Revolution Idle
This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 26 | 27 | 36 |
| 1440p QHD | 32 | 49 | 52 | 69 |
| 1080p Full HD | 50 | 78 | 82 | 109 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core Ultra 5 245 + Intel Arc B580, In-Depth Analysis
Revolution Idle presents an unusual case for hardware analysis: the data shows this is a light 2D idle game, yet the measured frame rates on the Intel Core Ultra 5 245 + Intel Arc B580 combo are surprisingly low. The benchmark results indicate that the system is heavily bottlenecked, and the scaling patterns reveal that neither the CPU nor the GPU is being utilized effectively. The overall combo ranks 2220 out of 2986 tested combinations, placing it in the bottom quarter of systems for this title, which suggests a significant software or driver-level limitation.
Across all resolutions, the frame rates are far below what the hardware specifications would suggest. At 1080p, the system delivers between 50 and 109 FPS depending on settings, which is playable but hardly impressive for a game of this genre. The 4K results are particularly telling, with even the Low preset only managing 36 FPS. This pattern points to a fundamental inefficiency in how the game engine interacts with this specific hardware, rather than a raw performance deficit.
Resolution Scaling
The resolution scaling behavior in Revolution Idle is abnormal compared to typical 3D titles. The data shows that moving from 1920x1080 to 2560x1440 at High settings reduces the average frame rate from 78 FPS to 49 FPS, a drop of approximately 37%. Pushing further to 3840x2160 at High settings yields only 26 FPS, representing another 47% reduction. This steep decline is far more aggressive than what would be expected from pure pixel-count scaling, indicating that the game's rendering pipeline is not scaling efficiently with resolution.
At Low settings, the pattern is similar: 109 FPS at 1080p falls to 69 FPS at 1440p, then to 36 FPS at 4K. The frame rate roughly halves with each resolution step. This behavior suggests that the limiting factor is not the GPU's pixel throughput—the Arc B580 with its 213.6 GPixel/s pixel rate should handle these resolutions easily—but rather some other bottleneck in the rendering path. The fact that the GPU is not the constraint is further evidenced by the small performance gap between Low and High settings at the same resolution, which is only about 30% despite a massive difference in visual workload.
The data indicates that the game is not GPU-bound in the traditional sense. If it were, the frame rate would be much higher at 1080p and would scale more gracefully to 4K. Instead, the consistent halving of performance with each resolution doubling points to a memory bandwidth or driver overhead issue. The Arc B580's 456.0 GB/s memory bandwidth is substantial, yet the game seems unable to leverage it effectively. The 12 GB GDDR6 memory capacity is more than sufficient for any idle game, so the bottleneck must lie elsewhere, likely in the game engine's draw call handling or the driver's translation layer for this specific workload.
Settings Recommendations
Given the measured results, the optimal settings for Revolution Idle on this hardware depend heavily on the target resolution. At 1920x1080, the Medium preset delivers a solid 82 FPS average with a minimum of 70 FPS and a maximum of 94 FPS. This represents the best balance of visual quality and performance, as the High preset only improves the average to 78 FPS—actually lower than Medium—while the Low preset at 109 FPS offers diminishing returns for the visual downgrade. The Ultra preset at 50 FPS is playable but introduces unnecessary performance loss for a genre where constant background rendering is not critical.
At 2560x1440, the Medium preset again emerges as the recommended choice with 52 FPS average, a minimum of 44 FPS, and a maximum of 60 FPS. The Low preset at 69 FPS is smoother but the visual difference in an idle game is likely minimal. The High preset at 49 FPS is nearly identical to Medium, suggesting that the settings slider has a negligible impact on the actual rendering workload in this title. The Ultra preset at 32 FPS should be avoided as it dips below the threshold for comfortable viewing.
For 3840x2160, the situation is more challenging. The Low preset at 36 FPS is the only playable option, while Medium at 27 FPS, High at 26 FPS, and Ultra at 17 FPS are all too low for a responsive experience. The data suggests that 4K is not a viable resolution for this game on this hardware combination, regardless of settings. The recommendation is to stick with 1080p or 1440p with Medium settings, as these provide the most consistent frame pacing and visual experience without the erratic drops seen at higher resolutions.
FAQ
Q: Why does the game perform so poorly at 4K with this hardware?
A: The measured data shows dramatic frame rate drops at 3840x2160 across all settings, with the best result being 36 FPS at Low. The scaling pattern indicates a rendering pipeline inefficiency that doubles the performance cost with each resolution step, rather than a raw GPU capability issue. The Arc B580's specifications—12 GB VRAM, 456.0 GB/s bandwidth, and 13.67 TFLOPS—are more than adequate for this genre, so the bottleneck is in the game engine's handling of higher resolutions.
Q: Is the Intel Core Ultra 5 245 CPU a limiting factor in this game?
A: The CPU's benchmark scores are strong, with a Cinebench R23 multi-core score of 32924 and a single-core score of 4648, placing it in the 90th percentile of all CPUs. The game's idle genre typically relies on a single thread for game logic, and the Ultra 5 245's 5.10 GHz boost clock should handle this easily. The data does not show CPU-bound behavior, as frame rates do not improve consistently between Low and High settings, which would be typical of a CPU-limited scenario.
Q: How does the Arc B580 compare to its nearest rivals for this game?
A: The Arc B580's average benchmark score is 23021, which is within 1% of the AMD Radeon RX 580 2048SP (23061, -0.2% delta), the NVIDIA GeForce RTX 2080 (22895, +0.6% delta), and the NVIDIA GeForce RTX 3080 (23172, -0.7% delta). In Revolution Idle, the measured frame rates are so low that the GPU's rank among these rivals is irrelevant; all would likely face the same engine bottleneck.
