Downfall
This combination delivers exceptional performance with an average of 217 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 123 | 151 | 184 |
| 1440p QHD | 124 | 198 | 242 | 296 |
| 1080p Full HD | 174 | 278 | 339 | 414 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i7-14700F + NVIDIA GeForce RTX 5080, In-Depth Analysis
Under the measured conditions for Downfall, the Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5080 demonstrates a scaling pattern that clearly identifies the GPU as the primary performance limiter at higher resolutions. At 1920x1080, the average frame rate at Low settings reaches 414 FPS, which drops to 339 FPS at Medium and 278 FPS at High. This progression shows a 36 FPS difference between Low and Medium, and a further 61 FPS drop when moving to High, indicating that the CPU is capable of feeding the GPU with enough data to maintain very high frame rates at this resolution. The step to Ultra at 1080p reduces the average to 174 FPS, a substantial 104 FPS decline from High, which points to the GPU beginning to feel the pressure of the more demanding settings.
Moving to 2560x1440, the pattern shifts noticeably. The Low preset yields an average of 296 FPS, which is 118 FPS lower than the 1080p Low result. Medium at 1440p produces 242 FPS, a 97 FPS drop from the 1080p Medium figure, while High at 1440p averages 198 FPS, 80 FPS below its 1080p counterpart. The Ultra preset at 1440p falls to 124 FPS, which is 50 FPS lower than the 1080p Ultra result. These reductions are proportionally larger than the resolution change alone would suggest if the CPU were the bottleneck, confirming that the RTX 5080’s rendering workload is scaling with pixel count. The data shows that at 1440p, the GPU is still delivering high performance, but the margin between settings is widening, which is characteristic of a graphics-bound scenario.
At 3840x2160, the GPU limitation becomes fully apparent. The Low preset averages 184 FPS, which is 112 FPS below the 1440p Low result and 230 FPS below the 1080p Low result. Medium at 4K drops to 151 FPS, High to 123 FPS, and Ultra to 77 FPS. The gap between Low and Ultra at 4K is 107 FPS, compared to 240 FPS at 1080p, showing that the GPU’s compute and memory resources are being saturated. The 4K Ultra result of 77 FPS is the only measured point that falls below the 100 FPS threshold, indicating that this combination prioritizes high refresh rates at lower settings but begins to struggle with the most demanding visual options at maximum resolution. The scaling from 1080p to 4K at High settings shows a drop from 278 FPS to 123 FPS, a 155 FPS reduction, which clearly attributes the performance ceiling to the graphics card rather than the processor.
How This Combo Ranks
In the database of tested combinations for Downfall, this specific pairing of the Intel Core i7-14700F and NVIDIA GeForce RTX 5080 holds a rank of 201 out of 3716 total combos. This places the setup in the top 5.4% of all tested configurations, indicating that it is a high-performing combination for this title. The percentile data for the individual components supports this positioning: the CPU sits in the 91st percentile among all processors, while the GPU is in the 87th percentile among all graphics cards. When combined, these two components produce a result that is better than the vast majority of alternatives, but not at the very top tier, which is reserved for more exotic or higher-end pairings.
The rank of 201 out of 3716 is a quantitative measure that reflects the average frame rates achieved across all settings and resolutions. For context, the CPU’s nearest rivals in synthetic benchmarks include the Intel Xeon 6505P, which scores 53701 points against the i7-14700F’s average of 53620, a negligible 0.2% difference. The AMD Ryzen 9 7900X is also close, scoring 53288 points, which is 0.6% lower. These rivals are all within a 1% margin in synthetic tests, suggesting that the CPU is not the differentiating factor in the game’s rank. On the GPU side, the RTX 5080’s nearest rival is the AMD Radeon RX 9070 GRE, which scores 57367 points against the 5080’s 56083 points, a 2.2% difference. The AMD Radeon 8060S and Radeon RX 6750 GRE 12 GB are 0.6% and 0.7% lower, respectively, indicating that the GPU’s performance is also tightly clustered with its competitors in raw compute.
The game-specific rank, however, is determined by the measured FPS data, which shows that this combo excels at lower resolutions and settings but loses ground at 4K Ultra. The 77 FPS at 4K Ultra is a weak point, but the 414 FPS at 1080p Low is an exceptional result that boosts the overall standing. The data indicates that this combo is best suited for high-refresh-rate gaming at 1080p or 1440p, where it consistently delivers over 120 FPS even at High settings. At 4K, the combo is still playable at Medium settings with 151 FPS, but the Ultra preset requires a compromise in visual fidelity to maintain smooth gameplay. The rank reflects this balance, showing that while the combo is not the absolute fastest, it offers a strong overall package for Downfall.
Settings Recommendations
Based on the measured frame rates, the optimal experience for this combo depends on the target resolution and the user’s preference for visual quality versus performance headroom. At 1920x1080, the data shows that the High preset delivers an average of 278 FPS, which is more than sufficient for any high-refresh-rate monitor. The Ultra preset at 1080p drops to 174 FPS, still a very playable number, but the 104 FPS reduction from High suggests that the extra visual features are costly. For users who prioritize frame rate above all else, the Low preset at 1080p yields 414 FPS, but the Medium preset at 339 FPS offers a better balance of visual clarity and speed. The recommended choice at 1080p is High, as it maintains a triple-digit frame rate while providing a substantial graphical uplift over Medium.
