Revolution Idle

Revolution Idle

AVERAGE FPS
52
playable

This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 25 28 37
1440p QHD 33 48 53 70
1080p Full HD 51 76 82 110

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 37
3840x2160 Medium 28
3840x2160 High 25
3840x2160 Ultra 17
2560x1440 Low 70
2560x1440 Medium 53
2560x1440 High 48
2560x1440 Ultra 33
1920x1080 Low 110
1920x1080 Medium 82
1920x1080 High 76
1920x1080 Ultra 51

Revolution Idle with Intel Core i5-14600K + Intel Arc B580, In-Depth Analysis

# Revolution Idle — Intel Core i5-14600K + Intel Arc B580

The Intel Core i5-14600K paired with the Intel Arc B580 produces a distinctly GPU-limited experience in Revolution Idle, as the data shows a predictable frame rate curve that scales almost entirely with resolution and preset rather than CPU headroom. Across the measured 1080p, 1440p, and 4K resolutions, the combo lands at rank 1351 out of 1774 tested combinations, placing it in the lower-middle tier of the database. The i5-14600K itself sits in the 93rd percentile among all CPUs with an average benchmark score of 49166, while the Arc B580 holds the 66th percentile among GPUs with an average score of 23021 — a pairing that clearly leans on the processor for general compute but lets the graphics card define gaming outcomes.

Resolution Scaling

The frame rate progression from 1080p to 4K reveals a steep and consistent drop that points squarely at the GPU as the limiting component. At 1080p with Low settings, the combo delivers 110.1 FPS, which falls to 70 FPS at 1440p and then to 36.9 FPS at 4K — a reduction of roughly 36% from 1080p to 1440p and another 47% from 1440p to 4K. This pattern is not subtle; the Arc B580's rendering throughput is the bottleneck, and the i5-14600K's 14 cores and 20 threads are never the constraint in this idle title.

Looking at High settings, the same slope appears: 76.1 FPS at 1080p, 48.2 FPS at 1440p, and 25 FPS at 4K. The 1080p-to-1440p drop is 37%, nearly identical to the Low preset's 36%, which strongly suggests a fixed pixel-pushing limit rather than any CPU-side variance. The 4K result at High, 25 FPS, is borderline unplayable for smooth interaction, while the Low preset at 4K manages 36.9 FPS — still below a 60 FPS target but more tolerable for a genre where absolute fluidity matters less.

Ultra settings exacerbate the scaling further. At 1080p Ultra, the average is 50.7 FPS; at 1440p it drops to 32.6 FPS; at 4K it collapses to 16.7 FPS. The gap between High and Ultra at 4K is 8.3 FPS, while at 1080p the gap is 25.4 FPS — indicating that the Ultra preset's additional graphical load becomes proportionally more punishing as resolution increases. This is classic GPU-bound behavior: the i5-14600K's boost clock of 5.30 GHz and its 24 MB of shared L3 cache are irrelevant when the Arc B580's 13.67 TFLOPS of FP32 compute must fill every additional pixel.

The data suggests that for this combo, 1080p is the only resolution where all presets remain above 50 FPS, and 1440p is feasible only with Low or Medium settings. The 4K results, regardless of preset, fall below 40 FPS, confirming that the Arc B580 is not a 4K-capable card for this game under these measured conditions.

GPU Role

The Intel Arc B580's specifications directly explain the observed frame rate ceiling. With 12 GB of GDDR6 memory on a 192-bit bus delivering 456.0 GB/s of bandwidth, the card has ample memory capacity for an idle game's typically modest asset sizes, but the bandwidth and compute limits surface at higher resolutions. The base and boost clocks are both 2670 MHz, and the memory runs at 2375 MHz with 19 Gbps effective speed — figures that are competitive for the card's class but not sufficient to maintain high frame rates at 4K.

The GPU's compute metrics paint a clear picture: 2560 shading units, 160 TMUs, and 80 ROPs yield a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s. At 4K, the pixel throughput requirement is roughly 8.3 million pixels per frame, and even at 16.7 FPS on Ultra, the card is pushing over 138 million pixels per second — near its theoretical ceiling. The 20 ray tracing cores and 13.67 TFLOPS FP32 performance are largely irrelevant in Revolution Idle, a genre that does not stress ray tracing or complex shading, but the raw rasterization load still dominates.

The GPU's benchmark scores corroborate this: a PassMark G3D score of 15748 and a 3DMark Steel Nomad DX12 score of 3068 place it in the 66th percentile, with nearest rivals including the AMD Radeon 760M (deltaPct 0.1%) and the NVIDIA GeForce RTX 4060 (deltaPct -0.7%). The Arc B580's average benchmark score of 23021 is nearly identical to the RTX 4060's 23181, yet in this game the measured FPS at 1080p High (76.1) suggests the card is performing near expectations for its class. The GPU's 190 W TDP and dual-slot design are consistent with a mid-range part, and its PCIe 4.0 x8 interface does not appear to introduce a measurable bottleneck given the frame rate patterns.

FAQ

Q: Is the Intel Core i5-14600K bottlenecking the Arc B580 in Revolution Idle?

A: No. The data shows a consistent frame rate drop from 1080p to 4K across all presets (e.g., 110.1 to 36.9 FPS at Low), which is characteristic of GPU-bound performance. The i5-14600K's 93rd percentile CPU ranking and 14 cores provide ample headroom, so the Arc B580's rendering limits define the results.

Q: What is the best resolution for this combo to maintain 60+ FPS?

