Allods Online
This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 34 | 54 | 69 |
| 1440p QHD | 41 | 65 | 103 | 131 |
| 1080p Full HD | 65 | 103 | 163 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core Ultra 5 245 + Intel Arc B580, In-Depth Analysis
# Allods Online with Intel Core Ultra 5 245 + Intel Arc B580
This combo ranks 2064th out of 2775 tested combinations for Allods Online, placing it in the lower-middle portion of the database. The pairing of Intel's Core Ultra 5 245 with the Arc B580 produces playable frame rates at most settings, but the data reveals a system that struggles at higher quality presets and resolutions. The 14-core Arrow Lake processor sits at the 90th percentile among all CPUs, while the Arc B580's 68th percentile GPU ranking suggests a potential imbalance — the CPU is clearly the stronger partner in this pairing.
How This Combo Ranks
The 2064th position out of 2775 combos indicates this configuration performs below the median for Allods Online. This is somewhat surprising given the individual component rankings: the Core Ultra 5 245 sits in the 90th percentile for CPUs, and the Arc B580 is in the 68th percentile for GPUs. The data suggests that Allods Online's engine does not fully utilize the strengths of either component.
Looking at the CPU's nearest rivals helps contextualize its capability. The Core Ultra 5 245 scores 48995 on average benchmarks, nearly identical to the AMD Ryzen 7 PRO 5755G at 49196 (0.4% faster) and the AMD Ryzen 9 7900 at 49228 (0.5% faster). It edges out the Intel Xeon Gold 5318H by 0.6% and the Core i5-14600K by 0.8%. This tight clustering means the CPU is competitive with several strong alternatives, yet the game combo rank suggests other factors limit performance.
The GPU's rivals paint a different picture. The Arc B580 averages 23021 in benchmarks, sitting between the RTX 2080 (22895, 0.6% slower) and the RX 580 2048SP (23061, 0.2% faster). Interestingly, the RTX 3080 scores 23172 (0.7% higher), showing the B580 is within striking distance of much more established cards. However, the measured FPS data indicates that in Allods Online specifically, the GPU becomes a bottleneck at higher settings.
The gap between the combo's low rank and the components' respectable individual percentiles points to a mismatch. Either the game is poorly optimized for this architecture pairing, or one component consistently holds the other back depending on the scenario. The measured FPS breakdown below will clarify which component dominates at each resolution and settings combination.
CPU Role
The Intel Core Ultra 5 245 brings 14 cores and 14 threads to this pairing, with a base clock of 3.50 GHz boosting to 5.10 GHz. This Arrow Lake-S design uses a 3 nm process from TSMC and supports DDR5 memory across a dual-channel bus with 102.4 GB/s bandwidth. For an MMORPG like Allods Online, which typically relies on single-thread performance for game logic and network processing, the 5.10 GHz boost clock is the more relevant specification.
The CPU's benchmark results show strong multi-core capability: a Cinebench R23 multi-core score of 32924 and a single-core score of 4648. PassMark results reinforce this with a multi-thread score of 38706 and a single-thread score of 4394. These numbers suggest the processor can handle whatever the game throws at it from a computational standpoint.
However, Allods Online is a 2010 title, and its engine may not scale well with 14 cores. The fact that the combo ranks poorly despite the CPU's strength implies that the game likely uses only a fraction of the available cores. The 14 threads could be overkill — the game might be bottlenecked by single-core performance or by the GPU before the CPU's multi-core muscle comes into play.
The 24 MB of shared L3 cache and 3 MB per-core L2 cache provide ample fast storage for game assets. The 17,800 million transistors on a 243 mm² die indicate a dense, modern design. The CPU's 65 W TDP is modest, suggesting thermal headroom is not a concern. At 1080p Low settings, where the CPU would typically be the limiting factor, the combo achieves 208 FPS — a strong result that confirms the CPU can push high frame rates when the GPU is not stressed.
