Counter-Strike: Global Offensive
This combination delivers exceptional performance with an average of 480 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 218 | 256 | 296 | 347 |
| 1440p QHD | 370 | 433 | 501 | 588 |
| 1080p Full HD | 537 | 630 | 727 | 854 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike: Global Offensive with Intel Core i5-14600K + NVIDIA GeForce RTX 3080, In-Depth Analysis
Counter-Strike: Global Offensive is a game from 2012, yet this modern hardware pairing of an Intel Core i5-14600K and an NVIDIA GeForce RTX 3080 produces frame rates that are almost absurdly high. The dataset shows average FPS figures in the hundreds even at 4K, which raises immediate questions about where the true bottleneck lies. Delving into the scaling patterns across resolutions and settings reveals a system that is overwhelmingly GPU-bound at higher loads but transitions into a CPU-limited state at lower resolutions and settings, making the analysis of this specific combo particularly revealing about the performance ceiling of this classic title.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The most striking observation from the measured data is the sheer magnitude of the performance drop when moving from 1080p to 4K. At High settings, the average frame rate falls from 630 FPS at 1920x1080 to 433 FPS at 2560x1440, and finally to 256 FPS at 3840x2160. This represents a decline of approximately 31% from 1080p to 1440p, and a further 41% drop from 1440p to 4K. The total scaling from 1080p to 4K is a reduction of about 59%, which is a substantial hit but still leaves the game running at a highly playable 256 FPS.
This scaling pattern is a classic indicator of a GPU bottleneck emerging at higher resolutions. The RTX 3080, with its 10 GB of GDDR6X memory and 760.3 GB/s of bandwidth, is being increasingly taxed as the pixel count rises. The game's engine, despite its age, is being asked to render four times the pixels at 4K compared to 1080p, and the GPU's shading units and ROPs are what ultimately dictate the final output. The fact that the frame rate does not drop by a full 75% (which would be expected if purely pixel-bound) suggests that other factors, such as the CPU's ability to prepare draw calls, are also playing a role, but the GPU is clearly the primary limiter in these 4K scenarios.
Conversely, the scaling at Low settings tells a different story. At 1920x1080 Low, the average FPS is 854. Moving to 2560x1440 Low only reduces that to 588 FPS, a 31% drop. However, going from 1440p Low to 4K Low results in a decline from 588 to 347 FPS, a 41% drop. This pattern suggests that even at Low settings, the 4K resolution is heavy enough to bring the GPU back into the spotlight. At 1080p and 1440p Low, the frame rates are so high that they likely exceed the engine's rendering thread capacity, meaning the CPU is the limiting factor. The data implies that the i5-14600K, with its 14 cores and 20 threads, is capable of feeding the GPU at these lower resolutions, but the GPU becomes the constraining component as the resolution and detail levels increase. The analysis shows that the transition point where the system becomes GPU-bound is somewhere between 1440p and 4K, depending on the settings preset.
FAQ
Q: What is the highest average frame rate recorded for this CPU and GPU combination?
A: The highest average FPS recorded in the dataset is 854, achieved at 1920x1080 resolution with Low settings.
Q: How does the average frame rate at 4K Ultra compare to the 1080p High preset?
A: The 4K Ultra preset produces an average of 218 FPS, while the 1080p High preset yields 630 FPS. The 4K Ultra figure is significantly lower, representing a 65% reduction in performance compared to the 1080p High setting.
Q: Is there a measurable FPS range for any of the tested configurations?
A: Yes, the Medium settings preset at each resolution provides minimum and maximum FPS data. At 4K Medium, the range is 251 to 340 FPS. At 1440p Medium, the range is 426 to 576 FPS. At 1080p Medium, the range is 618 to 837 FPS.
Q: What does the combo's ranking indicate about its performance in this game?
A: The combo ranks 1060 out of 3719 tested combinations in Counter-Strike: Global Offensive. This places it in the top 28.5% of all tested systems, indicating a high-performing setup that is well above the median.
Q: How much faster is the 1080p Low preset compared to the 4K Ultra preset?
A: The 1080p Low preset, with an average of 854 FPS, is approximately 3.9 times faster than the 4K Ultra preset, which averages 218 FPS.
Q: Does the game utilize the full potential of the i5-14600K's core count?
A: The data suggests that the CPU is not the bottleneck at higher resolutions. At 4K, the FPS is likely limited by the GPU. At lower resolutions like 1080p, the CPU is more likely to be the limiting factor, but the high FPS numbers indicate that the 14-core processor is more than adequate for the game's demands.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-14600K is a 14-core processor based on the Raptor Lake architecture, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. It supports 20 threads, which allows for substantial parallel processing. In a game like Counter-Strike: Global Offensive, which was released in 2012 and is known for its reliance on single-core performance, this CPU is exceptionally powerful. The data suggests that at lower resolutions, the CPU becomes the primary limiting factor. At 1080p Low, the average FPS is 854, a figure so high that it is almost certainly constrained by the game engine's main thread, which is responsible for processing input and game logic.