A: Only 1080p achieves 60+ FPS across all presets, with Low at 110.1 FPS, Medium at 82.1 FPS, and High at 76.1 FPS. At 1440p, even Low falls to 70 FPS, which is below a strict 60 FPS target for some users, and 4K never exceeds 36.9 FPS.

Q: How does the Arc B580 compare to its nearest rival, the RTX 4060, in this game?

A: The Arc B580's average benchmark score is 23021 versus the RTX 4060's 23181, a delta of -0.7%. In Revolution Idle, the measured FPS at 1080p High (76.1) and 1440p High (48.2) indicate performance that is consistent with this near-parity — the B580 is effectively on par with the RTX 4060 in this title.

Q: Does the Ultra preset provide any benefit worth the frame rate cost?

A: At 1080p, Ultra delivers 50.7 FPS versus High's 76.1 FPS — a 25.4 FPS loss for the highest visual quality. At 4K, Ultra drops to 16.7 FPS, which is likely too low for comfortable interaction. The data suggests Ultra is only viable at 1080p if visual fidelity outweighs smoothness.

Q: Why does the combo rank only 1351 out of 1774 tested combinations despite strong individual components?

A: The rank reflects the measured FPS across all resolutions and presets, and the Arc B580's 66th percentile GPU standing limits the combo's overall gaming performance. The i5-14600K is a top-tier CPU, but in a GPU-bound title like Revolution Idle, the graphics card's mid-range capabilities drag the combined ranking down.

Q: Is 4K playable with any settings on this combo?

A: The highest 4K result is 36.9 FPS at Low settings, with Medium at 27.9 FPS, High at 25 FPS, and Ultra at 16.7 FPS. None reach 60 FPS, so 4K is only marginally playable at Low, and even that requires accepting significant frame rate compromises.

How This Combo Ranks

The combo's rank of 1351 out of 1774 tested combinations places it in the 24th percentile of all CPU-GPU pairings in the database for Revolution Idle. This is a surprisingly low position given that the i5-14600K is a 93rd-percentile CPU and the Arc B580 is a 66th-percentile GPU. The discrepancy stems from the game's GPU-bound nature: the CPU's strength (an average benchmark score of 49166, just 0.2% ahead of the AMD Ryzen 9 5950X and 1% ahead of the Intel Xeon Gold 5318H) does not translate into higher frame rates when the GPU is the limiting factor.

The Arc B580's nearest rivals reinforce this picture. The AMD Radeon 760M has an average score of 22999 (0.1% behind the B580), and the NVIDIA P106-100 scores 22950 (0.3% behind), meaning the B580 sits in a tight cluster of mid-range GPUs. In Revolution Idle, the measured 1080p High result of 76.1 FPS is respectable for this class, but the 4K Ultra result of 16.7 FPS drags the combined ranking down. The rank is not a measure of component quality — it is a measure of how this specific pairing handles this specific game's demands, and the data shows that the B580's 12 GB memory and 456.0 GB/s bandwidth are insufficient to keep 4K frame rates competitive.

For context, the i5-14600K's nearest CPU rivals (the 5950X, 14600KF, EPYC 4345P, and Xeon Gold 5318H) all have average scores within 1% of each other, so swapping the CPU would not meaningfully change these results. The bottleneck is unequivocally the GPU, and the combo's rank reflects that reality.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo depends on the target resolution. At 1080p, the Medium preset at 82.1 FPS offers the best balance of smoothness and visual quality — it is only 28 FPS below Low (110.1 FPS) but 6 FPS above High (76.1 FPS), making it the sweet spot for maintaining a comfortable margin above 60 FPS. High at 76.1 FPS is also viable if the user prefers higher fidelity, but Ultra at 50.7 FPS is the first preset to dip below 60 FPS, so it should be avoided for competitive or fast-paced interaction.

At 1440p, the choice narrows. Low at 70 FPS is the only preset that stays above 60, but Medium at 52.8 FPS is still playable for an idle game where reaction time is not critical. High at 48.2 FPS and Ultra at 32.6 FPS both introduce noticeable frame rate dips, so Medium is the recommended preset for 1440p — it provides a meaningful visual improvement over Low while sacrificing only 17.2 FPS. Users who prioritize fluidity above all else should stick with Low, but the data shows that Medium is the better trade-off for most scenarios.

At 4K, no preset achieves 60 FPS, and the highest result is Low at 36.9 FPS. This is the only playable option, and even it will feel sluggish compared to 1080p or 1440p. Medium at 27.9 FPS and High at 25 FPS are marginal, while Ultra at 16.7 FPS is effectively a slideshow. For 4K use, Low is the only recommendation, and users should expect a compromised experience regardless.

The overarching pattern is that this combo is best suited to 1080p with Medium or High settings, or 1440p with Medium as a secondary option. The Arc B580's 12 GB of memory is never a limiting factor, but its compute and bandwidth constraints dominate at higher resolutions. The i5-14600K's 3.50 GHz base and 5.30 GHz boost clocks provide more than enough CPU performance, so the settings choice should be driven entirely by the GPU's measured frame rate curves.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + Intel Arc B580 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 36.9
3840x2160 Medium 27.9
3840x2160 High 25.0
3840x2160 Ultra 16.7
2560x1440 Low 70.0
2560x1440 Medium 52.8
2560x1440 High 48.2
2560x1440 Ultra 32.6
1920x1080 Low 110.1
1920x1080 Medium 82.1
1920x1080 High 76.1
1920x1080 Ultra 50.7

Revolution Idle with ii5-14600K + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B580 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii5-14600K + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.