Fivem

Fivem

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 58 72 91
1440p QHD 80 104 130 164
1080p Full HD 122 157 197 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 72
3840x2160 High 58
3840x2160 Ultra 45
2560x1440 Low 164
2560x1440 Medium 130
2560x1440 High 104
2560x1440 Ultra 80
1920x1080 Low 250
1920x1080 Medium 197
1920x1080 High 157
1920x1080 Ultra 122

Fivem with Intel Core i5-14600K + NVIDIA GeForce RTX 3080, In-Depth Analysis

Fivem is a multiplayer modification platform that builds on the Grand Theft Auto V engine, and its performance profile in the measured data shows a distinct reliance on both CPU and GPU resources depending on the settings and resolution. The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 3080 produces a frame rate curve that shifts from being heavily CPU-bound at lower settings to GPU-bound at higher resolutions, with the data indicating a strong overall pairing for this specific title. This analysis examines the measured FPS rows to understand how the components interact, where the bottlenecks lie, and which settings offer the most balanced experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-14600K is a 14-core processor with 20 threads, built on the Raptor Lake architecture and fabricated on a 10 nm process. Its base clock is 3.50 GHz, and it can boost up to 5.30 GHz, which is a significant factor in Fivem’s performance. The CPU also features a 24 MB shared L3 cache and 2 MB of L2 cache per core, which helps with the game’s asset streaming and entity management in multiplayer sessions. The data shows the processor’s synthetic benchmark scores are strong, with a Cinebench R23 multi-core score of 24491 and a single-core score of 2064, indicating it can handle both the heavy multi-threaded server-side calculations and the single-threaded game logic that Fivem often requires.

In the measured FPS data, the CPU’s influence is most apparent at 1080p with Low settings, where the average frame rate reaches 250 FPS. This high ceiling suggests that at lower graphical loads, the i5-14600K has enough headroom to push frames well beyond typical display refresh rates. The processor’s 20 threads are likely utilized for handling the many concurrent scripts and player interactions that are characteristic of Fivem servers. However, the data also shows that at 4K Ultra, the average FPS drops to 45, which indicates the CPU is not the primary limiter in that scenario; the GPU is. The processor’s 90th percentile ranking among all CPUs, with an average benchmark score of 48618, places it in a high tier, and it sits close to rivals like the Intel Xeon Gold 5318H and AMD EPYC 4345P, with negligible performance deltas of -0.2% and +0.3%, respectively.

The relationship between the CPU’s single-core performance and Fivem’s frame rates is clear when looking at the 1080p results. The boost clock of 5.30 GHz is critical for the game’s main thread, which often handles physics and UI updates. At 1440p Low, the average FPS is 164, which is a substantial drop from the 250 FPS at 1080p Low, showing how resolution scaling begins to shift the load. The CPU’s architecture, with its 14 cores, provides enough parallel processing power for the game’s background tasks, but the data does not suggest that adding more cores beyond this point would yield significant gains in Fivem, as the frame rate drops are more closely tied to GPU load at higher resolutions. Overall, the i5-14600K is a capable partner for this game, ensuring that it is rarely the bottleneck at standard settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 3080 achieves a rank of 1048 out of 3707 tested combos in Fivem. This places the pairing in the upper-middle tier of all configurations, which is a notable position given the game’s demanding multiplayer nature. The rank indicates that while this combo is not at the very top of the leaderboard, it outperforms the majority of other systems tested, with roughly 72% of combos ranking below it. The data suggests that this is a well-balanced setup, but there is room for improvement, likely in the GPU department, to climb higher in the rankings.

Breaking down the rank, the RTX 3080 has a percentile ranking of 68 among all GPUs, while the i5-14600K sits at the 90th percentile among CPUs. This discrepancy suggests that the GPU is the more limiting factor in this pairing, which aligns with the FPS data showing significant drops at 4K resolutions. The combo’s rank of 1048 reflects this balance; it is not held back by a weak CPU, but the GPU’s performance ceiling prevents it from reaching the top echelon. For instance, the RTX 3080’s average benchmark score is 23172, with a Passmark G3D score of 25086, which is solid but not exceptional, as its nearest rivals include the NVIDIA P106-100 and AMD Radeon Pro Vega 16, with deltas of -0.3% and -0.3%, respectively.

