AMD FirePro W8000 vs NVIDIA GeForce MX550 Comparison
AMD FirePro W8000
GeForce MX550
PERFORMANCE BENCHMARKS
Analysis: AMD FirePro W8000 vs NVIDIA GeForce MX550
The Verdict
The benchmark database positions these two GPUs in distinctly different tiers, despite their overlapping performance percentiles. The AMD FirePro W8000 holds a clear performance advantage in every recorded benchmark, while the NVIDIA GeForce MX550 counters with dramatically lower power consumption and a much newer feature set.
The FirePro W8000 is the choice for compute-heavy workloads where raw throughput matters. Its average benchmark score of 29,211 places it in the 75th percentile of all GPUs, outscoring the MX550's 26,421 average by roughly 10.6%. The W8000 wins both head-to-head tests by margins of 20% in OpenCL and 4.7% in Vulkan. For anyone running OpenCL compute tasks, rendering, or any workload that scales with shading units and memory bandwidth, the W8000 is the superior part.
The MX550, however, is not without reason to exist. It occupies the 72nd percentile, just three points below the W8000, while consuming only 25 W against the W8000's 225 W. This is a ninefold difference in power draw. The MX550 is designed for thin-and-light laptops where the W8000's dual-slot, 279 mm length, and 2x 6-pin power connectors would be physically impossible. The MX550 uses no power connectors at all and is listed as an IGP (integrated GPU) form factor, meaning it is soldered to the motherboard.
The verdict splits cleanly: pick the W8000 for stationary workstations with available power and cooling, pick the MX550 for portable systems where efficiency and modern API support trump raw compute.
Where Each One Wins
AMD FirePro W8000 wins on:
- OpenCL performance: 24,440 vs 20,372, a 20% advantage.
- Vulkan performance: 33,981 vs 32,469, a 4.7% advantage.
- Memory bandwidth: 176.0 GB/s vs 96.00 GB/s, an 83% advantage.
- Shader throughput: 3.226 TFLOPS FP32 vs 2.703 TFLOPS, a 19.4% advantage.
- Texture rate: 100.8 GTexel/s vs 42.24 GTexel/s, a 139% advantage.
- Pixel rate: 28.80 GPixel/s vs 21.12 GPixel/s, a 36.4% advantage.
- Memory capacity: 4 GB vs 2 GB.
- Memory bus width: 256 bit vs 64 bit.
NVIDIA GeForce MX550 wins on:
- Power efficiency: 25 W TDP vs 225 W, a 9x reduction.
- Process node: 12 nm vs 28 nm, enabling the power reduction.
- Transistor density: 23.5M / mm² vs 12.3M / mm².
- Memory type: GDDR6 vs GDDR5.
- Effective memory clock: 12 Gbps vs 5.5 Gbps.
- Bus interface: PCIe 4.0 x8 vs PCIe 3.0 x16.
- API support: DirectX 12 (12_1) vs DirectX 12 (11_1), Vulkan 1.4 vs 1.2.170.
- FP16 support: 2.703 TFLOPS (1:1) vs none listed.
- Physical footprint: IGP form factor vs dual-slot, 279 mm length.
The W8000 wins every performance benchmark in the database. The MX550 wins every efficiency and portability metric. There is no overlap: these are two different tools for two different jobs.
Architecture Differences
The architectural split between these two GPUs is stark, reflecting their different release eras and design goals.
The AMD FirePro W8000 uses the Tahiti chip built on GCN 1.0 architecture, manufactured on a 28 nm process at TSMC. The die measures 352 mm² and contains 4,313 million transistors, yielding a density of 12.3M transistors per square millimeter. This is a large, power-hungry chip designed for maximum throughput in professional workstation tasks. The GPU packs 1,792 shading units, 112 texture mapping units, and 32 ROPs. Its memory subsystem uses 4 GB of GDDR5 on a 256-bit bus, delivering 176.0 GB/s of bandwidth. The memory clock runs at 1375 MHz, or 5.5 Gbps effective.
The NVIDIA GeForce MX550 uses the TU117SB chip built on Turing architecture, manufactured on a 12 nm process, also at TSMC. The die is smaller at 200 mm² but packs 4,700 million transistors, giving a density of 23.5M per square millimeter. This is a much more efficient layout. The GPU has 1,024 shading units, 32 TMUs, and 16 ROPs. Its memory is 2 GB of GDDR6 on a 64-bit bus, delivering 96.00 GB/s. The memory runs at 1500 MHz, or 12 Gbps effective. The MX550 also has a base clock of 1065 MHz and a boost clock of 1320 MHz, while the W8000 lists no base or boost clocks in the database.
The transistor counts are similar (4,313 million vs 4,700 million), but the MX550 achieves this in a 43% smaller die. The process node shrink from 28 nm to 12 nm is the primary enabler. The MX550 also supports FP16 compute at a 1:1 ratio with FP32 (2.703 TFLOPS), while the W8000 lists no FP16 capability. The MX550's Turing architecture also brings newer API support: DirectX 12 (12_1) versus the W8000's DirectX 12 (11_1), and Vulkan 1.4 versus 1.2.170.
