AMD FirePro M4000 vs AMD Radeon Vega 10 Mobile Comparison

AMD
RADEON

AMD FirePro M4000

CORE STATE Chelsea
VRAM 1024 MB
CLOCK SPEED —
TDP 33 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2012
VS
AMD
RADEON

Radeon Vega 10 Mobile

CORE STATE Raven-M
VRAM System Shared
CLOCK SPEED 1301 MHz
TDP 10 W
BUS WIDTH System Shared
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2019

PERFORMANCE BENCHMARKS

geekbench_opencl
5,537
6,476

Analysis: AMD FirePro M4000 vs AMD Radeon Vega 10 Mobile

Head-to-Head Benchmarks

The database records a single OpenCL benchmark comparison between these two mobile graphics parts, and the result is decisive. In the Geekbench OpenCL test, the AMD Radeon Vega 10 Mobile scores 6476 points, while the AMD FirePro M4000 scores 5537 points. That gives the Vega 10 Mobile a 17% advantage, a substantial margin for a single generation-over-generation comparison. The Vega 10 Mobile wins the only head-to-head test recorded, with a 1-0 win tally in the database.

For context, the Vega 10 Mobile's score of 6476 places it in the 37th percentile of all GPUs in the database. Its nearest rivals are tightly clustered: the NVIDIA Quadro M5000M averages 6481, just 0.1% higher, and the NVIDIA GeForce GT 555M averages 6493, 0.3% higher. The NVIDIA GeForce GTX 670M sits at 6513, 0.6% above the Vega 10 Mobile. Interestingly, the NVIDIA RTX PRO 5000 72 GB Blackwell is listed as a rival with an average score of 6407, which is 1.1% lower than the Vega 10 Mobile. This means the Vega 10 Mobile is effectively trading blows with a range of older and newer NVIDIA parts, landing squarely in a crowded mid-pack.

Meanwhile, the FirePro M4000's score of 5537 places it in the 32nd percentile of all GPUs. Its nearest rivals are also close: the NVIDIA GeForce MX130 averages 5508, 0.5% lower, and the NVIDIA GeForce GTX 765M averages 5501, 0.7% lower. The AMD Radeon R7 M440 averages 5483, a full 1% behind, while the NVIDIA Quadro M500M averages 5604, 1.2% ahead of the FirePro M4000. The FirePro M4000 is therefore a solid performer in its own percentile band, but that band sits roughly 900 points below where the Vega 10 Mobile operates.

The 17% delta between the two AMD parts is the headline figure. It is not a marginal difference; it is a clear step up in raw compute throughput. In practical terms, OpenCL workloads that are compute-bound will finish noticeably faster on the Vega 10 Mobile.

FAQ

Q: Which GPU has the higher OpenCL benchmark score?

A: The AMD Radeon Vega 10 Mobile scores 6476 in Geekbench OpenCL, versus 5537 for the AMD FirePro M4000. That is a 17% difference in favor of the Vega 10 Mobile.

Q: How does the Vega 10 Mobile compare to its nearest rivals in the database?

A: The Vega 10 Mobile's score of 6476 is within 0.6% of the NVIDIA GeForce GTX 670M (6513), 0.3% of the NVIDIA GeForce GT 555M (6493), and 0.1% of the NVIDIA Quadro M5000M (6481). It is 1.1% ahead of the NVIDIA RTX PRO 5000 72 GB Blackwell (6407).

Q: How does the FirePro M4000 compare to its nearest rivals?

A: The FirePro M4000's score of 5537 is 1.2% behind the NVIDIA Quadro M500M (5604), but 0.5% ahead of the NVIDIA GeForce MX130 (5508), 0.7% ahead of the NVIDIA GeForce GTX 765M (5501), and 1% ahead of the AMD Radeon R7 M440 (5483).

Q: What is the memory configuration difference between the two?

A: The Vega 10 Mobile uses System Shared memory, with bus width and bandwidth marked as System Dependent. The FirePro M4000 has 1024 MB of dedicated GDDR5 memory on a 128-bit bus, providing 64.00 GB/s of bandwidth.

Q: What are the thermal design power ratings?

A: The Vega 10 Mobile is rated at 10 W, while the FirePro M4000 is rated at 33 W. The Vega 10 Mobile is an IGP (integrated graphics processor), while the FirePro M4000 is an MXM module.

