GPU Comparison
RADEON
AMD Instinct MI100
CORE STATE
Arcturus
VRAM
32 GB
CLOCK SPEED
1502 MHz
TDP
300 W
BUS WIDTH
4096 bit
ARCHITECTURE
CDNA 1.0
PROCESS
7 nm
LAUNCH DATE
2020
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
3dmark_3dmark_steel_nomad_dx12
DETAILED SPECIFICATIONS
SPECIFICATION
Instinct MI100
RTX 5050 Mobile
Core Specs
Shading Units
7,680
2,560
-66.7%
Shaders
7,680
2,560
-66.7%
TMUs
480
80
-83.3%
ROPs
64
32
-50.0%
Compute Units
120
—
SM Count
—
20
Clocks
Base Clock
1000 MHz
1020 MHz
Boost Clock
1502 MHz
1500 MHz
Memory Clock
1200 MHz 2.4 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
32 GB
8 GB
VRAM (MB)
32,768
8,192
-75.0%
Memory Type
HBM2
GDDR7
Memory Bus
4096 bit
128 bit
Bandwidth
1.23 TB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
8 MB
32 MB
Performance
Pixel Rate
96.13 GPixel/s
48.00 GPixel/s
Texture Rate
721.0 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
23.07 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
11.54 TFLOPS (1:2)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
46.14 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
300 W
50 W
TDP (W)
300
50
-83.3%
Suggested PSU
700 W
—
Power Connectors
2x 8-pin
None
Architecture
Architecture
CDNA 1.0
Blackwell 2.0
GPU Name
Arcturus
GB207
Generation
Instinct (MIx)
GeForce 50 Mobile
Process Size
7 nm
5 nm
Transistors
25,600 million
16,900 million
Die Size
750 mm²
149 mm²
Foundry
TSMC
TSMC
Density
34.1M / mm²
113.4M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
—
6.9
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
—
Height
111 mm 4.4 inches
—
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Radeon Instinct
GeForce 40 Mobile