AMD Instinct MI300 vs NVIDIA RTX 4000 Mobile Ada Generation Comparison

AMD
RADEON

AMD Instinct MI300

CORE STATE Aqua Vanjaram
VRAM 128 GB
CLOCK SPEED 1700 MHz
TDP 600 W
BUS WIDTH 8192 bit
ARCHITECTURE CDNA 3.0
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

RTX 4000 Mobile Ada Generation

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 1665 MHz
TDP 110 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: AMD Instinct MI300 vs NVIDIA RTX 4000 Mobile Ada Generation

The AMD Instinct MI300 and NVIDIA RTX 4000 Mobile Ada Generation occupy opposite ends of the hardware spectrum. The MI300 is a 153,000 million transistor compute accelerator built for massive data center workloads, while the RTX 4000 Mobile is a 35,800 million transistor laptop GPU designed for portable workstations. Benchmark results indicate the MI300 leads decisively in raw compute throughput and memory capacity, whereas the RTX 4000 Mobile delivers the only usable graphics and rendering feature set in this comparison. The data shows two products with no benchmark overlap, so the choice rests entirely on workload type: the MI300 for server-side compute, the RTX 4000 Mobile for client-side graphics.

The Verdict

The recorded data points to a complete separation of roles. The AMD Instinct MI300 is the choice for compute-heavy environments that require enormous memory and bandwidth. It provides 128 GB of HBM3 memory with a 8192 bit bus and 5.32 TB/s bandwidth, figures that dwarf the RTX 4000 Mobile's 12 GB GDDR6 on a 192 bit bus with 432.0 GB/s. The MI300 also delivers 47.87 TFLOPS in both FP32 and FP16, which is 23.15 TFLOPS more than the RTX 4000 Mobile's 24.72 TFLOPS in both precisions. The NVIDIA part, by contrast, is the only one with a functional graphics pipeline: it has 80 ROPs, 58 RT cores, 232 tensor cores, and supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The MI300 has zero ROPs, no RT or tensor core counts listed, and no display outputs, which confirms it is not a graphics card.

The RTX 4000 Mobile wins on power efficiency and physical integration. Its 110 W TDP is 490 W lower than the MI300's 600 W, and it uses no external power connectors, instead drawing power through a laptop IGP slot. The MI300 requires 2x 8-pin connectors and a 1000 W suggested PSU. For any system that needs to render frames, accelerate ray tracing, or output to a display, the RTX 4000 Mobile is the only viable option in this pair. For any workload that needs more than 12 GB of memory or sustained FP32/FP16 throughput beyond 24.72 TFLOPS, the MI300 is the only answer.

Where Each One Wins

The AMD Instinct MI300 wins in every category that measures raw compute and memory scale. Its FP32 output of 47.87 TFLOPS is 93.6% higher than the RTX 4000 Mobile's 24.72 TFLOPS. The FP16 figure follows the same pattern because both parts run FP16 at a 1:1 ratio with FP32. Memory capacity is ten times larger on the MI300: 128 GB versus 12 GB. Memory bandwidth is more than twelve times higher: 5.32 TB/s versus 432.0 GB/s. The bus width is 8192 bit versus 192 bit. Texture rate is 1,496.0 GTexel/s versus 386.3 GTexel/s. The MI300 also has more shading units (14080 versus 7424) and more TMUs (880 versus 232). Its transistor count is 117,200 million higher, and its die is 723 mm² larger at 1017 mm² versus 294 mm².

The NVIDIA RTX 4000 Mobile wins in every category involving graphics, display, and connectivity. It has 80 ROPs while the MI300 has 0, giving it a pixel rate of 133.2 GPixel/s versus 0 MPixel/s. It includes 58 RT cores and 232 tensor cores; the MI300 data lists neither. The RTX 4000 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, while the MI300 reports N/A for all three APIs. Its base clock is 1290 MHz versus 1000 MHz on the MI300, and its boost clock is 1665 MHz versus 1700 MHz, so the NVIDIA part starts higher but the AMD part boosts slightly further. The RTX 4000 Mobile runs on PCIe 4.0 x16, while the MI300 uses PCIe 5.0 x16, which gives the AMD part a newer bus interface. The RTX 4000 Mobile is marked as Active in production status, while the MI300 has no production status recorded.

Architecture Differences

The two chips come from entirely different architectural lineages. The AMD Instinct MI300 uses CDNA 3.0 with the Aqua Vanjaram chip, built on a 5 nm process at TSMC. The NVIDIA RTX 4000 Mobile uses Ada Lovelace with the AD104 chip, also on a 5 nm process at TSMC. Both use the same foundry and node, but the transistor budgets diverge sharply: the MI300 packs 153,000 million transistors into 1017 mm², giving a density of 150.4M / mm². The RTX 4000 Mobile fits 35,800 million transistors into 294 mm², for a density of 121.8M / mm². The MI300 is a massive accelerator die; the RTX 4000 Mobile is a much smaller, more integrated mobile part.

