Clock
2,400 MHz
Game Clock
2170 MHz
Memory Clock
2000 MHz 16 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 6550S Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 6550S's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
128.0 GB/s

Radeon RX 6550S by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 6550S, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
1024 KB
Infinity Cache
16 MB

RX 6550S Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 6550S against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.915 TFLOPS
FP64 (Double)
307.2 GFLOPS (1:16)
FP16 (Half)
9.830 TFLOPS (2:1)
Pixel Rate
76.80 GPixel/s
Texture Rate
153.6 GTexel/s

Radeon RX 6550S Ray Tracing & AI

Hardware acceleration features

The AMD Radeon RX 6550S includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RX 6550S capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 6550S is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 6550S will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Navi 24
Process Node
6 nm
Foundry
TSMC
Transistors
5,400 million
Die Size
107 mm²
Density
50.5M / mm²

AMD's Radeon RX 6550S Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 6550S determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 6550S to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

Radeon RX 6550S by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 6550S are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x4
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 6550S. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.2
Shader Model
6.8

Radeon RX 6550S Product Information

Release and pricing details

The AMD Radeon RX 6550S is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 6550S by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2023
Production
Active
Predecessor
Polaris Mobile

Radeon RX 6550S Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon RX 6550S

The AMD Radeon RX 6550S is a mobile graphics solution built on the RDNA 2.0 architecture, occupying the 50th percentile of all GPUs in the database. It incorporates the Navi 24 chip fabricated on TSMC's 6 nm process, packing 5,400 million transistors into a compact 107 mm² die. The specifications reveal a deliberately balanced design: 1,024 shading units, 64 texture mapping units, and 32 raster output processors, paired with 4 GB of GDDR6 memory on a 64-bit bus. With a boost clock of 2400 MHz and a game clock of 2170 MHz, the card delivers 4.915 TFLOPS of FP32 compute performance. It is designed as an integrated graphics processor (IGP) with a 50 W TDP, requiring no external power connectors, and its display outputs are dependent on the portable device in which it is installed.

How It Compares

The FACT PACK provides no nearest rival data for the RX 6550S, meaning a direct positional analysis against specific competing parts is not possible from the available information. The database does not list any comparative scores or delta percentages for this product. Consequently, the benchmark results must be interpreted in isolation, relying on the absolute performance metrics and the percentile ranking to gauge its standing. The 50th percentile placement indicates that this GPU sits exactly at the median of all GPUs tracked by the database, suggesting a mid-pack positioning in the overall performance distribution, though the lack of rival data prevents a more granular comparison.

The absence of nearestRivals entries implies that the RX 6550S does not have closely matched competitors within the database’s current collection at the time of analysis. This could reflect its unique position as a low-power mobile IGP, a segment where performance parity is less common due to the wide variance in thermal and power constraints across laptops. Without specific rival scores, the analysis must focus on the internal consistency of the specifications and the absolute numbers provided, such as the 4.915 TFLOPS FP32 throughput and the 128.0 GB/s memory bandwidth, to infer its expected capability tier.

Ray Tracing and Feature Set

The RX 6550S includes 16 dedicated ray tracing cores, confirming its support for hardware-accelerated ray tracing. This is a notable inclusion for a 50 W IGP, as it allows the GPU to handle ray-traced effects in supported titles, albeit with the performance caveats typical of lower-power mobile parts. The API support is robust for its class, featuring DirectX 12 Ultimate with the 12_2 feature level, which ensures compatibility with the latest DirectX 12 games and their advanced rendering features. OpenGL 4.6 and Vulkan 1.4 support are also present, covering a broad spectrum of legacy and modern applications.

The card does not have tensor cores, which means it lacks dedicated AI acceleration hardware. This is an important distinction from competing NVIDIA parts that feature tensor cores for DLSS and similar AI-driven upscaling technologies. The RX 6550S, therefore, relies on traditional rendering methods and standard compute shaders for any upscaling or post-processing, which may impact performance in titles that heavily leverage AI-based features. The DirectX 12 Ultimate support, however, includes features like Variable Rate Shading and Mesh Shaders, which can improve efficiency and visual fidelity in supported games, partially offsetting the absence of tensor cores.

