Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
213
excellent

This combination delivers exceptional performance with an average of 213 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 84 119 167
1440p QHD 150 157 220 315
1080p Full HD 239 247 350 428

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 167
3840x2160 Medium 119
3840x2160 High 84
3840x2160 Ultra 77
2560x1440 Low 315
2560x1440 Medium 220
2560x1440 High 157
2560x1440 Ultra 150
1920x1080 Low 428
1920x1080 Medium 350
1920x1080 High 247
1920x1080 Ultra 239

Pc Building Simulator with Intel Core i7-14700F + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Pc Building Simulator: Intel Core i7-14700F + NVIDIA GeForce RTX 5080

The benchmark data for Pc Building Simulator with the Intel Core i7-14700F and NVIDIA GeForce RTX 5080 shows a combination that delivers exceptionally high frame rates across all tested settings and resolutions. The measured results place this pairing at rank 43 out of 1769 tested combos, putting it in the top 2.4% of all configurations evaluated. This analysis examines the settings, component roles, and scaling behavior based solely on the measured FPS rows and hardware specifications provided.

Settings Recommendations

The measured data reveals a clear hierarchy across the four settings presets, with the most balanced experience appearing at High settings when considering frame rate stability relative to visual fidelity. At 3840x2160, High settings produce an average of 83.6 FPS, while Ultra drops to 77.4 FPS — a difference of only 6.2 FPS. This narrow gap suggests that the visual upgrade from High to Ultra costs relatively little performance at 4K, making Ultra a viable option for users prioritizing image quality.

At 2560x1440, the pattern shifts: High averages 156.8 FPS, Medium 220 FPS, and Ultra 149.8 FPS. The difference between High and Ultra here is just 7 FPS, again indicating that Ultra does not impose a severe penalty. However, the jump from Medium to High represents a significant drop of 63.2 FPS, suggesting that High settings introduce substantial rendering demands that the GPU handles with less headroom at this resolution.

The 1920x1080 results show the most extreme spread: Low delivers 428.3 FPS, Medium 350.4 FPS, High 247.1 FPS, and Ultra 239.2 FPS. At this resolution, the CPU becomes a more significant factor, and the data shows that High and Ultra are relatively close (a 7.9 FPS gap), while Medium offers a large 103.3 FPS advantage over High. For competitive or high-refresh-rate displays, Medium at 1080p provides the best combination of fluidity and visual quality, given that it retains 82% of the Low preset's frame rate while presumably offering better visuals.

The optimal recommendation depends on display capability. For 4K displays, High is the sweet spot because it stays above 80 FPS while leaving headroom over Ultra's 77.4 FPS. For 1440p, Medium at 220 FPS is excellent for high-refresh monitors, but High remains viable at 156.8 FPS. At 1080p, Medium is the recommended preset, as it exceeds 350 FPS and avoids the steep performance cliff seen when moving to High.

GPU Role

The NVIDIA GeForce RTX 5080 features 16 GB of GDDR7 memory on a 256-bit bus with 960.0 GB/s of bandwidth, using the GB203 chip built on a 5 nm process. Its base clock is 2295 MHz with a boost of 2617 MHz, and it houses 10752 shading units, 336 TMUs, and 112 ROPs. In Pc Building Simulator, the GPU's role is clearly dominant at higher resolutions, as evidenced by the scaling patterns across the measured rows.

At 4K, the RTX 5080 delivers 118.6 FPS at Medium settings and 167 FPS at Low, demonstrating that the card has substantial compute headroom even at the highest resolution tested. The drop from Low to Medium at 4K is 48.4 FPS, and from Medium to High is 35 FPS, indicating that each settings tier adds meaningful GPU workload. The RTX 5080's 56.28 TFLOPS FP32 performance and 879.3 GTexel/s texture rate are consistent with these results, as the simulation game's rendering tasks scale predictably with settings.

The GPU's memory subsystem appears well-suited to this game. With 16 GB of VRAM, there is no indication of capacity constraints at any resolution or setting, and the 960.0 GB/s bandwidth supports the high frame rates observed. The card's 3DMark Steel Nomad DX12 score of 8637 and Passmark G3D score of 36565 position it in the 89th percentile among all GPUs, which aligns with its strong showing in this game. Notably, the RTX 5080's nearest rivals in the broader benchmark database include the Intel Arc A570M (1.6% lower average score) and Intel Arc Pro A60 (1.9% higher), but those comparisons reflect synthetic tests, not this game's specific workload.

CPU Role

The Intel Core i7-14700F is a 20-core, 28-thread processor based on Raptor Lake architecture, with a base clock of 2.10 GHz and boost of 5.40 GHz. It has 33 MB of shared L3 cache and supports DDR4 and DDR5 memory. Its Cinebench R23 multicore score of 35443 and single-core score of 5003 place it in the 94th percentile among all CPUs, with the nearest rival being the AMD Ryzen 9 9900X at just 0.6% lower average benchmark score.

In Pc Building Simulator, the CPU's role becomes increasingly apparent at lower resolutions. At 1080p, the frame rates range from 239.2 FPS at Ultra to 428.3 FPS at Low, and the delta between 1080p Medium (350.4 FPS) and 1440p Medium (220 FPS) is 130.4 FPS. This large gap at Medium settings suggests that at 1080p, the CPU is capable of feeding the GPU enough data to exceed 350 FPS, but the rendering load at 1440p shifts more of the burden to the GPU.

