Doom
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 48 | 57 | 65 |
| 1440p QHD | 72 | 88 | 105 | 120 |
| 1080p Full HD | 112 | 137 | 162 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 245 + Intel Arc B580, In-Depth Analysis
The Intel Core Ultra 5 245 and Intel Arc B580 combination delivers a highly playable experience in Doom, with performance scaling predictably across resolutions and settings. The data shows this pairing is well-balanced for the game’s 2016-era engine, though it is clearly more limited by the GPU at higher resolutions. This analysis breaks down the measured frame rates, component roles, and optimization strategies based solely on the provided benchmark data.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It operates with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. This desktop chip, released on 2025-01-06, has a 65 W TDP and supports DDR5 memory with a dual-channel bus. The CPU’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. Its integrated graphics are Arc Xe-LPG with 64 execution units, though the discrete Arc B580 handles the rendering here.
In synthetic benchmarks, the Ultra 5 245 achieves a multi-core score of 32,924 in Cinebench R23 and a single-core score of 4,648 in the same test. Its Passmark multi-thread score is 38,706, while single-thread performance is 4,394. These results place the CPU in the 90th percentile among all tested processors, with an average benchmark score of 48,995. Relative to its nearest rivals, the CPU is essentially neck-and-neck with the AMD Ryzen 7 PRO 5755G, which scores 49,196 (a delta of -0.4%), and the AMD Ryzen 9 7900 at 49,228 (a delta of -0.5%). It edges out the Intel Xeon Gold 5318H by 0.6% and the Intel Core i5-14600K by 0.8%.
For Doom, a game from 2016 that relies heavily on single-thread performance for game logic and draw calls, the Ultra 5 245’s strong single-core showing is more relevant than its 14-core count. The game does not typically utilize all 14 threads, but the high boost clock of 5.10 GHz ensures that the primary game thread has ample headroom. The benchmark data supports this: at 1080p with Low settings, the combo reaches 186 FPS average, which is the highest measured value in the entire dataset. This suggests that the CPU is not the limiting factor at lower resolutions and settings, as the frame rate scales cleanly with GPU load. The CPU’s 90th percentile ranking indicates it is a high-end part capable of feeding even demanding GPUs, and in Doom’s case, it provides a stable foundation for the Arc B580 to operate without bottlenecking at 1080p and 1440p.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B580 is built on the Xe2-HPG architecture, also known as Battlemage, and fabricated on a 5 nm process by TSMC. It features 2,560 shading units, 160 texture mapping units, and 80 raster output units, along with 20 ray tracing cores. The GPU operates at a consistent base and boost clock of 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). It is equipped with 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. The card’s FP32 compute is rated at 13.67 TFLOPS, and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.
In synthetic benchmarks, the Arc B580 scores 15,748 in Passmark G3D and 30,68 in 3DMark Steel Nomad DX12. Its Geekbench Vulkan score is 109,672, and OpenCL is 92,821. The GPU sits in the 68th percentile among all tested GPUs, with an average benchmark score of 23,021. Its nearest rivals are the AMD Radeon RX 580 2048SP (score 23,061, delta -0.2%), NVIDIA GeForce RTX 2080 (score 22,895, delta 0.6%), NVIDIA GeForce RTX 3080 (score 23,172, delta -0.7%), and NVIDIA P106-100 (score 23,249, delta -1%). This puts the B580 in a performance class roughly equivalent to older high-end cards, which is consistent with its measured behavior in Doom.
The 12 GB VRAM is more than sufficient for Doom, even at 4K with Ultra settings, where the game’s texture demands are modest by modern standards. The memory bandwidth of 456.0 GB/s is a key factor for 4K performance, as higher resolutions require more data throughput. The benchmark results show a clear GPU-bound trend: at 4K Ultra, the average FPS drops to 39, while at 1080p Low it reaches 186. This scaling indicates that the GPU is the primary bottleneck at higher resolutions and settings, while the CPU remains capable of pushing higher frame rates when the GPU load is reduced. The Arc B580’s 68th percentile ranking reflects its position as a mid-range performer, and in Doom, it delivers playable frame rates up to 1440p High, but struggles to maintain 60 FPS at 4K Ultra.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average frame rate achieved by this combo in Doom?
A: The highest measured average frame rate is 186 FPS, achieved at 1920x1080 resolution with Low settings.
Q: How does the combo perform at 4K resolution with Ultra settings?
A: At 3840x2160 with Ultra settings, the combo achieves an average of 39 FPS, which is below the standard 60 FPS target for smooth gameplay.
Q: Is the CPU or GPU the limiting factor at 1440p High settings?
A: At 2560x1440 with High settings, the average FPS is 88, and given that the CPU can reach 186 FPS at 1080p Low, the GPU is clearly the limiting factor at this resolution and settings level.
Q: What is the percentile ranking of the Intel Core Ultra 5 245 among all CPUs?
A: The CPU is in the 90th percentile among all tested CPUs, indicating it is a high-performing processor relative to others in the database.
Q: How does the Intel Arc B580 compare to the NVIDIA GeForce RTX 2080 in average benchmark score?
A: The Arc B580 has an average score of 23,021, while the RTX 2080 scores 22,895, resulting in a delta of 0.6%, meaning the B580 is slightly ahead.
Q: What is the lowest average frame rate recorded for this combo?
A: The lowest average frame rate is 39 FPS, recorded at 3840x2160 with Ultra settings.
How This Combo Ranks — use comboRankInGame vs other tested combos
The Intel Core Ultra 5 245 and Intel Arc B580 combination ranks 2,175th out of 2,930 tested combos in Doom. This places it in the 74th percentile of all tested systems, meaning it outperforms roughly three-quarters of the combinations in the database. This rank is notably lower than the individual component percentiles—the CPU is in the 90th percentile and the GPU in the 68th—which suggests that the GPU holds the combo back from achieving a higher overall ranking.