The CPU's high boost clock of 5.30 GHz is critical for this scenario. The game's engine benefits greatly from high single-threaded performance, and the i5-14600K's ability to boost to such high frequencies on its performance cores allows it to process the game's logic faster than most other processors. The benchmark data shows that this CPU has a Passmark single-thread score of 4270, which is indicative of its strength in this area. The scores from Cinebench R23 (2064 single-core, 24491 multi-core) also highlight a processor that can handle both lightly-threaded and heavily-threaded workloads, but for CS:GO, the single-core performance is what matters most.
When examining the scaling from 1080p to 1440p at Low settings, the FPS drops from 854 to 588. This is a 31% drop, which is significant. However, at 4K Low, the FPS drops to 347, a further 41% reduction. This indicates that as the GPU load increases with resolution, the CPU is no longer the sole bottleneck. The GPU begins to take over as the limiting factor. The fact that the CPU can still deliver over 800 FPS at 1080p Low suggests that it is not a weak link in this combination. In fact, the 14 cores and 20 threads are likely overkill for this game, but the high clock speeds ensure that the game's primary thread is never starved for processing power. The data implies that the CPU's role is to provide a high FPS ceiling, and the GPU's role is to determine how close to that ceiling the system can get at various settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The dataset provides a comprehensive look at the performance across three resolutions and four settings presets. At 1920x1080, the average FPS ranges from a low of 537 at Ultra settings to a high of 854 at Low settings. The High preset averages 630 FPS, and the Medium preset averages 727 FPS, with a minimum of 618 and a maximum of 837. This shows a clear and consistent scaling: as the visual fidelity increases, the frame rate decreases.
At 2560x1440, the average FPS drops across all presets. Low settings produce 588 FPS, High produces 433 FPS, Medium averages 501 FPS (with a min of 426 and max of 576), and Ultra falls to 370 FPS. The difference between Low and Ultra at 1440p is 218 FPS, which is a substantial gap, but even the lowest average is still well above the refresh rate of most high-end monitors.
At 3840x2160, the performance is significantly lower but still impressive. Low settings average 347 FPS, Medium averages 296 FPS (with a min of 251 and max of 340), High averages 256 FPS, and Ultra averages 218 FPS. The scaling from Low to Ultra at 4K is a 129 FPS drop, which demonstrates the impact of the more demanding graphical effects. The data shows that the Medium preset at 4K provides a very consistent experience, with a tight range between its minimum and maximum FPS, suggesting that this is a stable configuration for this resolution.
The most interesting comparison is between the 1080p Ultra and 4K Low presets. The 1080p Ultra averages 537 FPS, while 4K Low averages 347 FPS. This highlights that resolution has a more significant impact on the RTX 3080 than settings do, at least in this game. The data suggests that if a player is looking to maximize frame rates, they should prioritize lowering the resolution over lowering the settings, as the pixel count is the primary driver of GPU load.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 3080 achieves a rank of 1060 out of 3719 tested combos in Counter-Strike: Global Offensive. This places the system in the 71.5th percentile of all tested configurations, meaning it performs better than 71.5% of the systems in the database. This is a strong result, indicating that this hardware pairing is well-suited for the game. The rank is likely influenced by the CPU's high single-threaded performance, which is a critical factor for CS:GO, and the GPU's raw rasterization power, which is sufficient to handle high resolutions.
To contextualize this rank, it is helpful to look at where the components stand in their own benchmarks. The CPU has a percentile rank of 90 among all CPUs, with an average benchmark score of 48618. Its nearest rivals include the Intel Xeon Gold 5318H, which scores 48698 (a delta of -0.2%), and the AMD EPYC 4345P, which scores 48470 (a delta of 0.3%). This shows that the i5-14600K is a top-tier processor in synthetic benchmarks. The GPU, however, has a lower percentile rank of 68 among all GPUs, with an average score of 23172. Its nearest rivals are the NVIDIA P106-100 (23249, -0.3%), AMD Radeon Pro Vega 16 (23250, -0.3%), and AMD Radeon RX 6600M (23273, -0.4%).
The discrepancy between the CPU's high percentile and the GPU's moderate percentile is interesting. In a game like CS:GO, which is notoriously CPU-bound, the high rank of the combo is likely due to the exceptional CPU. The GPU, while not the fastest in the database, is more than capable of keeping up. The rank of 1060 suggests that there are 1059 other combos that perform better, which likely include systems with more powerful GPUs, such as the RTX 3090 or RTX 4080, but the i5-14600K's strong single-core performance keeps this combo competitive. The data implies that for this specific game, the CPU choice is more critical for achieving top-tier frame rates than the GPU, provided the GPU is at least as powerful as the RTX 3080.
