Revolution Idle
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 24 | 32 |
| 1440p QHD | 28 | 44 | 46 | 61 |
| 1080p Full HD | 44 | 69 | 72 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core Ultra 5 245 + Intel Arc B570, In-Depth Analysis
Revolution Idle is not a demanding title, yet this pairing of the Intel Core Ultra 5 245 and Intel Arc B570 lands at rank 2373 out of 2986 tested combos. That places it in the bottom 21% of all configurations, a surprisingly weak result for a modern desktop setup. The data suggests that while the individual components are capable in other contexts, this specific game does not leverage their strengths well, leaving the combo near the bottom of the pile despite the hardware's raw specifications.
How This Combo Ranks
The comboRankInGame of 2373 out of 2986 is a stark indicator of how poorly this pairing performs in Revolution Idle. It sits in the 21st percentile, meaning roughly four out of five tested combinations deliver higher average frame rates. This is not a case of marginal underperformance; the gap to the median combo is substantial. For context, the CPU alone sits in the 90th percentile vs all CPUs, and the GPU sits in the 65th percentile vs all GPUs, yet their combined effort in this game is deeply underwhelming. The data implies a severe bottleneck or an engine-level incompatibility that neither component can overcome.
Looking at the component-level benchmarks, the CPU’s nearest rivals are all within a 0.8% delta of its average score, with the AMD Ryzen 7 PRO 5755G at -0.4%, the AMD Ryzen 9 7900 at -0.5%, and the Intel Core i5-14600K at +0.8%. The GPU’s nearest rivals are similarly tight, with the NVIDIA GeForce RTX 3070 Mobile at +0.1% and the Intel Arc A750 at -0.1%. This tells us the hardware is not defective; it performs as expected in general benchmarks. The problem is specific to Revolution Idle, where the combo ranking collapses to near the bottom. This suggests the game’s workload does not align with the architecture's scheduling or memory access patterns, punishing what should be a competent pair.
GPU Role
The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth. Its base and boost clocks are both locked at 2500 MHz, which is an unusual fixed clock behavior. The GPU has 2304 shading units, 144 TMUs, and 80 ROPs, with a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s. In synthetic tests, it scores 14195 in Passmark G3D and 2649 in 3DMark Steel Nomad DX12, placing it in the 65th percentile of all GPUs.
In Revolution Idle, the GPU’s role appears to be dominant but inefficient. At 4K Ultra, the combo manages just 15 FPS, which is a playability failure. Dropping to 4K Low only raises the average to 32 FPS, still below a smooth threshold. The data shows that the GPU is the limiting factor at higher resolutions, but its performance scaling is poor. For instance, moving from 1080p Low (96 FPS) to 1440p Low (61 FPS) is a 36% drop, and then to 4K Low (32 FPS) is another 48% drop. This scaling is far worse than what the bandwidth or compute would suggest, indicating that the game’s rendering pipeline is not efficiently utilizing the GPU’s Xe2-HPG architecture. The 10 GB VRAM is likely not the issue at these settings, as even the highest preset at 4K would not exceed that capacity in a game of this genre; the problem is more likely driver overhead or shader compilation inefficiency.
FAQ
Q: Why does this combo rank so low despite the CPU being in the 90th percentile?
A: The CPU’s percentileVsAllCpus is 90, but the comboRankInGame is 2373 out of 2986. This disparity indicates that high general-purpose CPU performance does not translate to Revolution Idle, where the workload likely depends on a few threads or specific instruction paths that the Core Ultra 5 245 does not handle well in this context.
Q: What is the best FPS this combo can achieve in Revolution Idle?
A: The highest measured average FPS is 96, achieved at 1920x1080 with Low settings. The next best is 72 FPS at 1080p Medium, showing that Low settings are significantly faster than Medium in this game.
Q: Is the GPU or CPU more responsible for the low ranking?
A: The data shows the GPU is the primary limiter at higher resolutions. At 4K Ultra, the combo drops to 15 FPS, while at 1080p Low it reaches 96 FPS. The CPU can push frames at lower resolutions, but the GPU’s inability to scale beyond 1080p Low caps overall performance.
Q: How does the Arc B570 compare to its closest rival in this context?
A: The nearest rival, Intel Arc A750, has an average benchmark score of 20582, which is a -0.1% delta from the B570’s 20556. However, this does not predict in-game performance, as the combo ranking shows the B570 struggles specifically with this title.
Q: Does the 10 GB VRAM cause any issues at 4K?
A: The measured FPS at 4K Ultra is 15 FPS, which is very low, but the data does not indicate VRAM capacity as the cause. The 10 GB frame buffer is likely sufficient for an idle game; the bottleneck is more likely the GPU’s compute throughput or driver efficiency at that resolution.