Memory architecture differs completely. The MI300 uses HBM3 with 128 GB across an 8192 bit bus, achieving 5.32 TB/s. The RTX 4000 Mobile uses GDDR6 with 12 GB across a 192 bit bus, achieving 432.0 GB/s. The MI300 has no display outputs; the RTX 4000 Mobile's outputs are listed as Portable Device Dependent. The MI300 reports no API support, while the RTX 4000 Mobile reaches DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The MI300 has no RT cores or tensor cores in the database; the RTX 4000 Mobile has 58 RT cores and 232 tensor cores. The pixel pipeline is absent on the MI300, with 0 ROPs and 0 MPixel/s, versus 80 ROPs and 133.2 GPixel/s on the NVIDIA part.

The MI300 requires two 8-pin power connectors and a 1000 W suggested PSU, with a 600 W TDP. The RTX 4000 Mobile uses no external connectors, draws from the IGP slot, and has a 110 W TDP. The MI300 measures 267 mm in length and 111 mm in height; the RTX 4000 Mobile has no recorded dimensions. The MI300's memory clock is 1300 MHz with 5.2 Gbps effective, while the RTX 4000 Mobile's memory clock is 2250 MHz with 18 Gbps effective.

FAQ

Q: Which GPU has higher FP32 performance?

A: The AMD Instinct MI300 delivers 47.87 TFLOPS in FP32, which is 23.15 TFLOPS higher than the NVIDIA RTX 4000 Mobile's 24.72 TFLOPS.

Q: Can the AMD Instinct MI300 render graphics or output to a display?

A: No. The MI300 has 0 ROPs, 0 MPixel/s pixel rate, no display outputs, and N/A for DirectX, OpenGL, and Vulkan support. The RTX 4000 Mobile has 80 ROPs, 133.2 GPixel/s, and full API support.

Q: How much memory does each chip have and what type is it?

A: The MI300 has 128 GB of HBM3 on an 8192 bit bus with 5.32 TB/s bandwidth. The RTX 4000 Mobile has 12 GB of GDDR6 on a 192 bit bus with 432.0 GB/s bandwidth.

Q: What is the TDP difference between the two?

A: The MI300 has a 600 W TDP and requires 2x 8-pin connectors with a 1000 W suggested PSU. The RTX 4000 Mobile has a 110 W TDP, uses no power connectors, and relies on the IGP slot.

Q: Does the RTX 4000 Mobile support ray tracing?

A: Yes, it has 58 RT cores and 232 tensor cores. The MI300 has no RT core or tensor core counts recorded.

Q: Which chip has a higher boost clock?

A: The MI300 boosts to 1700 MHz, while the RTX 4000 Mobile boosts to 1665 MHz. The NVIDIA part has a higher base clock at 1290 MHz versus 1000 MHz.

Head-to-Head Benchmarks

There are no recorded head-to-head benchmark scores in the database, so the comparison relies on specification-derived metrics. The largest win for the AMD Instinct MI300 is in memory bandwidth: 5.32 TB/s versus 432.0 GB/s, a difference of 4.888 TB/s or roughly a twelvefold advantage. The next largest is memory capacity: 128 GB versus 12 GB, a 116 GB gap. FP32 throughput shows a 23.15 TFLOPS gap in favor of the MI300, which is a 93.6% improvement over the RTX 4000 Mobile. Texture rate favors the MI300 by 1,109.7 GTexel/s (1,496.0 versus 386.3). Shading units favor the MI300 by 6,656 units (14080 versus 7424). TMUs favor the MI300 by 648 (880 versus 232). Transistor count favors the MI300 by 117,200 million (153,000 versus 35,800 million). Die size favors the MI300 by 723 mm² (1017 versus 294 mm²). Transistor density favors the MI300 by 28.6M / mm² (150.4 versus 121.8M / mm²). Bus width favors the MI300 by 8,000 bit (8192 versus 192 bit).

The largest win for the NVIDIA RTX 4000 Mobile is in pixel rate: 133.2 GPixel/s versus 0 MPixel/s, a full 133.2 GPixel/s advantage. ROP count favors NVIDIA by 80 units (80 versus 0). The RTX 4000 Mobile also has 58 RT cores and 232 tensor cores, which the MI300 does not list at all. The MI300 has a higher boost clock by 35 MHz (1700 versus 1665 MHz), but the RTX 4000 Mobile has a higher base clock by 290 MHz (1290 versus 1000 MHz). The RTX 4000 Mobile has a higher memory clock at 2250 MHz versus 1300 MHz, and a higher effective memory speed at 18 Gbps versus 5.2 Gbps. The MI300 uses PCIe 5.0 x16 while the RTX 4000 Mobile uses PCIe 4.0 x16. Power consumption favors the RTX 4000 Mobile by 490 W (110 W versus 600 W). The RTX 4000 Mobile is the only part with a recorded production status of Active, and it has a defined successor, Blackwell-MW, while the MI300 has no successor listed.

