AMD Instinct MI300 vs NVIDIA GeForce RTX 5050 Comparison

AMD
RADEON

AMD Instinct MI300

CORE STATE Aqua Vanjaram
VRAM 128 GB
CLOCK SPEED 1700 MHz
TDP 600 W
BUS WIDTH 8192 bit
ARCHITECTURE CDNA 3.0
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,502
geekbench_opencl
N/A
90,334
geekbench_vulkan
N/A
89,381
passmark_directx_10
N/A
103
passmark_directx_11
N/A
150
passmark_directx_12
N/A
66
passmark_directx_9
N/A
186
passmark_g2d
N/A
1,113
passmark_g3d
N/A
17,326
passmark_gpu_compute
N/A
9,184

Analysis: AMD Instinct MI300 vs NVIDIA GeForce RTX 5050

Head-to-Head Benchmarks

The recorded data for this comparison is one-sided by necessity. The AMD Instinct MI300 has no benchmark entries in the database, meaning its average benchmark score is recorded as 0, and it holds a 50th percentile position among all GPUs. The NVIDIA GeForce RTX 5050, by contrast, has ten individual benchmark results across multiple test suites, an average score of 21,035, and sits at the 66th percentile. This asymmetry shapes the entire analysis: the MI300's performance profile cannot be quantified through the same measurement tools, while the RTX 5050's numbers provide a concrete reference point.

Focusing on the RTX 5050's recorded scores, the data shows a GPU that performs differently depending on the workload. In 3DMark Steel Nomad DX12, it scores 2,502. Geekbench results are notably higher in compute-oriented tests: OpenCL returns 90,334, and Vulkan returns 89,381. These two scores are nearly identical, which indicates consistent behavior across those two API paths. PassMark results tell a more varied story. The DirectX 9 score is 186, DirectX 10 is 103, DirectX 11 is 150, and DirectX 12 is 66. The DirectX 12 score is the lowest of the four PassMark API tests, which suggests the card's performance in that specific legacy suite does not scale the same way as its Geekbench numbers would imply. PassMark G2D (2D graphics) is 1,113, while PassMark G3D (3D graphics) is 17,326. The GPU compute score in PassMark is 9,184, which is roughly half of the G3D score, indicating a significant gap between rasterized 3D throughput and compute throughput in that test.

The RTX 5050's average benchmark score of 21,035 places it in a specific competitive band. Its nearest rivals in the database are all within a narrow percentage range. The AMD Radeon RX Vega M GL averages 21,153, which is 0.6% lower than the RTX 5050's average. The AMD Radeon HD 8970M averages 21,237, 1% lower. The NVIDIA RTX A4000 Mobile averages 21,379, 1.6% lower. The AMD Radeon RX 5600 XT averages 20,713, which is 1.6% higher than the RTX 5050. This means the RTX 5050 sits in the middle of a tight cluster; the largest recorded performance gap to any of these four rivals is just 1.6%. That is a narrow margin, and it implies that in average benchmark terms, none of these cards has a decisive advantage over the others.

The MI300's lack of benchmark data means there are no head-to-head test results to walk through. The database records zero wins for the MI300 and zero wins for the RTX 5050 in direct comparisons, simply because no such comparisons exist. The MI300's average benchmark score of 0 is not a measured performance level; it is a placeholder for missing data. The percentile ranking of 50 for the MI300, while the RTX 5050 sits at 66, should be read with that caveat. The database does not support any claim that the MI300 is slower; it only supports the statement that no benchmark scores are recorded for it.

The Verdict

From the available data, the RTX 5050 is the only one of the two with measurable benchmark performance. Its 66th percentile ranking and average score of 21,035 give it a defined position in the database, and its nearest rivals confirm that it performs in line with cards like the RX 5600 XT and RTX A4000 Mobile, all within roughly 1.6% of each other. The MI300, with no recorded benchmarks and a 50th percentile default, cannot be placed on the same scale. Any verdict that treats the two as comparable based on numbers alone is unsupported.

The MI300's role in the database is defined by its specifications, not its test results. It is an accelerator with 128 GB of HBM3 memory, 14,080 shading units, and a 600 W TDP, built for a different class of workload than a desktop graphics card. The RTX 5050 is a GeForce 50-series card with 8 GB of GDDR6, 2,560 shading units, and a 130 W TDP. These are not competing products in the conventional sense; the data confirms that they occupy separate categories. The RTX 5050 has an active production status and a successor listed (GeForce 60), while the MI300 has no production status recorded. The RTX 5050 also has a launch MSRP of 249 USD, which is a single data point that does not factor into performance analysis.

For a buyer or analyst looking at benchmark scores, the RTX 5050 is the only option with recorded results. It delivers a consistent average score, and its individual test results show strengths in Geekbench compute workloads. The MI300 cannot be recommended or dismissed on benchmark grounds, because no benchmark data exists. The database does not provide enough information to state which card wins in any test, because only one card was tested.