GPU Role
The Intel Arc B580 uses the Xe2-HPG architecture on a 5 nm TSMC process, featuring 2560 shading units, 160 TMUs, and 80 ROPs. Its 2670 MHz base and boost clocks are identical, which is unusual and suggests the card runs at a fixed frequency. The 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth — a solid amount for modern games, though Allods Online's age means it likely doesn't fully utilize this capacity.
The GPU's compute capabilities include 13.67 TFLOPS of FP32 performance and 20 RT cores, though ray tracing is unlikely to matter for this game. The 3DMark Steel Nomad DX12 score of 3068 and Geekbench Vulkan score of 109672 show the card's modern API performance. PassMark G3D score of 15748 places it in the 68th percentile overall.
In Allods Online, the GPU's role becomes apparent when examining the FPS scaling. At 1080p Low, the combo hits 208 FPS, but at 4K Ultra it drops to 21 FPS — a 10x reduction. This dramatic scaling indicates the B580 is the limiting component at higher resolutions and settings. The 12 GB VRAM is likely sufficient for this older MMO, so the constraint comes from raw rasterization throughput rather than memory capacity.
The B580's 190 W TDP and dual-slot design suggest it is a mid-range card, and its benchmark rivals confirm this positioning. The fact that it nearly matches the RTX 3080 in average benchmark score (within 0.7%) yet delivers only 34 FPS at 4K High in Allods Online suggests the game may not be optimized for Intel's architecture, or the B580's driver overhead in this specific title is significant.
Measured FPS Breakdown
The measured FPS data reveals a clear pattern across resolutions and settings. At 1080p, the combo delivers 208 FPS on Low, 163 FPS on Medium (with a min of 138 and max of 187), 103 FPS on High, and 65 FPS on Ultra. These are all playable to excellent frame rates, with even Ultra producing solid performance.
Moving to 1440p, the numbers drop noticeably: 131 FPS on Low, 103 FPS on Medium (min 87, max 118), 65 FPS on High, and 41 FPS on Ultra. The Medium setting maintains a smooth experience, but High and Ultra begin to show strain. The 41 FPS at Ultra is borderline for an MMO where quick reactions matter.
At 4K, the picture changes dramatically. Low settings deliver 69 FPS — still playable — but Medium drops to 54 FPS (min 46, max 62), High falls to 34 FPS, and Ultra plummets to 21 FPS. The 4K results clearly show the GPU struggling, with the gap between Low and Ultra representing a 48 FPS difference.
The Medium settings rows include min/max data, which provides insight into frame time consistency. At 1080p Medium, the range from 138 to 187 FPS shows a 49 FPS spread, indicating some variance but generally stable performance. At 1440p Medium, the 87-118 FPS range tightens to 31 FPS, suggesting better consistency. At 4K Medium, the 46-62 FPS range is narrowest at 16 FPS, which is encouraging for playability despite the lower average.
The data shows that the combo excels at 1080p across all settings, remains strong at 1440p up to High, and only becomes problematic at 4K with High or Ultra presets. The absence of min/max data for most rows means we cannot fully assess frame pacing, but the available Medium data suggests reasonable stability.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and reveals the bottleneck. At Low settings, 1080p delivers 208 FPS, 1440p delivers 131 FPS (37% reduction), and 4K delivers 69 FPS (67% reduction from 1080p). At Medium, the progression is 163 to 103 to 54 FPS. At High, it's 103 to 65 to 34 FPS. At Ultra, it's 65 to 41 to 21 FPS.
The pattern shows that resolution scaling is roughly linear with pixel count, which is typical of a GPU-limited scenario. Going from 1080p to 4K quadruples the pixel count, and the FPS drops by approximately two-thirds to three-quarters across all settings. This suggests the Arc B580's rendering throughput is the limiting factor as resolution increases.