In the context of Fivem specifically, the combo’s rank suggests that it can handle most servers at high frame rates, but for those seeking the absolute highest FPS at 4K Ultra, other combinations with more powerful GPUs would be necessary. The data shows that at 1440p High, the average FPS is 104, which is a playable and smooth experience, but at 4K Ultra, the 45 FPS average might be below the threshold for competitive play. The rank of 1048 is a quantitative measure of this trade-off, indicating that the combo is a strong all-rounder but not a specialist for extreme settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear pattern of resolution scaling, where average frame rates decrease as resolution increases, but the rate of decline varies by settings. At Low settings, the average FPS drops from 250 at 1080p to 164 at 1440p, a 34.4% reduction, and then to 91 at 4K, a further 44.5% reduction from the 1440p figure. This steep decline indicates that the GPU is becoming the primary bottleneck as the pixel count increases, even at low graphical presets. The CPU, which is capable of pushing 250 FPS at 1080p, is not able to maintain that throughput when the GPU has to render more pixels.

At High settings, the scaling is similar but with lower absolute numbers: 157 FPS at 1080p, 104 FPS at 1440p (a 33.8% drop), and 58 FPS at 4K (a 44.2% drop from 1440p). The consistency of these percentage drops across settings suggests that the limiting component is the GPU, as the relative performance loss is tied to resolution, not to the CPU’s ability to process game logic. The Medium settings show a similar pattern, with 197 FPS at 1080p, 130 FPS at 1440p, and 72 FPS at 4K, which further reinforces the GPU-bound nature of higher resolutions.

The transition from 1080p to 4K at Ultra settings is particularly telling, with the average FPS dropping from 122 to 80 at 1440p to just 45 at 4K. The Ultra preset places a heavy load on the GPU’s memory bandwidth and shading units, and the RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are being taxed. The data indicates that at 4K, the GPU is the clear limiting factor, as the CPU’s performance headroom, evidenced by its 250 FPS capability at 1080p Low, is not being utilized. This analysis shows that for users targeting 4K, the RTX 3080 is the constraining element, while at 1080p, the CPU is more than sufficient to drive high frame rates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive look at how this combo performs across three resolutions and four settings presets. At 1920x1080, the average frame rates are 250 FPS on Low, 197 FPS on Medium (with a min of 167 and max of 226), 157 FPS on High, and 122 FPS on Ultra. These numbers show that at 1080p, even the Ultra preset delivers a very playable experience, and the Low preset exceeds the refresh rate of most monitors. The gap between Low and Ultra is 128 FPS, which demonstrates the significant impact of graphical settings on the GPU load, but even at the highest settings, the frame rate remains above 120 FPS.

Moving to 2560x1440, the average FPS drops to 164 on Low, 130 on Medium (with a min of 110 and max of 149), 104 on High, and 80 on Ultra. The 1440p results are still strong, with the High preset providing a smooth 104 FPS average, which is ideal for high-refresh-rate 1440p monitors. The Medium preset’s min FPS of 110 ensures that there are no major dips, indicating a stable experience. The Ultra preset at 80 FPS is acceptable, but the 24 FPS drop from High to Ultra suggests diminishing returns on visual fidelity versus frame rate.

At 3840x2160, the average FPS is 91 on Low, 72 on Medium (with a min of 61 and max of 83), 58 on High, and 45 on Ultra. The 4K results show a more significant impact, with the High preset barely maintaining a 58 FPS average, which might be borderline for some users. The Low preset at 91 FPS is the only 4K setting that offers a consistently smooth experience, while the Ultra preset at 45 FPS would likely be too choppy for fast-paced multiplayer. The Medium preset’s min FPS of 61 is notable, as it indicates that frame pacing remains acceptable even with the increased resolution.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 is based on the Ampere architecture, built on an 8 nm process from Samsung, with 28,300 million transistors on a 628 mm² die. Its base clock is 1440 MHz, with a boost clock of 1710 MHz, and it features 8704 shading units, 272 TMUs, and 96 ROPs. The GPU has 10 GB of GDDR6X memory on a 320-bit bus, providing a bandwidth of 760.3 GB/s, which is crucial for high-resolution textures and asset streaming in Fivem. The memory clock is listed as 1188 MHz, with an effective data rate of 19 Gbps, which supports the high bandwidth figure.

