Revolution Idle
This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 26 | 27 | 36 |
| 1440p QHD | 32 | 49 | 52 | 69 |
| 1080p Full HD | 50 | 78 | 82 | 109 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i7-13700K + Intel Arc B580, In-Depth Analysis
# Revolution Idle with Intel Core i7-13700K + Intel Arc B580
The combination of the Intel Core i7-13700K and Intel Arc B580 produces a distinctive performance profile in Revolution Idle, one that shifts dramatically depending on resolution and quality preset. The measured data reveals a system that excels at 1080p with medium-to-high settings, but struggles to maintain playable framerates at 4K, particularly at higher quality levels. The Arc B580’s 12 GB of GDDR6 memory and 456.0 GB/s bandwidth provide ample headroom for the game’s demands, yet the benchmark results suggest that the GPU’s raw compute throughput becomes the primary constraint as resolution climbs. This analysis explores the measured FPS across all settings and resolutions, the roles of both components, and how this pairing ranks among the 3,712 tested combinations.
Settings Recommendations
The measured FPS data points toward a clear sweet spot: the Medium preset at 1920x1080 delivers an average of 82 FPS with a minimum of 70 FPS and a maximum of 94 FPS. This represents the best balance between visual fidelity and performance, as the High preset at the same resolution only reaches 78 FPS average, while Low pushes to 109 FPS but sacrifices visual quality. The Medium preset’s minimum framerate of 70 FPS ensures consistent gameplay without dips below typical display refresh rates, making it the most reliable choice for smooth idle-game interaction.
At 2560x1440, the Medium preset remains the recommended option, yielding 52 FPS average with a 44 FPS minimum and 60 FPS maximum. While this is below the 60 FPS threshold, the idle genre’s slower pace means the occasional sub-60 dips are less noticeable than in fast-action titles. The High preset at this resolution drops to 49 FPS average, a marginal decrease that does not justify the visual upgrade. For users prioritizing smoothness over detail, the Low preset at 69 FPS average is a viable alternative, though it eliminates many of the game’s visual effects.
At 3840x2160, the data shows no preset achieves a consistently playable experience. The Low preset tops out at 36 FPS average, while Medium and High fall to 27 FPS and 26 FPS respectively, and Ultra plummets to 17 FPS. For 4K users, the Low preset is the only practical choice, but even then, the framerate is below what most would consider fluid. The recommendation across all resolutions is to prioritize Medium at 1080p or 1440p, as the measured results indicate that higher presets offer diminishing returns while significantly reducing performance.
FAQ
Q: What is the best resolution for this CPU-GPU combo in Revolution Idle?
A: Based on the measured FPS, 1920x1080 with the Medium preset provides the best experience, averaging 82 FPS with a minimum of 70 FPS. The 2560x1440 Medium preset is also viable at 52 FPS average, but 3840x2160 does not offer a smooth experience at any setting.
Q: How does the Ultra preset compare to Medium across resolutions?
A: The Ultra preset consistently underperforms Medium by a significant margin. At 1080p, Ultra averages 50 FPS versus Medium’s 82 FPS, a 39% reduction. At 1440p, Ultra averages 32 FPS versus Medium’s 52 FPS, and at 4K, Ultra averages 17 FPS versus Medium’s 27 FPS. The data indicates Ultra is not worth the performance cost.
Q: Does the Intel Arc B580’s 12 GB VRAM affect performance in this game?
A: The GPU’s 12 GB of GDDR6 memory exceeds what Revolution Idle appears to require, as the measured FPS differences between presets are more consistent with compute-bound limitations than memory capacity issues. The 456.0 GB/s bandwidth further suggests memory is not a bottleneck.
Q: How does this combo rank against other tested configurations?
A: The combo ranks 2795 out of 3712 tested combinations, placing it in the lower third of all tested setups. This ranking reflects the GPU’s relatively modest performance in this title rather than the CPU, which is highly capable based on its benchmark scores.
Q: What framerate can I expect at 1440p with High settings?
A: The measured average is 49 FPS, which is slightly below the 52 FPS achieved with Medium settings. The difference is minimal, suggesting that the visual enhancements of High do not justify the small performance loss.
Q: Is the i7-13700K limiting performance in this game?