Benchmark Performance

The RX 6550S has an average benchmark score of 0 in the FACT PACK, which is a null value rather than an indication of zero performance. This suggests that no standardized benchmark runs have been recorded for this specific SKU in the database, making direct score-based analysis impossible. The lack of benchmark data and nearestRivals means that the performance assessment must be derived purely from the hardware specifications. The 4.915 TFLOPS FP32 performance is a theoretical peak, and the 76.80 GPixel/s pixel rate and 153.6 GTexel/s texture rate provide secondary indicators of rendering throughput.

Given the 64-bit memory bus and 128.0 GB/s bandwidth, the RX 6550S is likely constrained in bandwidth-heavy scenarios, such as high-resolution textures or compute workloads. The 4 GB VRAM capacity is sufficient for 1080p gaming at moderate settings in most current titles, but may prove limiting in newer, more demanding games or when enabling high-quality texture packs. The 2:1 FP16 ratio of 9.830 TFLOPS indicates that the card can accelerate FP16 workloads effectively, which is beneficial for certain compute tasks, but the lack of tensor cores means AI-driven features are not hardware-accelerated. The 50th percentile ranking, while based on unspecified data, does provide a relative orientation: the RX 6550S is expected to outperform roughly half of all GPUs in the database, which aligns with its positioning as a mid-tier mobile solution.

Power and Cooling

The RX 6550S is rated at a 50 W TDP, which is remarkably low for a discrete-class GPU, enabling its integration as an IGP in portable devices. This power envelope allows for fanless or low-noise cooling solutions in thin-and-light laptops, as the thermal load is manageable with a capable air cooler or a modest heat pipe assembly. The card requires no external power connectors, drawing all its power from the motherboard or system board, which simplifies system design and reduces cabling complexity. The slot width is listed as "IGP," confirming that it is not a removable card but rather soldered onto the motherboard.

The 6 nm process node from TSMC contributes to the efficiency, allowing 5,400 million transistors to operate within the 50 W power budget. The transistor density of 50.5 million per square millimeter is a testament to the advanced manufacturing process. There is no suggested PSU rating provided, which is consistent with its IGP nature, as the system power supply is dedicated to the CPU and other components. The PCIe 4.0 x4 bus interface is sufficient for the card's bandwidth needs, given the 128.0 GB/s memory bandwidth, though it is a narrower link than the x16 used by higher-end parts, which could slightly impact data transfer from system memory in rare edge cases.

Who Should Consider It

The RX 6550S is best suited for users who require a balance of performance and power efficiency in a portable device, where battery life and thermal management are paramount. Its 50 W TDP and IGP form factor make it ideal for thin-and-light laptops aimed at mainstream productivity and casual gaming. The 4.915 TFLOPS FP32 performance, combined with 4 GB of GDDR6 memory, is adequate for 1080p gaming at low to medium settings in most titles, particularly esports and older games that are less demanding. The 50th percentile ranking indicates that it will handle standard workloads competently but will not excel in high-end gaming or professional 3D rendering.

For users targeting high-refresh-rate gaming or ray tracing at playable frame rates, this card is not the appropriate choice, as its 16 RT cores and 128.0 GB/s bandwidth are insufficient for such demanding tasks. The lack of tensor cores also disqualifies it for AI-accelerated workflows. However, for students, office workers, or casual gamers who prioritize portability and battery life over raw frame rates, the RX 6550S offers a viable solution. Its DirectX 12 Ultimate and Vulkan 1.4 support ensure broad compatibility with modern games and applications, while the 4 GB VRAM is sufficient for 1080p resolutions without high-resolution texture packs. The card’s performance is best described as a capable entry-level mobile GPU, positioned to handle everyday tasks and light gaming without breaking the power budget.

The NVIDIA Equivalent of Radeon RX 6550S

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 4060 Mobile offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 4060 Mobile

NVIDIA • 8 GB VRAM

View Specs Compare

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