The processor's 20 cores and 28 threads are relevant for a simulation game, which often involves complex logic and asset management. The Passmark multithread score of 41765 and integer math score of 157242 indicate strong parallel processing capability. However, the single-thread performance — Cinebench R23 single-core of 5003 and Passmark single-thread of 4261 — is equally important, as the game's main thread likely benefits from the 5.40 GHz boost clock. The data shows that at 1080p Low, the combination reaches 428.3 FPS, which is likely near the CPU's practical limit for this game engine, as further gains would require higher IPC or clock speeds.

How This Combo Ranks

The combo ranks 43rd out of 1769 tested combinations, which places it in the top 2.4% of all systems evaluated for Pc Building Simulator. This ranking reflects the synergy between the RTX 5080's raw GPU throughput and the i7-14700F's strong multi-core and single-core performance. The GPU's 89th percentile standing and the CPU's 94th percentile standing individually are both high, and their combination yields a result that exceeds what either component would achieve with a weaker counterpart.

The gap between this combo's rank and the top positions is likely attributable to CPUs with higher single-thread performance or GPUs with more memory bandwidth, but the measured data does not provide those specific comparisons. What is clear is that this pairing is not bottlenecked in a way that would push it significantly down the rankings, as the frame rates at 1080p (above 239 FPS at all settings) and 1440p (above 149 FPS at all settings) indicate balanced performance.

Compared to the CPU's nearest rivals, the i7-14700F sits within 1.7% of the AMD EPYC 7313P and 1.2% of the Intel Xeon Phi 7290 in average benchmark score, but those processors are not paired with an RTX 5080 in this dataset. The combo's rank of 43 suggests that the 14700F's 20 cores provide ample headroom for the RTX 5080 in this game, avoiding the CPU-limited scenarios that would drag the ranking lower.

Resolution Scaling

The measured FPS data shows clear scaling behavior from 1080p to 4K, which reveals the limiting component at each resolution. At High settings, the frame rates are 247.1 FPS at 1080p, 156.8 FPS at 1440p, and 83.6 FPS at 4K. The drop from 1080p to 1440p is 90.3 FPS (a 36.5% reduction), while the drop from 1440p to 4K is 73.2 FPS (a 46.7% reduction). This pattern indicates that the GPU becomes progressively more limiting as resolution increases, which is expected given the RTX 5080's specifications.

At Low settings, the scaling is even more pronounced: 428.3 FPS at 1080p, 315 FPS at 1440p, and 167 FPS at 4K. The 1080p-to-1440p drop is 113.3 FPS, and the 1440p-to-4K drop is 148 FPS. The fact that 1080p Low exceeds 400 FPS suggests that the CPU is near its limit at that resolution, because the GPU should theoretically be capable of even higher output given its 56.28 TFLOPS FP32 performance. The 4K Low result of 167 FPS is more than double the 4K Ultra result of 77.4 FPS, reinforcing that settings have a larger impact than resolution at the high end.

The Medium settings show the most linear scaling: 350.4 FPS at 1080p, 220 FPS at 1440p, and 118.6 FPS at 4K. This represents a resolution scaling factor of approximately 0.63 from 1080p to 1440p and 0.54 from 1440p to 4K. The consistent reduction across resolutions indicates that the GPU workload scales predictably with pixel count, which is characteristic of a game that is not heavily CPU-bound at Medium settings.

Measured FPS Breakdown

At 1920x1080, the average frame rates are 428.3 FPS on Low, 350.4 FPS on Medium, 247.1 FPS on High, and 239.2 FPS on Ultra. The spread from Low to Ultra is 189.1 FPS, with the largest single drop occurring between Medium and High at 103.3 FPS. This suggests that High settings introduce effects such as higher-resolution textures or additional geometry that significantly increase GPU load, while Ultra adds only a modest 7.9 FPS penalty over High.

At 2560x1440, the results are 315 FPS on Low, 220 FPS on Medium, 156.8 FPS on High, and 149.8 FPS on Ultra. The Medium-to-High drop is 63.2 FPS, which is proportionally similar to the 1080p pattern but smaller in absolute terms. The Ultra preset costs just 7 FPS over High, making it a reasonable choice at this resolution for users with 144Hz or 165Hz displays.

At 3840x2160, the averages are 167 FPS on Low, 118.6 FPS on Medium, 83.6 FPS on High, and 77.4 FPS on Ultra. The Low-to-Medium drop is 48.4 FPS, and the Medium-to-High drop is 35 FPS, while High-to-Ultra is only 6.2 FPS. At 4K, even Ultra settings maintain playable frame rates above 75 FPS, and Low settings approach 170 FPS, which would satisfy high-refresh 4K monitors if visual fidelity is sacrificed.

The data shows no minimum or maximum FPS values, so only averages are available for analysis. Across all 12 measured configurations, the lowest average is 77.4 FPS (4K Ultra) and the highest is 428.3 FPS (1080p Low), demonstrating that this combo never falls below a smooth 60 FPS threshold even at the most demanding settings.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5080 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 167.0
3840x2160 Medium 118.6
3840x2160 High 83.6
3840x2160 Ultra 77.4
2560x1440 Low 315.0
2560x1440 Medium 220.0
2560x1440 High 156.8
2560x1440 Ultra 149.8
1920x1080 Low 428.3
1920x1080 Medium 350.4
1920x1080 High 247.1
1920x1080 Ultra 239.2

Pc Building Simulator with ii7-14700F + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5080 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii7-14700F + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.