AMD FirePro W5000 vs NVIDIA Quadro 6000 Comparison

AMD
RADEON

AMD FirePro W5000

CORE STATE Pitcairn
VRAM 2 GB
CLOCK SPEED
TDP 75 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2012
VS
NVIDIA
GEFORCE

Quadro 6000

CORE STATE GF100
VRAM 6 GB
CLOCK SPEED
TDP 204 W
BUS WIDTH 384 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010

PERFORMANCE BENCHMARKS

geekbench_opencl
9,803
9,846

Analysis: AMD FirePro W5000 vs NVIDIA Quadro 6000

The NVIDIA Quadro 6000 and AMD FirePro W5000 represent two distinct eras of professional workstation graphics, separated by nearly two years of architectural evolution. The data shows both cards landing at the 47th percentile among all GPUs, with their average benchmark scores differing by a mere 0.4%. This near-parity in raw compute performance, however, masks profound differences in how each card achieves its results, the resources it brings to bear, and the physical footprint it demands from a workstation. The Quadro 6000, a Fermi-generation giant from late 2010, deploys a massive 529 mm² die with 3,100 million transistors on a 40 nm process. The FirePro W5000, built on GCN 1.0, counters with a much smaller 212 mm² die containing 2,800 million transistors on a 28 nm process. This density advantage—13.2M transistors per mm² versus 5.9M—tells a story of rapid manufacturing progress. The benchmark results indicate that despite its age and size, the Quadro 6000 edges ahead in the single available test, but the FirePro W5000 achieves near-equal performance while consuming only 75 W compared to the Quadro’s 204 W. The question becomes whether raw score supremacy or efficiency and modern features should guide a purchasing decision.

FAQ

Q: How close are the two cards in the Geekbench OpenCL benchmark?

A: The NVIDIA Quadro 6000 scores 9,846, while the AMD FirePro W5000 scores 9,803. The Quadro 6000 wins by a delta of 0.4%, a margin that is statistically negligible in practical terms.

Q: Which card has higher memory bandwidth?

A: The NVIDIA Quadro 6000 offers 143.4 GB/s of bandwidth from a 384-bit bus and 6 GB of GDDR5. The AMD FirePro W5000 provides 102.4 GB/s from a 256-bit bus and 2 GB of GDDR5, which is 28.6% less bandwidth.

Q: What are the power consumption differences?

A: The AMD FirePro W5000 has a TDP of 75 W and requires no power connectors, with a suggested PSU of 250 W. The NVIDIA Quadro 6000 has a TDP of 204 W, needs one 6-pin and one 8-pin connector, and suggests a 550 W PSU.

Q: Which card supports newer PCIe standards?

A: The AMD FirePro W5000 uses PCIe 3.0 x16, while the NVIDIA Quadro 6000 is limited to PCIe 2.0 x16. This gives the FirePro a potential advantage in data transfer rates with compatible motherboards.

Q: Do both cards support DirectX 12?

A: Yes, both support DirectX 12, but at different feature levels. The Quadro 6000 supports DirectX 12 (11_0), while the FirePro W5000 supports DirectX 12 (11_1). Both support OpenGL 4.6, but only the FirePro W5000 lists Vulkan support at version 1.2.170.

Q: What is the physical size difference between the two?

A: The NVIDIA Quadro 6000 is a dual-slot card measuring 248 mm in length and 111 mm in height. The AMD FirePro W5000 is a single-slot card at 183 mm long and 111 mm high, making it significantly more compact.

Architecture Differences

The architectural gulf between these two professional cards is vast, reflecting a generational shift in GPU design philosophy. The NVIDIA Quadro 6000 is built on the Fermi architecture, using the GF100 chip fabricated on TSMC’s 40 nm process. This yields a massive 529 mm² die housing 3,100 million transistors. The FirePro W5000 employs AMD’s GCN 1.0 architecture with the Pitcairn chip, produced on a 28 nm process, resulting in a 212 mm² die with 2,800 million transistors. The transistor density difference is stark: the FirePro packs 13.2 million transistors per mm², more than double the Quadro’s 5.9 million.

The compute resource allocation differs fundamentally. The Quadro 6000 fields 448 shading units, 56 texture mapping units, and 48 ROPs. The FirePro W5000 counters with 768 shading units, 48 TMUs, and 32 ROPs. This means the AMD card has 71.4% more shading units but 14.3% fewer TMUs and 33.3% fewer ROPs. The memory subsystems tell a similar story of divergent priorities. The Quadro 6000 offers 6 GB of GDDR5 on a 384-bit bus, while the FirePro W5000 provides 2 GB on a 256-bit bus. Clock speeds for the memory show the FirePro running at 800 MHz (3.2 Gbps effective) versus the Quadro’s 747 MHz (3 Gbps effective), yet the Quadro’s wider bus delivers 40.1% more bandwidth.

