Allods Online
This combination delivers exceptional performance with an average of 173 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 80 | 121 | 158 |
| 1440p QHD | 94 | 150 | 230 | 254 |
| 1080p Full HD | 149 | 227 | 268 | 295 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i7-14700F + NVIDIA GeForce RTX 5080, In-Depth Analysis
Allods Online is a 2010 MMORPG with a dated engine that scales in unusual ways with modern high-end hardware. The combination of the Intel Core i7-14700F and the NVIDIA GeForce RTX 5080 is classified as a measured configuration, placing it at rank 38 out of 1715 tested combos in this title. This top-tier standing means the pairing sits well inside the top percentile of all tested configurations, though the game’s age and engine constraints create some surprising behavior at different settings and resolutions. The data indicates that this is a very strong combination for Allods Online, but the frame rate curve is not linear, and the limiting factor shifts depending on where you point the camera and how many players are on screen.
How This Combo Ranks
The combo ranks 38th out of 1715 tested combinations in Allods Online, a result that puts it in the top 2.2 percent of all tested setups. That is an exceptional standing, but it is not the absolute top, and the gap between this configuration and the very best is telling. The Intel Core i7-14700F is a 20-core, 28-thread processor based on Raptor Lake architecture, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its average benchmark score across all tests is 54097, which places it at the 94th percentile versus all CPUs. The nearest rival, the AMD Ryzen 9 9900X, scores 54450 on average, a delta of -0.6 percent, meaning the i7-14700F is essentially neck-and-neck with that chip in general compute. The AMD Ryzen 9 9900X3D is 1.1 percent ahead, while the Intel Xeon Phi 7290 and AMD EPYC 7313P trail by 1.2 and 1.7 percent respectively. In synthetic multi-core workloads, the i7-14700F reaches 35443 points in Cinebench R23 multi-core and 5003 in single-core, while Geekbench multi-core hits 16571 and single-core hits 2711.
On the graphics side, the RTX 5080 posts an average benchmark score of 59188, placing it at the 89th percentile versus all GPUs. Its nearest rival, the Intel Arc A570M, scores 58239 (1.6 percent behind), while the Intel Arc Pro A60 is 1.9 percent ahead and the Intel Arc A580 trails by 2.5 percent. This means the GPU is strong but not dominant in synthetic tests, yet in Allods Online the combo’s rank of 38 suggests the CPU is doing much of the heavy lifting. The game is an MMORPG from 2010, and its engine is heavily dependent on single-thread performance and CPU throughput for game logic, player positions, and network handling. The i7-14700F’s strong single-core score of 5003 in Cinebench R23 and 4261 in Passmark single-thread directly feeds into that. The RTX 5080, with its 16 GB of GDDR7 memory and 960.0 GB/s bandwidth, is far more capable than this game needs at most settings, so the CPU becomes the primary constraint in many scenarios.
FAQ
Q: How does this combo compare to the top-ranked configurations in Allods Online?
A: This combo ranks 38th out of 1715 tested combos, which places it in the top 2.2 percent. It is not the absolute best, but the data shows it outperforms the vast majority of setups, likely due to the strong single-threaded performance of the i7-14700F, which is critical for an older MMORPG engine.
Q: Is the CPU or GPU the bottleneck in this game?
A: At lower resolutions and settings, the CPU is the limiting factor, as evidenced by the fact that frame rates do not scale proportionally with GPU load. At 4K Ultra, the GPU becomes more relevant, but even then, the game’s engine appears to cap performance well below what the RTX 5080 could theoretically deliver. The i7-14700F’s 20 cores and 28 threads are largely underutilized, as the game likely relies on a few threads for main game logic.
Q: What is the difference in performance between this CPU and its nearest rival?
A: The i7-14700F’s average benchmark score is 54097, while the AMD Ryzen 9 9900X scores 54450, a delta of -0.6 percent. The Ryzen 9 9900X3D is 1.1 percent ahead. These differences are negligible in real-world gaming, and in Allods Online, the rank of 38 suggests the combo performs as well as or better than most alternatives.
Q: How does the RTX 5080’s synthetic performance compare to its nearest rivals?
A: The RTX 5080 has an average benchmark score of 59188, which is 1.6 percent ahead of the Intel Arc A570M (58239) and 2.5 percent ahead of the Intel Arc A580 (57756). The Intel Arc Pro A60 is 1.9 percent faster. In Allods Online, these differences are unlikely to matter because the game is not GPU-bound at most settings.
Q: What is the best settings/resolution combination for this combo?
A: The data shows that at 1080p Low, the combo achieves 294.9 FPS, while at 4K Ultra it drops to 47.7 FPS. For a smooth experience above 60 FPS, 1440p High (150.2 FPS) or 4K Medium (121.3 FPS) are viable. The sweet spot appears to be 1440p Medium at 230.3 FPS, which balances visual quality and frame rate.
Q: Does the game scale well with multiple cores?
A: The i7-14700F has 20 cores and 28 threads, but Allods Online launched in 2010 when multi-core scaling was limited. The data shows that frame rates are high at 1080p and 1440p, but the game does not appear to use all cores effectively, as the performance gain from Low to Ultra settings is more pronounced than any core-count advantage.
Resolution Scaling
The measured FPS across resolutions reveals a clear pattern: the game scales heavily with resolution and settings, but not in a way that suggests a simple GPU bottleneck. At 1080p Low, the combo hits 294.9 FPS, which drops to 253.6 FPS at 1440p Low (a 14 percent reduction) and then to 157.5 FPS at 4K Low (a 46.6 percent reduction from 1080p). This is a substantial drop, but the RTX 5080 should be capable of much higher frame rates at 4K in a 2010 game if the engine were efficient. The fact that 4K Low only reaches 157.5 FPS indicates that the CPU is still a limiting factor, even at low settings where GPU load is minimal.
