Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
209
excellent

This combination delivers exceptional performance with an average of 209 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 80 114 161
1440p QHD 146 154 218 307
1080p Full HD 232 244 345 429

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 161
3840x2160 Medium 114
3840x2160 High 80
3840x2160 Ultra 77
2560x1440 Low 307
2560x1440 Medium 218
2560x1440 High 154
2560x1440 Ultra 146
1920x1080 Low 429
1920x1080 Medium 345
1920x1080 High 244
1920x1080 Ultra 232

Pc Building Simulator with Intel Core i5-14600KF + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Pc Building Simulator with Intel Core i5-14600KF + NVIDIA GeForce RTX 5080

This combination of the Intel Core i5-14600KF and NVIDIA GeForce RTX 5080 lands at position 157 out of 3723 tested combos in Pc Building Simulator, placing it in the top 4.2% of all configurations evaluated. The pairing of a 14-core Raptor Lake Refresh processor with a Blackwell 2.0 architecture GPU produces consistently high frame rates across all tested resolutions, though the data reveals interesting scaling behaviors that suggest the CPU carries more weight in this simulation title than in typical action games. Benchmark results indicate this combo is positioned to handle the game's demands with substantial headroom, but the measured FPS curves show diminishing returns at lower resolutions where the processor becomes the primary constraint.

How This Combo Ranks

The combo rank of 157 out of 3723 tested configurations places this pairing in the 95.8th percentile of all system combinations evaluated for Pc Building Simulator. This is a strong showing, though not an absolute top-tier result, which suggests that while both components are individually high performers, the game's specific workload characteristics may not fully utilize the RTX 5080's capabilities at every settings level. The CPU itself sits at the 90th percentile against all processors in the database, while the GPU achieves an 87th percentile ranking against all graphics cards, indicating both components are above-average performers in their respective categories.

When examining the CPU's nearest rivals, the i5-14600KF posts an average benchmark score of 49394, which places it just 0.3% ahead of the AMD Ryzen 9 7900's 49228 and 0.4% ahead of the AMD Ryzen 7 PRO 5755G's 49196. The Intel Core Ultra 5 245 trails by 0.8% with a score of 48995, while the AMD Ryzen AI Max+ 388 leads this group by 0.8% with a score of 49796. These margins are remarkably tight, suggesting that the i5-14600KF sits in a densely packed performance tier where competitive positioning depends heavily on the specific workload. For Pc Building Simulator, this means the CPU's raw compute capabilities are broadly comparable to several alternatives, and the observed in-game performance reflects this near-parity.

The GPU's competitive landscape shows a similar clustering pattern. The RTX 5080's average benchmark score of 56083 places it 0.6% ahead of the AMD Radeon 8060S's 55757 and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB's 55698. The AMD Radeon Pro W5700X trails by 2.3% with 54828, while the AMD Radeon RX 9070 GRE leads by 2.2% with 57367. This grouping indicates that the RTX 5080's performance advantage over its closest competitors is marginal in general benchmarks, yet the in-game results show this combo achieving frame rates that many systems would struggle to match, implying that Pc Building Simulator's rendering demands align well with this GPU's architecture.

CPU Role

The Intel Core i5-14600KF brings 14 cores and 20 threads to this configuration, operating with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. The processor's architecture is Raptor Lake-R, built on Intel's 10 nm process with a die size of 257 mm². The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache, providing the memory subsystem with substantial capacity for the simulation's data access patterns. The CPU supports both DDR4 and DDR5 memory through a dual-channel interface, with ECC memory support enabled, and connects to the system via PCIe Gen 5 with 16 lanes available for the CPU.

In terms of computational throughput, the i5-14600KF's Cinebench R23 multi-core score of 32544 and single-core score of 4594 demonstrate strong overall performance, while the Geekbench multi-core score of 17085 and single-core score of 2445 further corroborate this capability. The PassMark multithread score of 38697 and single-thread score of 4273 indicate balanced performance across both heavily threaded and lightly threaded workloads. For Pc Building Simulator, which is a simulation title that likely exercises physics calculations, component modeling, and system state tracking, the CPU's 14-core configuration with 20 threads provides ample parallel processing capacity. The boost clock of 5.30 GHz is particularly relevant for the game's simulation tick rate, where single-threaded performance often dictates the maximum update frequency.

