GEFORCE

NVIDIA GeForce GT 525M

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
23W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 96
Bus Width 128-bit
TDP 23W
Memory Type DDR3
Architecture Fermi
nm
Process 40 nm
Released Jan 2011

NVIDIA GeForce GT 525M Specifications

GeForce GT 525M GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 525M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
16
ROPs
4
SM Count
2

GT 525M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 525M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 525M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
900 MHz 1800 Mbps effective
Shader Clock
1200 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 525M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 525M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
28.80 GB/s

GeForce GT 525M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 525M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
256 KB

GT 525M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 525M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
230.4 GFLOPS
FP64 (Double)
19.20 GFLOPS (1:12)
Pixel Rate
2.400 GPixel/s
Texture Rate
9.600 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 525M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 525M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF108
Process Node
40 nm
Foundry
TSMC
Transistors
585 million
Die Size
116 mm²
Density
5.0M / mm²

NVIDIA's GeForce GT 525M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 525M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 525M to maintain boost clocks without throttling.

TDP
23 W
TDP
23W

GeForce GT 525M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 525M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 525M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 525M Product Information

Release and pricing details

The NVIDIA GeForce GT 525M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 525M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2011
Production
End-of-life
Predecessor
GeForce 400M
Successor
GeForce 600M

GeForce GT 525M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 525M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #583 of 643
1,856
0%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GT 525M

The NVIDIA GeForce GT 525M is a mobile graphics processor from the GeForce 500M generation, built on the 40 nm Fermi architecture. It was released in early 2011 and is now end-of-life, positioning it as a legacy solution for older laptops.

Benchmark Performance

The GT 525M’s sole benchmark result is a Geekbench OpenCL score of 1846, which places it at the 10th percentile among all GPUs. This means roughly 90% of recorded graphics processors outperform it in compute workloads. The data shows a stark performance ceiling: 230.4 GFLOPS of FP32 compute, a 2.400 GPixel/s pixel rate, and a 9.600 GTexel/s texture rate. These figures are characteristic of an entry-level part, not a gaming workhorse.

Interpreting the score against its nearest rivals reveals a tightly clustered group. The GT 525M is exactly tied with the NVIDIA Quadro K420, both scoring 1846, represented by a 0% delta. It trails the ATI Radeon HD 5870 by a razor-thin margin of 0.1%, with the competitor scoring 1848. The gap to the NVIDIA GeForce GT 425M is slightly larger at 1.2%, where the rival achieves 1869. The most surprising comparison is with the NVIDIA GeForce RTX 2060 12 GB, which scores 1799 — a 2.6% deficit against the GT 525M. This suggests the benchmark is heavily weighted toward a specific workload where the older Fermi architecture’s drivers or compute paths remain competitive, despite the RTX card being a vastly different product. The data implies that in raw OpenCL compute, these four products are nearly indistinguishable, with deltas under 3%.

Memory Subsystem

The GT 525M is equipped with 1024 MB of DDR3 memory on a 128-bit bus. The memory clock is 900 MHz, translating to 1800 Mbps effective. This configuration yields a bandwidth of 28.80 GB/s. For context within its own specifications, this is a modest memory pipeline. The 128-bit bus width is narrow by modern standards, but it was a common choice for entry-level mobile parts of its era.

Analyzing the bandwidth relative to compute, the ratio is low. With only 230.4 GFLOPS of FP32 throughput, the 28.80 GB/s is sufficient to feed the shaders without a glaring bottleneck in basic tasks. However, for high-resolution gaming, the data is not encouraging. The pixel rate of 2.400 GPixel/s and the limited VRAM capacity of 1024 MB would strain at resolutions above 720p in most modern titles. Benchmark results indicate that texture-heavy scenes would likely exceed the memory bus’s capacity, leading to frame pacing issues. The DDR3 type, rather than GDDR5, further caps the effective throughput, making this subsystem a limiting factor for any demanding visual workload.

Ray Tracing and Feature Set

The GT 525M has no dedicated ray tracing cores and no tensor cores, as these are absent from the FACT PACK data. This is expected for a Fermi-generation chip, which predates hardware-accelerated ray tracing by nearly a decade. The API support shows DirectX 12 (11_0) and OpenGL 4.6, but no Vulkan support is listed.

The DirectX 12 (11_0) designation is a critical nuance. It implies the hardware can run DirectX 12 titles, but only at the 11_0 feature level. This means it cannot leverage DirectX 12 Ultimate features like mesh shaders or variable rate shading. The absence of Vulkan is a significant omission, as many modern titles rely on it for cross-platform performance. The feature set is therefore anchored to legacy APIs: OpenGL 4.6 is the most robust path for older software, while DirectX 11 titles are the practical ceiling for gaming. The 96 shading units and 16 TMUs are the only compute resources, with 4 ROPs being particularly scarce. This ROP count severely limits fill-rate-bound operations, reinforcing the notion that this is not a card for modern effects.

