ARC

Intel HD Graphics 4000

Intel graphics card specifications and benchmark scores

VRAM
1050
MHz Boost
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,050 MHz
Shaders 128
Memory Type System Shared
Architecture Generation 7.0
nm
Process 22 nm
Released May 2012

Intel HD Graphics 4000 Specifications

HD Graphics 4000 GPU Core

Shader units and compute resources

The Intel HD Graphics 4000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
16
ROPs
2
Execution Units
16

HD Graphics 4000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 4000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 4000 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
650 MHz
Base Clock
650 MHz
Boost Clock
1050 MHz
Boost Clock
1,050 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 4000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 4000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD Graphics 4000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 4000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
268.8 GFLOPS
FP64 (Double)
67.20 GFLOPS (1:4)
Pixel Rate
2.100 GPixel/s
Texture Rate
16.80 GTexel/s

Generation 7.0 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 4000 is built on Intel's Generation 7.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 4000 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 7.0
GPU Name
Ivy Bridge GT2
Process Node
22 nm
Foundry
Intel
Transistors
1,200 million
Die Size
133 mm²
Density
9.0M / mm²

Intel's HD Graphics 4000 Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 4000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 4000 to maintain boost clocks without throttling.

HD Graphics 4000 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 4000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 4000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (11_0)
DirectX
11.1 (11_0)
OpenGL
4.0
OpenGL
4.0
Vulkan
1.0
Vulkan
1.0
OpenCL
1.2
Shader Model
5.0

HD Graphics 4000 Product Information

Release and pricing details

The Intel HD Graphics 4000 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 4000 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2012
Production
End-of-life

HD Graphics 4000 Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how Intel HD Graphics 4000 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.

geekbench_metal #161 of 161
285
0%
Max: 226,821
Compare with other GPUs

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel HD Graphics 4000 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #645 of 650
543
0%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel HD Graphics 4000 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #445 of 446
1,081
0%
Max: 376,915

About Intel HD Graphics 4000

The Intel HD Graphics 4000 is an integrated graphics processor from the Ivy Bridge generation, built on Intel's 22 nm process with 1,200 million transistors on a 133 mm² die. It operates at a base clock of 650 MHz with a boost up to 1050 MHz, and features 128 shading units, 16 texture mapping units, and just 2 ROPs. Its benchmark results are modest, with a Geekbench Metal score of 289, a Geekbench OpenCL score of 538, and an average benchmark score of 414. The data places this IGP in the 1st percentile of all GPUs, indicating it sits at the very bottom of the performance spectrum, suitable only for the most basic computing tasks.

How It Compares

The AMD Radeon HD 7750 is a discrete graphics card that outperforms the HD Graphics 4000 by a margin of 3.8%, as indicated by the deltaPct of -3.8 relative to the Intel part. With an average score of 430 versus 414, the Radeon HD 7750 holds a slight edge in raw compute benchmarks. This gap, while measurable, is not enormous, but it represents the difference between a dedicated entry-level card and an integrated solution, with the discrete option offering more consistent performance across varied workloads.

The ATI Radeon HD 5450, an older entry-level discrete card, scores an average of 389, which is 6.4% lower than the HD Graphics 4000's average of 414. This is a notable result, as it shows Intel's integrated graphics from the Ivy Bridge era managing to surpass a dedicated card from the same period. The deltaPct of 6.4 indicates that the Intel IGP holds a performance advantage, likely due to its more modern architecture and higher clock speeds, despite the Radeon's dedicated memory interface.

The ATI Radeon HD 5750 presents a closer comparison, with an average score of 387, which is 7% below the HD Graphics 4000's average. The deltaPct of 7 shows that the Intel integrated solution is ahead of this older mid-range discrete card in the benchmark data. This is surprising given the Radeon HD 5750's historical positioning as a capable 1080p gaming card, but the synthetic benchmark results suggest that the HD Graphics 4000's architecture is more efficient in these specific compute tests.

The AMD Radeon HD 6850 is the strongest rival in this group, scoring an average of 459, which is 9.7% higher than the HD Graphics 4000's 414. The deltaPct of -9.7 indicates that Intel's IGP trails this discrete card by nearly ten percentage points. The Radeon HD 6850 was a performance-oriented card in its day, and the data confirms it maintains a clear lead over the integrated Intel solution, though the margin is not as large as one might expect given the architectural differences.

Ray Tracing and Feature Set

The Intel HD Graphics 4000 does not include dedicated ray tracing cores or tensor cores, as these are features absent from the Generation 7.0 architecture. The chip, known as Ivy Bridge GT2, relies entirely on its 128 unified shading units to handle all graphics computations, including any lighting or shadowing effects. This means that any ray tracing functionality, which is becoming standard in modern GPUs, is entirely unsupported in hardware, and any such effects would need to be software-emulated, which would be impractical given the low compute throughput of 268.8 GFLOPS FP32.

In terms of API support, the HD Graphics 4000 offers DirectX 11.1 (11_0), OpenGL 4.0, and Vulkan 1.0. The DirectX 11.1 support is a generation behind the current standard but was contemporary for its 2012 release period. The inclusion of Vulkan 1.0 is noteworthy, as it provides access to modern low-level rendering APIs, which can improve performance in titles that support it. However, the hardware's limited shading power and lack of dedicated acceleration features mean that these APIs can only be leveraged for very light workloads, such as 2D applications or older 3D titles.

