GEFORCE

NVIDIA Quadro 1000M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
45W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Shaders 96
Bus Width 128-bit
TDP 45W
Memory Type DDR3
Architecture Fermi
nm
Process 40 nm
Released Jan 2011

NVIDIA Quadro 1000M Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro 1000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
16
ROPs
4
SM Count
4

Quadro 1000M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro 1000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro 1000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
700 MHz
Memory Clock
900 MHz 1800 Mbps effective
Shader Clock
1400 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro 1000M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro 1000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
28.80 GB/s

Quadro 1000M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro 1000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
256 KB

Quadro 1000M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro 1000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
268.8 GFLOPS
FP64 (Double)
22.40 GFLOPS (1:12)
Pixel Rate
5.600 GPixel/s
Texture Rate
11.20 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA Quadro 1000M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro 1000M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF108
Process Node
40 nm
Foundry
TSMC
Transistors
585 million
Die Size
116 mm²
Density
5.0M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro 1000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro 1000M to maintain boost clocks without throttling.

TDP
45 W
TDP
45W
Power Connectors
None

Quadro 1000M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro 1000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-A (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro 1000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

Quadro 1000M Product Information

Release and pricing details

The NVIDIA Quadro 1000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro 1000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2011
Production
End-of-life
Predecessor
Quadro FX Mobile
Successor
Quadro Kepler-M

About NVIDIA Quadro 1000M

Launched on January 12, 2011, the NVIDIA Quadro 1000M is a Fermi-architecture mobile workstation GPU built on TSMC's 40 nm process. It packs 585 million transistors on a 116 mm² die, yielding a transistor density of 5.0M per mm². With 96 shading units, 16 texture mapping units, and 4 ROPs, this MXM-A (3.0) module draws a 45 W TDP and is now end-of-life, having been succeeded by the Quadro Kepler-M generation. The data shows a single OpenCL benchmark score of 2131, placing it at the 11th percentile of all GPUs — a figure that contextualizes its position as an entry-level professional part from over a decade ago.

Benchmark Performance

The Quadro 1000M's sole benchmark result, a Geekbench OpenCL score of 2131, places it at the 11th percentile of all GPUs tracked in the database. This is a low standing, but the nearest rival data reveals just how tightly clustered this performance tier is. The Quadro 1000M trails the NVIDIA NVS 5200M by a razor-thin 0.3%, with the NVS 5200M averaging 2138. That difference of seven points is statistically negligible, indicating near-identical compute throughput in this workload.

Against Intel's integrated HD Graphics 4400, the Quadro 1000M is 0.5% behind (2142 vs 2131). The gap is similarly trivial in practical terms, though it is notable that a dedicated mobile workstation GPU from 2011 essentially matches an integrated solution from 2013. The story repeats with the NVIDIA GeForce GT 620M and Intel UHD Graphics 770, both averaging 2150 — the Quadro 1000M sits 0.9% below each. The deltaPct values of -0.3, -0.5, and -0.9 across all four rivals tell a consistent story: this GPU is the slowest in its immediate peer group, but by margins of less than one percent.

The FP32 throughput of 268.8 GFLOPS, combined with a pixel rate of 5.600 GPixel/s and a texture rate of 11.20 GTexel/s, provides the theoretical underpinnings for that benchmark score. The memory subsystem — 2 GB of DDR3 on a 128-bit bus delivering 28.80 GB/s at 1800 Mbps effective — is a clear bottleneck for compute workloads, but it is competitive with the other low-end parts in this cluster. In absolute terms, the Quadro 1000M is not merely at the bottom of its class; it is at the bottom by a hair, making any performance ranking among these four rivals essentially a coin flip depending on driver and workload variation.

Ray Tracing and Feature Set

The Quadro 1000M has no ray tracing cores and no tensor cores. This is expected for a Fermi-generation part from early 2011, as the architecture predates dedicated hardware for these workloads by several GPU generations. The absence of these units means the GPU relies entirely on its 96 shading units for all graphics and compute tasks. Benchmark results indicate that this limitation is not a differentiator in its peer group, as none of the nearest rivals — the NVS 5200M, HD Graphics 4400, GT 620M, or UHD Graphics 770 — offer dedicated ray tracing hardware either.

On the API front, the Quadro 1000M supports DirectX 12 (11_0) and OpenGL 4.6. The DirectX 12 support is feature-limited to the 11_0 level, which means it can run titles that target the DX11 feature set but cannot leverage DX12-specific features like bindless resources or advanced async compute. OpenGL 4.6 support is more robust and remains current, which is relevant for professional CAD and content-creation applications that rely on this API. Vulkan support is not listed, so the GPU cannot take advantage of Vulkan's lower overhead in modern titles or compute workloads.