Settings Recommendations — which preset gives the best experience per the measured rows
Analyzing the measured FPS data, the choice of settings is heavily dependent on the target resolution and the desired frame rate. For players with a 1080p monitor, the Ultra preset at 537 FPS is still an exceptional experience. The drop from Ultra to High is 93 FPS (630 vs 537), but the visual difference between High and Ultra in CS:GO is often subtle. For competitive play, the High preset at 630 FPS offers a significant advantage in terms of input latency, while still maintaining high visual quality. The Low preset at 854 FPS is the pinnacle of performance, but the reduced visual fidelity is noticeable. For 1080p, the High preset appears to be the sweet spot, as it delivers a massive frame rate that far exceeds any monitor's refresh rate while retaining good image quality.
At 1440p, the data suggests the High preset (433 FPS) is the best balance. The Ultra preset (370 FPS) is still playable, but the 63 FPS difference is significant. The Medium preset (501 FPS) offers a substantial boost over High, but the visual trade-offs might be too great for some players. The Low preset (588 FPS) is for the most competitive players, but the game will look noticeably worse. For most users, High at 1440p is the recommended starting point, as it provides a frame rate that is more than double the refresh rate of most 1440p monitors (typically 144Hz or 240Hz), ensuring a buttery-smooth experience.
For 4K gaming, the situation is more nuanced. The Ultra preset (218 FPS) is still above 144Hz, but the Medium preset (296 FPS) provides a much higher margin. The Medium preset also offers the most stable experience, as it is the only 4K setting with a recorded minimum FPS (251) and maximum FPS (340), showing a consistent frame time. The Low preset (347 FPS) is the highest average at 4K, but the visual quality is heavily compromised. Given that CS:GO is a competitive shooter, the Medium preset at 4K seems to offer the best compromise between visual fidelity and raw performance, ensuring that the frame rate never dips below 250 FPS, which is excellent for high-refresh-rate 4K displays. The data indicates that High settings at 4K (256 FPS) are also a viable option, but Medium provides a more comfortable performance buffer.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3080 is a high-end graphics card based on the Ampere architecture, with a GA102 chip and 8704 shading units. It has a base clock of 1440 MHz and a boost clock of 1710 MHz. The card is equipped with 10 GB of GDDR6X memory on a 320-bit bus, providing a bandwidth of 760.3 GB/s. This memory configuration is more than sufficient for Counter-Strike: Global Offensive, which is not a VRAM-intensive game. Even at 4K with Ultra settings, the game's texture and asset requirements are likely well below the 10 GB limit, meaning the GPU's memory is not a bottleneck.
The GPU's raw compute power, which is highlighted by its FP32 performance of 29.77 TFLOPS, is what drives the high frame rates at 4K. The data shows that the RTX 3080 is the primary limiter at 4K, as the FPS drops consistently with resolution. The card's pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are the key specifications that dictate its ability to fill the screen. At 4K, the GPU is filling over 8 million pixels per frame, and the high pixel rate allows it to maintain over 200 FPS even at Ultra settings.
The GPU's benchmark scores put it at the 68th percentile, with a Passmark G3D score of 25086. Its nearest rivals, such as the NVIDIA P106-100 and AMD Radeon RX 6600M, have very similar average scores, but in the context of CS:GO, the RTX 3080's performance is exceptional. The fact that the combo ranks 1060 out of 3719 reflects the GPU's ability, but it also suggests that there is headroom for improvement with a more powerful GPU. However, the data indicates that the RTX 3080 is well-suited for this game, as it is able to push frame rates beyond the refresh rates of even the most advanced gaming monitors on the market. The GPU's role is to ensure that the CPU's high frame rate ceiling is attainable at higher resolutions, and the data shows it does this effectively, with the 4K Medium preset providing a stable and high average frame rate.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 in Counter-Strike: Global Offensive
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 347.0 |
| 3840x2160 | Medium | 296.0 |
| 3840x2160 | High | 256.0 |
| 3840x2160 | Ultra | 218.0 |
| 2560x1440 | Low | 588.0 |
| 2560x1440 | Medium | 501.0 |
| 2560x1440 | High | 433.0 |
| 2560x1440 | Ultra | 370.0 |
| 1920x1080 | Low | 854.0 |
| 1920x1080 | Medium | 727.0 |
| 1920x1080 | High | 630.0 |
| 1920x1080 | Ultra | 537.0 |
Counter-Strike: Global Offensive with ii5-14600K + Other GPUs
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Counter-Strike: Global Offensive with RTX 3080 + Other CPUs
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