NVIDIA GeForce GT 710
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 710 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 710 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 710 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 710's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 710 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 710 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 710's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 710 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 710, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 710 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 710 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 710 is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 710 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 710 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 710 to maintain boost clocks without throttling.
GeForce GT 710 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 710 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 710. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 710 Product Information
Release and pricing details
The NVIDIA GeForce GT 710 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 710 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce GT 710
The NVIDIA GeForce GT 710 is a Kepler 2.0 architecture GPU built on a 28 nm TSMC process. It contains 1,020 million transistors on an 87 mm² die, with 192 shading units, 16 texture mapping units, and 8 ROPs. Released on March 26, 2014, it is now end-of-life. With a 19 W TDP and a single-slot design, the GT 710 is positioned as a basic display adapter for office PCs, HTPCs, and legacy systems.
Benchmark Performance
The Geekbench compute scores for the GT 710 are 1100 in Metal, 1946 in OpenCL, and 1950 in Vulkan. The average of these three tests is 1665, placing the card in the 8th percentile of all GPUs in the database. This means it outperforms only 8% of tested graphics cards, putting it firmly at the entry level. The Vulkan and OpenCL scores are nearly identical (1950 vs 1946), suggesting that compute performance is consistent across APIs. The Metal score is notably lower at 1100, which is typical for a card of this era when running Apple's API, but the overall average remains low.
Against its nearest rivals, the GT 710 is essentially tied with the GeForce 810M, which scores 1666 (delta -0.1%). The Quadro K610M is slightly ahead at 1671 (delta -0.4%). The GT 710 is 2.1% faster than the Quadro K1000M, which scores 1632, but it trails the AMD Radeon 550 by 2.5% (1707 vs 1665). These deltas are all within a few percent, meaning the GT 710 sits in a cluster of low-end GPUs where performance differences are negligible. The FP32 compute throughput is 366.3 GFLOPS, which aligns with the low benchmark scores. The pixel rate is 3.816 GPixel/s and the texture rate is 15.26 GTexel/s, both consistent with a card designed for 2D output rather than 3D rendering.
The 8th percentile ranking is a stark indicator of the GT 710's position. It is not merely a low-end card; it is among the bottom 8% of all GPUs ever tested in this database. This makes it unsuitable for any workload that requires even moderate 3D acceleration. The synthetic scores are useful for comparison, but they do not tell the whole story—the memory bandwidth and compute rates are equally telling.
Who Should Consider It
Given the 8th percentile ranking and the compute scores, the GT 710 is not suitable for gaming or any 3D workload. The data indicates that it can handle basic desktop productivity, video playback, and multi-monitor setups where only 2D output is needed. Its display outputs—1x DVI, 1x HDMI 1.4a, and 1x VGA—make it compatible with a wide range of monitors, including older VGA-only displays. This is a card for users who need a video output on a system that does not have integrated graphics, or who want a cheap way to drive multiple legacy monitors.
For users building a simple office PC or a home theater PC, the GT 710 provides enough power for operating systems, web browsing, and video playback. The 2 GB VRAM is sufficient for multiple desktops, but not for high-resolution textures or modern game assets. At higher resolutions, the 14.40 GB/s memory bandwidth and 64-bit bus will become a bottleneck for even light 3D acceleration. The card is not designed to render games; it is designed to display a desktop. If you plan to play any game released in the last decade, this card will not meet your needs.
In short, the GT 710 is a display adapter, not a graphics card for performance. It will not run modern games at acceptable frame rates, even at low settings. Users who need any level of 3D performance should look at higher-tier cards. However, for a secondary machine, a server, or a retro build, the GT 710's low power draw and flexible outputs make it a practical choice.
Memory Subsystem
The GT 710 is equipped with 2 GB of DDR3 memory on a 64-bit bus, resulting in a bandwidth of 14.40 GB/s. The memory clock runs at 900 MHz, with an effective data rate of 1800 Mbps. This configuration is extremely narrow by any measure; the 64-bit bus halves the data path compared to mainstream cards, and the DDR3 type is slower than other memory types used in later GPUs. The low bandwidth limits the amount of texture data and frame buffer traffic that can be moved per second, which directly impacts performance at high resolutions and with large textures.