A: The data suggests no. The CPU’s strong multi-threaded scores, such as 30,745 in Cinebench R23 multicore, far exceed what an idle game would require. The framerate scaling across resolutions indicates the GPU is the limiting factor.
CPU Role
The Intel Core i7-13700K brings substantial processing power to this pairing, with 16 cores and 24 threads operating at a base clock of 3.40 GHz and a boost clock of 5.40 GHz. Its Raptor Lake architecture, built on Intel’s 10 nm process, delivers benchmark scores that place it in the 89th percentile of all CPUs tested. The multi-threaded performance is particularly notable, with a PassMark multithread score of 45,887 and a Geekbench multicore score of 19,429. These figures indicate the CPU can handle far more demanding workloads than Revolution Idle presents.
In the context of this game, the CPU’s role is minimal, as evidenced by the FPS scaling patterns. Between 1080p and 1440p, the average FPS at Medium settings drops from 82 to 52, a 37% decrease. From 1440p to 4K, the average drops from 52 to 27, another 48% decrease. This consistent scaling with resolution is characteristic of GPU-bound scenarios, where the CPU has ample headroom to feed the graphics card. The CPU’s single-thread performance, measured at 2,116 in Cinebench R23 single-core and 4,333 in PassMark single-thread, is more than sufficient for the game’s logic and simulation loops.
The i7-13700K’s 30 MB of shared L3 cache and per-core L2 cache of 2 MB further reduce any potential latency bottlenecks. When compared to its nearest rivals, the CPU’s average benchmark score of 46,881 is nearly identical to the AMD Ryzen 9 5900’s 46,971 (a -0.2% delta) and the AMD Ryzen AI 9 HX PRO 375’s 47,022 (a -0.3% delta). This parity suggests that any of these CPUs would perform similarly in this game, reinforcing the conclusion that the GPU is the primary determinant of the measured FPS.
How This Combo Ranks
The combination of the Intel Core i7-13700K and Intel Arc B580 achieves a rank of 2795 out of 3712 tested combos in Revolution Idle, placing it in the 25th percentile of all configurations. This ranking is notably lower than what the CPU’s individual performance might suggest, given that the i7-13700K sits in the 89th percentile of all CPUs. The discrepancy highlights the GPU’s influence on the overall result, as the Arc B580’s 68th percentile ranking among all GPUs drags down the combined score.
The GPU’s average benchmark score of 23,021 places it in close competition with several older or lower-tier cards. Its nearest rivals include the AMD Radeon RX 580 2048SP with an average score of 23,061 (a -0.2% delta) and the NVIDIA GeForce RTX 2080 with 22,895 (a 0.6% delta). Interestingly, the RTX 3080 scores 23,172, just 0.7% higher than the Arc B580, suggesting that this Intel GPU delivers performance comparable to a previous-generation high-end card in synthetic benchmarks. However, in Revolution Idle’s measured FPS, the combo’s rank indicates that real-world performance lags behind what these synthetic scores might predict.
This rank of 2795 out of 3712 means that approximately 75% of tested combinations deliver better performance in this game. For users considering this pairing, the data suggests that the i7-13700K is overqualified for the GPU’s capabilities in this title, and that a less powerful CPU paired with a stronger GPU would likely achieve a higher rank. The combo’s position in the lower quartile is a direct consequence of the GPU’s limitations at higher resolutions and settings, not a reflection of CPU inadequacy.
Resolution Scaling
The measured FPS data reveals a clear and consistent pattern of performance degradation as resolution increases. At the Medium preset, the average FPS drops from 82 at 1920x1080 to 52 at 2560x1440, a 37% reduction, and then to 27 at 3840x2160, another 48% reduction. This near-halving of framerate at each resolution step is a classic indicator of a GPU-bound workload, where the number of pixels rendered directly impacts the graphics card’s throughput.
The Low preset shows a similar trend: 109 FPS at 1080p, 69 FPS at 1440p (a 37% drop), and 36 FPS at 4K (a 48% drop). The High preset follows the same pattern with 78, 49, and 26 FPS respectively. The consistency of these percentage drops across different presets reinforces the conclusion that the Intel Arc B580 is the limiting component, as the CPU’s performance is unaffected by resolution changes.