In the measured FPS data, the GPU’s role becomes more pronounced as resolution increases. At 1080p, the RTX 3080 is not the bottleneck, as the CPU can push frame rates up to 250 FPS on Low settings. However, at 4K, the GPU’s limitations are clear, with the Ultra preset delivering only 45 FPS. The 10 GB VRAM capacity is sufficient for Fivem’s textures at 1080p and 1440p, but at 4K Ultra, the memory bandwidth and capacity are likely being stressed, leading to the lower frame rates. The GPU’s Passmark G3D score of 25086 and average benchmark score of 23172 place it in the 68th percentile among all GPUs, which is a mid-tier ranking, explaining why it struggles at 4K.

The RTX 3080’s boost clock of 1710 MHz is modest compared to newer GPUs, but its 29.77 TFLOPS of FP32 performance is still substantial. The data shows that at 1440p High, the GPU can deliver a 104 FPS average, which indicates it is well-suited for that resolution. However, the gap between the 1440p and 4K results suggests that the GPU’s memory subsystem, with its 760.3 GB/s bandwidth, is the limiting factor at higher resolutions. The GPU’s nearest rivals, such as the NVIDIA P106-100 and AMD Radeon Pro Vega 16, have lower scores, reinforcing that the RTX 3080 is a capable but not top-tier card for this game.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the best settings preset depends on the user’s target resolution and desired frame rate. At 1920x1080, the High preset offers an excellent balance, with an average FPS of 157, which is well above the 144 Hz refresh rate of many monitors. The Ultra preset at 122 FPS is also viable, but the 35 FPS drop from High to Ultra is a significant cost for minor visual gains. For competitive play, the Low preset at 250 FPS would be ideal, but this comes at the expense of visual quality, and the Medium preset at 197 FPS is a strong middle ground.

At 2560x1440, the High preset is the recommended choice, delivering an average FPS of 104, which is smooth for most gaming scenarios. The Medium preset at 130 FPS is also excellent, and its min FPS of 110 ensures stability, making it a good option for those who prioritize higher frame rates over visual fidelity. The Ultra preset at 80 FPS is playable, but the drop from High to Ultra is 24 FPS, which might be noticeable. For 1440p, the data suggests that High or Medium are the optimal presets, with the latter being preferable for users with higher refresh rate displays.

At 3840x2160, the options are more constrained. The Low preset at 91 FPS is the only setting that provides a consistently smooth experience, but it sacrifices most graphical enhancements. The Medium preset at 72 FPS is acceptable, with a min FPS of 61, but it is below the 75 Hz threshold that some monitors use. The High preset at 58 FPS is borderline, and the Ultra preset at 45 FPS is not recommended for a game like Fivem, where multiplayer interactions require responsive frame rates. For 4K users, the Medium preset offers the best balance of visual quality and performance, while Low is the safest bet for ensuring a fluid experience.

FAQ

Q: What is the highest average FPS recorded for this combo in Fivem?

A: The highest average FPS recorded is 250 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 resolution with Ultra settings, the average FPS drops to 45, which is the lowest recorded average in the data.

Q: Which settings preset provides the best frame rate stability at 1440p?

A: At 2560x1440, the Medium preset shows a min FPS of 110 and a max FPS of 149, with an average of 130 FPS, indicating good stability.

Q: Is the Intel Core i5-14600K or the NVIDIA GeForce RTX 3080 the limiting factor at 1080p?

A: At 1080p, the CPU is not the limiting factor, as it can push frame rates up to 250 FPS on Low settings, suggesting the GPU is more constrained at higher presets.

Q: What is the combo’s rank among all tested configurations in Fivem?

A: The combo ranks 1048 out of 3707 tested combos, placing it in the upper-middle tier of performance.

Q: Does the RTX 3080’s VRAM capacity affect performance at 4K?

A: The GPU has 10 GB of GDDR6X memory, and the data shows a significant FPS drop at 4K, suggesting the memory capacity and bandwidth are stressed at that resolution.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 72.0
3840x2160 High 58.0
3840x2160 Ultra 45.0
2560x1440 Low 164.0
2560x1440 Medium 130.0
2560x1440 High 104.0
2560x1440 Ultra 80.0
1920x1080 Low 250.0
1920x1080 Medium 197.0
1920x1080 High 157.0
1920x1080 Ultra 122.0

Fivem with ii5-14600K + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.