The display output is listed as "Portable Device Dependent," meaning the actual ports (HDMI, DisplayPort, etc.) vary by laptop manufacturer. This is a mobile MXM module with no dedicated power connectors, drawing its 45 W entirely from the MXM slot. The memory type is DDR3 rather than GDDR5, which explains the modest 28.80 GB/s bandwidth — a figure that will constrain performance in bandwidth-sensitive scenes but is sufficient for the 2 GB frame buffer at the resolutions this GPU can realistically drive.

Who Should Consider It

Given the 11th percentile ranking and the sub-1% deficit to every nearest rival, the Quadro 1000M is only suitable for workloads that are undemanding by modern standards. The 2 GB DDR3 frame buffer and 28.80 GB/s bandwidth suggest that 1080p gaming is possible only at low settings and with reduced texture quality; the data does not support any higher-end use case. For professional tasks, the OpenGL 4.6 support is a saving grace, enabling compatibility with current OpenGL-based CAD and visualization software, though performance will be limited by the 268.8 GFLOPS FP32 throughput.

Users who need to run legacy DirectX 11-era applications or basic OpenGL workloads might find the Quadro 1000M functional, but the benchmark data shows it is no faster than integrated graphics from the same era. The 5.600 GPixel/s pixel rate and 11.20 GTexel/s texture rate are sufficient for 2D desktop work and light 3D rendering at lower resolutions. At 720p with minimal settings, the GPU could handle older titles, but the near-identical scores of the Intel HD Graphics 4400 and UHD Graphics 770 suggest that modern integrated solutions will match or exceed it without the power draw of a discrete MXM module.

The 45 W TDP and MXM form factor make it a replacement part for specific laptops that used this exact module, but the end-of-life status and successor in the Quadro Kepler-M line indicate that NVIDIA has moved on. For anyone considering this GPU today, the data points to one conclusion: it is a last-resort option for maintaining an aging mobile workstation, not a viable choice for new builds or upgrades.

How It Compares

NVIDIA NVS 5200M: The closest rival, just 0.3% ahead with a score of 2138. The two GPUs are effectively performance twins in OpenCL compute. The NVS 5200M is a similarly low-end mobile part, and the delta is within run-to-run variance. This comparison reinforces the Quadro 1000M's position at the very bottom of the discrete mobile GPU stack.

Intel HD Graphics 4400: This integrated GPU from 2013 scores 2142, 0.5% higher. That an iGPU from two years later matches a discrete workstation GPU is a significant indictment of the Quadro 1000M's performance envelope. The OpenCL scores are functionally identical, meaning users would see no compute advantage from the discrete part.

NVIDIA GeForce GT 620M: Scoring 2150, the GT 620M is 0.9% ahead. This is another Fermi-based mobile GPU, but with a consumer orientation. The 19-point gap is small but consistent, and it shows that even within NVIDIA's own low-end lineup, the Quadro 1000M was positioned at the entry point.

Intel UHD Graphics 770: The most modern rival, scoring 2150 with a 0.9% delta. This is particularly telling: a current-generation integrated GPU matches a dedicated professional GPU from 2011. The UHD 770 achieves this with far lower power draw and no discrete VRAM, highlighting how far integrated graphics have come. The Quadro 1000M's 2 GB DDR3 and 28.80 GB/s bandwidth offer no advantage in this comparison.

FAQ

Q: What is the Quadro 1000M's benchmark score and percentile rank?

A: It scores 2131 in Geekbench OpenCL, placing it at the 11th percentile of all GPUs in the database.

Q: How does it compare to the NVIDIA NVS 5200M?

A: The NVS 5200M scores 2138, which is 0.3% higher than the Quadro 1000M's 2131.

Q: Does the Quadro 1000M support ray tracing?

A: No. The GPU has no ray tracing cores and no tensor cores, as it is based on the Fermi architecture from 2011.

Q: What APIs are supported?

A: It supports DirectX 12 (11_0) and OpenGL 4.6. Vulkan is not listed as supported.

Q: What is the memory configuration?

A: It has 2 GB of DDR3 memory on a 128-bit bus, with 28.80 GB/s bandwidth and an effective clock of 1800 Mbps.

Q: Is the Quadro 1000M still in production?

A: No. It is end-of-life, with a release date of January 12, 2011, and its successor is the Quadro Kepler-M line.

Detailed benchmark scores and charts for the NVIDIA Quadro 1000M are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro 1000M handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #581 of 650
2,131
1%
Max: 388,405
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