Where Each One Wins

Based strictly on recorded data, the RTX 5050 wins every measurable category, because it is the only card with measurements. Its Geekbench OpenCL score of 90,334 and Vulkan score of 89,381 are its two highest recorded results, indicating that compute-heavy API workloads are where it performs best relative to its own other scores. The PassMark G3D score of 17,326 is the highest among the PassMark suite, which shows that 3D rendering in that test is stronger than DirectX 12 (66) or DirectX 11 (150) specifically. The PassMark GPU compute score of 9,184 is lower than G3D, which indicates that compute tasks in that suite do not reach the same level as the 3D test.

The MI300 has no wins in the database because no results are recorded. Its specifications, however, suggest capabilities that the RTX 5050 does not have. The MI300 has 128 GB of memory versus 8 GB, a 8192-bit memory bus versus 128-bit, and 5.32 TB/s of bandwidth versus 320.0 GB/s. Those are massive differences in memory capacity and throughput, but they are specification differences, not benchmark wins. The MI300's texture rate of 1,496.0 GTexel/s is over seven times the RTX 5050's 205.8 GTexel/s, and its FP32 throughput of 47.87 TFLOPS is over three times the RTX 5050's 13.17 TFLOPS. Again, these are raw numbers from the specification sheet, not validated by any benchmark run in the database.

The RTX 5050 wins in areas where the MI300 has no capability at all. The MI300 has no display outputs, while the RTX 5050 has 1x HDMI 2.1b and 3x DisplayPort 2.1b. The MI300's API support is listed as N/A for DirectX, OpenGL, and Vulkan, while the RTX 5050 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RTX 5050 also has 20 ray tracing cores and 80 tensor cores, features that are not listed for the MI300. For any workload that requires a display, ray tracing, or conventional graphics APIs, the RTX 5050 is the only one of the two that can function at all.

FAQ

Q: What is the average benchmark score for each card?

A: The RTX 5050 has an average benchmark score of 21,035. The MI300 has an average benchmark score of 0, which reflects the absence of recorded benchmark data rather than a measured performance level.

Q: How does the RTX 5050 compare to its nearest rivals?

A: The RTX 5050's average score of 21,035 is 0.6% higher than the AMD Radeon RX Vega M GL (21,153), 1% higher than the AMD Radeon HD 8970M (21,237), and 1.6% higher than the NVIDIA RTX A4000 Mobile (21,379). It is 1.6% lower than the AMD Radeon RX 5600 XT (20,713).

Q: Which card has more memory?

A: The MI300 has 128 GB of HBM3 memory, while the RTX 5050 has 8 GB of GDDR6 memory. The MI300's memory bus is 8192-bit with 5.32 TB/s bandwidth, compared to the RTX 5050's 128-bit bus with 320.0 GB/s bandwidth.

Q: Does either card support display outputs?

A: The RTX 5050 has 1x HDMI 2.1b and 3x DisplayPort 2.1b outputs. The MI300 has no display outputs.

Q: What are the FP32 performance figures?

A: The MI300 has an FP32 throughput of 47.87 TFLOPS. The RTX 5050 has an FP32 throughput of 13.17 TFLOPS. Both cards have FP16 performance at a 1:1 ratio with their FP32 figures.

Q: What is the production status of each card?

A: The RTX 5050 is listed as active in production, with a release date of 2025-06-30 and a successor named GeForce 60. The MI300 has no production status recorded, with a release date of 2023-01-03 and no successor listed.

Architecture Differences

The MI300 uses the Aqua Vanjaram chip based on CDNA 3.0 architecture, built on a 5 nm process at TSMC. The RTX 5050 uses the GB207 chip based on Blackwell 2.0 architecture, also on a 5 nm process at TSMC. Both are manufactured at TSMC, but the architectural goals are different. CDNA 3.0 is designed for compute acceleration, while Blackwell 2.0 targets graphics rendering with additional features.

The transistor counts differ substantially. The MI300 has 153,000 million transistors on a 1017 mm² die, giving a transistor density of 150.4 million per mm². The RTX 5050 has 16,900 million transistors on a 149 mm² die, with a density of 113.4 million per mm². The MI300's die is roughly 6.8 times larger, and its transistor count is roughly 9 times higher. The density difference indicates that the MI300 packs transistors more tightly, but the architectural distribution is not directly comparable.

The MI300 has no ray tracing cores and no tensor cores listed, while the RTX 5050 has 20 ray tracing cores and 80 tensor cores. The MI300 has 14,080 shading units, 880 texture mapping units, and 0 raster output units. The RTX 5050 has 2,560 shading units, 80 texture mapping units, and 32 raster output units. The MI300's pixel rate is recorded as 0 MPixel/s, while the RTX 5050 has a pixel rate of 82.30 GPixel/s. This reflects the MI300's lack of traditional rasterization output, consistent with its compute-focused design.