The physical dimensions tell the story of intended use. The W8000 is 279 mm long, 111 mm tall, dual-slot, requires 2x 6-pin power connectors, and suggests a 550 W power supply. The MX550 has no listed dimensions, no power connectors, and is classified as an IGP. One is a standalone expansion card for a workstation tower; the other is a soldered chip for a laptop motherboard.
FAQ
Q: Which GPU is faster in OpenCL compute?
A: The AMD FirePro W8000 scores 24,440 in Geekbench OpenCL, which is 20% higher than the NVIDIA GeForce MX550's 20,372. The W8000 also holds a 19.4% FP32 throughput advantage (3.226 TFLOPS vs 2.703 TFLOPS).
Q: Does the NVIDIA GeForce MX550 beat the AMD FirePro W8000 in any benchmark?
A: No. The head-to-head benchmark data shows the W8000 winning both tests. The win margins are 20% in OpenCL and 4.7% in Vulkan. The MX550's advantages are in power consumption, physical size, and API support, not in raw performance scores.
Q: How do these GPUs compare in power consumption?
A: The NVIDIA GeForce MX550 has a TDP of 25 W, while the AMD FirePro W8000 has a TDP of 225 W. This is a ninefold difference. The MX550 requires no power connectors and is listed as an IGP, whereas the W8000 needs 2x 6-pin connectors and a suggested 550 W power supply.
Q: What are the memory differences between the two?
A: The AMD FirePro W8000 has 4 GB of GDDR5 on a 256-bit bus with 176.0 GB/s bandwidth. The NVIDIA GeForce MX550 has 2 GB of GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth. The W8000 has 83% more bandwidth, while the MX550 has a faster effective memory clock at 12 Gbps vs 5.5 Gbps.
Q: Which GPU supports newer graphics APIs?
A: The NVIDIA GeForce MX550 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The AMD FirePro W8000 supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The MX550 also adds FP16 compute at 2.703 TFLOPS, which the W8000 does not list.
Q: What do the percentile rankings mean for these GPUs?
A: The AMD FirePro W8000 sits in the 75th percentile of all GPUs with an average benchmark score of 29,211. The NVIDIA GeForce MX550 sits in the 72nd percentile with an average score of 26,421. Despite the W8000's 10.6% higher average score, both GPUs rank within three percentile points of each other, indicating they occupy similar overall positions in the GPU landscape.
Head-to-Head Benchmarks
The database records two direct benchmark comparisons between the AMD FirePro W8000 and NVIDIA GeForce MX550. Both come from Geekbench compute tests.
Geekbench OpenCL: AMD FirePro W8000 wins 24,440 vs 20,372 (20% delta).
This is the larger margin of the two tests. The W8000's advantage stems from its 1,792 shading units versus the MX550's 1,024, a 75% increase in raw shader count. The memory subsystem also plays a role: 176.0 GB/s versus 96.00 GB/s gives the W8000 a 83% bandwidth advantage, which matters for memory-bound OpenCL kernels. The texture rate difference is even more pronounced at 100.8 GTexel/s versus 42.24 GTexel/s, a 139% gap. The W8000's 32 ROPs versus 16 ROPs also helps in pixel-heavy operations.
Geekbench Vulkan: AMD FirePro W8000 wins 33,981 vs 32,469 (4.7% delta).
The Vulkan gap narrows considerably. The W8000 still wins, but the margin shrinks from 20% to 4.7%. This suggests the MX550's Turing architecture handles Vulkan workloads more efficiently per unit of hardware. The MX550's newer architecture supports Vulkan 1.4, while the W8000 is limited to 1.2.170. Despite the API version gap, the W8000's superior raw compute resources (higher FP32, more TMUs, more bandwidth) are enough to edge out the MX550. The 4.7% delta is within striking distance, though, meaning a lighter Vulkan workload could plausibly see the MX550 close the gap further.
Looking at the nearest rivals provides additional context. The W8000's closest competitors include the AMD Radeon RX Vega M GH (average score 29,197, delta 0%), the Intel Arc A370M (29,175, delta 0.1%), the AMD Radeon RX 470 (28,996, delta 0.7%), and the AMD Radeon RX 6800M (28,874, delta 1.2%). The W8000 is essentially neck-and-neck with these GPUs, all within a 1.2% spread. This places it in a competitive mid-range desktop and high-end mobile performance tier.
The MX550's nearest rivals include the AMD Radeon 860M (26,401, delta 0.1%), the NVIDIA GeForce RTX 5060 (26,331, delta 0.3%), the AMD Radeon RX 5700 XT 50th Anniversary (26,553, delta -0.5%), and the NVIDIA RTX A4000 (26,683, delta -1%). The MX550 sits in a tight cluster with these GPUs, all within a 1.5% band. Notably, the MX550's average score of 26,421 is lower than the W8000's 29,211 by 2,790 points, which is the 10.6% overall gap between the two cards.
The final tally shows the W8000 winning both head-to-head tests, with 2 wins and 0 losses. The OpenCL victory is substantial at 20%, while the Vulkan victory is more modest at 4.7%. These results, combined with the average benchmark scores, make it clear that the FirePro W8000 is the stronger compute performer in absolute terms. The MX550's counterargument rests entirely on its 25 W power envelope and portable form factor, which are significant advantages for mobile systems but irrelevant for a workstation with a 550 W suggested power supply.