AMD FirePro W5130M vs NVIDIA GeForce GTX 765M Comparison

AMD
RADEON

AMD FirePro W5130M

CORE STATE Tropo
VRAM 2 GB
CLOCK SPEED 925 MHz
TDP
BUS WIDTH 128 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

GeForce GTX 765M

CORE STATE GK106
VRAM 2 GB
CLOCK SPEED 863 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

geekbench_opencl
4,904
7,176
geekbench_metal
N/A
2,612
geekbench_vulkan
N/A
6,714

Analysis: AMD FirePro W5130M vs NVIDIA GeForce GTX 765M

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce GTX 765M records an average benchmark score of 5501, which places it 32nd percentile among all GPUs. The AMD FirePro W5130M scores 4904 on average, sitting at the 29th percentile.

Q: How large is the performance gap in the only shared benchmark test?

A: In the Geekbench OpenCL test, the GTX 765M scores 7176 versus 4904 for the FirePro W5130M. That is a 46.3% advantage for the NVIDIA part.

Q: Which GPU has the higher transistor density?

A: The AMD FirePro W5130M has a transistor density of 12.2M per mm², while the NVIDIA GeForce GTX 765M has 11.5M per mm². The AMD chip packs more transistors per square millimeter despite having fewer total transistors.

Q: Do both GPUs support DirectX 12?

A: Yes, both support DirectX 12, but with different feature levels. The GTX 765M supports DirectX 12 (11_0), while the FirePro W5130M supports DirectX 12 (11_1), a slightly newer feature level.

Q: What are the closest rivals for each GPU based on average score?

A: For the GTX 765M, the nearest rival is the NVIDIA GeForce MX130 with an average score of 5508, just 0.1% ahead. For the FirePro W5130M, the closest rival is the NVIDIA GeForce RTX 5060 Ti 8 GB at 4901, only 0.1% behind.

Q: Which GPU has the higher pixel fill rate?

A: The AMD FirePro W5130M has a pixel rate of 14.80 GPixel/s, slightly higher than the GTX 765M's 13.81 GPixel/s. Despite lower overall compute performance, the AMD part edges ahead in pixel throughput.

Architecture Differences

The two mobile GPUs come from different architectural generations and design philosophies. The NVIDIA GeForce GTX 765M uses the GK106 chip built on the Kepler architecture, manufactured by TSMC on a 28 nm process. The die size is 221 mm² and contains 2,540 million transistors, resulting in a transistor density of 11.5M per mm². Kepler was designed for efficient scaling and high clocks relative to its predecessor generation.

The AMD FirePro W5130M uses the Tropo chip based on GCN 1.0, also built by TSMC on 28 nm. Its die is significantly smaller at 123 mm², with 1,500 million transistors, giving a slightly higher transistor density of 12.2M per mm². GCN 1.0 introduced a unified shader architecture designed around compute-heavy workloads, which is reflected in the FirePro's professional-grade positioning.

The shader configurations differ considerably. The GTX 765M has 768 shading units, 64 texture mapping units, and 16 ROPs. The FirePro W5130M has 512 shading units, 32 TMUs, and 16 ROPs. This means the NVIDIA part has 50% more shaders and double the texture units, which directly impacts its fill rate and compute throughput.

Clock behavior also differs. The GTX 765M runs at a base clock of 797 MHz with a boost up to 863 MHz. The FirePro W5130M has a higher base clock of 900 MHz and a boost of 925 MHz. However, the NVIDIA GPU's larger shader count and TMU count compensate for its lower clocks in most workloads.

Memory subsystems are similar on paper: both use 2 GB of GDDR5 on a 128-bit bus. The GTX 765M achieves 64.13 GB/s bandwidth, while the FirePro W5130M achieves 64.00 GB/s. The memory clock is nearly identical, with the NVIDIA part at 1002 MHz (4 Gbps effective) and the AMD part at 1000 MHz (4 Gbps effective).

The bus interface differs: the GTX 765M uses MXM-B (3.0), a modular mobile form factor, while the FirePro W5130M uses PCIe 3.0 x16. The NVIDIA part is rated at 75 W TDP and comes as an MXM module with no power connectors, while the AMD part has no listed TDP or slot width in the database.