However, the CPU's role should not be dismissed. At 1080p Low, the 208 FPS result is likely near the CPU's limit for this game. The fact that 1440p Low still hits 131 FPS suggests the CPU can sustain high frame rates even as GPU load increases. The crossover point appears to be around 1440p High, where the GPU becomes the clear bottleneck — evidenced by the 65 FPS result that matches the 1080p Ultra score.
The scaling behavior implies that for 1080p gaming, this combo is well-balanced, with the CPU capable of feeding the GPU enough frames. At 1440p, the balance shifts toward GPU limitation, and at 4K, the GPU is decisively the constraining component. Players targeting 4K would need to accept Low or Medium settings, while 1440p users have more headroom.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend heavily on the target resolution. At 1080p, even Ultra at 65 FPS is playable, but Medium at 163 FPS offers a dramatically smoother experience with likely minimal visual compromise in a 2010 MMO. The 138 FPS minimum at Medium ensures consistent frame delivery, making it the safest choice for competitive play.
At 1440p, Medium at 103 FPS (min 87) is the best balance of quality and performance. High at 65 FPS is acceptable, but the lower minimum frame rate could cause noticeable hitches in crowded areas. Ultra at 41 FPS is borderline and not recommended for a game requiring quick reactions. Low at 131 FPS is excellent but sacrifices too much visual fidelity for an MMO where immersion matters.
At 4K, the choices are constrained. Low at 69 FPS is the only setting that maintains smooth gameplay, though Medium at 54 FPS (min 46) remains playable. High at 34 FPS and Ultra at 21 FPS are below the threshold for comfortable MMO play. Players with 4K displays should prioritize Low or Medium and accept the visual trade-offs.
For the best overall experience, the data suggests 1080p Medium or 1440p Medium as the sweet spots. Both settings offer high average frame rates with acceptable minimums. The 4K Low setting is a viable alternative for those prioritizing resolution over quality. The Ultra preset is only recommended at 1080p, where it still delivers 65 FPS.
FAQ
Q: Is this combo capable of running Allods Online at 1080p?
A: Yes, decisively. The measured results show 103 FPS at High, 163 FPS at Medium, and 208 FPS at Low. Even Ultra achieves 65 FPS, making all settings playable at 1080p.
Q: How does the combo perform at 4K resolution?
A: Performance is mixed. Low settings deliver 69 FPS and Medium delivers 54 FPS (min 46), which are playable. High drops to 34 FPS and Ultra to 21 FPS, both below comfortable thresholds for an MMORPG.
Q: Which component is the bottleneck in this pairing?
A: The data indicates the GPU is the primary bottleneck at higher resolutions and settings. The CPU ranks in the 90th percentile while the GPU sits in the 68th, and FPS scales sharply with resolution — a classic GPU-limited signature.
Q: What is the best settings preset for smooth gameplay?
A: At 1080p, Medium offers 163 FPS with a 138 FPS minimum. At 1440p, Medium provides 103 FPS with an 87 FPS minimum. At 4K, Low at 69 FPS is the safest choice for consistent frame delivery.
Q: How does the Core Ultra 5 245 compare to its nearest CPU rivals?
A: The Core Ultra 5 245 averages 48995 in benchmarks, sitting within 0.5% of the AMD Ryzen 7 PRO 5755G (49196) and Ryzen 9 7900 (49228). It is 0.8% faster than the Core i5-14600K.
Q: How does the Arc B580 compare to its nearest GPU rivals?
A: The Arc B580 averages 23021, within 1% of the RTX 2080 (22895), RX 580 2048SP (23061), and RTX 3080 (23172). This places it in the 68th percentile of all GPUs.
Hardware Specifications
Intel Core Ultra 5 245
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 103.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 208.0 |
| 1920x1080 | Medium | 163.0 |
| 1920x1080 | High | 103.0 |
| 1920x1080 | Ultra | 65.0 |
Allods Online with iUltra 5 245 + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with iUltra 5 245 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.