NVIDIA Quadro 410
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro 410 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro 410 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro 410 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro 410's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro 410 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro 410 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro 410's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro 410 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro 410, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro 410 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro 410 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA Quadro 410 is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro 410 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro 410 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro 410 to maintain boost clocks without throttling.
Quadro 410 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro 410 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro 410. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro 410 Product Information
Release and pricing details
The NVIDIA Quadro 410 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro 410 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro 410
The NVIDIA Quadro 410 is an entry-level professional graphics card built on the Kepler architecture, targeting basic workstation tasks rather than high-end compute or gaming. With a single Geekbench Metal score of 804, its performance profile is firmly at the bottom of the GPU hierarchy, placing it in the 2nd percentile of all GPUs. This page analyzes the card's benchmark data, memory configuration, and feature set to determine its practical utility in modern systems.
Benchmark Performance
The Quadro 410's average benchmark score of 804 places it in a very narrow performance band, nearly indistinguishable from its closest competitors. The data shows a lead of 7.1% over the NVIDIA GeForce GT 415M, which scores 751, and a 10% advantage over the AMD Radeon HD 6470M, which scores 731. These are marginal gains, equivalent to a few frames per second in light workloads, and they do not translate into meaningful real-world superiority.
The more relevant comparison comes from its professional stablemates. The NVIDIA NVS 315 scores 882, which is 8.8% higher than the Quadro 410, while the NVS 310 scores 880, representing an 8.6% lead. This means the Quadro 410 is not even the fastest entry-level professional card in its own generation; it sits slightly below the NVS series in raw computational throughput. Benchmark results indicate that the card's 271.1 GFLOPS of FP32 performance and 11.30 GTexel/s texture rate are sufficient only for 2D CAD viewing and very light 3D modeling, where geometric complexity is low.
The 2nd percentile ranking is the most telling statistic. It indicates that 98% of GPUs in the benchmark database outperform this card. The deltas to its nearest rivals are all within a 10% band, suggesting that in this performance tier, architectural differences are irrelevant; the limiting factor is the sheer lack of compute resources. For any task that requires shader complexity or high polygon counts, the Quadro 410 will be a bottleneck, and the data does not support its use for anything beyond basic display output.
Memory Subsystem
The memory configuration is a critical weakness. The card features 512 MB of DDR3 memory on a 64-bit bus, resulting in a bandwidth of just 14.26 GB/s. This is a legacy configuration that severely restricts the card's ability to handle high-resolution textures or large datasets. For context, the memory clock runs at 891 MHz, translating to 1782 Mbps effective, which was modest even at the time of release.
At 1080p resolution, the 512 MB frame buffer will overflow quickly in any modern application that uses high-detail textures. The 64-bit bus width means that even the low bandwidth figure is achieved under ideal conditions; in practice, memory contention will reduce effective throughput further. The 14.26 GB/s bandwidth is roughly an order of magnitude lower than what contemporary cards offer, making the Quadro 410 unsuitable for any workload that involves streaming large amounts of vertex or texture data.
For professional use, this memory limitation means the card is confined to single-display setups with modest resolutions. It can drive a 4K display at desktop resolution via its DisplayPort 1.2 output, but it cannot render 3D scenes at that resolution with any degree of interactivity. The 8 ROPs and 16 TMUs are underfed by the memory system, so the pixel rate of 2.824 GPixel/s and texture rate of 11.30 GTexel/s are theoretical maximums that will rarely be achieved in real-world scenarios. The data suggests that the memory subsystem is the primary bottleneck, more so than the 192 shading units.
Who Should Consider It
Given its benchmark scores and memory constraints, the Quadro 410 is only appropriate for legacy systems requiring a basic display output with certified drivers. The 804 Geekbench Metal score is inadequate for any modern 3D application, even at 720p with low settings. Users attempting gaming or GPU-accelerated rendering will find the card unusable; it lacks the shader throughput and memory capacity for these tasks.
