AMD FirePro W7000 vs AMD Radeon RX 6600 Comparison
AMD FirePro W7000
Radeon RX 6600
PERFORMANCE BENCHMARKS
Analysis: AMD FirePro W7000 vs AMD Radeon RX 6600
The benchmark data is unambiguous: the AMD Radeon RX 6600 is the superior performer, decisively outpacing the AMD FirePro W7000 in every shared test. The gap is not marginal; it is a generational chasm reflected in raw compute scores, architectural efficiency, and API support. While the FirePro W7000 holds historical relevance, the RX 6600 renders it obsolete for any modern workload.
Head-to-Head Benchmarks
The two shared benchmarks tell a stark story, with the Radeon RX 6600 dominating both. In Geekbench OpenCL, the RX 6600 scores 28,850 against the FirePro W7000’s 17,808, a 38.3% advantage. This is not a minor victory; it is a crushing defeat that highlights the fundamental compute throughput differences between the two architectures.
The Geekbench Vulkan result is even more lopsided. The RX 6600 posts 67,623, while the FirePro W7000 manages only 22,001. The 67.5% delta underscores the RX 6600’s modern API efficiency and hardware design. The FirePro W7000’s Vulkan score is barely above its OpenCL result, suggesting it struggles to leverage the newer API’s parallel processing model, whereas the RX 6600’s RDNA 2.0 architecture was built for it.
Looking at the broader context, the FirePro W7000’s average benchmark score of 19,905 places it at the 65th percentile of all GPUs. Its nearest rival is the NVIDIA Tesla K40m, which scores 19,885 (a 0.1% difference), making them statistically identical. The RX 6600, with an average of 19,036, sits at the 63rd percentile, with its closest competitor being the NVIDIA Quadro K6000 at 19,030 (a 0% delta). The RX 6600’s higher peak scores are dragged down by its PassMark entries, but its Geekbench results are in a different league entirely.
Architecture Differences
The architectural chasm between these two GPUs is vast. The FirePro W7000 is built on GCN 1.0 architecture using a 28 nm process at TSMC, packing 2,800 million transistors into a 212 mm² die. This yields a transistor density of 13.2M / mm². In contrast, the RX 6600 uses RDNA 2.0 on a 7 nm process, also at TSMC, but crams 11,060 million transistors into a 237 mm² die, achieving 46.7M / mm² density. That is a 3.5x density improvement, explaining the RX 6600’s massive performance per watt.
The memory subsystems are equally divergent. The FirePro W7000 uses 4 GB of GDDR5 on a 256-bit bus, delivering 153.6 GB/s bandwidth. The RX 6600 employs 8 GB of GDDR6 on a 128-bit bus, but its higher clock speed yields 224.0 GB/s bandwidth. Despite half the bus width, the RX 6600 moves 45% more data per second, a signal of GDDR6’s efficiency.
Core counts follow the same trend. The FirePro W7000 has 1,280 shading units, 80 TMUs, and 32 ROPs. The RX 6600 more than doubles the ROPs to 64, increases TMUs to 112, and raises shading units to 1,792. The RX 6600 also adds 28 ray tracing cores, a feature absent from the FirePro. Pixel rate is 159.4 GPixel/s for the RX 6600 versus 30.40 GPixel/s for the FirePro, and texture rate is 279.0 GTexel/s versus 76.00 GTexel/s. FP32 compute is 8.928 TFLOPS for the RX 6600, a 267% leap over the FirePro’s 2.432 TFLOPS.
Interface and display capabilities differ too. The FirePro uses PCIe 3.0 x16, while the RX 6600 uses PCIe 4.0 x8. The FirePro outputs via 4x DisplayPort 1.2, while the RX 6600 offers 1x HDMI 2.1 and 3x DisplayPort 1.4a. API support is also modernized: the RX 6600 supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, versus the FirePro’s DirectX 12 (11_1) and Vulkan 1.2.170.
Where Each One Wins
The RX 6600 wins everywhere that matters for modern software. Its Vulkan and OpenCL supremacy makes it the clear choice for compute workloads, gaming, and any application leveraging current graphics APIs. The 67.5% Vulkan lead is particularly critical for modern game engines and professional 3D applications that rely on low-level API access. Its 28 ray tracing cores provide hardware acceleration for ray-traced effects, a capability the FirePro simply lacks.
The RX 6600’s higher pixel and texture rates (159.4 GPixel/s and 279.0 GTexel/s) make it vastly more capable at high resolutions and with complex shaders. Its larger 8 GB memory frame buffer also allows for larger textures and datasets. The 224.0 GB/s bandwidth ensures that data starvation is less likely in bandwidth-heavy scenarios.
The FirePro W7000’s only theoretical advantages lie in its legacy status. As a GCN 1.0 part, it may have driver optimizations for older professional software that predates RDNA. Its single-slot design and 1x 6-pin power connector might fit into legacy chassis, but its 150 W TDP is actually higher than the RX 6600’s 132 W. The FirePro’s 4x DisplayPort 1.2 outputs could be useful for multi-monitor setups using older displays, but the RX 6600’s HDMI 2.1 support is more future-proof.