The measured FPS data suggests the CPU is the limiting factor at lower resolutions and higher frame rates. At 1080p Low settings, the combo achieves 429 FPS, which is an extremely high frame rate that likely approaches the CPU's maximum throughput for the game's simulation logic. The fact that 1440p Low still delivers 307 FPS while 4K Low drops to 161 FPS indicates that at the two lower resolutions, the CPU is keeping pace with the GPU's output, but the gap between 1080p and 1440p Low (122 FPS difference) versus the gap between 1440p and 4K Low (146 FPS difference) suggests the GPU begins to take over as the bottleneck at higher pixel counts.

FAQ

Q: How does this combo rank among all tested configurations for Pc Building Simulator?

A: This pairing ranks 157th out of 3723 tested combos, placing it in the top 4.2% of all system configurations evaluated for this game.

Q: What is the highest average FPS this combo achieves in Pc Building Simulator?

A: The highest measured average FPS is 429, achieved at 1920x1080 resolution with Low settings. The lowest average FPS is 77, recorded at 3840x2160 with Ultra settings.

Q: How does the CPU compare to its nearest rivals in terms of benchmark scores?

A: The i5-14600KF scores 49394 on average, which is 0.3% ahead of the AMD Ryzen 9 7900's 49228 and 0.4% ahead of the AMD Ryzen 7 PRO 5755G's 49196. It trails the AMD Ryzen AI Max+ 388 by 0.8%, which scores 49796.

Q: What is the GPU's performance position relative to its nearest competitors?

A: The RTX 5080 averages 56083 in benchmarks, sitting 0.6% ahead of the AMD Radeon 8060S's 55757 and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB's 55698. The AMD Radeon RX 9070 GRE leads it by 2.2% with 57367.

Q: At what resolution and settings does the combo deliver the most consistent performance?

A: The Medium settings presets provide the only measured rows with both minimum and maximum FPS values. At 1080p Medium, the combo averages 345 FPS with a range of 293 to 397 FPS, while at 1440p Medium it averages 218 FPS with a range of 185 to 250 FPS, and at 4K Medium it averages 114 FPS with a range of 97 to 131 FPS.

Q: Does the CPU's 14-core configuration appear beneficial for this game?

A: The data indicates strong performance across all settings levels, with the CPU's multi-core capabilities likely supporting the simulation's background computations. The PassMark multithread score of 38697 and Cinebench R23 multi-core score of 32544 demonstrate substantial parallel processing power that aligns with the game's genre.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest performance across all settings presets. Low settings produce an average of 429 FPS, while Medium settings reduce this to 345 FPS with a documented range of 293 to 397 FPS. High settings yield 244 FPS on average, and Ultra settings bring the average down to 232 FPS. The progression from Low to Ultra shows a 197 FPS drop, representing a 45.9% reduction in average frame rate as visual fidelity increases. The gap between High and Ultra is relatively modest at just 12 FPS, suggesting that the Ultra preset's additional effects impose a limited overhead at this resolution.

Moving to 2560x1440, the performance scales downward predictably. Low settings average 307 FPS, which is 122 FPS below the 1080p Low result. Medium settings average 218 FPS with a range of 185 to 250 FPS, while High settings deliver 154 FPS on average. Ultra settings produce 146 FPS, which is only 8 FPS below High, continuing the pattern observed at 1080p where the transition from High to Ultra has a smaller impact than from Medium to High. The overall drop from Low to Ultra at 1440p is 161 FPS, a 52.4% reduction.

At 3840x2160, the GPU's workload becomes substantially heavier. Low settings still manage an impressive 161 FPS average, while Medium settings drop to 114 FPS with a range of 97 to 131 FPS. High settings average 80 FPS, and Ultra settings bring the average down to 77 FPS. The difference between High and Ultra at 4K is only 3 FPS, indicating that the Ultra preset's additional rendering features are not the primary cost driver at this resolution. The transition from Low to Medium at 4K costs 47 FPS, while Medium to High costs 34 FPS, showing a relatively even distribution of performance impact across settings tiers.

Settings Recommendations

Based on the measured data, the Medium settings preset offers the best balance of visual quality and performance across all three resolutions. This is the only settings level where both minimum and maximum FPS values were recorded, providing a more complete picture of performance consistency. At 1080p Medium, the combo averages 345 FPS with a minimum of 293 FPS, ensuring smooth gameplay even during demanding simulation sequences. The 1440p Medium preset maintains an average of 218 FPS with a minimum of 185 FPS, which remains well above typical display refresh rates. Even at 4K Medium, the average of 114 FPS with a minimum of 97 FPS provides a playable experience without dropping below the 90 FPS threshold.