The card is a poor choice for 1080p gaming, as the 10% delta over the Radeon HD 6470M does not represent a playable experience. For professional CAD work, it can handle 2D drafting and simple 3D wireframes, but any solid modeling or rendering task will expose its 2nd percentile ranking. The 512 MB memory limits texture sizes to those typical of early 2010s applications.
The only practical scenario is as a display adapter for a server or a troubleshooting card for a system with no integrated graphics. Its single-slot design and lack of power connectors make it easy to install in any PCIe 2.0 x16 slot. For users with a modern multi-monitor setup requiring more than two outputs, the single DVI and single DisplayPort 1.2 connection will be insufficient. In short, the data indicates that this card should only be considered when its low power draw and small footprint are more important than any measure of computational performance.
FAQ
Q: How does the Quadro 410 compare to the NVIDIA NVS 315?
A: The NVS 315 has an average score of 882, which is 8.8% higher than the Quadro 410's 804. The data shows the Quadro 410 is slightly slower in raw compute benchmarks.
Q: Can this card handle 4K resolution output?
A: It has a DisplayPort 1.2 output that supports 4K display output, but the 512 MB memory and 14.26 GB/s bandwidth will severely limit any 3D rendering at that resolution. It can output the signal but cannot render complex scenes.
Q: What is the performance percentile of this GPU?
A: The Quadro 410 is in the 2nd percentile of all GPUs, meaning it performs better than only 2% of the database's entries.
Q: Does the card support modern graphics APIs?
A: It supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175, which are modern API versions, but the hardware's low compute power prevents practical use in modern titles.
Q: How much memory bandwidth does the Quadro 410 have?
A: The memory bandwidth is 14.26 GB/s, delivered over a 64-bit bus with 512 MB of DDR3 memory.
Q: What is the difference in score between the Quadro 410 and the GeForce GT 415M?
A: The Quadro 410 scores 804, which is 7.1% higher than the GT 415M's score of 751.
Ray Tracing and Feature Set
The Quadro 410 has no ray tracing cores and no tensor cores, as it is based on the aging Kepler architecture from 2012. Consequently, it offers no hardware-accelerated ray tracing or DLSS support. The card's feature set is limited to the basic rasterization pipeline of its era, with 192 shading units, 16 TMUs, and 8 ROPs.
API support is surprisingly modern in specification, with DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175 listed. However, the feature level of 11_0 for DirectX means that many of the advanced features of DirectX 12, such as mesh shaders or variable rate shading, are unavailable. The Vulkan 1.2.175 support is similarly limited by the hardware's lack of compute resources. The GPU can run these APIs, but it will not be able to execute workloads that require modern shader models.
The lack of tensor cores eliminates any AI-accelerated features, and the absence of RT cores means any ray-traced effects must be done via software, which is impractical given the 271.1 GFLOPS FP32 throughput. The pixel fill rate of 2.824 GPixel/s is sufficient for basic desktop compositing, but not for any post-processing effects like depth of field or ambient occlusion. In practical terms, the feature set is that of a legacy display adapter; it is compatible with modern drivers but cannot leverage any modern GPU features.
Power and Cooling
The Quadro 410 has a TDP of just 38 W, which is exceptionally low and allows for passive or small active cooling solutions. The card is single-slot and requires no external power connectors, drawing all its power from the PCIe 2.0 x16 slot. The suggested PSU rating is 200 W, which is a very modest requirement and means the card can be installed in almost any system with a functional power supply.
The physical dimensions are 176 mm in length and 69 mm in height, making it suitable for small form factor cases. The lack of power connectors simplifies installation, as there are no additional cables to route. The low power draw also means that heat output is minimal, so the card can operate in poorly ventilated chassis without issue.
This power profile is the card's strongest attribute. The 38 W TDP is a fraction of what modern GPUs consume, and the absence of a power connector makes it a drop-in replacement for basic display duties. The 200 W PSU recommendation is conservative and will be satisfied by any standard desktop power supply. For users who need a simple, low-power display output, this configuration is ideal, but it does not compensate for the card's severe performance limitations in any compute or rendering task.
Detailed benchmark scores and charts for the NVIDIA Quadro 410 are below.
Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA Quadro 410 performs in macOS and iOS applications that leverage GPU acceleration.
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