API support shows minor differences. Both support OpenGL 4.6 and Vulkan, but the GTX 765M lists Vulkan 1.2.175 versus 1.2.170 for the FirePro. DirectX support favors AMD slightly: the FirePro W5130M supports DirectX 12 (11_1), while the GTX 765M supports DirectX 12 (11_0).

Head-to-Head Benchmarks

The database contains one shared benchmark between these two GPUs: Geekbench OpenCL. In that test, the NVIDIA GeForce GTX 765M scores 7176, while the AMD FirePro W5130M scores 4904. The delta is 46.3% in favor of NVIDIA, meaning the GTX 765M delivers nearly half again as much OpenCL compute performance.

This is the only head-to-head result recorded, so the analysis rests on that single data point. The GTX 765M's advantage stems from its higher shader count (768 versus 512) and double the texture units (64 versus 32). Even though the FirePro clocks higher (925 MHz boost versus 863 MHz boost), the NVIDIA part's wider execution resources produce a decisive lead.

It is importantly the GTX 765M also has a Geekbench Metal score of 2612 and a Geekbench Vulkan score of 6714, while the FirePro W5130M has no recorded scores for those tests. The OpenCL result alone places the GTX 765M in the 32nd percentile of all GPUs, versus the 29th percentile for the FirePro.

The average benchmark score tells a similar story: 5501 for the GTX 765M versus 4904 for the FirePro W5130M. That is a difference of 597 points, or roughly 12.2% on average across all recorded tests. The GTX 765M's nearest rival, the NVIDIA GeForce MX130, scores 5508, which is only 0.1% higher. The FirePro W5130M's nearest rival, the NVIDIA GeForce RTX 5060 Ti 8 GB, scores 4901, only 0.1% lower.

In practical terms, the OpenCL benchmark suggests that the GTX 765M is the stronger compute performer for tasks that leverage OpenCL, such as certain rendering, physics, and data-parallel workloads. The FirePro W5130M, despite its professional branding, trails by a wide margin in this specific test.

Specification Differences

The two GPUs differ across nearly every core specification. Here are the fields where the data shows a difference:

  • Chip: GK106 (NVIDIA) versus Tropo (AMD)
  • Architecture: Kepler versus GCN 1.0
  • Transistors: 2,540 million versus 1,500 million
  • Die Size: 221 mm² versus 123 mm²
  • Transistor Density: 11.5M / mm² versus 12.2M / mm²
  • Base Clock: 797 MHz versus 900 MHz
  • Boost Clock: 863 MHz versus 925 MHz
  • Memory Clock: 1002 MHz versus 1000 MHz (both 4 Gbps effective)
  • Bandwidth: 64.13 GB/s versus 64.00 GB/s
  • Shading Units: 768 versus 512
  • TMUs: 64 versus 32
  • Pixel Rate: 13.81 GPixel/s versus 14.80 GPixel/s
  • Texture Rate: 55.23 GTexel/s versus 29.60 GTexel/s
  • FP32: 1,325.6 GFLOPS versus 947.2 GFLOPS
  • TDP: 75 W versus not listed
  • Slot Width: MXM Module versus not listed
  • Power Connectors: None versus not listed
  • Bus Interface: MXM-B (3.0) versus PCIe 3.0 x16
  • DirectX Support: 12 (11_0) versus 12 (11_1)
  • Vulkan Version: 1.2.175 versus 1.2.170
  • Release Date: 2013-05-29 versus 2015-10-01
  • Predecessor: GeForce 600M versus FirePro Mobility
  • Successor: GeForce 800M versus Radeon Pro Mobile

The two share several traits: both use 28 nm TSMC fabrication, both have 2 GB GDDR5 memory, both use a 128-bit memory bus, both have 16 ROPs, both support OpenGL 4.6, and both are end-of-life products.

The Verdict

The data points to a clear winner for raw compute performance. The NVIDIA GeForce GTX 765M beats the AMD FirePro W5130M by 46.3% in the only head-to-head OpenCL benchmark, and its average benchmark score of 5501 is 12.2% higher than the FirePro's 4904. The GTX 765M also has more shading units, double the texture units, and nearly 40% higher FP32 throughput (1,325.6 GFLOPS versus 947.2 GFLOPS).

