Archeage

Archeage

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 29 43 48
1440p QHD 35 51 75 84
1080p Full HD 51 75 111 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 43
3840x2160 High 29
3840x2160 Ultra 20
2560x1440 Low 84
2560x1440 Medium 75
2560x1440 High 51
2560x1440 Ultra 35
1920x1080 Low 124
1920x1080 Medium 111
1920x1080 High 75
1920x1080 Ultra 51

Archeage with Intel Core Ultra 5 245 + Intel Arc B580, In-Depth Analysis

The Intel Core Ultra 5 245 paired with the Intel Arc B580 presents a compelling, if uneven, profile in Archeage. This 2014 MMORPG, running on modern hardware, shows a dramatic sensitivity to both resolution and preset selection, revealing a system that is heavily constrained by the graphics card at high settings but capable of excellent frame rates when configured appropriately. The data indicates a combo that sits in the 2091st position out of 2761 tested combinations, placing it in the lower-middle tier of the database, yet its behavior across the tested spectrum offers clear guidance for owners.

Resolution Scaling

The performance drop from 1080p to 4K is stark and non-linear, clearly identifying the GPU as the primary bottleneck at higher resolutions. At High settings, the average frame rate falls from 75 FPS at 1920x1080 to 51 FPS at 2560x1440, a 32% reduction. Pushing to 3840x2160 yields just 29 FPS, which is a 61% decline from the 1080p baseline and a 43% drop from the 1440p result. This trajectory shows that the Arc B580’s rendering capabilities are being saturated well before the CPU becomes a limiting factor.

The scaling pattern shifts significantly when examining Low settings. Here, the system achieves 124 FPS at 1080p, which drops to 84 FPS at 1440p and 48 FPS at 4K. The percentage drops are similar (32% from 1080p to 1440p, and 43% from 1440p to 4K), but the absolute frame rates remain playable even at 4K. This suggests that the CPU is capable of feeding the GPU at lower resolutions, but the GPU’s fill rate and memory bandwidth become the deciding factor as pixel count increases.

Medium settings offer the most balanced scaling data. At 1080p, the average is 111 FPS with a min of 94 and max of 127. At 1440p, this falls to 75 FPS (min 63, max 86), and at 4K, it drops to 43 FPS (min 36, max 49). The frame time consistency, as indicated by the min/max spread, remains tight at each resolution, suggesting that the bottleneck is steady rather than spiky. The 4K Medium result of 43 FPS shows a 61% reduction from 1080p Medium, mirroring the High setting’s proportional loss.

Ultra settings cripple the system at every resolution. The 1080p Ultra average is 51 FPS, which is actually lower than the 1440p High result of 51 FPS, highlighting how the preset’s effects—likely shadow quality and draw distances—can outweigh raw resolution in this title. At 1440p Ultra, the average falls to 35 FPS, and at 4K Ultra, it collapses to 20 FPS, which is effectively unplayable. The scaling from 1080p Ultra to 4K Ultra represents a 61% performance loss, identical to the Medium preset’s relative drop, indicating that the Ultra preset’s additional load is uniformly taxing across resolutions.

The data reveals that Archeage’s engine is not purely pixel-bound. The jump from Low to Medium at 1080p costs 13 FPS (124 to 111), but the jump from Medium to High costs 36 FPS (111 to 75), and High to Ultra costs another 24 FPS (75 to 51). This non-linear response to preset levels suggests that specific settings within High and Ultra, such as anti-aliasing or post-processing effects, impose a disproportionate burden on the Arc B580’s compute units. At 4K, the same pattern holds but with compressed absolute values: Low 48, Medium 43, High 29, Ultra 20.

GPU Role

The Intel Arc B580 is the dominant constraint in this configuration, and its 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s of bandwidth is a defining characteristic. At 4K Ultra, the 20 FPS average suggests the GPU is not only fill-rate limited but likely hitting memory bandwidth ceilings, as the high-resolution textures and effects associated with the Ultra preset consume the available frame buffer and bus throughput.

The GPU’s clock behavior is uniform, with both base and boost clocks locked at 2670 MHz. This fixed frequency, combined with 2560 shading units, 160 TMUs, and 80 ROPs, yields a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s. In Archeage, an MMORPG with large outdoor environments and many on-screen characters, the texture rate is likely the more critical factor. The 427.2 GTexel/s figure explains why Medium settings at 1440p (75 FPS) and 1080p (111 FPS) maintain playable frame rates, while High and Ultra, which increase texture sampling and shader complexity, cause precipitous drops.

