Downfall
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 55 | 67 | 82 |
| 1440p QHD | 55 | 88 | 108 | 132 |
| 1080p Full HD | 77 | 124 | 151 | 185 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 5 245 + Intel Arc B580, In-Depth Analysis
# Downfall with Intel Core Ultra 5 245 + Intel Arc B580
The Intel Core Ultra 5 245 paired with the Intel Arc B580 produces a playable but uneven experience in Downfall, a 2016 horror title that scales predictably across resolutions and settings. Measured data shows the combo landing at rank 2196 out of 2928 tested combinations, placing it in the lower-middle quartile of all systems. The pairing delivers 185 FPS at 1080p Low but drops to 34 FPS at 4K Ultra, revealing a GPU-bound profile that becomes increasingly restrictive as pixel count rises. The Arc B580's 12 GB GDDR6 memory and 2670 MHz boost clock provide adequate headroom for the game's demands, while the CPU's 14 cores and 5.10 GHz boost clock keep frame pacing consistent at lower resolutions.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, indicating that the limiting component shifts decisively toward the GPU as resolution increases. At Low settings, the transition from 1920x1080 (185 FPS) to 2560x1440 (132 FPS) represents a 28.6% reduction, while moving from 1440p to 3840x2160 (82 FPS) cuts performance by another 37.9%. The cumulative drop from 1080p Low to 4K Low is 55.7%, a substantial penalty that underscores the Arc B580's bandwidth and compute constraints at high pixel densities.
Medium settings show a similar pattern: 151 FPS at 1080p falls to 108 FPS at 1440p (−28.5%), then to 67 FPS at 4K (−38.0%). The 4K Medium result includes a minimum of 57 FPS and a maximum of 77 FPS, suggesting frame time variance that could be perceptible in a horror title where pacing matters. High settings follow the same trajectory—124 FPS at 1080p, 88 FPS at 1440p (−29.0%), and 55 FPS at 4K (−55.6%)—with the 4K figure approaching the edge of smoothness for a genre that relies on atmospheric tension.
Ultra settings amplify the scaling penalty dramatically. The 1080p Ultra result of 77 FPS drops to 55 FPS at 1440p (−28.6%), then to 34 FPS at 4K (−55.8%). The 4K Ultra figure is below the 40 FPS threshold that most players would consider minimally acceptable for a slow-paced horror game, suggesting this resolution/setting combination is effectively unusable for consistent play. Notably, the percentage drop from 1080p to 1440p is nearly identical across all settings (around 28–29%), and the 1440p to 4K drop is also consistent (around 38%), indicating that resolution scaling follows a predictable, setting-independent curve.
The data reveals that the Arc B580's 456.0 GB/s memory bandwidth and 192-bit bus width become the primary constraint at 4K, where pixel throughput demands exceed what the GPU can sustain at higher quality presets. At 1080p, the CPU's role is more prominent, as evidenced by the smaller absolute FPS differences between settings—the gap between Low and Ultra at 1080p is 108 FPS, versus 48 FPS at 4K. This suggests that at lower resolutions, the Core Ultra 5 245's 3.50 GHz base clock and 5.10 GHz boost clock are sufficient to feed the GPU, while at 4K the GPU's rendering limits dominate.
GPU Role
The Intel Arc B580, built on the Xe2-HPG architecture with a 5 nm TSMC process, brings 2560 shading units, 160 texture mapping units, and 80 ROPs to Downfall. Its 2670 MHz base and boost clocks—identical values—indicate a fixed operating point that does not vary under load, which translates to predictable performance scaling across the measured configurations. The GPU's 13.67 TFLOPS FP32 throughput and 427.2 GTexel/s texture rate are sufficient for the game's 2016-era rendering demands, but the 213.6 GPixel/s pixel rate becomes a bottleneck at higher resolutions.