At 2560x1440, the High preset averages 198 FPS, which is still well above the 144 Hz refresh rate that most gaming monitors support. The Medium preset at 242 FPS is also excellent, but the jump to Ultra at 124 FPS is notable, as it brings the frame rate down to just above the 120 FPS threshold. For a smooth experience, the High preset is the best option, as it offers a 74 FPS advantage over Ultra while only sacrificing some visual effects. The Low preset at 296 FPS is available for competitive play, but the difference between Low and Medium at 1440p is 54 FPS, which is significant. The data suggests that High is the sweet spot for 1440p, providing a 198 FPS average that leaves ample headroom for demanding scenes.
At 3840x2160, the recommendations change due to the increased GPU load. The High preset averages 123 FPS, which is just above the 120 FPS target and provides a smooth experience on most 4K displays. The Medium preset at 151 FPS is also viable, offering a higher frame rate but with reduced visual quality. The Ultra preset at 77 FPS is below the 60 FPS minimum for many users, making it unsuitable for comfortable gameplay unless the user is willing to accept lower frame rates. The Low preset at 184 FPS is the fastest option at 4K, but it defeats the purpose of high-resolution gaming by removing many graphical details. For 4K, the Medium preset is recommended, as it balances the 151 FPS average with a reasonable visual presentation, while High is a solid alternative for those who prefer sharper imagery over a higher frame rate.
Measured FPS Breakdown
The measured data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the Low preset achieves an average of 414 FPS, which is the highest recorded result in the entire dataset. The Medium preset at 1080p averages 339 FPS, with a minimum of 288 FPS and a maximum of 390 FPS, showing a 102 FPS variance between the lowest and highest frames. The High preset at 1080p averages 278 FPS, with no min or max data provided, while the Ultra preset drops to 174 FPS. The progression from Low to Ultra at 1080p shows a total reduction of 240 FPS, with the largest single drop occurring between High and Ultra at 104 FPS.
At 2560x1440, the Low preset averages 296 FPS, which is 118 FPS lower than the 1080p Low result. The Medium preset at 1440p averages 242 FPS, with a minimum of 206 FPS and a maximum of 278 FPS, representing a 72 FPS variance. The High preset at 1440p averages 198 FPS, and the Ultra preset falls to 124 FPS. The reduction from Low to Ultra at 1440p is 172 FPS, with the largest drop again occurring between High and Ultra at 74 FPS. The variance between min and max at Medium settings is 72 FPS, which is smaller than the 102 FPS variance seen at 1080p, indicating that the frame pacing becomes more consistent at higher resolutions.
At 3840x2160, the Low preset averages 184 FPS, which is 112 FPS lower than the 1440p Low result and 230 FPS lower than the 1080p Low result. The Medium preset at 4K averages 151 FPS, with a minimum of 128 FPS and a maximum of 173 FPS, representing a 45 FPS variance. The High preset at 4K averages 123 FPS, and the Ultra preset drops to 77 FPS. The reduction from Low to Ultra at 4K is 107 FPS, with the largest drop occurring between High and Ultra at 46 FPS. The 77 FPS at 4K Ultra is the only result below 100 FPS in the entire dataset, and the 128 FPS minimum at 4K Medium shows that even the lowest frames are above the 60 FPS threshold, making Medium the most reliable preset for 4K gaming.
GPU Role
The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, as evidenced by the frame rate scaling across resolutions. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. This memory configuration is sufficient for Downfall at all tested settings, as the game does not appear to hit a VRAM limit even at 4K Ultra, where the average FPS drops to 77. The GPU’s clock speeds are listed as a base of 2295 MHz and a boost of 2617 MHz, with a memory clock of 1875 MHz operating at 30 Gbps effective. These clocks contribute to the GPU’s compute capabilities, which include 10752 shading units, 336 texture mapping units, and 112 render output units. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are directly relevant to the rendering workload at higher resolutions.
The GPU’s performance in synthetic benchmarks places it in the 87th percentile among all graphics cards, with an average benchmark score of 56083 points. Its nearest rivals include the AMD Radeon RX 9070 GRE, which scores 57367 points (2.2% higher), and the AMD Radeon 8060S, which scores 55757 points (0.6% lower). These close margins in synthetic tests do not translate directly to Downfall, where the measured FPS data shows that the RTX 5080 delivers 123 FPS at 4K High and 77 FPS at 4K Ultra. The GPU’s role in this game is clear: it is the bottleneck at 4K, where the 4K Ultra result is less than half of the 1080p Low result, indicating that the GPU’s compute units are being fully utilized.