At High settings, the scaling is steeper: 227.4 FPS at 1080p, 150.2 FPS at 1440p (a 34 percent drop), and 80.1 FPS at 4K (a 64.8 percent drop from 1080p). This suggests that as settings increase, the GPU begins to play a larger role, but the overall frame rates are still below what the RTX 5080’s raw compute would suggest. At Ultra settings, the pattern changes dramatically: 148.9 FPS at 1080p, 93.8 FPS at 1440p (a 37 percent drop), and 47.7 FPS at 4K (a 68 percent drop from 1080p). The 4K Ultra figure of 47.7 FPS is the only point where the GPU is clearly the bottleneck, as the game is pushing enough pixels and effects to stress the RTX 5080.
The data indicates that at 1080p and 1440p, the CPU is the primary limiter, because the frame rates at Low and Medium settings are nearly identical at 1440p (253.6 vs 230.3), suggesting the engine is hitting a CPU-based ceiling. At 4K, the GPU becomes more relevant, but the jump from 80.1 FPS at High to 47.7 FPS at Ultra shows that the game’s Ultra preset includes effects that are disproportionately expensive on the GPU, likely related to shadows, draw distance, and particle effects.
Measured FPS Breakdown
The full set of measured FPS data provides a detailed picture of performance across three resolutions and four settings levels.
At 3840x2160, the combo delivers 80.1 FPS on High, 157.5 FPS on Low, 121.3 FPS on Medium, and 47.7 FPS on Ultra. The gap between Low and Medium is 36.2 FPS, while the gap between Medium and High is 41.2 FPS. The drop from High to Ultra is the largest at 32.4 FPS, which is a 40.4 percent reduction. This shows that the Ultra preset is significantly more demanding than High, likely due to effects that are not well optimized for modern hardware. At 4K, even the High preset provides a playable experience above 60 FPS, but Ultra dips below 50 FPS, which is noticeable in an MMORPG where smooth camera movement is important.
At 2560x1440, the results are 150.2 FPS on High, 253.6 FPS on Low, 230.3 FPS on Medium, and 93.8 FPS on Ultra. The Low to Medium difference is 23.3 FPS, while Medium to High is 80.1 FPS. The Ultra preset is again the outlier, dropping by 56.4 FPS from High. This resolution is the sweet spot for this combo, as even Ultra maintains nearly 94 FPS, which is smooth for most players.
At 1920x1080, the combo hits 227.4 FPS on High, 294.9 FPS on Low, 267.5 FPS on Medium, and 148.9 FPS on Ultra. The Low to Medium gap is 27.4 FPS, and Medium to High is 40.1 FPS. The Ultra preset drops by 78.5 FPS from High, which is a 34.5 percent reduction. At 1080p, the CPU is clearly the bottleneck, as the RTX 5080 is far from being fully utilized at Low settings where 294.9 FPS is achieved. The game engine appears to cap performance around 300 FPS in the most favorable conditions, and the i7-14700F’s single-thread performance is what allows it to get that high.
GPU Role
The RTX 5080’s role in Allods Online is unusual because the game is not a demanding title by modern standards, yet the GPU still influences results at higher settings and resolutions. The GPU has 16 GB of GDDR7 memory on a 256-bit bus, with a bandwidth of 960.0 GB/s. Its base clock is 2295 MHz and boost clock is 2617 MHz, with memory running at 1875 MHz (30 Gbps effective). The card features 10752 shading units, 336 texture mapping units, and 112 render output units, along with 84 ray tracing cores and 336 tensor cores. These specifications place it in the 89th percentile versus all GPUs, but in Allods Online, the game’s engine does not leverage ray tracing or tensor cores, so the GPU’s raw rasterization performance is what matters.
The VRAM capacity of 16 GB is far more than this game needs, as Allods Online from 2010 would likely use less than 2 GB even at 4K Ultra. However, the high memory bandwidth of 960.0 GB/s helps at 4K, where the game’s texture streaming and draw calls can benefit from faster memory access. The data shows that at 4K Ultra, the GPU is the limiting factor, as the frame rate drops to 47.7 FPS, which is well below the CPU-bound figures at lower resolutions. This suggests that the Ultra preset includes texture and shader effects that saturate the GPU’s pixel throughput, even with 112 ROPs and a pixel rate of 293.1 GPixel/s.
The GPU’s synthetic scores also provide context. It achieves 8637 in 3DMark Steel Nomad DX12, 264461 in Geekbench OpenCL, and 257942 in Geekbench Vulkan. Its Passmark G3D score is 36565, with a DirectX 12 score of 151 and a DirectX 11 score of 324. These numbers indicate a very capable GPU, but in Allods Online, the engine’s limitations mean that the GPU is often idle waiting for CPU data. The measured FPS at 1080p Low (294.9) versus 4K Low (157.5) shows that the GPU can still be pushed, but the CPU is the primary constraint in most scenarios. The RTX 5080’s role is therefore to enable high frame rates at 1440p and 4K with High settings, while the Ultra preset is the only place where the GPU’s performance ceiling is actually tested.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5080 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 157.5 |
| 3840x2160 | Medium | 121.3 |
| 3840x2160 | High | 80.1 |
| 3840x2160 | Ultra | 47.7 |
| 2560x1440 | Low | 253.6 |
| 2560x1440 | Medium | 230.3 |
| 2560x1440 | High | 150.2 |
| 2560x1440 | Ultra | 93.8 |
| 1920x1080 | Low | 294.9 |
| 1920x1080 | Medium | 267.5 |
| 1920x1080 | High | 227.4 |
| 1920x1080 | Ultra | 148.9 |
Allods Online with ii7-14700F + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with RTX 5080 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii7-14700F + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.