The scaling from 1080p to 1440p represents a 2.25x increase in pixel count, while the framerate drops by approximately 37%, which is less than the pixel increase would suggest. This indicates that the GPU is not purely pixel-bound at these resolutions and that other factors, such as draw calls or shader complexity, contribute to the performance profile. However, the transition from 1440p to 4K (a 2.25x pixel increase) results in a similar 48% framerate drop, suggesting that at 4K, the GPU’s fill rate and shading units become the dominant constraints. The Arc B580’s 13.67 TFLOPS of FP32 performance and 213.6 GPixel/s pixel rate are evidently insufficient for smooth 4K gameplay in this title.
Measured FPS Breakdown
At 1920x1080, the measured FPS across all four presets shows a wide spread. The Low preset delivers the highest average at 109 FPS, followed by Medium at 82 FPS (with a minimum of 70 and maximum of 94), High at 78 FPS, and Ultra at 50 FPS. The drop from Low to Medium is 27 FPS (25%), while the drop from Medium to High is a mere 4 FPS (5%). The substantial drop from High to Ultra of 28 FPS (36%) suggests that Ultra’s additional effects impose a heavy cost on the GPU.
At 2560x1440, the pattern shifts slightly. Low averages 69 FPS, Medium averages 52 FPS (minimum 44, maximum 60), High averages 49 FPS, and Ultra averages 32 FPS. The gap between Medium and High narrows to just 3 FPS (6%), while the gap between High and Ultra widens to 17 FPS (35%). This indicates that at 1440p, the GPU is beginning to struggle with the higher preset’s demands, but Medium remains playable.
At 3840x2160, all presets fall below the 60 FPS threshold. Low averages 36 FPS, Medium averages 27 FPS (minimum 23, maximum 31), High averages 26 FPS, and Ultra averages 17 FPS. The differences between Medium and High are negligible at 1 FPS, suggesting that the GPU is saturated and preset choices have minimal impact. The Low preset’s 36 FPS is the only remotely playable option at 4K, and even that is below ideal smoothness. The measured data shows a clear hierarchy: 1080p is fully playable at all presets except Ultra, 1440p is playable at Low through High, and 4K is marginal at any setting.
GPU Role
The Intel Arc B580, built on the Xe2-HPG architecture with a 5 nm process from TSMC, is the primary driver of the measured FPS in Revolution Idle. Its 2,560 shading units, 160 TMUs, and 80 ROPs, combined with a boost clock of 2670 MHz, produce a theoretical FP32 performance of 13.67 TFLOPS. The GPU’s 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is more than sufficient for this game’s texture and buffer requirements.
The GPU’s individual benchmark scores paint a mixed picture. Its PassMark G3D score of 15,748 places it in the 68th percentile of all GPUs, while its 3DMark Steel Nomad DX12 score of 3,068 indicates moderate DirectX 12 performance. The Geekbench Vulkan score of 109,672 is notably strong, suggesting the GPU excels in Vulkan workloads, though Revolution Idle’s performance does not appear to benefit disproportionately from this strength. The nearest rival comparisons show the Arc B580 is essentially on par with the RTX 2080 (0.6% delta) and slightly behind the RX 580 2048SP (-0.2% delta), which contextualizes its mid-range positioning.
In Revolution Idle, the GPU’s role becomes increasingly critical as resolution rises. At 1080p, the GPU can maintain high framerates at Low through High presets, but Ultra’s 50 FPS average indicates the 13.67 TFLOPS ceiling is approaching. At 1440p, the GPU’s limitations become more apparent, with Ultra dropping to 32 FPS. At 4K, the GPU is clearly overburdened, as even Low settings only manage 36 FPS. The 190 W TDP and 450 W suggested PSU indicate the card is designed for mainstream systems, and its performance in this title aligns with that positioning—capable at mainstream resolutions, but not a high-end 4K solution.
Hardware Specifications
Intel Core i7-13700K
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-13700K + Intel Arc B580 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 69.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 109.0 |
| 1920x1080 | Medium | 82.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 50.0 |
Revolution Idle with ii7-13700K + Other GPUs
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Revolution Idle with Arc B580 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.