Q: What is the difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings average 61 FPS, while Ultra averages 28 FPS. This is a 54% reduction in performance, showing that Ultra settings are disproportionately demanding relative to the visual complexity of an idle game.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across three resolutions and four settings presets. At 1920x1080, the combo delivers its best results: Low averages 96 FPS, Medium averages 72 FPS (with a min of 62 and max of 83), High averages 69 FPS, and Ultra averages 44 FPS. The jump from Low to Medium is a 25% drop, which is steep, but the difference between Medium and High is negligible at only 3 FPS. Ultra takes another large hit, falling 39% below High.
At 2560x1440, the pattern shifts. Low averages 61 FPS, Medium averages 46 FPS (min 39, max 53), High averages 44 FPS, and Ultra drops to 28 FPS. The gap between Low and Medium is 25%, similar to 1080p, but the gap between Medium and High narrows to just 2 FPS. Ultra is again the outlier, costing 39% performance compared to High. The 1440p Low result is interesting because it is nearly identical to 1080p High (61 vs 69 FPS), suggesting that resolution scaling is more punishing than settings scaling at this tier.
At 3840x2160, performance falls off a cliff. Low averages 32 FPS, Medium averages 24 FPS (min 20, max 27), High averages 23 FPS, and Ultra averages 15 FPS. The difference between Low and Medium is 25%, consistent with other resolutions, but the absolute numbers are all below playable thresholds. Even the best 4K result, Low at 32 FPS, is 67% slower than the best 1080p result. This resolution is simply not viable with this combo for any smooth gameplay experience.
CPU Role
The Intel Core Ultra 5 245 has 14 cores and 14 threads, which is unusual because it lacks hyperthreading, resulting in a 1:1 core-to-thread ratio. Its base clock is 3.50 GHz with a boost of 5.10 GHz, and it is built on a 3 nm process from TSMC. The L3 cache is 24 MB shared, and it supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s. In Cinebench R23, it scores 32924 multicore and 4648 single-core, which are strong numbers.
In Revolution Idle, the CPU’s role seems to be secondary but not trivial. At 1080p Low, where the GPU is less stressed, the combo reaches 96 FPS, suggesting the CPU can feed the GPU adequately at that level. However, the combo’s poor ranking indicates the CPU may not be the bottleneck; rather, the GPU’s efficiency at higher settings limits the system. The CPU’s 14 threads are likely underutilized in an idle game, which may rely on a single or few threads. The high single-core score of 4648 in Cinebench R23 should handle this, but the game’s engine may not be optimized for Arrow Lake’s architecture, leading to stalls that the benchmark scores do not reveal. The lack of hyperthreading could also be a factor, as the 14 threads might not schedule as effectively as a 14-core/20-thread rival like the i5-14600K, which has a similar average benchmark score but likely better in-game behavior.
Settings Recommendations
Based on the measured data, the optimal settings for this combo are 1080p with Low preset. This yields an average of 96 FPS, which is the only configuration that approaches high refresh rates. Medium at 1080p drops to 72 FPS, which is still playable but not significantly better visually for an idle game. The data shows that High at 1080p (69 FPS) is nearly identical to Medium (72 FPS), so there is no reason to choose High over Medium unless the visual difference matters. Ultra at 1080p (44 FPS) is a poor trade-off, halving the frame rate for marginal quality gains.
At 1440p, the best option is Low at 61 FPS, which is borderline acceptable for casual play. Medium and High at 1440p (46 and 44 FPS) are too close to justify the settings change, and Ultra at 28 FPS is not recommended. For a smoother experience, 1080p Low is the clear winner, as it provides a 57% frame rate increase over 1440p Low. If the user prioritizes resolution over smoothness, 1440p Low is the only viable setting, but 4K is entirely off the table, with even Low at 32 FPS being suboptimal. The recommendation is to play at 1080p Low for the best balance of performance and responsiveness, as the game’s idle nature does not require high-fidelity graphics.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals the limiting component. At Low settings, the average FPS goes from 96 at 1080p to 61 at 1440p (a 36% drop) and then to 32 at 4K (a 48% drop from 1440p). At High settings, the progression is 69 to 44 to 23, with the 1440p to 4K drop being 48% as well. This consistent ~48% drop from 1440p to 4K across all settings indicates that the GPU is the primary limiter, as the resolution increase directly impacts pixel throughput, which is the GPU’s domain.
The CPU’s role in this scaling is minimal. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat across resolutions at lower settings, but instead, we see a steep decline. For example, at 1080p Low, the CPU can push 96 FPS, but at 4K Low, it only manages 32 FPS, meaning the GPU cannot keep up with the pixel count. The Arc B570’s 11.52 TFLOPS and 380.0 GB/s bandwidth are simply insufficient for 4K in this game, despite its modest graphical demands. The data suggests that the combo is best suited for 1080p, where the CPU can feed the GPU enough frames to reach near-100 FPS, but any higher resolution exposes the GPU’s weakness. This is a classic case of a CPU that is overqualified for the game’s CPU demands and a GPU that is underqualified for high-resolution output, making 1080p the sweet spot for this pairing.
Hardware Specifications
Intel Core Ultra 5 245
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + Intel Arc B570 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 44.0 |
Revolution Idle with iUltra 5 245 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B570 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with iUltra 5 245 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.