Memory configuration plays a critical role in the 4K results. The 12 GB GDDR6 frame buffer on a 192-bit bus yields 456.0 GB/s of bandwidth, which is ample for 1080p and 1440p but strained at 3840x2160, particularly at Ultra settings where the 34 FPS average suggests the GPU is spending more time on memory transactions than on shading work. The 4K Medium result of 67 FPS, with a 57 FPS minimum, indicates that the memory subsystem can handle moderate quality settings at 4K, but the jump to High (55 FPS) and Ultra (34 FPS) shows diminishing returns as texture and effect loads increase.
The GPU's 19,600 million transistors on a 272 mm² die provide a modern feature set—DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6—that aligns well with Downfall's engine requirements. The 20 ray tracing cores are irrelevant for this title, which predates widespread RT adoption, but the hardware's raw rasterization performance is what drives the observed scores. The Arc B580's percentile rank of 68 among all GPUs and its average benchmark score of 23021 place it near the AMD Radeon RX 580 2048SP (deltaPct −0.2) and NVIDIA GeForce RTX 3080 (deltaPct −0.7), indicating that its synthetic performance is competitive with older high-end cards, though real-world game results may vary.
The 190 W TDP and 450 W suggested PSU indicate that the card operates within a moderate power envelope, but power delivery is not a factor in the measured FPS data. The PCIe 4.0 x8 interface provides sufficient bandwidth for the game's data streaming needs, as evidenced by the consistent frame rates across all measured configurations.
FAQ
*Q: Can this combo run Downfall at 1080p with playable frame rates?*
A: Yes. Measured results show 185 FPS at Low, 151 FPS at Medium, 124 FPS at High, and 77 FPS at Ultra settings for 1920x1080. All four presets exceed the 60 FPS threshold, and even the most demanding Ultra preset maintains a comfortable margin.
*Q: How does the Arc B580 perform at 1440p in Downfall?*
A: The GPU handles 1440p well for most settings. Low averages 132 FPS, Medium reaches 108 FPS, and High delivers 88 FPS. Ultra drops to 55 FPS, which is still playable but shows the first signs of GPU limitation at this resolution.
Q: Is 4K gaming feasible with this pairing?
A: Only at lower settings. The 4K Low preset averages 82 FPS, and Medium drops to 67 FPS. High falls to 55 FPS, while Ultra averages just 34 FPS, which is below the threshold for smooth gameplay in a horror title where response time matters.
Q: How does the Core Ultra 5 245 compare to its nearest rivals?
A: The CPU's average benchmark score of 48995 is within 0.8% of the Intel Core i5-14600K (48618) and within 0.5% of the AMD Ryzen 9 7900 (49228). It is slightly behind the AMD Ryzen 7 PRO 5755G (49196) by 0.4% and ahead of the Intel Xeon Gold 5318H (48698) by 0.6%.
Q: What is the frame time variance at 4K Medium settings?
A: The 4K Medium preset shows an average of 67 FPS with a minimum of 57 FPS and a maximum of 77 FPS. This 20 FPS spread indicates moderate frame pacing variability that could be noticeable during scene transitions, but it remains within acceptable bounds for the genre.
Q: Does the CPU bottleneck the GPU at 1080p?
A: The data suggests the CPU is not a limiting factor at lower resolutions. The 185 FPS Low result at 1080p, combined with the CPU's 90th percentile ranking among all processors and its Cinebench R23 multicore score of 32924, indicates that the Core Ultra 5 245 can feed the Arc B580 effectively in this title.
How This Combo Ranks
The Intel Core Ultra 5 245 + Intel Arc B580 combination ranks 2196 out of 2928 tested combos in Downfall, placing it in the 75th percentile from the bottom—or, equivalently, in the bottom 25% of all systems tested. This rank reflects the Arc B580's mid-tier position (68th percentile among all GPUs) combined with the CPU's stronger showing (90th percentile among all CPUs), suggesting that the GPU is the primary constraint on overall system performance in this game.
The GPU's nearest rivals in synthetic benchmarks are telling: the Arc B580's average score of 23021 is nearly identical to the AMD Radeon RX 580 2048SP (23061, deltaPct −0.2) and the NVIDIA GeForce RTX 3080 (23172, deltaPct −0.7). This places the B580 in unusual company—it matches a 2017 budget card and a 2020 high-end card in raw compute terms, though architectural differences mean game-specific results will vary.