The GPU’s memory bandwidth of 960.0 GB/s is a critical factor for high-resolution textures and effects. At 4K, the game demands more memory bandwidth, and the data shows that the GPU’s performance scales predictably with resolution. The 184 FPS at 4K Low versus the 77 FPS at 4K Ultra represents a 107 FPS difference, which is driven by the increased shader and texture work required at higher settings. The GPU’s 84 ray tracing cores and 336 tensor cores are present in the architecture, but the measured FPS data does not specify whether these features are enabled in the tested presets, so their impact cannot be quantified from the available information. Overall, the RTX 5080 is a capable GPU for Downfall, but the data shows that it reaches its limits at 4K Ultra, where the frame rate falls below the 60 FPS comfort threshold.
CPU Role
The Intel Core i7-14700F plays a supporting role in this combination, as the frame rate scaling indicates that the CPU is not the primary limiter in most scenarios. The processor features 20 cores and 28 threads, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. It has a 33 MB shared L3 cache, which is distributed across the cores, and supports DDR4 and DDR5 memory in a dual-channel configuration. The CPU’s synthetic benchmark scores are strong, with a Cinebench R23 multi-core score of 35122 points and a single-core score of 4958 points. The Geekbench multi-core score is 19620 points, and the Passmark multithread score is 41317 points. These results place the CPU in the 91st percentile among all processors, with an average benchmark score of 53620 points.
The CPU’s nearest rivals in synthetic tests are all within 1% in average score, including the Intel Xeon 6505P at 53701 points (-0.2% delta) and the AMD Ryzen 9 7900X at 53288 points (0.6% delta). This tight clustering suggests that the i7-14700F is not uniquely advantaged in raw compute, but its performance in Downfall is more than adequate. The measured FPS data shows that at 1080p Low, the CPU is able to feed the GPU enough data to achieve 414 FPS, which is a strong indication that the processor is not holding back the system. Even at 1080p Ultra, where the GPU is more stressed, the CPU still manages to deliver 174 FPS, which is well above the threshold where CPU limitations would become apparent.
The CPU’s boost clock of 5.40 GHz is a key factor in maintaining high frame rates at lower resolutions, where the GPU is not the bottleneck. The 20 cores and 28 threads provide ample parallel processing power for the game’s logic and physics, but the data does not show a scenario where the CPU becomes the limiting factor. The 65 W TDP is low for a processor with this core count, which may indicate efficient power management, but the measured FPS does not provide insight into power consumption. The CPU’s role in this combo is to provide consistent, high throughput to the GPU, and the data shows that it succeeds in this task, as the frame rates at 1080p are limited by the GPU’s rendering capabilities rather than the CPU’s processing speed. At 4K, the CPU’s load is relatively lower, as the GPU takes longer to render each frame, and the CPU has more time to prepare the next frame, which further confirms that the CPU is not a bottleneck in this game.
FAQ
Q: What is the highest average frame rate achieved by this combo?
A: The highest average frame rate is 414 FPS, which is achieved at 1920x1080 resolution with the Low settings preset.
Q: At which resolution and settings does this combo drop below 100 FPS?
A: The combo drops below 100 FPS only at 3840x2160 resolution with the Ultra settings preset, where it averages 77 FPS. All other tested configurations produce averages above 100 FPS.
Q: How does the CPU compare to its nearest rival in synthetic benchmarks?
A: The Intel Core i7-14700F has an average benchmark score of 53620 points, which is 0.2% lower than the Intel Xeon 6505P’s score of 53701 points and 0.6% higher than the AMD Ryzen 9 7900X’s score of 53288 points.
Q: What is the GPU’s memory bandwidth and how does it relate to performance?
A: The NVIDIA GeForce RTX 5080 has a memory bandwidth of 960.0 GB/s, which is delivered via 16 GB of GDDR7 memory on a 256-bit bus. This bandwidth supports the high frame rates seen at 1080p and 1440p, but the 4K Ultra result of 77 FPS suggests that the GPU’s memory bandwidth is being taxed at the highest settings.
Q: Is the CPU or GPU the limiting factor at 4K resolution?
A: The GPU is the limiting factor at 4K. The frame rate drops from 184 FPS at Low to 77 FPS at Ultra, a 107 FPS reduction, which indicates that the GPU’s rendering capabilities are the bottleneck. The CPU is capable of maintaining higher frame rates, as evidenced by the 414 FPS result at 1080p Low.
Q: What is the combo’s rank among all tested configurations for this game?
A: The combo ranks 201 out of 3716 total tested combinations, placing it in the top 5.4% of all configurations for Downfall. This rank is based on the measured FPS data across all resolutions and settings.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5080 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 184.0 |
| 3840x2160 | Medium | 151.0 |
| 3840x2160 | High | 123.0 |
| 3840x2160 | Ultra | 77.0 |
| 2560x1440 | Low | 296.0 |
| 2560x1440 | Medium | 242.0 |
| 2560x1440 | High | 198.0 |
| 2560x1440 | Ultra | 124.0 |
| 1920x1080 | Low | 414.0 |
| 1920x1080 | Medium | 339.0 |
| 1920x1080 | High | 278.0 |
| 1920x1080 | Ultra | 174.0 |
Downfall with ii7-14700F + Other GPUs
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Downfall with RTX 5080 + Other CPUs
See how Downfall performs with the same GPU but different processors.
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