The rank of 2,175 out of 2,930 indicates that while this is a capable setup, it is not among the top performers for Doom. The data shows that the combo’s performance is respectable but not exceptional, particularly at 4K where the GPU struggles. For context, the GPU’s nearest rivals, such as the RTX 2080, would likely achieve similar ranks, as their average scores are nearly identical. The combo’s rank is a reflection of the GPU’s mid-range position in the benchmark hierarchy, and the CPU’s high percentile does not compensate for the GPU’s limitations in Doom’s heavier settings. In practical terms, this rank means the system is well-suited for 1080p and 1440p gaming but will require settings reductions at 4K to maintain playable frame rates.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, the High preset delivers an average of 137 FPS, which is well above the 60 FPS threshold and offers a good balance between visual quality and performance. The Ultra preset at 1080p drops to 112 FPS, still excellent, but the visual difference between High and Ultra in Doom is minimal compared to the 25 FPS loss. For most users, High at 1080p is the best choice, as it provides a smooth experience with high visual fidelity.
At 2560x1440, the High preset yields 88 FPS average, which is ideal for 60 Hz monitors and leaves headroom for 120 Hz displays. The Medium preset at 1440p produces 105 FPS, which is better for high-refresh-rate panels, but the drop in visual quality may not be worth the 17 FPS gain over High. The Ultra preset at 1440p falls to 72 FPS, which is still playable but represents a significant 16 FPS decrease from High. The recommendation is High for most users, with Medium reserved for those with 120 Hz+ monitors.
At 3840x2160, the situation is more constrained. The High preset averages 48 FPS, which is below the 60 FPS target. The Medium preset improves to 57 FPS, still not quite hitting 60, but with a minimum of 48 FPS, it is playable. The Low preset reaches 65 FPS, which is the only 4K setting that achieves a comfortable 60+ FPS average. For 4K gaming, the Low preset is recommended if frame rate is the priority, while Medium offers a better visual experience at the cost of a few FPS. The Ultra preset at 39 FPS is not recommended for smooth gameplay.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080:
- Low: Average 186 FPS (minimum and maximum not recorded).
- Medium: Average 162 FPS, with a minimum of 137 and maximum of 186.
- High: Average 137 FPS (minimum and maximum not recorded).
- Ultra: Average 112 FPS (minimum and maximum not recorded).
2560x1440:
- Low: Average 120 FPS (minimum and maximum not recorded).
- Medium: Average 105 FPS, with a minimum of 89 and maximum of 120.
- High: Average 88 FPS (minimum and maximum not recorded).
- Ultra: Average 72 FPS (minimum and maximum not recorded).
3840x2160:
- Low: Average 65 FPS (minimum and maximum not recorded).
- Medium: Average 57 FPS, with a minimum of 48 and maximum of 65.
- High: Average 48 FPS (minimum and maximum not recorded).
- Ultra: Average 39 FPS (minimum and maximum not recorded).
The data reveals a consistent pattern: as resolution increases, frame rates drop proportionally, and the gap between Low and Ultra settings widens. At 1080p, the difference between Low and Ultra is 74 FPS (186 to 112). At 1440p, the difference is 48 FPS (120 to 72). At 4K, the difference narrows to 26 FPS (65 to 39). This narrowing indicates that at 4K, the GPU is so heavily loaded that even reducing settings provides diminishing returns, as the resolution itself becomes the primary bottleneck.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling of frame rates from 1080p to 4K provides clear evidence of the GPU being the limiting component in this combo. At High settings, the average FPS drops from 137 at 1080p to 88 at 1440p, a 36% reduction, and then to 48 at 4K, a further 45% reduction. This scaling is typical for a GPU-bound scenario, where the number of pixels rendered increases by approximately 2.25x from 1080p to 1440p and 4x from 1080p to 4K. The frame rate does not scale linearly with pixel count, but the consistent drop across each resolution step confirms that the GPU’s rendering throughput is the limiting factor.
At Low settings, the same pattern holds: 186 FPS at 1080p, 120 FPS at 1440p (a 35% drop), and 65 FPS at 4K (a 46% drop from 1440p). The fact that the percentage drops are nearly identical across settings suggests that the GPU’s fillrate and memory bandwidth are the constraints, not the CPU or game logic. If the CPU were the bottleneck, we would expect the frame rate to plateau at lower resolutions, but instead it continues to climb as resolution decreases, indicating that the CPU has ample headroom.
The 12 GB VRAM and 456.0 GB/s bandwidth of the Arc B580 are sufficient for Doom’s textures at all settings, so the frame rate drops are purely due to the GPU’s compute and rasterization limits. The 4K Ultra result of 39 FPS is particularly telling, as it shows the GPU is overwhelmed by the combination of high resolution and demanding settings. This scaling analysis confirms that for this combo, the CPU is not a limiting factor in Doom, and any performance improvements would come from upgrading the GPU rather than the processor.
Hardware Specifications
Intel Core Ultra 5 245
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + Intel Arc B580 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 48.0 |
| 3840x2160 | Ultra | 39.0 |
| 2560x1440 | Low | 120.0 |
| 2560x1440 | Medium | 105.0 |
| 2560x1440 | High | 88.0 |
| 2560x1440 | Ultra | 72.0 |
| 1920x1080 | Low | 186.0 |
| 1920x1080 | Medium | 162.0 |
| 1920x1080 | High | 137.0 |
| 1920x1080 | Ultra | 112.0 |
Doom with iUltra 5 245 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with Arc B580 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 5 245 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.