The data does not support any scenario where the FirePro W7000 wins on performance. Its 65th percentile ranking and near-identical score to the Tesla K40m indicate it is a mid-pack 2012-era GPU, while the RX 6600, despite a lower percentile (63rd), achieves its ranking across a wider breadth of modern tests.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD FirePro W7000 has a higher average benchmark score of 19,905 compared to the Radeon RX 6600’s 19,036, but this is misleading. The RX 6600’s average is pulled down by its PassMark DX9, DX10, and DX12 scores, which are low relative to its Geekbench results. In the shared Geekbench tests, the RX 6600 wins decisively.
Q: How much faster is the Radeon RX 6600 in Geekbench Vulkan?
A: The RX 6600 scores 67,623 versus the FirePro W7000’s 22,001, a 67.5% advantage. This is the largest performance gap in any shared test.
Q: Does the FirePro W7000 have ray tracing support?
A: No. The FirePro W7000 has no ray tracing cores listed in its specifications. The RX 6600 includes 28 ray tracing cores.
Q: What is the memory bandwidth difference?
A: The RX 6600’s GDDR6 memory provides 224.0 GB/s of bandwidth, which is 45% higher than the FirePro W7000’s 153.6 GB/s from GDDR5, despite the RX 6600 using a 128-bit bus versus the FirePro’s 256-bit bus.
Q: Which GPU is more power efficient?
A: The RX 6600 has a lower TDP of 132 W while delivering significantly higher performance. The FirePro W7000 has a 150 W TDP. The RX 6600 also requires a 300 W suggested PSU versus 450 W for the FirePro.
Q: What is the transistor density difference?
A: The RX 6600’s 7 nm process allows for 46.7M / mm² density, compared to the FirePro W7000’s 13.2M / mm² on 28 nm. The RX 6600 packs nearly 4x more transistors per square millimeter.
Specification Differences
| Specification | AMD FirePro W7000 | AMD Radeon RX 6600 |
|:---------------|:-------------------|:---------------------|
| Architecture | GCN 1.0 | RDNA 2.0 |
| Process Node | 28 nm | 7 nm |
| Transistors | 2,800 million | 11,060 million |
| Die Size | 212 mm² | 237 mm² |
| Transistor Density | 13.2M / mm² | 46.7M / mm² |
| Memory Size | 4 GB | 8 GB |
| Memory Type | GDDR5 | GDDR6 |
| Memory Bus | 256 bit | 128 bit |
| Memory Bandwidth | 153.6 GB/s | 224.0 GB/s |
| Shading Units | 1280 | 1792 |
| TMUs | 80 | 112 |
| ROPs | 32 | 64 |
| Ray Tracing Cores | N/A | 28 |
| Pixel Rate | 30.40 GPixel/s | 159.4 GPixel/s |
| Texture Rate | 76.00 GTexel/s | 279.0 GTexel/s |
| FP32 Performance | 2.432 TFLOPS | 8.928 TFLOPS |
| TDP | 150 W | 132 W |
| Slot Width | Single-slot | Dual-slot |
| Power Connectors | 1x 6-pin | 1x 8-pin |
| Suggested PSU | 450 W | 300 W |
| Bus Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |
| Display Outputs | 4x DisplayPort 1.2 | 1x HDMI 2.1, 3x DisplayPort 1.4a |
| DirectX Support | 12 (11_1) | 12 Ultimate (12_2) |
| Vulkan Support | 1.2.170 | 1.4 |
| Release Date | 2012-06-12 | 2021-10-12 |
The Verdict
The verdict is clear: the AMD Radeon RX 6600 is the only rational choice. The benchmark data shows a 38.3% advantage in OpenCL and a 67.5% lead in Vulkan. It offers more memory (8 GB vs 4 GB), higher bandwidth (224.0 GB/s vs 153.6 GB/s), and nearly 4x the FP32 compute (8.928 TFLOPS vs 2.432 TFLOPS). It does all this while consuming 18 W less power and requiring a 150 W lower suggested PSU.
The FirePro W7000’s only appeal is historical. As an end-of-life GCN 1.0 product, it may interest collectors, but for any practical use—gaming, rendering, compute—it is outclassed. Its 65th percentile ranking is achieved on the strength of older, less demanding tests. The RX 6600, despite a slightly lower overall percentile (63rd), is a modern GPU with ray tracing, DirectX 12 Ultimate, and Vulkan 1.4 support, ensuring compatibility with current and future software.
Who should pick the FirePro W7000? Only those with a legacy system requiring a single-slot, 150 W card with 4x DisplayPort 1.2 outputs, where the RX 6600’s dual-slot design and modern connectors are incompatible. For everyone else, the RX 6600 is the definitive winner. Its performance, efficiency, and feature set make the FirePro W7000 obsolete. The data does not lie: choose the RX 6600.