Both cards support OpenGL 4.6, but their feature sets diverge elsewhere. The Quadro 6000 offers DirectX 12 (11_0) and no Vulkan support. The FirePro W5000 supports DirectX 12 (11_1) and Vulkan 1.2.170. The AMD card also uses PCIe 3.0 x16, doubling the bandwidth of the Quadro’s PCIe 2.0 x16 interface. Display outputs differ as well: the Quadro provides 1x DVI, 2x DisplayPort, and 1x S-Video, while the FirePro offers 1x DVI and 2x DisplayPort 1.2.

The Verdict

The benchmark data presents a curious case where architectural superiority does not translate into decisive performance dominance. The NVIDIA Quadro 6000 wins the only head-to-head benchmark by 0.4%, a margin that falls within any reasonable margin of error. Both cards sit at the 47th percentile, and their nearest rivals—including the NVIDIA Quadro M2000M and GeForce GTX 1070—are separated by less than 1.1%. For raw OpenCL compute, the choice is nearly arbitrary.

However, the data suggests clear winners for specific use cases. The AMD FirePro W5000 is the logical pick for systems where power and space are constrained. Its 75 W TDP, single-slot design, and lack of power connectors make it dramatically easier to integrate into compact workstations. The 28 nm process and denser transistor packing indicate a more modern design. The FirePro also offers Vulkan support and PCIe 3.0, making it more future-proof for software that leverages these newer APIs.

The NVIDIA Quadro 6000, despite its age, wins where memory capacity and bandwidth matter. Its 6 GB frame buffer is triple the FirePro’s 2 GB, and its 143.4 GB/s bandwidth exceeds the AMD card by 40.1%. For workloads that load large datasets into VRAM—such as certain rendering, simulation, or data visualization tasks—the Quadro’s memory advantage could prove decisive. The Quadro also has more TMUs and ROPs, which may benefit texture-heavy or fill-rate-limited operations. Users prioritizing modern API support, efficiency, and physical footprint should choose the FirePro W5000. Users needing maximum memory capacity and bandwidth should choose the Quadro 6000. The benchmark scores alone do not justify a choice, but the specification differences do.

Specification Differences

The two cards differ across nearly every major specification category. The process node shows the FirePro W5000 at 28 nm versus the Quadro 6000’s 40 nm. Transistor counts are similar—3,100 million for NVIDIA, 2,800 million for AMD—but die sizes diverge sharply: 529 mm² versus 212 mm². Memory configuration favors the Quadro with 6 GB over 2 GB, a 384-bit bus over 256-bit, and 143.4 GB/s over 102.4 GB/s. The Quadro’s memory clock is 747 MHz (3 Gbps effective), while the FirePro runs at 800 MHz (3.2 Gbps effective).

Compute resources are split. The Quadro has 448 shading units, 56 TMUs, and 48 ROPs. The FirePro has 768 shading units, 48 TMUs, and 32 ROPs. Pixel and texture rates favor the FirePro: 26.40 GPixel/s versus 16.07 GPixel/s, and 39.60 GTexel/s versus 32.14 GTexel/s. FP32 performance also favors AMD at 1,267.2 GFLOPS versus 1,027.7 GFLOPS. Power and physical design heavily favor the FirePro: 75 W TDP versus 204 W, single-slot versus dual-slot, no power connectors versus 1x 6-pin + 1x 8-pin, and 250 W suggested PSU versus 550 W.

Interface and connectivity also differ. The FirePro uses PCIe 3.0 x16 versus PCIe 2.0 x16. Display outputs: Quadro has 1x DVI, 2x DisplayPort, 1x S-Video; FirePro has 1x DVI, 2x DisplayPort 1.2. API support: Quadro offers DirectX 12 (11_0), FirePro offers DirectX 12 (11_1) and Vulkan 1.2.170. Physical dimensions: Quadro is 248 mm long, FirePro is 183 mm long, both 111 mm high. Release dates differ by nearly two years: December 2010 versus August 2012. The launch MSRP for the Quadro 6000 was 4,399 USD, while the FirePro W5000 launched at 599 USD.

Head-to-Head Benchmarks

The single benchmark available—Geekbench OpenCL—shows the NVIDIA Quadro 6000 edging out the AMD FirePro W5000 with a score of 9,846 versus 9,803. The delta is 0.4%, meaning the Quadro is less than half a percent faster. This result is consistent with the broader nearest-rival data. The Quadro 6000’s closest competitor, the NVIDIA Quadro M2000M, scores 9,832, a 0.1% difference. The FirePro W5000’s nearest rival, the NVIDIA GeForce GTX 1070, scores 9,780, a 0.2% difference. Both cards also appear in each other’s nearest-rival lists, confirming their performance equivalence.

The benchmark result is surprising given the FirePro’s theoretical advantages. The AMD card has 71.4% more shading units and 23.3% higher FP32 throughput (1,267.2 GFLOPS versus 1,027.7 GFLOPS). It also has higher pixel and texture rates. Yet the Quadro 6000 still wins. This suggests that the Fermi architecture’s larger memory bandwidth (143.4 GB/s versus 102.4 GB/s) and wider bus play a significant role in OpenCL performance. The 6 GB memory capacity may also allow larger working sets to remain on-card. The data implies that for this particular workload, raw compute throughput matters less than memory subsystem capabilities.