Memory architecture is another major divergence. The MI300 uses HBM3 with a 8192-bit bus and 5.32 TB/s bandwidth. The RTX 5050 uses GDDR6 with a 128-bit bus and 320.0 GB/s bandwidth. The MI300's memory bandwidth is over 16 times higher, which is a direct consequence of its wide bus and HBM stacking. The RTX 5050's dual-slot design and 1x 8-pin power connector contrast with the MI300's 2x 8-pin connectors and no slot width recorded.

Specification Differences

The two cards differ in nearly every recorded specification field. The MI300 uses CDNA 3.0 architecture, while the RTX 5050 uses Blackwell 2.0. The MI300's chip is Aqua Vanjaram; the RTX 5050's chip is GB207. The MI300 is part of the Instinct (MIx) generation, and the RTX 5050 is part of the GeForce 50 generation.

Clock speeds differ significantly. The MI300 has a base clock of 1000 MHz and a boost clock of 1700 MHz. The RTX 5050 has a base clock of 2317 MHz and a boost clock of 2572 MHz. The RTX 5050's clocks are over 1.3 GHz higher at base and over 870 MHz higher at boost. Memory clocks also differ: the MI300 runs at 1300 MHz (5.2 Gbps effective), while the RTX 5050 runs at 2500 MHz (20 Gbps effective).

The shading units are 14,080 on the MI300 versus 2,560 on the RTX 5050. TMUs are 880 versus 80. ROPs are 0 versus 32. The MI300 has no ray tracing cores or tensor cores recorded, while the RTX 5050 has 20 and 80, respectively. The pixel rate is 0 MPixel/s on the MI300 and 82.30 GPixel/s on the RTX 5050. The texture rate is 1,496.0 GTexel/s on the MI300 and 205.8 GTexel/s on the RTX 5050.

Power requirements are vastly different. The MI300 has a TDP of 600 W with a suggested PSU of 1000 W. The RTX 5050 has a TDP of 130 W with a suggested PSU of 300 W. The power connectors are 2x 8-pin on the MI300 versus 1x 8-pin on the RTX 5050. The MI300 has no display outputs, while the RTX 5050 has 1x HDMI 2.1b and 3x DisplayPort 2.1b. The bus interface is PCIe 5.0 x16 on the MI300 and PCIe 5.0 x8 on the RTX 5050.

API support is another clear split. The MI300 lists DirectX, OpenGL, and Vulkan as N/A. The RTX 5050 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The MI300's dimensions are recorded as 267 mm length and 111 mm height, while the RTX 5050 has no dimensions recorded. The RTX 5050 has a dual-slot width; the MI300 has no slot width recorded. Release dates are 2023-01-03 for the MI300 and 2025-06-30 for the RTX 5050. The MI300's predecessor is Radeon Instinct, and the RTX 5050's predecessor is GeForce 40. The RTX 5050 has a successor named GeForce 60, while the MI300 has none.

DETAILED SPECIFICATIONS

SPECIFICATION
Instinct MI300
RTX 5050
Core Specs
Shading Units
14,080
2,560 -81.8%
Shaders
14,080
2,560 -81.8%
TMUs
880
80 -90.9%
ROPs
0
32 +∞%
Compute Units
220
SM Count
20
Clocks
Base Clock
1000 MHz
2317 MHz
Boost Clock
1700 MHz
2572 MHz
Memory Clock
1300 MHz 5.2 Gbps effective
2500 MHz 20 Gbps effective
Memory
Memory Size
128 GB
8 GB
VRAM (MB)
131,072
8,192 -93.8%
Memory Type
HBM3
GDDR6
Memory Bus
8192 bit
128 bit
Bandwidth
5.32 TB/s
320.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
16 MB
24 MB
Performance
Pixel Rate
0 MPixel/s
82.30 GPixel/s
Texture Rate
1,496.0 GTexel/s
205.8 GTexel/s
FP32 (TFLOPS)
47.87 TFLOPS
13.17 TFLOPS
FP64 (TFLOPS)
23.94 TFLOPS (1:2)
205.8 GFLOPS (1:64)
FP16 (TFLOPS)
47.87 TFLOPS (1:1)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Matrix Cores
880
Power
TDP
600 W
130 W
TDP (W)
600
130 -78.3%
Suggested PSU
1000 W
300 W
Power Connectors
2x 8-pin
1x 8-pin
Architecture
Architecture
CDNA 3.0
Blackwell 2.0
GPU Name
Aqua Vanjaram
GB207
Generation
Instinct (MIx)
GeForce 50
Process Size
5 nm
5 nm
Transistors
153,000 million
16,900 million
Die Size
1017 mm²
149 mm²
Foundry
TSMC
TSMC
Density
150.4M / mm²
113.4M / mm²
AMD MCM
MCM
2
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.9
Physical
Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
No outputs
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x8
Other
Launch Price
249 USD
Production
Active
Predecessor
Radeon Instinct
GeForce 40
Successor
GeForce 60
View Instinct MI300 Details View GeForce RTX 5050 Details