How It Compares

vs. NVIDIA Quadro K420: The GT 525M and Quadro K420 are exact equals in benchmark scoring, both at 1846 with a 0% delta. The data shows they offer identical OpenCL compute performance. The K420 is a workstation card, while the GT 525M is consumer mobile silicon, yet the raw numbers place them on the same level. This suggests the Fermi architecture’s compute capabilities are consistent across these two implementations.

vs. ATI Radeon HD 5870: The HD 5870 edges out the GT 525M by a negligible 0.1%, scoring 1848 versus 1846. This is a statistical tie in practical terms. The HD 5870 is a desktop part from a different vendor, but the benchmark shows nearly identical throughput. The delta is so small that driver versions or test variance could account for it, but the data firmly places both in the same performance tier.

vs. NVIDIA GeForce GT 425M: The GT 425M is 1.2% faster, scoring 1869. This is a direct intra-generation comparison, as both are GeForce 500M mobile parts. The GT 525M is nominally the higher-numbered model, yet the data shows it is slower in this specific test. This implies the 525M might have lower clocks or a more constrained power envelope than its sibling, despite the naming convention suggesting otherwise.

vs. NVIDIA GeForce RTX 2060 12 GB: The RTX 2060 12 GB scores 1799, which is 2.6% lower than the GT 525M’s 1846. This is a counterintuitive result. The RTX card is a modern, high-end desktop GPU, yet it loses in this OpenCL workload. The data suggests the Geekbench OpenCL test may favor the older Fermi architecture’s scheduling or memory access patterns. This comparison should not be interpreted as the GT 525M being superior overall; it merely highlights a specific benchmark anomaly.

Who Should Consider It

The GT 525M is not a candidate for modern gaming at high settings. With a 10th percentile ranking and 230.4 GFLOPS of compute, the data points to 720p or lower resolutions with reduced detail settings for any DirectX 11 title. For older games from its 2011 release era, it could handle 1366x768 at medium presets, but the 1024 MB VRAM would require texture quality to be set to low in many cases. The 28.80 GB/s bandwidth is the primary constraint, limiting texture streaming and high-resolution buffers.

Users who should consider this GPU are those with legacy laptops who need basic 2D acceleration, video playback, or light productivity tasks. The OpenGL 4.6 support makes it usable for older CAD or 3D modeling applications that rely on that API. The 1846 OpenCL score also indicates it can accelerate simple compute tasks in older software, though any modern workload would be severely bottlenecked. It is not suitable for ray tracing, as no RT cores exist, and its DirectX 12 (11_0) support excludes it from most current AAA titles. The data suggests a hard ceiling: this is a last-resort option for non-gaming tasks or very old games.

Power and Cooling

The GT 525M has a TDP of 23 W, which is low by any standard, reflecting its entry-level positioning. The FACT PACK does not list a suggested PSU, power connectors, or slot width, indicating that these are portable-device dependent. The display outputs are also marked as "Portable Device Dependent," meaning the laptop manufacturer determines the physical ports.

For cooling, a 23 W TDP is easily managed by a passive heatsink or a small fan in a mobile chassis. The data implies that thermal throttling is unlikely in a well-designed laptop, as the heat output is minimal relative to desktop parts. The absence of power connector specifications confirms that this GPU draws all its power from the motherboard via the PCIe 2.0 x16 interface, which provides up to 75 W. Since the TDP is well below that threshold, no auxiliary power is needed. The 40 nm process node and 585 million transistors contribute to the low power draw, making this a battery-friendly component in its era.

FAQ

Q: What is the benchmark score of the NVIDIA GeForce GT 525M?

A: It scores 1846 in Geekbench OpenCL, placing it at the 10th percentile among all GPUs.

Q: How does the GT 525M compare to the NVIDIA GeForce GT 425M?

A: The GT 425M is 1.2% faster, scoring 1869 versus the 525M’s 1846.

Q: Does the GT 525M support hardware ray tracing?

A: No. The FACT PACK lists no ray tracing cores and no tensor cores, and its DirectX 12 (11_0) support does not include ray tracing features.

Q: What is the memory bandwidth of the GT 525M?

A: It has 28.80 GB/s of bandwidth, derived from 1024 MB of DDR3 memory on a 128-bit bus running at 900 MHz (1800 Mbps effective).

Q: What is the TDP of the GT 525M?

A: The TDP is 23 W, which requires no additional power connectors and is portable-device dependent for cooling.

Q: Is the GT 525M faster than the NVIDIA GeForce RTX 2060 12 GB in OpenCL?

A: Yes, in this specific benchmark, the GT 525M scores 1846, which is 2.6% higher than the RTX 2060 12 GB’s 1799, though this does not reflect overall gaming performance.

The AMD Equivalent of GeForce GT 525M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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