For basic 2D operations, 14.40 GB/s is more than enough. But for any 3D application, the memory subsystem will be a severe bottleneck. Even if the compute units were faster, the bandwidth would starve them. The 2 GB capacity is adequate for multiple displays, but the narrow bus means that memory latency and throughput are not sufficient for modern game assets. In comparison to its nearest rivals, the GT 710's memory configuration is consistent with its low compute scores. The 14.40 GB/s bandwidth is a clear indicator of its entry-level positioning.
The memory clock of 900 MHz is also low by modern standards, but it is typical for DDR3. The effective data rate of 1800 Mbps is the figure that matters for bandwidth calculations, and it is exactly what the 64-bit bus delivers. There is no headroom for overclocking, and the card is not designed for memory-intensive tasks. For users who only need to output a signal to a monitor, this is irrelevant, but for anyone considering even light 3D work, the memory subsystem is a dealbreaker.
Power and Cooling
The GT 710 has a TDP of 19 W, which is exceptionally low for a discrete GPU. It requires no external power connectors, drawing all power from the PCIe slot. The suggested power supply is 200 W, meaning any power supply with at least that rating is recommended. The card is single-slot and measures 145 mm (5.7 inches) in length, allowing it to fit in compact cases and small form factor builds. The lack of power connectors simplifies installation, and the card can be powered by even the most basic PSUs.
The low TDP also means that cooling is trivial. While the exact cooler design is not specified, a simple heatsink or small fan is sufficient to dissipate the heat. The single-slot form factor ensures that it does not block adjacent PCIe slots, which is useful for systems with multiple expansion cards. The 19 W TDP is low enough that passive cooling is possible, though the actual solution may vary by manufacturer.
For a system builder, the GT 710 is one of the easiest cards to install. There are no power cables to route, no clearance issues, and no concerns about power supply capacity. The 200 W suggested PSU is a conservative figure; most systems will have far more headroom. This makes the GT 710 an ideal choice for upgrading an old office PC or adding a display output to a server.
How It Compares
vs NVIDIA GeForce 810M: The GT 710's average score of 1665 is 0.1% lower than the 810M's 1666. The two are effectively identical in compute performance, making the GT 710 a desktop equivalent of that mobile chip. The 810M is a laptop GPU, so the GT 710 offers similar capabilities in a desktop form factor, but with the advantage of a PCIe slot and standard display outputs.
vs NVIDIA Quadro K610M: The GT 710 trails the K610M by 0.4% (1665 vs 1671). This is a negligible difference, and the K610M is a mobile workstation GPU. The GT 710 provides comparable compute in a desktop card, though the K610M may have better driver support for professional applications. In raw performance, the two are essentially peers.
vs NVIDIA Quadro K1000M: The GT 710 is 2.1% faster than the K1000M, which scores 1632. The K1000M is an older mobile Quadro, and the GT 710 edges it out. The gap is small, but it shows that the GT 710 can outperform a previous-generation workstation GPU in compute tasks. This is a modest victory for a card that is often dismissed as underpowered.
vs AMD Radeon 550: The GT 710 is 2.5% slower than the Radeon 550, which scores 1707. The Radeon 550 is a low-end desktop card, and while the GT 710 is behind, the difference is minor. In practical terms, both cards are in the same performance class. The Radeon 550 may have a slight edge in memory bandwidth or driver efficiency, but the GT 710 holds its own in synthetic tests.
FAQ
Q: Does the GT 710 support DirectX 12?
A: Yes, it supports DirectX 12 (11_0), meaning it has DX12 compatibility but at feature level 11_0.
Q: What is the memory bandwidth of the GT 710?
A: The memory bandwidth is 14.40 GB/s, with 2 GB of DDR3 memory on a 64-bit bus.
Q: What power supply is recommended for the GT 710?
A: The suggested PSU is 200 W, and the card requires no external power connectors.
Q: Is the GT 710 still in production?
A: No, it is end-of-life.
Q: What display outputs does the GT 710 have?
A: It has 1x DVI, 1x HDMI 1.4a, and 1x VGA.
Q: When was the GT 710 released?
A: It was released on March 26, 2014.
Detailed benchmark scores and charts for the NVIDIA GeForce GT 710 are below.
Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA GeForce GT 710 performs in macOS and iOS applications that leverage GPU acceleration.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 710 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GT 710 performs with next-generation graphics and compute workloads.
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