The CPU's nearest rivals show a tighter cluster: the Core Ultra 5 245's 48995 average score is within 0.8% of the Intel Core i5-14600K (48618) and within 0.5% of the AMD Ryzen 9 7900 (49228). The Core Ultra 5 245 sits slightly above the Intel Xeon Gold 5318H (48698) by 0.6% and just below the AMD Ryzen 7 PRO 5755G (49196) by 0.4%. This positioning indicates that the CPU is a strong performer for its class, with the 14-core/14-thread configuration and Arrow Lake architecture providing ample processing headroom for Downfall's single-threaded and multi-threaded workloads.
The rank of 2196 out of 2928 means that roughly 75% of tested combinations outperform this pairing in Downfall. Given that the game is from 2016, many older high-end GPUs may deliver better results due to more mature driver optimization or higher raw fill rates. The Arc B580's newer architecture, while efficient, does not overcome the fundamental performance gap to higher-tier cards in this title.
Measured FPS Breakdown
At 1920x1080, the measured results show a clear progression: Low averages 185 FPS, Medium averages 151 FPS with a minimum of 128 FPS and a maximum of 174 FPS, High averages 124 FPS, and Ultra averages 77 FPS. The gap between Low and Ultra is 108 FPS, representing a 58.4% reduction in performance from the lowest to highest quality preset. The Medium preset's 46 FPS range (128–174) indicates that frame times vary noticeably even at this resolution, though the average remains well above playability thresholds.
At 2560x1440, the same settings show: Low averages 132 FPS, Medium averages 108 FPS with a minimum of 92 FPS and a maximum of 124 FPS, High averages 88 FPS, and Ultra averages 55 FPS. The Low-to-Ultra gap narrows to 77 FPS (58.3% reduction), consistent with the 1080p scaling. The Medium preset's 32 FPS range (92–124) is tighter than at 1080p, suggesting more consistent frame pacing as the GPU becomes the dominant constraint.
At 3840x2160, the results compress further: Low averages 82 FPS, Medium averages 67 FPS with a minimum of 57 FPS and a maximum of 77 FPS, High averages 55 FPS, and Ultra averages 34 FPS. The Low-to-Ultra gap is now just 48 FPS (58.5% reduction), maintaining the same proportional scaling as lower resolutions. However, the absolute values are critically low: Ultra's 34 FPS average is below the 35 FPS minimum for smooth gameplay in most titles, and High's 55 FPS is borderline for a game where quick reactions may be required. The Medium preset's 20 FPS range (57–77) shows the tightest frame pacing of any resolution, indicating that the GPU's memory bandwidth is evenly taxed at this setting.
Across all resolutions, the percentage drop from Low to Ultra remains nearly constant at 58.3–58.5%, demonstrating that Downfall's quality presets scale linearly in their impact on the Arc B580. The resolution scaling from 1080p to 4K at each setting also follows a consistent pattern, with the 1080p-to-1440p drop averaging 28.7% and the 1440p-to-4K drop averaging 37.9%.
Settings Recommendations
Based on the measured data, the optimal experience depends on the target resolution. At 1080p, all four presets deliver playable frame rates, but High at 124 FPS represents the best balance of visual quality and performance headroom—it offers 47 FPS more than Ultra while maintaining a 64 FPS margin above the 60 FPS threshold. Ultra at 77 FPS is viable for players prioritizing visual fidelity, but the 47 FPS cost over High is substantial for a game that likely shows diminishing returns at this age.
At 1440p, High at 88 FPS is the recommended preset, providing a 33 FPS margin over the 55 FPS Ultra result while still maintaining smooth gameplay. Medium at 108 FPS is the safer choice for players who prefer consistent high frame rates, as it offers a 53 FPS margin over High and a 16 FPS range (92–124) that indicates stable pacing. Ultra at 55 FPS is borderline—it dips below the 60 FPS ideal but remains playable for a slow-paced horror title.