Specification Differences

The two parts differ in nearly every recorded field. Process node is the same (5 nm, TSMC), but transistor count differs by 117,200 million, die size by 723 mm², and transistor density by 28.6M / mm². Base clock differs by 290 MHz in favor of NVIDIA (1290 MHz versus 1000 MHz). Boost clock differs by 35 MHz in favor of AMD (1700 MHz versus 1665 MHz). Memory clock differs by 950 MHz in favor of NVIDIA (2250 MHz versus 1300 MHz). Effective memory speed differs by 12.8 Gbps in favor of NVIDIA (18 Gbps versus 5.2 Gbps). Memory size differs by 116 GB in favor of AMD (128 GB versus 12 GB). Memory type differs: HBM3 versus GDDR6. Bus width differs by 8,000 bit in favor of AMD (8192 versus 192 bit). Memory bandwidth differs by 4.888 TB/s in favor of AMD (5.32 TB/s versus 432.0 GB/s).

Shading units differ by 6,656 in favor of AMD (14080 versus 7424). TMUs differ by 648 in favor of AMD (880 versus 232). ROPs differ by 80 in favor of NVIDIA (80 versus 0). RT cores exist only on NVIDIA (58 versus none). Tensor cores exist only on NVIDIA (232 versus none). Pixel rate differs by 133.2 GPixel/s in favor of NVIDIA (133.2 versus 0 MPixel/s). Texture rate differs by 1,109.7 GTexel/s in favor of AMD (1,496.0 versus 386.3). FP32 and FP16 both differ by 23.15 TFLOPS in favor of AMD (47.87 versus 24.72). TDP differs by 490 W in favor of NVIDIA (110 W versus 600 W). Power connectors differ: 2x 8-pin on AMD, none on NVIDIA. Suggested PSU is 1000 W for AMD, not recorded for NVIDIA. Bus interface differs: PCIe 5.0 x16 versus PCIe 4.0 x16. Display outputs differ: none on AMD, Portable Device Dependent on NVIDIA. API support differs: N/A on AMD, DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 on NVIDIA. Dimensions exist only for AMD (267 mm length, 111 mm height). Production status is Active only for NVIDIA. Release dates differ: the MI300 released on 2023-01-03, the RTX 4000 Mobile on 2023-03-20. The MI300's predecessor is Radeon Instinct; the RTX 4000 Mobile's predecessor is Ampere-MW and its successor is Blackwell-MW.

DETAILED SPECIFICATIONS

SPECIFICATION
Instinct MI300
RTX 4000 Mobile Ada Generation
Core Specs
Shading Units
14,080
7,424 -47.3%
Shaders
14,080
7,424 -47.3%
TMUs
880
232 -73.6%
ROPs
0
80 +∞%
Compute Units
220
—
SM Count
—
58
Clocks
Base Clock
1000 MHz
1290 MHz
Boost Clock
1700 MHz
1665 MHz
Memory Clock
1300 MHz 5.2 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
128 GB
12 GB
VRAM (MB)
131,072
12,288 -90.6%
Memory Type
HBM3
GDDR6
Memory Bus
8192 bit
192 bit
Bandwidth
5.32 TB/s
432.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
16 MB
48 MB
Performance
Pixel Rate
0 MPixel/s
133.2 GPixel/s
Texture Rate
1,496.0 GTexel/s
386.3 GTexel/s
FP32 (TFLOPS)
47.87 TFLOPS
24.72 TFLOPS
FP64 (TFLOPS)
23.94 TFLOPS (1:2)
386.3 GFLOPS (1:64)
FP16 (TFLOPS)
47.87 TFLOPS (1:1)
24.72 TFLOPS (1:1)
AI/RT
RT Cores
—
58
Tensor Cores
—
232
Matrix Cores
880
—
Power
TDP
600 W
110 W
TDP (W)
600
110 -81.7%
Suggested PSU
1000 W
—
Power Connectors
2x 8-pin
None
Architecture
Architecture
CDNA 3.0
Ada Lovelace
GPU Name
Aqua Vanjaram
AD104
Generation
Instinct (MIx)
Ada-MW (x000A)
Process Size
5 nm
5 nm
Transistors
153,000 million
35,800 million
Die Size
1017 mm²
294 mm²
Foundry
TSMC
TSMC
Density
150.4M / mm²
121.8M / mm²
AMD MCM
MCM
2
—
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
—
6.8
Physical
Slot Width
—
IGP
Length
267 mm 10.5 inches
—
Height
111 mm 4.4 inches
—
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x16
Other
Production
—
Active
Predecessor
Radeon Instinct
Ampere-MW
Successor
—
Blackwell-MW
View Instinct MI300 Details View RTX 4000 Mobile Ada Generation Details