The FP32 performance of 13.67 TFLOPS positions the B580 as a mid-range part, and its benchmark scores reflect this. In the Passmark G3D test, it scores 15748, which places it in the 68th percentile of all GPUs. Its nearest rivals in the database are telling: the AMD Radeon RX 580 2048SP is 0.2% behind, the NVIDIA GeForce RTX 2080 is 0.6% ahead, and the RTX 3080 is 0.7% behind. This clustering around the 23000 average benchmark score (the B580’s own average is 23021) indicates that despite architectural differences, the B580 delivers raw compute performance comparable to these established cards. However, Archeage’s specific workload appears to favor the NVIDIA parts in practice, given that the RTX 2080 and RTX 3080 are listed as nearest rivals yet the B580 still struggles at 4K Ultra.

The GPU’s DirectX 12 Ultimate support (12_2) is modern, but Archeage’s 2014 release likely uses an older DirectX 11 path. The Passmark DirectX 11 score of 128, versus 76 for DirectX 10 and 76 for DirectX 12, suggests that the B580’s driver overhead and hardware scheduling are most efficient in the API the game probably utilizes. This could explain why the GPU performs relatively better at Medium settings in this older title than its raw 3DMark Steel Nomad score of 3068 might predict, as that modern benchmark stresses features Archeage does not use.

FAQ

Q: What is the best resolution and setting combo for this system in Archeage?

A: The data shows that 1920x1080 with Medium settings provides 111 FPS average with a minimum of 94 FPS, offering smooth gameplay with headroom. For higher fidelity, 1440p Medium at 75 FPS is viable, but 1080p High at 75 FPS is also acceptable.

Q: Can this combo handle 4K gaming in Archeage?

A: Only at Low settings, where it averages 48 FPS. Medium settings drop to 43 FPS, and High falls to 29 FPS. Ultra is not playable at 4K, averaging just 20 FPS.

Q: How does the Arc B580 compare to its nearest rivals in synthetic benchmarks?

A: The Arc B580 scores 15748 in Passmark G3D. It is 0.2% behind the AMD Radeon RX 580 2048SP, 0.6% ahead of the NVIDIA GeForce RTX 2080, and 0.7% behind the NVIDIA GeForce RTX 3080 in average benchmark scores.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: The GPU is still the primary limiter at 1080p Ultra, where the average is 51 FPS. The CPU, which scores 32924 in Cinebench R23 multicore and has a 90th percentile ranking, is not the bottleneck at any resolution in this game.

Q: Why does 1080p Ultra (51 FPS) perform the same as 1440p High (51 FPS)?

A: The Ultra preset imposes effects that are disproportionately heavy on the GPU’s shader units, negating the resolution difference. The B580’s 13.67 TFLOPS of FP32 performance is saturated by Ultra preset features, causing the identical average frame rate.

Q: What is the combo’s overall ranking in the database?

A: This CPU-GPU combination ranks 2091st out of 2761 tested combos in Archeage, placing it in the 76th percentile of tested configurations.

Measured FPS Breakdown

The measured data provides a complete picture of system behavior across all tested configurations. At 1920x1080, the results are as follows: Low settings produce an average of 124 FPS, Medium produces 111 FPS with a range of 94 to 127, High produces 75 FPS, and Ultra produces 51 FPS. The progression from Low to Ultra represents a 59% performance loss, with the most significant single drop occurring between Medium and High (36 FPS).

At 2560x1440, the frame rates compress: Low averages 84 FPS, Medium averages 75 FPS with a range of 63 to 86, High averages 51 FPS, and Ultra averages 35 FPS. The gap between Low and Ultra at this resolution is 58%, nearly identical to the 1080p scaling. The Medium preset’s minimum of 63 FPS indicates that even during heavy scenes, the system maintains a playable frame rate.

At 3840x2160, the results are: Low averages 48 FPS, Medium averages 43 FPS with a range of 36 to 49, High averages 29 FPS, and Ultra averages 20 FPS. The Medium preset’s minimum of 36 FPS is below the 60 FPS threshold for smooth gameplay, and the High and Ultra results are stutter-prone. The data show that 4K is only viable with Low settings, and even then, the 48 FPS average is borderline for fast-paced action.

The min/max data available for Medium settings at all three resolutions (1080p: 94-127, 1440p: 63-86, 4K: 36-49) reveals consistent frame pacing. The spread of roughly 33 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K indicates that the GPU’s frame delivery becomes more consistent as the absolute frame rate drops, likely due to the CPU having more time to prepare frames ahead of the GPU’s slower rendering pace.