At 4K, the choices are constrained. Medium at 67 FPS is the only preset that comfortably exceeds 60 FPS, making it the clear recommendation for this resolution. High at 55 FPS is playable but requires tolerance for occasional frame drops below 60, while Low at 82 FPS sacrifices visual quality for a smoother experience. Ultra at 34 FPS should be avoided entirely, as it falls below the minimum threshold for acceptable gameplay in any genre.
For the best overall experience across all resolutions, the Medium preset offers the most consistent frame pacing, as evidenced by the measured minimum and maximum values at each resolution. The 4K Medium result of 67 FPS average with a 57 FPS minimum demonstrates that this preset provides a reliable baseline, while the 1080p Medium result of 151 FPS shows that the same settings scale well to lower resolutions without introducing instability.
CPU Role
The Intel Core Ultra 5 245, with 14 cores and 14 threads on the Arrow Lake architecture, provides strong processing power for Downfall's engine. Its 3.50 GHz base clock and 5.10 GHz boost clock, combined with 24 MB of shared L3 cache, ensure that CPU-side bottlenecks are minimal across all measured configurations. The CPU's 90th percentile ranking among all processors, with an average benchmark score of 48995, confirms that it outperforms the vast majority of installed CPUs, including many older high-end models.
At 1080p, where the GPU has less work per frame, the CPU's role becomes more apparent. The 185 FPS Low result indicates that the processor can sustain high instruction throughput even when the GPU is lightly loaded. The Cinebench R23 multicore score of 32924 and single-core score of 4648 show balanced performance across both multi-threaded and single-threaded workloads, which matters for a game that likely uses a mix of both. The PassMark single-thread score of 4394 and multithread score of 38706 further corroborate this balance.
At 1440p and 4K, the CPU's influence diminishes as the GPU becomes the limiting factor. The consistent frame rate reductions across settings at each resolution—around 28–29% from 1080p to 1440p and 38% from 1440p to 4K—suggest that the CPU is not introducing additional variability at higher resolutions. If the CPU were a bottleneck, we would expect to see smaller FPS differences between resolutions, as the GPU would be waiting on processor data.
The CPU's memory bandwidth of 102.4 GB/s over a dual-channel DDR5 interface is sufficient to feed the Arc B580's 456.0 GB/s GPU memory bandwidth without creating a data starvation scenario. The 14-core configuration, while unconventional (14 threads for 14 cores, no hyperthreading), provides ample parallel processing capacity for the game's background tasks, AI routines, and physics calculations. The 65 W TDP indicates that the processor operates efficiently, and its 3 nm TSMC process node contributes to low latency and high clock stability, as reflected in the consistent frame rates across all measured settings.
The CPU's nearest rivals in synthetic benchmarks—the AMD Ryzen 7 PRO 5755G (deltaPct −0.4%), AMD Ryzen 9 7900 (deltaPct −0.5%), Intel Xeon Gold 5318H (deltaPct +0.6%), and Intel Core i5-14600K (deltaPct +0.8%)—show that the Core Ultra 5 245 performs within a narrow band of these alternatives. In Downfall, this means that swapping to any of these CPUs would likely produce similar frame rates, as the GPU remains the dominant constraint in the measured configurations. The CPU's 17,800 million transistors and 243 mm² die size indicate a dense, modern design that maximizes instructions per clock, which benefits the game's single-threaded rendering thread and multi-threaded asset streaming.
Hardware Specifications
Intel Core Ultra 5 245
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + Intel Arc B580 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 82.0 |
| 3840x2160 | Medium | 67.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 132.0 |
| 2560x1440 | Medium | 108.0 |
| 2560x1440 | High | 88.0 |
| 2560x1440 | Ultra | 55.0 |
| 1920x1080 | Low | 185.0 |
| 1920x1080 | Medium | 151.0 |
| 1920x1080 | High | 124.0 |
| 1920x1080 | Ultra | 77.0 |
Downfall with iUltra 5 245 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with Arc B580 + Other CPUs
See how Downfall performs with the same GPU but different processors.
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