The delta of 0.4% is the only head-to-head result, and it is remarkably small. Neither card can claim a meaningful victory. The wins tally shows 1 win for the Quadro 6000 and 0 for the FirePro W5000, but this single win is within noise. The benchmark results indicate that users should look beyond raw scores to the specification differences—particularly memory capacity, power draw, and API support—to make an informed choice.

Where Each One Wins

The NVIDIA Quadro 6000 wins in scenarios that leverage its memory advantages. With 6 GB of VRAM and 143.4 GB/s of bandwidth, it is better suited for workloads that require large frame buffers or high-bandwidth data streaming. Its 48 ROPs and 56 TMUs provide more fill-rate resources than the FirePro’s 32 ROPs and 48 TMUs. The benchmark data shows it narrowly ahead in OpenCL compute, so it holds the performance crown, however tenuous. The Quadro also wins on the basis of its 384-bit memory bus, which provides a theoretical bandwidth advantage of 40.1% over the FirePro. For professional applications that are memory-bound, the Quadro 6000 is the stronger choice.

The AMD FirePro W5000 wins decisively in efficiency and physical integration. Its 75 W TDP is 63.2% lower than the Quadro’s 204 W. It requires no power connectors and fits in a single slot, making it ideal for dense or compact workstation builds. The 250 W suggested PSU versus 550 W means it can be installed in systems with smaller power supplies. The FirePro also wins on modern feature support: PCIe 3.0 x16, DirectX 12 (11_1), and Vulkan 1.2.170. Its higher FP32 throughput (1,267.2 GFLOPS), pixel rate (26.40 GPixel/s), and texture rate (39.60 GTexel/s) suggest it may outperform the Quadro in compute-heavy or fill-rate-heavy applications that do not rely on memory capacity.

The data also shows the FirePro winning on technological sophistication. Its 28 nm process and 13.2M transistors per mm² density indicate a more modern design. The 2 GB memory capacity is a limitation, but for workstation tasks that fit within that budget, the FirePro offers comparable performance with a fraction of the power draw. The verdict is clear: the Quadro 6000 wins for memory-hungry workloads, while the FirePro W5000 wins for efficiency, modern API support, and compact system integration. The benchmark scores are too close to differentiate, so the deciding factors are the specification gaps.

DETAILED SPECIFICATIONS

SPECIFICATION
FirePro W5000
Quadro 6000
Core Specs
Shading Units
768
448 -41.7%
Shaders
768
448 -41.7%
TMUs
48
56 +16.7%
ROPs
32
48 +50.0%
Compute Units
12
SM Count
14
Clocks
GPU Clock
825 MHz
574 MHz
Shader Clock
1147 MHz
Memory Clock
800 MHz 3.2 Gbps effective
747 MHz 3 Gbps effective
Memory
Memory Size
2 GB
6 GB
VRAM (MB)
2,048
6,144 +200.0%
Memory Type
GDDR5
GDDR5
Memory Bus
256 bit
384 bit
Bandwidth
102.4 GB/s
143.4 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
512 KB
768 KB
Performance
Pixel Rate
26.40 GPixel/s
16.07 GPixel/s
Texture Rate
39.60 GTexel/s
32.14 GTexel/s
FP32 (TFLOPS)
1,267.2 GFLOPS
1,027.7 GFLOPS
FP64 (TFLOPS)
79.20 GFLOPS (1:16)
513.9 GFLOPS (1:2)
Power
TDP
75 W
204 W
TDP (W)
75
204 +172.0%
Suggested PSU
250 W
550 W
Power Connectors
None
1x 6-pin + 1x 8-pin
Architecture
Architecture
GCN 1.0
Fermi
GPU Name
Pitcairn
GF100
Generation
FirePro GCN (Wx000)
Quadro Fermi (x000)
Process Size
28 nm
40 nm
Transistors
2,800 million
3,100 million
Die Size
212 mm²
529 mm²
Foundry
TSMC
TSMC
Density
13.2M / mm²
5.9M / mm²
API Support
DirectX
12 (11_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.2.170
OpenCL
2.1 (1.2)
1.1
CUDA
2.0
Shader Model
6.5 (5.1)
5.1
Physical
Slot Width
Single-slot
Dual-slot
Length
183 mm 7.2 inches
248 mm 9.8 inches
Height
111 mm 4.4 inches
111 mm 4.4 inches
Outputs
1x DVI2x DisplayPort 1.2
1x DVI2x DisplayPort1x S-Video
Bus Interface
PCIe 3.0 x16
PCIe 2.0 x16
Other
Launch Price
599 USD
4,399 USD
Production
End-of-life
End-of-life
Predecessor
FirePro Terascale
Quadro FX Tesla
Successor
Radeon Pro Polaris
Quadro Kepler
View FirePro W5000 Details View Quadro 6000 Details