The pixel rate of 2.100 GPixel/s and texture rate of 16.80 GTexel/s are the key throughput metrics. These figures are extremely low by modern standards, indicating that the GPU can only fill a 1080p frame at a very modest rate, and texture-heavy scenes will quickly become a bottleneck. The memory subsystem is entirely system-shared, with no dedicated VRAM, and bandwidth is dependent on the system's main memory configuration, which further limits performance in memory-intensive scenarios. The bus interface is a Ring Bus, which is typical for Intel integrated graphics, connecting the GPU directly to the CPU's memory controller.

Who Should Consider It

Given its 1st percentile ranking among all GPUs and an average benchmark score of 414, the Intel HD Graphics 4000 is suitable only for users with the most basic graphics needs. At resolutions of 720p or lower, and with all graphical settings set to minimum, this IGP can handle older titles from the early 2010s, such as source-engine games or 2D indie games, but it will struggle with anything more demanding. The Geekbench OpenCL score of 538 suggests that general-purpose compute tasks, like basic video transcoding or photo editing, are within its reach, but performance will be slow.

For 1080p gaming, the data strongly suggests that the HD Graphics 4000 is not a viable option. Its texture rate of 16.80 GTexel/s and pixel rate of 2.100 GPixel/s are insufficient to maintain playable frame rates in any modern 3D title, even at low settings. Users who need to play games released after 2012 should look toward the discrete rivals mentioned, such as the AMD Radeon HD 7750, which offers 3.8% better performance, or the AMD Radeon HD 6850, which is 9.7% faster. These discrete cards, while old, provide a more stable foundation for entry-level gaming.

The HD Graphics 4000 is best suited for office productivity, web browsing, and media playback. Its support for DirectX 11.1 and OpenGL 4.0 means it can handle hardware-accelerated video decoding and basic graphical interfaces without issue. For users who do not play games and require only a display output for everyday tasks, this IGP is perfectly adequate, and its lack of a dedicated cooler or power connectors makes it a low-maintenance component. However, for any serious graphics work or gaming, the benchmark results are clear: this is a last-resort option.

FAQ

Q: How does the Intel HD Graphics 4000 compare to the AMD Radeon HD 7750?

A: The AMD Radeon HD 7750 has an average benchmark score of 430, which is 3.8% higher than the HD Graphics 4000's average of 414. This indicates the Radeon HD 7750 holds a slight performance advantage in compute tasks.

Q: Does the Intel HD Graphics 4000 support Vulkan?

A: Yes, the GPU supports Vulkan 1.0, along with DirectX 11.1 (11_0) and OpenGL 4.0. This provides access to modern low-level APIs, though the hardware's limited compute power restricts practical use to light workloads.

Q: What is the benchmark percentile ranking of the Intel HD Graphics 4000?

A: The HD Graphics 4000 sits in the 1st percentile of all GPUs, meaning it outperforms only about 1% of the graphics cards in the benchmark database. This places it at the very bottom of the performance hierarchy.

Q: Does the Intel HD Graphics 4000 have dedicated ray tracing cores?

A: No, the GPU does not include ray tracing cores or tensor cores. Its architecture, Generation 7.0 (Ivy Bridge GT2), relies on 128 shading units for all graphics processing, with no dedicated hardware for ray tracing or AI acceleration.

Q: How much memory does the Intel HD Graphics 4000 have?

A: The GPU uses System Shared memory, meaning it has no dedicated VRAM. The memory size, type, and bus width are all listed as "System Shared," and bandwidth is "System Dependent," so performance varies based on the host system's RAM configuration.

Q: Is the Intel HD Graphics 4000 better than the ATI Radeon HD 5450?

A: Yes, according to the benchmark data, the HD Graphics 4000 has an average score of 414, which is 6.4% higher than the ATI Radeon HD 5450's average of 389. The deltaPct of 6.4 confirms the Intel IGP outperforms this older discrete card.

Power and Cooling

The datasheet does not list a TDP (thermal design power) for the Intel HD Graphics 4000, and no power connector or suggested PSU is specified, which is typical for an integrated graphics processor. As an IGP with a slot width of "IGP," it draws power from the motherboard rather than a dedicated power supply connection, and its thermal output is managed by the CPU's cooling solution. This makes it an extremely low-power component, though exact wattage figures are not provided in the fact pack.

The absence of a suggested PSU rating reflects the fact that this GPU is not intended for high-performance systems. Users building a system around this IGP would rely on the CPU's bundled cooler and a standard power supply, as the graphics processor has no additional power requirements. The display outputs are listed as "Motherboard Dependent," meaning that connectivity options like HDMI, DisplayPort, or VGA are determined by the motherboard manufacturer, not the GPU itself.

Given that the GPU shares the system memory and has no dedicated cooling or power hardware, it is a highly integrated solution that simplifies system design. The lack of a TDP figure in the data suggests that Intel did not market this part as a standalone component with specific thermal requirements, instead leaving those details to the system integrator. For users, this means no special power or cooling considerations are necessary, as the IGP operates within the thermal envelope of the host CPU.

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