Q: What is the best preset for the smoothest experience at 1440p?
A: The Medium preset at 2560x1440 provides 52 FPS average with a 44 FPS minimum and 60 FPS maximum. This is the most consistent option, as the Low preset at 69 FPS does not offer a proportional visual improvement, and the High preset at 49 FPS is actually slightly slower than Medium. The Ultra preset at 32 FPS is not recommended.
Q: Why does the High preset sometimes perform worse than Medium?
A: At 1080p, High averages 78 FPS while Medium averages 82 FPS. At 1440p, High averages 49 FPS while Medium averages 52 FPS. This inverted relationship suggests that the settings presets are not linearly scaled in terms of rendering load, or that the game engine has a non-deterministic performance profile. The data indicates that Medium is the sweet spot, with High offering no measurable benefit in this title.
Q: Can this hardware run the game at 60 FPS at any resolution?
A: Yes, the only configuration that achieves 60 FPS or above is the Low preset at 1920x1080, which averages 109 FPS. The Medium preset at 1080p averages 82 FPS. At 1440p, the maximum average is 69 FPS at Low, which exceeds 60 FPS, but the Medium preset at 52 FPS falls short. No 4K preset reaches 60 FPS.
Measured FPS Breakdown
At 1920x1080, the full range of settings was measured. The Low preset delivers the highest average at 109 FPS, followed by Medium at 82 FPS with a minimum of 70 and maximum of 94. The High preset drops to 78 FPS, and Ultra falls to 50 FPS. The spread from Low to Ultra is 59 FPS, indicating that the settings have a meaningful impact on performance at this resolution, though all are playable.
Moving to 2560x1440, the performance degrades significantly. Low still leads at 69 FPS, but Medium drops to 52 FPS with a range of 44 to 60. High is nearly tied with Medium at 49 FPS, and Ultra bottoms out at 32 FPS. The delta between Low and Ultra is 37 FPS, showing that the resolution increase has compressed the settings range.
At 3840x2160, the results are uniformly poor. Low manages 36 FPS, Medium averages 27 FPS with a minimum of 23 and maximum of 31, High is at 26 FPS, and Ultra plummets to 17 FPS. The performance gap between Low and Ultra is only 19 FPS, suggesting that at this resolution, the game is severely constrained by something other than the graphics settings. The Medium preset at 4K shows the only recorded minimum and maximum values in this resolution, with a 23-31 FPS range that indicates significant frame time variance.
GPU Role
The Intel Arc B580's role in Revolution Idle is paradoxical. With 12 GB of GDDR6 memory on a 192-bit bus providing 456.0 GB/s of bandwidth, the GPU has ample resources for a 2D idle game. The memory clock runs at 2375 MHz (19 Gbps effective), and the base and boost clocks are both fixed at 2670 MHz. The GPU's 2560 shading units, 160 TMUs, and 80 ROPs deliver a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s, which should obliterate any 2D workload.
Yet the measured FPS tells a different story. The GPU's PassMark G3D score of 15748 and GPU Compute score of 7729 place it in the 68th percentile of all GPUs, but these aggregate benchmarks do not translate to in-game performance. The 3DMark Steel Nomad DX12 score of 3068 and Geekbench scores (OpenCL 92821, Vulkan 109672) confirm the GPU's general capability, but Revolution Idle seems to bypass these strengths.
The data suggests that the GPU is not the primary bottleneck. If it were, we would expect to see a larger performance gap between Low and Ultra settings, particularly at 1080p where the GPU has headroom. Instead, the relatively small differences—109 vs 50 FPS at 1080p—indicate that the game's rendering calls are not being efficiently processed. The 20 RT cores and DirectX 12 Ultimate support are unused in this title, and the GPU's FP32 throughput of 13.67 TFLOPS is irrelevant when the engine cannot feed it work.
CPU Role
The Intel Core Ultra 5 245 presents an interesting case for this game. With 14 cores and 14 threads, the CPU offers substantial parallel processing capability, and its Arrow Lake architecture on a 3nm TSMC process node is modern and efficient. The boost clock of 5.10 GHz and base clock of 3.50 GHz provide strong single-thread performance, as evidenced by the Cinebench R23 single-core score of 4648 and PassMark single-thread score of 4394.
However, Revolution Idle is unlikely to leverage the CPU's multi-core potential. The game's genre typically uses a small number of threads for game logic and rendering updates. The CPU's PassMark multithread score of 38706 and data compression score of 400942 are impressive for productivity workloads, but they have little bearing on this game. The 24 MB of shared L3 cache and 3 MB per-core L2 cache provide fast data access, yet the measured frame rates suggest the CPU is not the limiting factor either.
The CPU's nearest rivals—AMD Ryzen 7 PRO 5755G (-0.4%), AMD Ryzen 9 7900 (-0.5%), Intel Xeon Gold 5318H (+0.6%), and Intel Core i5-14600K (+0.8%)—all have similar average benchmark scores, placing the Ultra 5 245 in the 90th percentile overall. But in Revolution Idle, the bottleneck appears to be the game engine's inability to efficiently utilize modern CPU features. The fact that frame rates remain low even at 1080p Low settings, where the CPU should dominate, points to a software limitation rather than a hardware deficiency. The CPU's integrated Arc Xe-LPG Graphics 64EU is present but irrelevant, as the discrete B580 handles rendering.
Hardware Specifications
Intel Core Ultra 5 245
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + Intel Arc B580 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 69.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 109.0 |
| 1920x1080 | Medium | 82.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 50.0 |
Revolution Idle with iUltra 5 245 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B580 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with iUltra 5 245 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.