Q: Which GPU has a higher pixel rate?

A: The FirePro M4000 has a pixel rate of 10.80 GPixel/s, slightly ahead of the Vega 10 Mobile's 10.41 GPixel/s. However, the Vega 10 Mobile has a much higher texture rate at 52.04 GTexel/s versus 21.60 GTexel/s for the FirePro M4000.

The Verdict

The data points to a clear winner for general compute performance: the AMD Radeon Vega 10 Mobile. Its 17% lead in OpenCL score is decisive, and it also offers nearly 2.5 times the texture rate and more than double the FP32 throughput. The Vega 10 Mobile also does this at a 10 W TDP compared to the FirePro M4000's 33 W, which is a remarkable efficiency advantage.

The FirePro M4000 does retain a few specific advantages. It has double the ROPs (16 versus 8), a slightly higher pixel rate, and dedicated GDDR5 memory with a fixed 64.00 GB/s bandwidth. For workloads that are heavily ROP-bound or that rely on dedicated VRAM rather than shared system memory, the FirePro M4000 could still be relevant. However, those scenarios are narrow compared to the broad compute advantage of the Vega 10 Mobile.

For a builder choosing between these two for a laptop or portable device, the recorded benchmarks favor the Vega 10 Mobile without qualification. It is newer, faster, more efficient, and wins the only direct comparison in the database.

Specification Differences

The two GPUs diverge on nearly every core specification. The Vega 10 Mobile has 640 shading units, 40 TMUs, and 8 ROPs. The FirePro M4000 has 512 shading units, 32 TMUs, and 16 ROPs. That means the Vega 10 Mobile has 25% more shading units and 25% more TMUs, but half the ROP count.

Clock behavior differs significantly. The Vega 10 Mobile has a base clock of 300 MHz and a boost clock of 1301 MHz. The FirePro M4000 has no base or boost clock listed in the database; instead, its memory clock is listed at 1000 MHz with 4 Gbps effective. The Vega 10 Mobile's memory clock is "System Shared," meaning it depends on the host system.

Memory is a major differentiator. The Vega 10 Mobile uses System Shared memory, with size, type, bus width, and bandwidth all dependent on the system. The FirePro M4000 has 1024 MB of GDDR5, a 128-bit bus, and 64.00 GB/s bandwidth.

Compute rates are dramatically different. The Vega 10 Mobile achieves 1.665 TFLOPS FP32 and 3.331 TFLOPS FP16 (2:1). The FirePro M4000 achieves 691.2 GFLOPS FP32 and no listed FP16 support. The Vega 10 Mobile has a texture rate of 52.04 GTexel/s versus 21.60 GTexel/s for the FirePro M4000. Pixel rate is close: 10.41 GPixel/s for Vega, 10.80 GPixel/s for FirePro.

Form factor and interface also differ. The Vega 10 Mobile is an IGP with a bus interface of "IGP" and no power connectors. The FirePro M4000 is an MXM Module with an MXM-A (3.0) interface and no power connectors. The Vega 10 Mobile has a TDP of 10 W; the FirePro M4000 has a TDP of 33 W.

API support shows generational differences. The Vega 10 Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The FirePro M4000 supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.

Architecture Differences

The architectural gap is substantial. The Vega 10 Mobile uses the Raven-M chip on GCN 5.0 architecture, part of the Vega IGP generation (Raven Ridge-M). The FirePro M4000 uses the Chelsea chip on GCN 1.0 architecture, part of the FirePro Mobile (Mx000) generation.

Process technology differs by one full node generation. The Vega 10 Mobile is built on a 14 nm process at GlobalFoundries, while the FirePro M4000 uses a 28 nm process at TSMC. This explains part of the efficiency gap: the Vega 10 Mobile packs more transistors into a smaller process. The Vega 10 Mobile has 4,940 million transistors on a 210 mm² die, for a density of 23.5M transistors per mm². The FirePro M4000 has 1,500 million transistors on a 123 mm² die, for a density of 12.2M per mm². The Vega 10 Mobile has more than three times the transistor count.

The memory architecture is fundamentally different. The Vega 10 Mobile relies on system shared memory, meaning it has no dedicated VRAM and its bandwidth is "System Dependent." The FirePro M4000 uses dedicated GDDR5 with a fixed 64.00 GB/s bandwidth and a 128-bit bus.