How This Combo Ranks

The combination of Intel Core Ultra 5 245 and Intel Arc B580 ranks 2091st out of 2761 tested combos in Archeage. This places it in the 76th percentile of all configurations, meaning 670 combos tested worse. The ranking reflects the GPU’s mid-pack performance (68th percentile among all GPUs) rather than the CPU’s stronger showing (90th percentile among all CPUs). The system is clearly held back by the graphics card in this title.

The CPU’s nearest rivals provide context for its contribution. The AMD Ryzen 7 PRO 5755G is 0.4% ahead in average benchmark score, the AMD Ryzen 9 7900 is 0.5% ahead, the Intel Xeon Gold 5318H is 0.6% behind, and the Intel Core i5-14600K is 0.8% behind. The Core Ultra 5 245’s average benchmark score is 48995, and its Cinebench R23 multicore score of 32924 places it in the top decile of all CPUs. This suggests that in CPU-bound scenarios, the processor would not be the limiting factor.

The GPU’s ranking tells a different story. Its 68th percentile placement and average benchmark score of 23021 place it in the company of older, less capable cards. The nearest rivals—RX 580 2048SP, RTX 2080, RTX 3080, and P106-100—span several generations, and the B580’s performance within 1% of all of them indicates that its architectural advantages do not translate to a clear lead in synthetic tests. In Archeage specifically, the combo’s ranking suggests that many other GPU pairings, even with weaker CPUs, would achieve better frame rates.

The 4K Ultra result of 20 FPS is particularly damaging to the combo’s ranking. Many lower-ranked combos likely achieve higher frame rates at lower settings, and the overall rank of 2091 reflects the inability of this system to handle the highest preset at any resolution above 720p effectively. However, at 1080p Medium, the 111 FPS average would likely place the combo in a much higher tier if ranked by that specific configuration alone.

CPU Role

The Intel Core Ultra 5 245 plays a supporting role in this pairing, providing ample headroom for the Arc B580 to operate. Its 14 cores and 14 threads (notably lacking hyperthreading) run at a base clock of 3.50 GHz and boost to 5.10 GHz. The 24 MB of shared L3 cache and 3 MB per-core L2 cache provide sufficient data locality for an MMORPG’s game logic and network processing. The CPU’s memory bandwidth of 102.4 GB/s over dual-channel DDR5 is more than adequate for feeding the GPU’s 456.0 GB/s frame buffer.

The CPU’s benchmark results confirm its capability. The Cinebench R23 multicore score of 32924 and single-core score of 4648 are strong, and the Passmark single-thread score of 4394 indicates that Archeage’s primary game thread would run efficiently. The Passmark multithread score of 38706 and physics score of 2569 further demonstrate that the CPU can handle the background simulation tasks common in MMORPG environments with many players.

In Archeage, the CPU’s 90th percentile ranking versus all CPUs means it is likely not the cause of any frame rate drops observed in the measured data. The 75 FPS at 1080p High, versus 124 FPS at 1080p Low, is a 39% reduction that occurs solely due to GPU load, as the CPU’s workload does not change significantly between these presets. The fact that 1080p Ultra (51 FPS) matches 1440p High (51 FPS) further isolates the GPU as the constraint, since the CPU would have to process more draw calls at 1440p but still delivers identical frame rates.

The CPU’s launch MSRP of $270 and its position in the Core Ultra Series 2 family (Arrow Lake architecture on a 3 nm TSMC process) indicate a modern, efficient processor. Its 65 W TDP is modest, and its ECC memory support is a feature typically found in workstation parts. The integrated Arc Xe-LPG Graphics 64EU provides a fallback, but the discrete B580 is the primary rendering solution. The CPU’s 20 PCIe Gen 5 lanes offer ample bandwidth for the GPU’s PCIe 4.0 x8 interface, ensuring no bottleneck in data transfer between the two components.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + Intel Arc B580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 43.0
3840x2160 High 29.0
3840x2160 Ultra 20.0
2560x1440 Low 84.0
2560x1440 Medium 75.0
2560x1440 High 51.0
2560x1440 Ultra 35.0
1920x1080 Low 124.0
1920x1080 Medium 111.0
1920x1080 High 75.0
1920x1080 Ultra 51.0

Archeage with iUltra 5 245 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with Arc B580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 5 245 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.