However, the AMD part has advantages that matter in specific contexts. It has a higher pixel rate (14.80 GPixel/s versus 13.81 GPixel/s), higher clock speeds (925 MHz boost versus 863 MHz), and newer DirectX 12 feature level (11_1 versus 11_0). It also draws from a smaller, denser chip, which may have implications for thermal and power behavior, though the database does not list a TDP for the FirePro.

For a user choosing between these two for general mobile GPU workloads, the GTX 765M is the stronger performer based on the recorded data. The OpenCL score gap is substantial, and the average benchmark score confirms that the NVIDIA part sits higher in the overall GPU ranking (32nd percentile versus 29th).

For a user prioritizing pixel fill rate or newer DirectX feature support, the FirePro W5130M offers a narrower set of advantages. Its pixel rate is about 7% higher, and its DirectX 12 (11_1) support is a minor step ahead. But those advantages do not offset the 46.3% OpenCL deficit.

Where Each One Wins

NVIDIA GeForce GTX 765M wins in:

  • OpenCL compute performance: 7176 versus 4904, a 46.3% lead
  • Average benchmark score: 5501 versus 4904
  • FP32 throughput: 1,325.6 GFLOPS versus 947.2 GFLOPS
  • Texture fill rate: 55.23 GTexel/s versus 29.60 GTexel/s, nearly double
  • Shader resources: 768 shading units versus 512
  • Texture mapping units: 64 versus 32
  • Memory bandwidth: 64.13 GB/s versus 64.00 GB/s
  • Overall GPU percentile ranking: 32nd versus 29th

AMD FirePro W5130M wins in:

  • Pixel fill rate: 14.80 GPixel/s versus 13.81 GPixel/s
  • Clock speeds: 900 MHz base and 925 MHz boost versus 797 MHz base and 863 MHz boost
  • Transistor density: 12.2M / mm² versus 11.5M / mm²
  • DirectX 12 feature level: 11_1 versus 11_0
  • Bus interface flexibility: PCIe 3.0 x16 versus MXM-B (3.0)

The practical takeaway is straightforward. If the workload is compute-bound, such as OpenCL acceleration, the GTX 765M is the clear choice. If the workload is pixel-bound, such as certain display composition or rasterization tasks, the FirePro W5130M has a small edge. For most mobile users, the GTX 765M's massive texture rate and FP32 advantage will matter more in real-world applications.

DETAILED SPECIFICATIONS

SPECIFICATION
FirePro W5130M
GTX 765M
Core Specs
Shading Units
512
768 +50.0%
Shaders
512
768 +50.0%
TMUs
32
64 +100.0%
ROPs
16
16 0.0%
Compute Units
8
Clocks
Base Clock
900 MHz
797 MHz
Boost Clock
925 MHz
863 MHz
Memory Clock
1000 MHz 4 Gbps effective
1002 MHz 4 Gbps effective
Memory
Memory Size
2 GB
2 GB
VRAM (MB)
2,048
2,048 0.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
64.00 GB/s
64.13 GB/s
Cache
L1 Cache
16 KB (per CU)
16 KB (per SMX)
L2 Cache
256 KB
256 KB
Performance
Pixel Rate
14.80 GPixel/s
13.81 GPixel/s
Texture Rate
29.60 GTexel/s
55.23 GTexel/s
FP32 (TFLOPS)
947.2 GFLOPS
1,325.6 GFLOPS
FP64 (TFLOPS)
59.20 GFLOPS (1:16)
55.23 GFLOPS (1:24)
Power
TDP
75 W
TDP (W)
75
Power Connectors
None
Architecture
Architecture
GCN 1.0
Kepler
GPU Name
Tropo
GK106
Generation
FirePro Mobile (Wx100M)
GeForce 700M
Process Size
28 nm
28 nm
Transistors
1,500 million
2,540 million
Die Size
123 mm²
221 mm²
Foundry
TSMC
TSMC
Density
12.2M / mm²
11.5M / mm²
API Support
DirectX
12 (11_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.2.175
OpenCL
2.1 (1.2)
3.0
CUDA
3.0
Shader Model
6.5 (5.1)
6.5 (5.1)
Physical
Slot Width
MXM Module
Outputs
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
MXM-B (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
FirePro Mobility
GeForce 600M
Successor
Radeon Pro Mobile
GeForce 800M
View FirePro W5130M Details View GeForce GTX 765M Details