Release dates show a seven-year gap. The Vega 10 Mobile launched on 2019-01-07, while the FirePro M4000 launched on 2012-06-26. Both are marked as end-of-life. The Vega 10 Mobile's predecessor is listed as "GCN 3.0 IGP" and its successor as "Navi II IGP." The FirePro M4000's predecessor is "FirePro Mobility" and its successor is "Radeon Pro Mobile."

The Vega 10 Mobile supports FP16 compute at a 2:1 ratio, a feature entirely absent from the FirePro M4000's listed specifications. This makes the Vega 10 Mobile notably better suited to workloads that can use half-precision arithmetic.

Where Each One Wins

Based strictly on the recorded data, the AMD Radeon Vega 10 Mobile wins the compute category outright. It is 17% faster in OpenCL, has 2.5 times the texture fill rate, more than double the FP32 throughput, and adds FP16 support. It also does this at less than one-third the TDP of the FirePro M4000. For any workload that is shader-bound, texture-bound, or compute-bound, the Vega 10 Mobile is the clear choice.

The AMD FirePro M4000 wins in a narrower set of categories. It has double the ROP count (16 versus 8) and a slightly higher pixel rate (10.80 GPixel/s versus 10.41 GPixel/s). This suggests it could be better for pixel-heavy operations such as certain rasterization tasks or framebuffer effects, though the margin is small. It also has dedicated GDDR5 memory with a fixed bandwidth, which can be an advantage in situations where system memory bandwidth is poor or shared with the CPU.

The FirePro M4000's MXM form factor is also worth noting. As a discrete MXM module, it can be serviced or upgraded in compatible laptops, whereas the Vega 10 Mobile is an IGP soldered into the system. For a user who values modularity in a mobile workstation, the FirePro M4000's form factor is a practical advantage.

In summary, the Vega 10 Mobile wins on raw performance, efficiency, and modern feature support. The FirePro M4000 retains niche advantages in pixel rate, ROP throughput, and dedicated memory. Most users should prefer the Vega 10 Mobile based on the database metrics, but the FirePro M4000 is not without its specific use cases.

DETAILED SPECIFICATIONS

SPECIFICATION
FirePro M4000
Vega 10 Mobile
Core Specs
Shading Units
512
640 +25.0%
Shaders
512
640 +25.0%
TMUs
32
40 +25.0%
ROPs
16
8 -50.0%
Compute Units
8
10 +25.0%
Clocks
Base Clock
—
300 MHz
Boost Clock
—
1301 MHz
GPU Clock
675 MHz
—
Memory Clock
1000 MHz 4 Gbps effective
System Shared
Memory
Memory Size
1024 MB
System Shared
VRAM (MB)
1,024
—
Memory Type
GDDR5
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
64.00 GB/s
System Dependent
Cache
L1 Cache
16 KB (per CU)
—
L2 Cache
256 KB
—
Performance
Pixel Rate
10.80 GPixel/s
10.41 GPixel/s
Texture Rate
21.60 GTexel/s
52.04 GTexel/s
FP32 (TFLOPS)
691.2 GFLOPS
1.665 TFLOPS
FP64 (TFLOPS)
43.20 GFLOPS (1:16)
104.1 GFLOPS (1:16)
FP16 (TFLOPS)
—
3.331 TFLOPS (2:1)
Power
TDP
33 W
10 W
TDP (W)
33
10 -69.7%
Power Connectors
None
None
Architecture
Architecture
GCN 1.0
GCN 5.0
GPU Name
Chelsea
Raven-M
Generation
FirePro Mobile (Mx000)
Vega IGP (Raven Ridge-M)
Process Size
28 nm
14 nm
Transistors
1,500 million
4,940 million
Die Size
123 mm²
210 mm²
Foundry
TSMC
GlobalFoundries
Density
12.2M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.3
OpenCL
2.1 (1.2)
2.1
Shader Model
6.5 (5.1)
6.7
Physical
Slot Width
MXM Module
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
MXM-A (3.0)
IGP
Other
Production
End-of-life
End-of-life
Predecessor
FirePro Mobility
GCN 3.0 IGP
Successor
Radeon Pro Mobile
Navi II IGP
View FirePro M4000 Details View Radeon Vega 10 Mobile Details