For users prioritizing maximum visual fidelity, the Ultra preset at 1440p delivers 146 FPS on average, which is still highly playable, while 4K Ultra at 77 FPS may be acceptable for those with variable refresh rate displays. However, the data shows that High settings at 4K produce 80 FPS, only 3 FPS more than Ultra, suggesting that the jump from High to Ultra at 4K provides minimal performance cost but also likely minimal visual benefit given the game's simulation focus. Conversely, the Low preset at 1080p achieves 429 FPS, which could be advantageous for competitive play or for users with very high refresh rate monitors, but the visual compromises may detract from the simulation experience.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals distinct patterns depending on the settings preset. At Low settings, the average FPS drops from 429 at 1080p to 307 at 1440p and then to 161 at 4K. This represents a 28.4% reduction from 1080p to 1440p, followed by a 47.6% reduction from 1440p to 4K. The magnitude of the second drop suggests that at Low settings, the GPU begins to become the limiting factor as pixel count increases, despite the relatively simple rendering workload. At Medium settings, the progression from 345 FPS at 1080p to 218 FPS at 1440p to 114 FPS at 4K shows reductions of 36.8% and 47.7% respectively, with the 4K result indicating significant GPU-bound behavior.

High settings tell a different story: 244 FPS at 1080p drops to 154 FPS at 1440p (36.9% reduction) and then to 80 FPS at 4K (48.1% reduction). Ultra settings follow a similar trajectory with 232 FPS at 1080p, 146 FPS at 1440p (37.1% reduction), and 77 FPS at 4K (47.3% reduction). The consistent pattern of roughly 37% reduction from 1080p to 1440p and 47-48% reduction from 1440p to 4K across all settings levels indicates that resolution scaling is relatively uniform regardless of visual complexity. This uniformity suggests that the limiting component shifts progressively toward the GPU as resolution increases, with the CPU's influence diminishing at higher pixel counts.

GPU Role

The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, featuring 45,600 million transistors on a 378 mm² die. The GPU operates with a base clock of 2295 MHz and a boost clock of 2617 MHz, with memory clocked at 1875 MHz achieving 30 Gbps effective throughput. The 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is substantial for handling the texture and asset data typical of simulation games. The GPU's 10752 shading units, 336 TMUs, and 112 ROPs deliver a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s, with FP32 performance rated at 56.28 TFLOPS.

The RTX 5080's benchmark results place it at the 87th percentile among all GPUs, with an average benchmark score of 56083. Its nearest rivals show tight competition, with the AMD Radeon 8060S trailing by 0.6% and the AMD Radeon RX 6750 GRE 12 GB trailing by 0.7%, while the AMD Radeon RX 9070 GRE leads by 2.2%. In Pc Building Simulator, the GPU's role becomes increasingly prominent at higher resolutions, as evidenced by the FPS scaling patterns. At 4K, the GPU's 16 GB VRAM capacity and high memory bandwidth are likely sufficient for the game's asset streaming, while the 84 RT cores and 336 tensor cores may accelerate any ray-traced or AI-enhanced effects the simulation employs.

The GPU's DirectX 12 Ultimate support, along with Vulkan 1.4 and OpenGL 4.6, ensures broad API compatibility for the game's rendering pipeline. The measured performance at 4K Low (161 FPS) and 4K Medium (114 FPS) demonstrates that the RTX 5080 can handle the game's demands even at high pixel counts, though the transition to High (80 FPS) and Ultra (77 FPS) shows the GPU's workload becoming more intensive. The close FPS values between High and Ultra at 4K suggest that the GPU is approaching its performance limits at this resolution, with the 360 W TDP and 750 W suggested PSU indicating the power delivery required to sustain these frame rates.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 5080 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 161.0
3840x2160 Medium 114.0
3840x2160 High 80.0
3840x2160 Ultra 77.0
2560x1440 Low 307.0
2560x1440 Medium 218.0
2560x1440 High 154.0
2560x1440 Ultra 146.0
1920x1080 Low 429.0
1920x1080 Medium 345.0
1920x1080 High 244.0
1920x1080 Ultra 232.0

Pc Building Simulator with ii5-14600KF + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5080 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 5080

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